Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
Is it possible to make xbox or p2s games? By and large console publishers require you to sign NDAs and buy expensive development kits to make ... read more 07/14/2004 (7:44 am)
TorqueBASIC: A Scripting Language Jeff, are you implying that I am already good at what I do? :P Actually, what might be an interes... read more 07/13/2004 (11:10 pm)
GBA Engine I always thought making a game for GBA would be a fun challenge. If only I had the spare time to pla... read more 07/13/2004 (9:24 pm)
BUG: Canvas setCursorPos() does not work I'll have Josh try out the mac branch and Quigley try out the linux branch, then I can check this in... read more 07/13/2004 (9:22 pm)
TorqueBASIC: A Scripting Language Have you guys seen PyTorque?... read more 07/13/2004 (9:21 pm)
DTS Static Object and DIF Q's Having two seperate rendering paths does provide some benefits - you can use the path which is best ... read more 07/13/2004 (9:20 pm)
Mission Area Problems Does this only happen if you click a certain corner, or when you click all the corners?... read more 07/13/2004 (9:19 pm)
Map2Dif bug, Detail brushes. I hate to break it to you, Eric, but I'm never going to put out for you. :P... read more 07/13/2004 (9:19 pm)
Compile with Intel C 8.0 Is the modification purely in NV_Error.h? If the modifications are general enough I wouldn't mind pu... read more 07/13/2004 (9:14 pm)
Transparent/Animated Texture Question We're finicky old bastards... :P Mostly it's a function of what we have time to do and where we h... read more 07/13/2004 (9:11 pm)
Possible to play .avi's on world geometry? Or you could make something to render the AVI out to a texture in Torque dynamically, which is proba... read more 07/13/2004 (9:04 pm)
How is TGE network compared with rakkarsoft? I replied to that thread, before I realized that it's about a year old...... read more 07/13/2004 (9:02 pm)
Texture Baking DTS Export I believe each vertex has one set of UV co-ordinates.... read more 07/13/2004 (8:59 pm)
Terrain Blending Error Mysterious! I will have to look into this when I reintegrate terrain texturing with the new terra... read more 07/13/2004 (8:58 pm)
Grand Theft Auto games made by Torque? Ken - purchase Torque, open source files. For some of the terms used here you might want to read the... read more 07/13/2004 (8:14 pm)
Terrain shadow problem... To save space, terrain lightmaps in TGE are stored as 16bit bitmaps. The result is they tend to look... read more 07/13/2004 (8:12 pm)
Shadow detail I'd inspect the shadow generation code in ShapeBase and try upping the quality settings...... read more 07/12/2004 (7:51 pm)
Melv of Borg? It is common practice to do that, and a very good one, too. Glad you understand, Melv. ;)... read more 07/12/2004 (7:41 pm)
Client side camera Sure, if you're not worried about hacking. You will need to make sure things get scoped properly (as... read more 07/12/2004 (7:40 pm)
BUG: Canvas setCursorPos() does not work Awesome. Can we get an OS X fix?... read more 07/12/2004 (7:30 pm)
Terrain Blending Error TSE has a rewritten blender. It should not have this problem. If it does, let me know!... read more 07/12/2004 (7:28 pm)
Client.delete() crashes my demo I don't think it should crash if you delete the player on a listen server...... read more 07/12/2004 (7:41 am)
Map2Dif bug, Detail brushes. Hah, nice! If we're very luck, this sort of problem might get fixed before too much longer...... read more 07/12/2004 (7:39 am)
TSE - Exactly how difficult is it to impliment. If you're willing to deal with code that's in a great deal of change... well, the Torque demo is up ... read more 07/12/2004 (7:36 am)
BUG: Canvas setCursorPos() does not work Hmm... How does X deal with letting you do drag and drop and such? Does the mouse never snap to a po... read more 07/11/2004 (11:19 pm)
Bug: QueryPerformanceTimer drifting Guys, thanks for looking into this. I'll try a sample run on some systems this week if I can get the... read more 07/11/2004 (11:18 pm)
Too much fun! That could be an interesting game play concept. Though it might be hard to keep it fun as everyone z... read more 07/11/2004 (11:16 pm)
Performance Issues Easily Fixed Which might happen someday - these if statements while not strictly doing anything do help express a... read more 07/11/2004 (11:03 pm)
Transparent/Animated Texture Question DIFs do not support transparency out of box. There are resources to add it though.... read more 07/11/2004 (11:01 pm)
Terrain Editor Code Why not add half the square size to the results of worldToGrid/gridToWorld?... read more 07/11/2004 (11:00 pm)
Melv of Borg? I figured that it wasn't useful to keep track of who had added the header fields anymore, so I remov... read more 07/11/2004 (10:59 pm)
DTS Static Object and DIF Q's To your questions: 1. DTS shapes are not culled at all. They're intended to be used for vehicles,... read more 07/11/2004 (10:58 pm)
Master Servers for Demo Not Working? Sometimes firewalls prevent the master server from listing your game. Did you try doing a lan game?... read more 07/11/2004 (10:56 pm)
Game folders structure... You'll have to become familiar with what is where. The line between a multiplayer Torque game and a ... read more 07/11/2004 (11:24 am)
Performance Issues Easily Fixed In general, these are things I'd like to take out, but since they were once signed ints, I am loathe... read more 07/11/2004 (11:23 am)
Max To Map Does it work reliably? Can you show us some examples? How's the performance of the created levels?... read more 07/11/2004 (10:26 am)
Question about getting torque to install other programs Wrong forum, guys. Torque discussion goes in the Torque forum areas. Max, TSE and Torque both hav... read more 07/11/2004 (10:22 am)
Skinning & Vertex Buffers Nice fix, Tim. How does the orc look with the new code?... read more 07/11/2004 (10:20 am)
How to simulate 100 users Lag There is a setSimulatedNetParams method you can call on a connection simulate packet loss/latency. Y... read more 07/11/2004 (10:15 am)
Shape Valdation errors Weird. Maybe the CRC function isn't working right, or somesuch?... read more 07/11/2004 (10:14 am)
Transparent/Animated Texture Question On what sort of shape? DTS shapes do support transparency. I believe it's just a material setting.... read more 07/11/2004 (10:13 am)
Fog / Clouds Go to the sky and manipulate the fog layer settings.... read more 07/11/2004 (10:12 am)
Bug: QueryPerformanceTimer drifting That's mysterious. Yes, if it turns out the timekeeping code in HEAD is broken we will fix it. I ... read more 07/10/2004 (9:36 pm)
.ml files in data\missions directory ? They are cached mission lighting files, so that if you play a mission multiple times you don't have ... read more 07/10/2004 (6:13 pm)
Bug: QueryPerformanceTimer drifting I'll run this by the guys Monday... if other people can test and see if this works, and they agree, ... read more 07/10/2004 (6:11 pm)
AudioEmitters - Upgrading Ed, thanks for taking a look at this. Desmond - changes are in. Good eye!... read more 07/10/2004 (6:09 pm)
New engine class and sequence diagrams Neat stuff, guys.... read more 07/10/2004 (5:42 pm)
What studio/engine do you recommend? Torque does not support seamless zone transitions out of the box. You could always add it in. Some o... read more 07/10/2004 (5:40 pm)
Client Side Pointer Help Client side objects don't get names; they are just ghosts of what's on the server. So you want multi... read more 07/10/2004 (5:19 pm)
Performance Issues Easily Fixed LabRat brings some good points to the table.... read more 07/10/2004 (1:03 pm)