Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Bug: QueryPerformanceTimer drifting | I'm watching with great interest. I hope you guys follow this to its conclusion, because it seems li... read more | 07/10/2004 (1:02 pm) |
| Client Side Pointer Help | Are you running a listen server? Why do you need the client side object?... read more | 07/10/2004 (12:59 pm) |
| Multiplayer mission check box questions | It already does this.... read more | 07/10/2004 (8:38 am) |
| Performance Issues Easily Fixed | Omroth - good points, but I don't think his changes are affecting readability.... read more | 07/10/2004 (8:35 am) |
| Bug: QueryPerformanceTimer drifting | Yeah, there's been some discussion on directx-dev about the reliability of these counters. I tend to... read more | 07/09/2004 (11:04 pm) |
| Answers for Brett and Daniel | Hmm. What command line are you running it with? What happens you put trace(1); at the start of main.... read more | 07/09/2004 (10:12 pm) |
| BUG: Canvas setCursorPos() does not work | Good work, guys. Can someone step up to the plate with MacOS and Linux implementations of the releva... read more | 07/09/2004 (2:29 pm) |
| TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error | I appreciate that you posted the problem. It's good to be aware of this stuff...... read more | 07/09/2004 (2:11 pm) |
| What studio/engine do you recommend? | Everything is possible. The point is you don't need 500 for a good game...... read more | 07/09/2004 (2:10 pm) |
| Friday... | FRIDAY! Weekend, here I come... Congrats, Badguy! :)... read more | 07/09/2004 (2:09 pm) |
| Memory Access error on latest head in RELEASE build | Hmm... That's lame. I don't develop with your tools (I use VC7 on windows) so I don't have an easy f... read more | 07/09/2004 (7:55 am) |
| AIPlayer Questions - Populating missions with different bots | The default AI is very simple; at least, aiPlayer is. It's just a class that acts like Player but mo... read more | 07/09/2004 (7:54 am) |
| TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error | My home computer can't run TSE, so I haven't tried. However, because the dos window is meant as a de... read more | 07/09/2004 (7:52 am) |
| Lightning damage | Do a radius search from the point of impact, do damage to anyone within range?... read more | 07/09/2004 (7:44 am) |
| Skinning & Vertex Buffers | The skinning involves uploading the skinned meshes every frame. There is a bit of a performance hit ... read more | 07/09/2004 (7:43 am) |
| Brushes that meet, splitting polygons? | Pretty much applies, yes.... read more | 07/09/2004 (7:42 am) |
| Basics | Slightly more authoritative answers: 1. %player stores the object ID of the new player object. An... read more | 07/08/2004 (8:09 pm) |
| TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error | Ah, so it doesn't happen unless you make the dos window run full screen?... read more | 07/08/2004 (7:59 pm) |
| ObjectBuilderGui.gui fix | Ah, good changes. Are there any other objects that need editor gui updates?... read more | 07/08/2004 (4:14 pm) |
| Can someone help me in subclassing Item? | Hmm, LabRat's advice might be good! Bryan - yes. You'd probably want to do the change in SimObjec... read more | 07/08/2004 (3:20 pm) |
| Can someone help me in subclassing Item? | The class member is just a member and objects aren't required to link their namespaces based on its ... read more | 07/08/2004 (3:16 pm) |
| TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error | Hmm... Mysterious. The dos window shouldn't be doing anything except sitting there, quietly.... read more | 07/08/2004 (3:00 pm) |
| Game Development Tools | Yes, check the chat(irc) link in the top right of this page... As for zoning, basically the inter... read more | 07/08/2004 (2:32 pm) |
| AudioEmitters - Upgrading | Hmm... interesting. Ed, what do you make of these fixes?... read more | 07/08/2004 (1:18 pm) |
| TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error | Interesting. It never outputs the card profiling stuff. What happens if you run the most recent TSE ... read more | 07/08/2004 (1:00 pm) |
| Game Development Tools | The biggest problem with mobile interiors is the zoning and lighting. Fix those problems and you're ... read more | 07/08/2004 (1:00 pm) |
| Object Oriented Programming in Torque Script | The class member has never meant anything to the compiler/interpreter. Individual C++ objects implem... read more | 07/08/2004 (8:34 am) |
| TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error | Well, if you're running 9d, it's probably a very early beta release, so I wouldn't be surprised if i... read more | 07/08/2004 (8:33 am) |
| Object Oriented Programming in Torque Script | Datablocks are meant to describe types of objects (ie, a datablock alwawys pairs with a "real" objec... read more | 07/08/2004 (8:02 am) |
| Sounds get mixed up | Bleh... Lameness. Yes, is it win2k only or related to sound card drivers?... read more | 07/08/2004 (8:00 am) |
| FPS Starter Kit | TSE is a lot more than just a DX9 rendering path...... read more | 07/08/2004 (7:47 am) |
| Package | The namespaces are linked so that if you call Parent:: it will find the right thing.... read more | 07/08/2004 (7:42 am) |
| TSE demo not working on ATI 9200. | You need a video card that supports pixel shader 1.0 or higher to run the TSE demo.... read more | 07/08/2004 (7:40 am) |
| Compile with Intel C 8.0 | We don't use Intel C at work, and it's not on the supported list, so you're a brave man to try it ou... read more | 07/07/2004 (10:30 pm) |
| FPS Starter Kit | I don't know where it is, but there are instructions out there to do it... Have you tried searching ... read more | 07/07/2004 (10:28 pm) |
| Alt-tab screws lightmaps? | That's very mysterious. It appears the lightmaps aren't being rendered... I have no idea why that wo... read more | 07/07/2004 (10:28 pm) |
| FxSunlight bug (and fix) | Hey, cool. Melv, can you possibly take a second and make sure all of your fxLight fix is applied?... read more | 07/07/2004 (10:25 pm) |
| ... | It's possible the CVS server crash we had a while back is the cause... or maybe it's something more ... read more | 07/07/2004 (10:24 pm) |
| Floating objects | Ah, good eye, Bruno. Ted's solution is a lot hackier than the resource Beffy posted. But Beffy's sol... read more | 07/07/2004 (10:23 pm) |
| Object Oriented Programming in Torque Script | Hey, Harold, send me the code and I'll see about putting it in HEAD...... read more | 07/07/2004 (10:22 pm) |
| Interior light not affecting the player | Actually, QuARK doesn't do any lighting. That's map2dif's job. Sometimes you can take many small ... read more | 07/07/2004 (10:21 pm) |
| Problem with submeshes on player character | @Joseph: I very much doubt that's the problem, since it works for a single mesh with no problem. Mor... read more | 07/07/2004 (3:37 pm) |
| Downloading assets | The download functionality is really in a very exciting state, as you've found out. It's not very ro... read more | 07/07/2004 (3:30 pm) |
| Alt-tab screws lightmaps? | Can you post a screenshot of before and after?... read more | 07/07/2004 (3:22 pm) |
| Grand Theft Auto games made by Torque? | No matter what you do you will get people putting you down. The trick is to ignore them and focus on... read more | 07/07/2004 (3:14 pm) |
| The LH_HACK code... | You're active today, James. :P I think that sBalance was put in place in the tribes 2 days to wor... read more | 07/07/2004 (10:40 am) |
| Help creating a fusion of PlayerData and VehicleData | You would need to modify C++. I would suggest reading the getting started guide and the c++ engine r... read more | 07/07/2004 (10:38 am) |
| AIManager | Nah, you're pretty much on track, Howard.... read more | 07/07/2004 (10:35 am) |
| Problem with submeshes on player character | I imagine he'd be interested in taking a look when he's back.... read more | 07/07/2004 (10:35 am) |
| Glowing Objects | Can you post a picture of it?... read more | 07/07/2004 (10:33 am) |