Game Development Community

Kyle Carter's Forum Posts

Thread Post Date Posted
My Charactor won't cast a shadow on .dts shapes Yeah, they did that about a month ago. It's a limited fulltext search now.... read more 07/21/2004 (7:40 am)
Torque Doesnt work! help? Torque discussion belongs in the Torque forums, please.... read more 07/21/2004 (7:36 am)
Ddx and ddy not available? Ah, handy links, Ken. Thanks.... read more 07/20/2004 (7:57 am)
Map2diff crashes while creating lightmaps Best of luck! :)... read more 07/20/2004 (7:56 am)
Map2diff crashes while creating lightmaps Hmm... That's very lame. Sounds like a bug in the lighting code. Thanks for the heads up. I'd love t... read more 07/19/2004 (9:52 pm)
Help sending files over a network connection. Transferring from within Torque is probably the best solution.... read more 07/19/2004 (9:33 pm)
What ports do i need to opoen DOG slow... could be your router is introducing a lot of lag?... read more 07/19/2004 (9:32 pm)
Show/hide game objects ? Hmm... That's a good thought. Why not just create them when you need them, rather precreating them? ... read more 07/19/2004 (9:31 pm)
Client.delete() crashes my demo I meant, what line of C++ code...... read more 07/19/2004 (9:28 pm)
Help sending files over a network connection. The packet size is 1500 bytes. If you're sending more than a few hundred bytes in a commandToClient ... read more 07/19/2004 (12:43 pm)
Simple gui question.. In the GUI Editor set the width alignment or height alignment to "width" or "height".... read more 07/19/2004 (12:40 pm)
GuiObjectView skin Probably different code in the two setSkinName calls. I would suggest comparing them and seeing if y... read more 07/19/2004 (10:20 am)
Torque bug? Would like feedback... Hmm... This is a very good fix. I'll have to consult with my coworkers - maybe it's something to put... read more 07/19/2004 (10:19 am)
Physics in Torgue 1) It uses a basic rigid body simulation. [url]http://www.garagegames.com/index.php?sec=mg&mod=resou... read more 07/19/2004 (10:17 am)
Show/hide game objects ? There are two instances of your objects if you're running a listen server - the ghost parents (ie, t... read more 07/19/2004 (10:08 am)
Button state from script (mouse or keyboard) Check out the ActionMap if you just need to track a set of buttons.... read more 07/19/2004 (9:59 am)
3DSMax 6.0 MultiRes fix Optimization of exporters is usually not time well spent. Artists are going to be a lot more toleran... read more 07/18/2004 (10:03 pm)
Map2diff crashes while creating lightmaps Yes. Right click on the project and choose "debugging." There will be a command line field and a wor... read more 07/18/2004 (10:00 pm)
Map2diff crashes while creating lightmaps You'll need to run map2dif inside a debugger. Are you using Visual Studio?... read more 07/18/2004 (12:26 pm)
Show/hide game objects ? Check the C++ engine reference for NetEvent to see what that class is all about.... read more 07/18/2004 (6:48 am)
Ddx and ddy not available? @Brian - but look up tables suck... Ok, I'll do that.... read more 07/17/2004 (11:02 pm)
Map2diff crashes while creating lightmaps Have you tried running it in debug mode?... read more 07/17/2004 (11:01 pm)
An interesting idea, no idea how to do it...... AFAIK the stuff that breaks apart dependant on impact point is pre-broken... I could be wrong though... read more 07/17/2004 (10:58 pm)
*Delete* Posting in the public torque forums will get you a better answer. Most people who work with Torque r... read more 07/17/2004 (10:57 pm)
Show/hide game objects ? Hmm. My bet is that the hide/show updates aren't making it across the network in one packet. You mig... read more 07/17/2004 (10:56 am)
Ddx and ddy not available? Very mysterious. Don't see why off hand. Maybe someone else can have some ideas. You might also try ... read more 07/17/2004 (10:48 am)
Script to allow the player to build buildings? The reason we usually say that is because people seem to crash and burn when they try it. If it's wo... read more 07/17/2004 (10:19 am)
IGC Questions "You can count on Jeff to be blunt" - So true! :) But it's a rare chance to get such a broad vari... read more 07/17/2004 (10:15 am)
Inventory? Pretty sure I've seen a few people working on this but I haven't found any completed resources. BTW,... read more 07/17/2004 (8:14 am)
First Person Weapon Model? Tried calling the animate method on the appropriate TSShapeInstances?... read more 07/17/2004 (8:14 am)
Ddx and ddy not available? Try running the standalone HLSL compiler. Also, what does the material/custommaterial datablock look... read more 07/17/2004 (8:12 am)
GameBaseData not showing up in mission editor Can you post the entire datablock? It might filter GameBaseData blocks out, since a GameBase on i... read more 07/17/2004 (8:01 am)
Show/hide game objects ? Can you post your script code, just the part that does the looping?... read more 07/17/2004 (8:00 am)
Bots per Mission The proper way is to do it however you want. Might I sugges storing the information in the same obje... read more 07/17/2004 (8:00 am)
Tales of GPL Development Ah, I see. I think some sarcasm didn't make it down the wire, so I was trying to figure out how "sec... read more 07/16/2004 (10:38 pm)
Tales of GPL Development Er... what?... read more 07/16/2004 (10:22 pm)
How do I playback my recordings? Hey, good fix John. I've checked that into HEAD.... read more 07/16/2004 (8:55 pm)
New openGL code on the Mac Good to hear!... read more 07/16/2004 (8:43 pm)
DSQ Support for Milkshape The Player class does that, though just with run and walk.... read more 07/16/2004 (8:41 pm)
Ddx and ddy not available? Your card reports its vendor as ASUSTek? That is _really_ lame... Wow. :( Have you tried looking ... read more 07/16/2004 (8:40 pm)
Torque Capabilities Question. I do hasten to add that it's the BZ2 gameplay I love, not the BZ2 mythos or anything. Not trying to ... read more 07/16/2004 (8:32 pm)
Torque Capabilities Question. I'm pretty sure that's significantly different from Battlezone 2.... read more 07/16/2004 (8:31 pm)
Tales of GPL Development Security through good architecture and design is an excellent plan.... read more 07/16/2004 (8:23 pm)
*Delete* It is not an IDE like DarkBasic. On the other hand you won't run out of flexibility and power like y... read more 07/16/2004 (8:22 pm)
Torque Capabilities Question. Dang, I'd really love a BZ2 clone - multiplayer only. :(... read more 07/16/2004 (2:49 pm)
DSQ Support for Milkshape Ground transforms allow you to map movement in worldspace to the animation. The orc uses it (for ins... read more 07/16/2004 (2:48 pm)
Performance Issues Easily Fixed Oh, there are still active gotos in the engine... :P... read more 07/16/2004 (2:48 pm)
Returning an array from a function You can't return an array, unfortunately.... read more 07/16/2004 (2:47 pm)
Here's to the crazy ones Thanks, Russell! Safely saved to my HD. :)... read more 07/16/2004 (2:46 pm)
Here's to the crazy ones I wanted the garage poster, actually...... read more 07/16/2004 (1:41 pm)