Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Bug: QueryPerformanceTimer drifting I'm watching with great interest. I hope you guys follow this to its conclusion, because it seems li... read more 07/10/2004 (1:02 pm)
Client Side Pointer Help Are you running a listen server? Why do you need the client side object?... read more 07/10/2004 (12:59 pm)
Multiplayer mission check box questions It already does this.... read more 07/10/2004 (8:38 am)
Performance Issues Easily Fixed Omroth - good points, but I don't think his changes are affecting readability.... read more 07/10/2004 (8:35 am)
Bug: QueryPerformanceTimer drifting Yeah, there's been some discussion on directx-dev about the reliability of these counters. I tend to... read more 07/09/2004 (11:04 pm)
Answers for Brett and Daniel Hmm. What command line are you running it with? What happens you put trace(1); at the start of main.... read more 07/09/2004 (10:12 pm)
BUG: Canvas setCursorPos() does not work Good work, guys. Can someone step up to the plate with MacOS and Linux implementations of the releva... read more 07/09/2004 (2:29 pm)
TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error I appreciate that you posted the problem. It's good to be aware of this stuff...... read more 07/09/2004 (2:11 pm)
What studio/engine do you recommend? Everything is possible. The point is you don't need 500 for a good game...... read more 07/09/2004 (2:10 pm)
Friday... FRIDAY! Weekend, here I come... Congrats, Badguy! :)... read more 07/09/2004 (2:09 pm)
Memory Access error on latest head in RELEASE build Hmm... That's lame. I don't develop with your tools (I use VC7 on windows) so I don't have an easy f... read more 07/09/2004 (7:55 am)
AIPlayer Questions - Populating missions with different bots The default AI is very simple; at least, aiPlayer is. It's just a class that acts like Player but mo... read more 07/09/2004 (7:54 am)
TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error My home computer can't run TSE, so I haven't tried. However, because the dos window is meant as a de... read more 07/09/2004 (7:52 am)
Lightning damage Do a radius search from the point of impact, do damage to anyone within range?... read more 07/09/2004 (7:44 am)
Skinning & Vertex Buffers The skinning involves uploading the skinned meshes every frame. There is a bit of a performance hit ... read more 07/09/2004 (7:43 am)
Brushes that meet, splitting polygons? Pretty much applies, yes.... read more 07/09/2004 (7:42 am)
Basics Slightly more authoritative answers: 1. %player stores the object ID of the new player object. An... read more 07/08/2004 (8:09 pm)
TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error Ah, so it doesn't happen unless you make the dos window run full screen?... read more 07/08/2004 (7:59 pm)
ObjectBuilderGui.gui fix Ah, good changes. Are there any other objects that need editor gui updates?... read more 07/08/2004 (4:14 pm)
Can someone help me in subclassing Item? Hmm, LabRat's advice might be good! Bryan - yes. You'd probably want to do the change in SimObjec... read more 07/08/2004 (3:20 pm)
Can someone help me in subclassing Item? The class member is just a member and objects aren't required to link their namespaces based on its ... read more 07/08/2004 (3:16 pm)
TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error Hmm... Mysterious. The dos window shouldn't be doing anything except sitting there, quietly.... read more 07/08/2004 (3:00 pm)
Game Development Tools Yes, check the chat(irc) link in the top right of this page... As for zoning, basically the inter... read more 07/08/2004 (2:32 pm)
AudioEmitters - Upgrading Hmm... interesting. Ed, what do you make of these fixes?... read more 07/08/2004 (1:18 pm)
TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error Interesting. It never outputs the card profiling stuff. What happens if you run the most recent TSE ... read more 07/08/2004 (1:00 pm)
Game Development Tools The biggest problem with mobile interiors is the zoning and lighting. Fix those problems and you're ... read more 07/08/2004 (1:00 pm)
Object Oriented Programming in Torque Script The class member has never meant anything to the compiler/interpreter. Individual C++ objects implem... read more 07/08/2004 (8:34 am)
TSE Demo Bug..Maybe help "Failed to initialize DirectX" Error Well, if you're running 9d, it's probably a very early beta release, so I wouldn't be surprised if i... read more 07/08/2004 (8:33 am)
Object Oriented Programming in Torque Script Datablocks are meant to describe types of objects (ie, a datablock alwawys pairs with a "real" objec... read more 07/08/2004 (8:02 am)
Sounds get mixed up Bleh... Lameness. Yes, is it win2k only or related to sound card drivers?... read more 07/08/2004 (8:00 am)
FPS Starter Kit TSE is a lot more than just a DX9 rendering path...... read more 07/08/2004 (7:47 am)
Package The namespaces are linked so that if you call Parent:: it will find the right thing.... read more 07/08/2004 (7:42 am)
TSE demo not working on ATI 9200. You need a video card that supports pixel shader 1.0 or higher to run the TSE demo.... read more 07/08/2004 (7:40 am)
Compile with Intel C 8.0 We don't use Intel C at work, and it's not on the supported list, so you're a brave man to try it ou... read more 07/07/2004 (10:30 pm)
FPS Starter Kit I don't know where it is, but there are instructions out there to do it... Have you tried searching ... read more 07/07/2004 (10:28 pm)
Alt-tab screws lightmaps? That's very mysterious. It appears the lightmaps aren't being rendered... I have no idea why that wo... read more 07/07/2004 (10:28 pm)
FxSunlight bug (and fix) Hey, cool. Melv, can you possibly take a second and make sure all of your fxLight fix is applied?... read more 07/07/2004 (10:25 pm)
... It's possible the CVS server crash we had a while back is the cause... or maybe it's something more ... read more 07/07/2004 (10:24 pm)
Floating objects Ah, good eye, Bruno. Ted's solution is a lot hackier than the resource Beffy posted. But Beffy's sol... read more 07/07/2004 (10:23 pm)
Object Oriented Programming in Torque Script Hey, Harold, send me the code and I'll see about putting it in HEAD...... read more 07/07/2004 (10:22 pm)
Interior light not affecting the player Actually, QuARK doesn't do any lighting. That's map2dif's job. Sometimes you can take many small ... read more 07/07/2004 (10:21 pm)
Problem with submeshes on player character @Joseph: I very much doubt that's the problem, since it works for a single mesh with no problem. Mor... read more 07/07/2004 (3:37 pm)
Downloading assets The download functionality is really in a very exciting state, as you've found out. It's not very ro... read more 07/07/2004 (3:30 pm)
Alt-tab screws lightmaps? Can you post a screenshot of before and after?... read more 07/07/2004 (3:22 pm)
Grand Theft Auto games made by Torque? No matter what you do you will get people putting you down. The trick is to ignore them and focus on... read more 07/07/2004 (3:14 pm)
The LH_HACK code... You're active today, James. :P I think that sBalance was put in place in the tribes 2 days to wor... read more 07/07/2004 (10:40 am)
Help creating a fusion of PlayerData and VehicleData You would need to modify C++. I would suggest reading the getting started guide and the c++ engine r... read more 07/07/2004 (10:38 am)
AIManager Nah, you're pretty much on track, Howard.... read more 07/07/2004 (10:35 am)
Problem with submeshes on player character I imagine he'd be interested in taking a look when he's back.... read more 07/07/2004 (10:35 am)
Glowing Objects Can you post a picture of it?... read more 07/07/2004 (10:33 am)