Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Here's to the crazy ones | Gone now, though... anybody have a copy of the PDF? (Sorry to resurrect an old thread but I love tha... read more | 07/16/2004 (12:35 pm) |
| Torque Capabilities Question. | But it did get out there and sell... might not be the biggest bang for the buck project, but it's on... read more | 07/16/2004 (12:24 pm) |
| Is it possible to make xbox or p2s games? | Bryan, You can't develop on any console without license fees and contracts, but last time I check... read more | 07/16/2004 (12:22 pm) |
| Friday... | German cinema class I'm taking at UofO... Almost done with it, too!... read more | 07/16/2004 (12:20 pm) |
| Performance Issues Easily Fixed | Wild!... read more | 07/16/2004 (12:18 pm) |
| Ddx and ddy not available? | Betcha whatever errors he's getting. :P... read more | 07/16/2004 (12:17 pm) |
| A few FAQ about level design. | 1) fxLight can do this. 2) Mark Hamon's pathed interior resource can do this. 3) You will have to ... read more | 07/16/2004 (9:00 am) |
| Why did they Seperate TNL From TGE? | TNL is more of a specialty market than Torque. Thus, it costs more. Also, try comparing the price... read more | 07/16/2004 (8:58 am) |
| What is the console? | Someday we're going to have to put Unicode and i18n support into Torque... :(... read more | 07/16/2004 (8:55 am) |
| Support vc++.net? | Have you tried loading the Torque SDK project file and compiling? It should work without problems.... read more | 07/16/2004 (8:52 am) |
| Torque bug? Would like feedback... | I'll be interested in seeing what you come up with!... read more | 07/16/2004 (8:51 am) |
| Torque Capabilities Question. | We had such a hard time getting the game to work for us that we are unlikely to play BZ2 again... Bu... read more | 07/16/2004 (8:50 am) |
| "Stagnated game industry" | And I think that playing with an all new concept is a lot more fun than innovating within a narrowly... read more | 07/16/2004 (8:44 am) |
| Friday... | Friday! I get to write a paper! Oh boy! :(... read more | 07/16/2004 (8:42 am) |
| Ddx and ddy not available? | Did it give you any errors? ddx() and ddy() are only supported on some hardware.... read more | 07/16/2004 (8:40 am) |
| Newbie Question. | It is entirely possible. You need two things - first, information about where the player can walk, a... read more | 07/15/2004 (7:53 pm) |
| Multiplayer mission check box questions | @Max: The router may make it so that people can't connect to you for multiplayer games. Depends on t... read more | 07/15/2004 (7:52 pm) |
| Terrain Blending Error | The jaggies in this thread are due to some sort of inaccuracy in the texture co-ordinates for terrai... read more | 07/15/2004 (7:50 pm) |
| Torque bug? Would like feedback... | Probably need to do a "border growing" pass so that every pixel adjacent to a pink pixel makes the p... read more | 07/15/2004 (7:48 pm) |
| Script to allow the player to build buildings? | If you just want the buildings to be there but not necessarily have complex collision a DTS shape wo... read more | 07/15/2004 (4:21 pm) |
| Torque Capabilities Question. | Yes. Although it might be easier to do the preview object using a bit of C++ code. The last obser... read more | 07/15/2004 (4:20 pm) |
| Doors and elevators implementation question | We do do official upgrades, but most of our energy is focused into TSE, TNL, and making/selling game... read more | 07/15/2004 (4:19 pm) |
| Performance Issues Easily Fixed | I really don't know. Given that that code seems to work, I would assume it works, but... I don'... read more | 07/15/2004 (4:18 pm) |
| Can you download the documentation? | Actually, Torque is a pretty good engine for... 2d games (see Melv's recent work), RTS games (as the... read more | 07/15/2004 (4:17 pm) |
| Terrain Blending Error | I bet those are from a tiling filter...... read more | 07/15/2004 (4:04 pm) |
| Small Simgroup tutorial | WTG Desmond. :P... read more | 07/15/2004 (4:01 pm) |
| GlFinish() performance boost? | You can do whatever you want here... I'd be interested in seeing what your results are with differen... read more | 07/15/2004 (4:01 pm) |
| Torque bug? Would like feedback... | What may be happening is that AA is sampling outside the visible range for the lightmap and getting ... read more | 07/15/2004 (4:00 pm) |
| Terrain Blending Error | The jaggies are the result of an infinitesimal gap in the terrain geometry. I'll see what I can do a... read more | 07/15/2004 (1:18 pm) |
| Lightning damage | I'd suggest adding the notification, if there isn't a callback happening. Just look at the lightning... read more | 07/15/2004 (1:15 pm) |
| GlFinish() performance boost? | A major concern here is that if you allow extreme parallelism between CPU and GPU the input will lag... read more | 07/15/2004 (1:14 pm) |
| What is the console? | Try grepping the scripts for ~ or tilde and changing it to something else - somewhere there is a com... read more | 07/15/2004 (8:24 am) |
| Client.delete() crashes my demo | Where is it crashing?... read more | 07/15/2004 (8:24 am) |
| Mission Editor Problem | That's very odd. Are you absolutely sure that you have a clean, fresh copy of the engine and all its... read more | 07/15/2004 (8:23 am) |
| Field of View Regarding Particles, and Another Question... | For the first point, you might try adding an "effectRadius" field to the particle emitter that would... read more | 07/15/2004 (8:22 am) |
| Simple tool for 3DS to DTS? | The usual means of including that stuff is to follow a naming/model setup convention with your impor... read more | 07/15/2004 (8:19 am) |
| Terrain Blending Error | That's a possibility, although I've also seen those particular white jaggies (vary narrow line along... read more | 07/15/2004 (8:18 am) |
| Compilers | You can develop with Torque using blender, gimp, and a GCC variant for not a penny more than the Tor... read more | 07/15/2004 (8:16 am) |
| Help sending files over a network connection. | You want to use commmandToClient and commandToServer most likely. You can also post NetEvents via sc... read more | 07/15/2004 (8:14 am) |
| New garage games website? | You know, funny thing, I've been looking over my shoulder and seeing a lot of tabs in Alex's copy of... read more | 07/15/2004 (8:11 am) |
| Master Servers for Demo Not Working? | That's incorrect. 28000 and 28002 are the ports used by default.... read more | 07/15/2004 (8:09 am) |
| Obscure WaterBlock bug | Robert was taking a look at this last I heard.... read more | 07/14/2004 (3:02 pm) |
| Debug_net And Debug_log() | DEBUG_NET is a macro to enable several pieces of network debugging functionality, including debug ma... read more | 07/14/2004 (3:00 pm) |
| Terrain Blending Error | Mysterious. That looks like a gap in the terrain geometry, not related to the terrain texturing. It ... read more | 07/14/2004 (2:59 pm) |
| Accepted payment.... | I seem to recall PayPal as having some sort of gross and hairy e-commerce restrictions. It's been a ... read more | 07/14/2004 (2:55 pm) |
| GBA Engine | If you want to make or play fun games, the GBA is an [i]excellent[/i] place to play. They've been do... read more | 07/14/2004 (2:54 pm) |
| Advice kinda wanted | To quote Jeff: "Don't quit your day job." I would very strongly suggest waiting till after you ha... read more | 07/14/2004 (9:31 am) |
| Dedicated Server Question | That's just a script defined function. I would suggest reading through the script source code that ... read more | 07/14/2004 (9:26 am) |
| TorqueBASIC: A Scripting Language | Which is the whole point. Once you're in the water it's easy to swim. But how can you get someone in... read more | 07/14/2004 (9:23 am) |
| TorqueBASIC: A Scripting Language | Yacc doesn't actually give you a working compiler, just the framework for a tokenizer. You still hav... read more | 07/14/2004 (7:51 am) |