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Kyle Carter's Forum Posts

Thread Post Date Posted
Here's to the crazy ones Gone now, though... anybody have a copy of the PDF? (Sorry to resurrect an old thread but I love tha... read more 07/16/2004 (12:35 pm)
Torque Capabilities Question. But it did get out there and sell... might not be the biggest bang for the buck project, but it's on... read more 07/16/2004 (12:24 pm)
Is it possible to make xbox or p2s games? Bryan, You can't develop on any console without license fees and contracts, but last time I check... read more 07/16/2004 (12:22 pm)
Friday... German cinema class I'm taking at UofO... Almost done with it, too!... read more 07/16/2004 (12:20 pm)
Performance Issues Easily Fixed Wild!... read more 07/16/2004 (12:18 pm)
Ddx and ddy not available? Betcha whatever errors he's getting. :P... read more 07/16/2004 (12:17 pm)
A few FAQ about level design. 1) fxLight can do this. 2) Mark Hamon's pathed interior resource can do this. 3) You will have to ... read more 07/16/2004 (9:00 am)
Why did they Seperate TNL From TGE? TNL is more of a specialty market than Torque. Thus, it costs more. Also, try comparing the price... read more 07/16/2004 (8:58 am)
What is the console? Someday we're going to have to put Unicode and i18n support into Torque... :(... read more 07/16/2004 (8:55 am)
Support vc++.net? Have you tried loading the Torque SDK project file and compiling? It should work without problems.... read more 07/16/2004 (8:52 am)
Torque bug? Would like feedback... I'll be interested in seeing what you come up with!... read more 07/16/2004 (8:51 am)
Torque Capabilities Question. We had such a hard time getting the game to work for us that we are unlikely to play BZ2 again... Bu... read more 07/16/2004 (8:50 am)
"Stagnated game industry" And I think that playing with an all new concept is a lot more fun than innovating within a narrowly... read more 07/16/2004 (8:44 am)
Friday... Friday! I get to write a paper! Oh boy! :(... read more 07/16/2004 (8:42 am)
Ddx and ddy not available? Did it give you any errors? ddx() and ddy() are only supported on some hardware.... read more 07/16/2004 (8:40 am)
Newbie Question. It is entirely possible. You need two things - first, information about where the player can walk, a... read more 07/15/2004 (7:53 pm)
Multiplayer mission check box questions @Max: The router may make it so that people can't connect to you for multiplayer games. Depends on t... read more 07/15/2004 (7:52 pm)
Terrain Blending Error The jaggies in this thread are due to some sort of inaccuracy in the texture co-ordinates for terrai... read more 07/15/2004 (7:50 pm)
Torque bug? Would like feedback... Probably need to do a "border growing" pass so that every pixel adjacent to a pink pixel makes the p... read more 07/15/2004 (7:48 pm)
Script to allow the player to build buildings? If you just want the buildings to be there but not necessarily have complex collision a DTS shape wo... read more 07/15/2004 (4:21 pm)
Torque Capabilities Question. Yes. Although it might be easier to do the preview object using a bit of C++ code. The last obser... read more 07/15/2004 (4:20 pm)
Doors and elevators implementation question We do do official upgrades, but most of our energy is focused into TSE, TNL, and making/selling game... read more 07/15/2004 (4:19 pm)
Performance Issues Easily Fixed I really don't know. Given that that code seems to work, I would assume it works, but... I don'... read more 07/15/2004 (4:18 pm)
Can you download the documentation? Actually, Torque is a pretty good engine for... 2d games (see Melv's recent work), RTS games (as the... read more 07/15/2004 (4:17 pm)
Terrain Blending Error I bet those are from a tiling filter...... read more 07/15/2004 (4:04 pm)
Small Simgroup tutorial WTG Desmond. :P... read more 07/15/2004 (4:01 pm)
GlFinish() performance boost? You can do whatever you want here... I'd be interested in seeing what your results are with differen... read more 07/15/2004 (4:01 pm)
Torque bug? Would like feedback... What may be happening is that AA is sampling outside the visible range for the lightmap and getting ... read more 07/15/2004 (4:00 pm)
Terrain Blending Error The jaggies are the result of an infinitesimal gap in the terrain geometry. I'll see what I can do a... read more 07/15/2004 (1:18 pm)
Lightning damage I'd suggest adding the notification, if there isn't a callback happening. Just look at the lightning... read more 07/15/2004 (1:15 pm)
GlFinish() performance boost? A major concern here is that if you allow extreme parallelism between CPU and GPU the input will lag... read more 07/15/2004 (1:14 pm)
What is the console? Try grepping the scripts for ~ or tilde and changing it to something else - somewhere there is a com... read more 07/15/2004 (8:24 am)
Client.delete() crashes my demo Where is it crashing?... read more 07/15/2004 (8:24 am)
Mission Editor Problem That's very odd. Are you absolutely sure that you have a clean, fresh copy of the engine and all its... read more 07/15/2004 (8:23 am)
Field of View Regarding Particles, and Another Question... For the first point, you might try adding an "effectRadius" field to the particle emitter that would... read more 07/15/2004 (8:22 am)
Simple tool for 3DS to DTS? The usual means of including that stuff is to follow a naming/model setup convention with your impor... read more 07/15/2004 (8:19 am)
Terrain Blending Error That's a possibility, although I've also seen those particular white jaggies (vary narrow line along... read more 07/15/2004 (8:18 am)
Compilers You can develop with Torque using blender, gimp, and a GCC variant for not a penny more than the Tor... read more 07/15/2004 (8:16 am)
Help sending files over a network connection. You want to use commmandToClient and commandToServer most likely. You can also post NetEvents via sc... read more 07/15/2004 (8:14 am)
New garage games website? You know, funny thing, I've been looking over my shoulder and seeing a lot of tabs in Alex's copy of... read more 07/15/2004 (8:11 am)
Master Servers for Demo Not Working? That's incorrect. 28000 and 28002 are the ports used by default.... read more 07/15/2004 (8:09 am)
Obscure WaterBlock bug Robert was taking a look at this last I heard.... read more 07/14/2004 (3:02 pm)
Debug_net And Debug_log() DEBUG_NET is a macro to enable several pieces of network debugging functionality, including debug ma... read more 07/14/2004 (3:00 pm)
Terrain Blending Error Mysterious. That looks like a gap in the terrain geometry, not related to the terrain texturing. It ... read more 07/14/2004 (2:59 pm)
Accepted payment.... I seem to recall PayPal as having some sort of gross and hairy e-commerce restrictions. It's been a ... read more 07/14/2004 (2:55 pm)
GBA Engine If you want to make or play fun games, the GBA is an [i]excellent[/i] place to play. They've been do... read more 07/14/2004 (2:54 pm)
Advice kinda wanted To quote Jeff: "Don't quit your day job." I would very strongly suggest waiting till after you ha... read more 07/14/2004 (9:31 am)
Dedicated Server Question That's just a script defined function. I would suggest reading through the script source code that ... read more 07/14/2004 (9:26 am)
TorqueBASIC: A Scripting Language Which is the whole point. Once you're in the water it's easy to swim. But how can you get someone in... read more 07/14/2004 (9:23 am)
TorqueBASIC: A Scripting Language Yacc doesn't actually give you a working compiler, just the framework for a tokenizer. You still hav... read more 07/14/2004 (7:51 am)