Kyle Carter's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Milkshape DIF Export ? | You should really use Quark. :)... read more | 07/26/2004 (12:07 am) |
| Texture management...who do it? | You haven't really given enough information to answer that question with, but here are some possibil... read more | 07/26/2004 (12:05 am) |
| Arguments | They have no special meaning, so it would be hard to make useful documentation for them. The only "t... read more | 07/26/2004 (12:02 am) |
| Max2sts for 3dsmax 6 | There is an unofficial 3dmax6 exporter available. We're waiting on Discreet to send us a copy of Max... read more | 07/25/2004 (11:59 pm) |
| Texture sizes! Please help! | The size of a texture is typically 4 bytes per pixel, depending on texture format. You can use a 16 ... read more | 07/25/2004 (11:58 pm) |
| Torque Demo'ed | I would estimate that to get really familiar with the engine you'll need about a year and a half's e... read more | 07/25/2004 (11:55 pm) |
| Xbox 2 | I imagine that much like the current XBox Microsoft will make it very difficult to play PC games.... read more | 07/25/2004 (11:52 pm) |
| Player twitching when TickTime*runForce/mass ratio is low | Is it maybe from a too-low precision control object update that's resulting in it thinking it's a li... read more | 07/25/2004 (1:27 pm) |
| Rotating a object in a given speed | Certainly. Ed Maurina has such a list, or you can call dumpConsoleClasses() or dumpConsoleFunctions(... read more | 07/25/2004 (1:24 pm) |
| Texture sizes! Please help! | There is overhead. You don't get 64 megs totally for your app - some goes to the back buffer, some g... read more | 07/25/2004 (10:29 am) |
| Adding bullet tracers | Glad to hear you got it fixed!... read more | 07/24/2004 (9:48 pm) |
| Portals in Quark | Actually, the latest precipitation code shouldn't allow rain into the buildings anymore...... read more | 07/24/2004 (7:37 pm) |
| NPatch and truform? | The problem is that it's only supported on certain hardware, and it's very difficult to give a fallb... read more | 07/24/2004 (7:28 pm) |
| Adding bullet tracers | Maybe you're drawing the line very close to the camera so it looks like it's shooting straight up, b... read more | 07/24/2004 (7:25 pm) |
| Can I import models made with Bryce into the TGE? | There is currently no importer for Bryce. You could write one. Bryce doesn't support most of the fun... read more | 07/24/2004 (7:24 pm) |
| Super Simple Problem but I'm dumb as a doornail atm | Ahhh... There ya go! :)... read more | 07/24/2004 (7:22 pm) |
| Simple php | Well, your first code sample is broken - missing (. Have you checked the console log for errors?... read more | 07/24/2004 (7:21 pm) |
| IGC'04 - what will YOU bring? | I think that would be acceptable. Also, bring a game for them to pimp - otherwise it's just not as f... read more | 07/24/2004 (7:17 pm) |
| Odd screen resolutions | You can get the current desktop resolution from the platform layer, I believe, and go off of that.... read more | 07/24/2004 (1:59 pm) |
| Texture sizes! Please help! | Well, the driver will page textures for you. The big issue is keeping your working set of textures (... read more | 07/24/2004 (1:58 pm) |
| IGC'04 - what will YOU bring? | There will be a booth babe tax; to wit, for every booth babe you bring, you have to bring one for GG... read more | 07/24/2004 (1:52 pm) |
| How can you find a syntax error in a script? | Main.cs is a special case, since it's responsible for initializing the logging! It's also run differ... read more | 07/24/2004 (1:37 pm) |
| Memory Access error on latest head in RELEASE build | I even just downloaded the patch. Watch out world!... read more | 07/24/2004 (1:30 pm) |
| NPatch and truform? | It was added for a onetime demo, and hasn't been maintained since... :-/... read more | 07/24/2004 (1:26 pm) |
| Ragdoll/Vehicle physics | I just had an enableRag() call that turned on the ragdoll animation.... read more | 07/24/2004 (1:25 pm) |
| Adding bullet tracers | Very strange. I don't see anything obviously wrong. Anybody else have thoughts?... read more | 07/24/2004 (11:57 am) |
| Require help, Matrix and Billboards | Glad you got this fixed! Excellent post. Right place, with solution. :)... read more | 07/24/2004 (11:56 am) |
| Crossing portal cause fault | @Samme: Actually, I thought we fixed that bug a month or two ago. Are you using the latest HEAD? ... read more | 07/24/2004 (11:55 am) |
| Max2map | Max2map is not a supported tool.... read more | 07/24/2004 (11:53 am) |
| Super Simple Problem but I'm dumb as a doornail atm | What results do you see?... read more | 07/24/2004 (11:52 am) |
| Joining multiplayer | Wrong forums! Please post in the Torque specific forums. A lot of people who do TGE work don't read ... read more | 07/24/2004 (11:51 am) |
| Multiple 3d views / animated verts | There aren't really any commands. This is not an API, this is a game engine. :) Look at the TSMe... read more | 07/24/2004 (11:50 am) |
| Real-Time Strategy Games | Whoops, check the [url=http://www.garagegames.com/mg/snapshot/view.php?qid=822]IOTD![/url]... read more | 07/24/2004 (11:46 am) |
| More Multiple Monitors... | The problem with one computer is bandwidth of the busses. Just because you can put 6 graphics cards ... read more | 07/24/2004 (11:40 am) |
| More Multiple Monitors... | The limitation would definitely be with the hardware you're running on, not Torque. Very few systems... read more | 07/22/2004 (9:23 am) |
| Memory Access error on latest head in RELEASE build | I will look at this - I've just been loaded down with work lately, so it's been hard to make time fo... read more | 07/22/2004 (9:22 am) |
| TGE 1.2.2 + nVidia 61.76 xp/2k | That looks like memory corruption (!) more than anything else. If you look carefully, the artifacts ... read more | 07/22/2004 (9:21 am) |
| Waypoints | I'd suggest implementing your own waypoint class/code rather than trying to rely on some other piece... read more | 07/22/2004 (9:20 am) |
| A question about calling the script | Glad you got it working!... read more | 07/22/2004 (9:18 am) |
| Script to allow the player to build buildings? | @Jon: I would suggest having an animation thread that transitions the shape from healthy to damaged,... read more | 07/22/2004 (9:16 am) |
| Multiple 3d views / animated verts | 1) Sure. Have multiple GuiTSCtrls. You may have to tweak them to get them to talk to different camer... read more | 07/22/2004 (9:14 am) |
| Real-Time Strategy Games | Incidentally, some of us at GG have been working on an RTS content pack. You should be seeing more i... read more | 07/22/2004 (9:13 am) |
| IGC Questions | [url]www.indiegamescon.com[/url]!... read more | 07/22/2004 (9:11 am) |
| Indie Games Con '04 -- Ride Sharing | [url]www.indiegamescon.com[/url] is up.... read more | 07/22/2004 (9:10 am) |
| Rts code exaples and resources | We are putting together an IOTD about the pack... Hopefully it will answer all your questions!... read more | 07/22/2004 (9:01 am) |
| Rts code exaples and resources | We are in the process of finishing up a code pack for RTSes in Torque. It will be for sale on the si... read more | 07/21/2004 (8:23 pm) |
| What Happened to the 10K License? | Have you looked at the pricing in our store? A commercial seat is all you have to pay for. We don't ... read more | 07/21/2004 (12:17 pm) |
| Gui Layers | Why can't you just build everything in the same gui layer, instead of multiple ones?... read more | 07/21/2004 (7:56 am) |
| .DTS model shadow problem | How are you loading them into TGE? Are you using them in a StaticShape, a TSShape, a Player, a Vehic... read more | 07/21/2004 (7:52 am) |
| A question about calling the script | You have to pass strings to executef - "1" or "1" might work a bit better.... read more | 07/21/2004 (7:50 am) |