Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is it possible to make xbox or p2s games? | By and large console publishers require you to sign NDAs and buy expensive development kits to make ... read more | 07/14/2004 (7:44 am) |
| TorqueBASIC: A Scripting Language | Jeff, are you implying that I am already good at what I do? :P Actually, what might be an interes... read more | 07/13/2004 (11:10 pm) |
| GBA Engine | I always thought making a game for GBA would be a fun challenge. If only I had the spare time to pla... read more | 07/13/2004 (9:24 pm) |
| BUG: Canvas setCursorPos() does not work | I'll have Josh try out the mac branch and Quigley try out the linux branch, then I can check this in... read more | 07/13/2004 (9:22 pm) |
| TorqueBASIC: A Scripting Language | Have you guys seen PyTorque?... read more | 07/13/2004 (9:21 pm) |
| DTS Static Object and DIF Q's | Having two seperate rendering paths does provide some benefits - you can use the path which is best ... read more | 07/13/2004 (9:20 pm) |
| Mission Area Problems | Does this only happen if you click a certain corner, or when you click all the corners?... read more | 07/13/2004 (9:19 pm) |
| Map2Dif bug, Detail brushes. | I hate to break it to you, Eric, but I'm never going to put out for you. :P... read more | 07/13/2004 (9:19 pm) |
| Compile with Intel C 8.0 | Is the modification purely in NV_Error.h? If the modifications are general enough I wouldn't mind pu... read more | 07/13/2004 (9:14 pm) |
| Transparent/Animated Texture Question | We're finicky old bastards... :P Mostly it's a function of what we have time to do and where we h... read more | 07/13/2004 (9:11 pm) |
| Possible to play .avi's on world geometry? | Or you could make something to render the AVI out to a texture in Torque dynamically, which is proba... read more | 07/13/2004 (9:04 pm) |
| How is TGE network compared with rakkarsoft? | I replied to that thread, before I realized that it's about a year old...... read more | 07/13/2004 (9:02 pm) |
| Texture Baking DTS Export | I believe each vertex has one set of UV co-ordinates.... read more | 07/13/2004 (8:59 pm) |
| Terrain Blending Error | Mysterious! I will have to look into this when I reintegrate terrain texturing with the new terra... read more | 07/13/2004 (8:58 pm) |
| Grand Theft Auto games made by Torque? | Ken - purchase Torque, open source files. For some of the terms used here you might want to read the... read more | 07/13/2004 (8:14 pm) |
| Terrain shadow problem... | To save space, terrain lightmaps in TGE are stored as 16bit bitmaps. The result is they tend to look... read more | 07/13/2004 (8:12 pm) |
| Shadow detail | I'd inspect the shadow generation code in ShapeBase and try upping the quality settings...... read more | 07/12/2004 (7:51 pm) |
| Melv of Borg? | It is common practice to do that, and a very good one, too. Glad you understand, Melv. ;)... read more | 07/12/2004 (7:41 pm) |
| Client side camera | Sure, if you're not worried about hacking. You will need to make sure things get scoped properly (as... read more | 07/12/2004 (7:40 pm) |
| BUG: Canvas setCursorPos() does not work | Awesome. Can we get an OS X fix?... read more | 07/12/2004 (7:30 pm) |
| Terrain Blending Error | TSE has a rewritten blender. It should not have this problem. If it does, let me know!... read more | 07/12/2004 (7:28 pm) |
| Client.delete() crashes my demo | I don't think it should crash if you delete the player on a listen server...... read more | 07/12/2004 (7:41 am) |
| Map2Dif bug, Detail brushes. | Hah, nice! If we're very luck, this sort of problem might get fixed before too much longer...... read more | 07/12/2004 (7:39 am) |
| TSE - Exactly how difficult is it to impliment. | If you're willing to deal with code that's in a great deal of change... well, the Torque demo is up ... read more | 07/12/2004 (7:36 am) |
| BUG: Canvas setCursorPos() does not work | Hmm... How does X deal with letting you do drag and drop and such? Does the mouse never snap to a po... read more | 07/11/2004 (11:19 pm) |
| Bug: QueryPerformanceTimer drifting | Guys, thanks for looking into this. I'll try a sample run on some systems this week if I can get the... read more | 07/11/2004 (11:18 pm) |
| Too much fun! | That could be an interesting game play concept. Though it might be hard to keep it fun as everyone z... read more | 07/11/2004 (11:16 pm) |
| Performance Issues Easily Fixed | Which might happen someday - these if statements while not strictly doing anything do help express a... read more | 07/11/2004 (11:03 pm) |
| Transparent/Animated Texture Question | DIFs do not support transparency out of box. There are resources to add it though.... read more | 07/11/2004 (11:01 pm) |
| Terrain Editor Code | Why not add half the square size to the results of worldToGrid/gridToWorld?... read more | 07/11/2004 (11:00 pm) |
| Melv of Borg? | I figured that it wasn't useful to keep track of who had added the header fields anymore, so I remov... read more | 07/11/2004 (10:59 pm) |
| DTS Static Object and DIF Q's | To your questions: 1. DTS shapes are not culled at all. They're intended to be used for vehicles,... read more | 07/11/2004 (10:58 pm) |
| Master Servers for Demo Not Working? | Sometimes firewalls prevent the master server from listing your game. Did you try doing a lan game?... read more | 07/11/2004 (10:56 pm) |
| Game folders structure... | You'll have to become familiar with what is where. The line between a multiplayer Torque game and a ... read more | 07/11/2004 (11:24 am) |
| Performance Issues Easily Fixed | In general, these are things I'd like to take out, but since they were once signed ints, I am loathe... read more | 07/11/2004 (11:23 am) |
| Max To Map | Does it work reliably? Can you show us some examples? How's the performance of the created levels?... read more | 07/11/2004 (10:26 am) |
| Question about getting torque to install other programs | Wrong forum, guys. Torque discussion goes in the Torque forum areas. Max, TSE and Torque both hav... read more | 07/11/2004 (10:22 am) |
| Skinning & Vertex Buffers | Nice fix, Tim. How does the orc look with the new code?... read more | 07/11/2004 (10:20 am) |
| How to simulate 100 users Lag | There is a setSimulatedNetParams method you can call on a connection simulate packet loss/latency. Y... read more | 07/11/2004 (10:15 am) |
| Shape Valdation errors | Weird. Maybe the CRC function isn't working right, or somesuch?... read more | 07/11/2004 (10:14 am) |
| Transparent/Animated Texture Question | On what sort of shape? DTS shapes do support transparency. I believe it's just a material setting.... read more | 07/11/2004 (10:13 am) |
| Fog / Clouds | Go to the sky and manipulate the fog layer settings.... read more | 07/11/2004 (10:12 am) |
| Bug: QueryPerformanceTimer drifting | That's mysterious. Yes, if it turns out the timekeeping code in HEAD is broken we will fix it. I ... read more | 07/10/2004 (9:36 pm) |
| .ml files in data\missions directory ? | They are cached mission lighting files, so that if you play a mission multiple times you don't have ... read more | 07/10/2004 (6:13 pm) |
| Bug: QueryPerformanceTimer drifting | I'll run this by the guys Monday... if other people can test and see if this works, and they agree, ... read more | 07/10/2004 (6:11 pm) |
| AudioEmitters - Upgrading | Ed, thanks for taking a look at this. Desmond - changes are in. Good eye!... read more | 07/10/2004 (6:09 pm) |
| New engine class and sequence diagrams | Neat stuff, guys.... read more | 07/10/2004 (5:42 pm) |
| What studio/engine do you recommend? | Torque does not support seamless zone transitions out of the box. You could always add it in. Some o... read more | 07/10/2004 (5:40 pm) |
| Client Side Pointer Help | Client side objects don't get names; they are just ghosts of what's on the server. So you want multi... read more | 07/10/2004 (5:19 pm) |
| Performance Issues Easily Fixed | LabRat brings some good points to the table.... read more | 07/10/2004 (1:03 pm) |