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Kyle Carter's Forum Posts

Thread Post Date Posted
Milkshape DIF Export ? You should really use Quark. :)... read more 07/26/2004 (12:07 am)
Texture management...who do it? You haven't really given enough information to answer that question with, but here are some possibil... read more 07/26/2004 (12:05 am)
Arguments They have no special meaning, so it would be hard to make useful documentation for them. The only "t... read more 07/26/2004 (12:02 am)
Max2sts for 3dsmax 6 There is an unofficial 3dmax6 exporter available. We're waiting on Discreet to send us a copy of Max... read more 07/25/2004 (11:59 pm)
Texture sizes! Please help! The size of a texture is typically 4 bytes per pixel, depending on texture format. You can use a 16 ... read more 07/25/2004 (11:58 pm)
Torque Demo'ed I would estimate that to get really familiar with the engine you'll need about a year and a half's e... read more 07/25/2004 (11:55 pm)
Xbox 2 I imagine that much like the current XBox Microsoft will make it very difficult to play PC games.... read more 07/25/2004 (11:52 pm)
Player twitching when TickTime*runForce/mass ratio is low Is it maybe from a too-low precision control object update that's resulting in it thinking it's a li... read more 07/25/2004 (1:27 pm)
Rotating a object in a given speed Certainly. Ed Maurina has such a list, or you can call dumpConsoleClasses() or dumpConsoleFunctions(... read more 07/25/2004 (1:24 pm)
Texture sizes! Please help! There is overhead. You don't get 64 megs totally for your app - some goes to the back buffer, some g... read more 07/25/2004 (10:29 am)
Adding bullet tracers Glad to hear you got it fixed!... read more 07/24/2004 (9:48 pm)
Portals in Quark Actually, the latest precipitation code shouldn't allow rain into the buildings anymore...... read more 07/24/2004 (7:37 pm)
NPatch and truform? The problem is that it's only supported on certain hardware, and it's very difficult to give a fallb... read more 07/24/2004 (7:28 pm)
Adding bullet tracers Maybe you're drawing the line very close to the camera so it looks like it's shooting straight up, b... read more 07/24/2004 (7:25 pm)
Can I import models made with Bryce into the TGE? There is currently no importer for Bryce. You could write one. Bryce doesn't support most of the fun... read more 07/24/2004 (7:24 pm)
Super Simple Problem but I'm dumb as a doornail atm Ahhh... There ya go! :)... read more 07/24/2004 (7:22 pm)
Simple php Well, your first code sample is broken - missing (. Have you checked the console log for errors?... read more 07/24/2004 (7:21 pm)
IGC'04 - what will YOU bring? I think that would be acceptable. Also, bring a game for them to pimp - otherwise it's just not as f... read more 07/24/2004 (7:17 pm)
Odd screen resolutions You can get the current desktop resolution from the platform layer, I believe, and go off of that.... read more 07/24/2004 (1:59 pm)
Texture sizes! Please help! Well, the driver will page textures for you. The big issue is keeping your working set of textures (... read more 07/24/2004 (1:58 pm)
IGC'04 - what will YOU bring? There will be a booth babe tax; to wit, for every booth babe you bring, you have to bring one for GG... read more 07/24/2004 (1:52 pm)
How can you find a syntax error in a script? Main.cs is a special case, since it's responsible for initializing the logging! It's also run differ... read more 07/24/2004 (1:37 pm)
Memory Access error on latest head in RELEASE build I even just downloaded the patch. Watch out world!... read more 07/24/2004 (1:30 pm)
NPatch and truform? It was added for a onetime demo, and hasn't been maintained since... :-/... read more 07/24/2004 (1:26 pm)
Ragdoll/Vehicle physics I just had an enableRag() call that turned on the ragdoll animation.... read more 07/24/2004 (1:25 pm)
Adding bullet tracers Very strange. I don't see anything obviously wrong. Anybody else have thoughts?... read more 07/24/2004 (11:57 am)
Require help, Matrix and Billboards Glad you got this fixed! Excellent post. Right place, with solution. :)... read more 07/24/2004 (11:56 am)
Crossing portal cause fault @Samme: Actually, I thought we fixed that bug a month or two ago. Are you using the latest HEAD? ... read more 07/24/2004 (11:55 am)
Max2map Max2map is not a supported tool.... read more 07/24/2004 (11:53 am)
Super Simple Problem but I'm dumb as a doornail atm What results do you see?... read more 07/24/2004 (11:52 am)
Joining multiplayer Wrong forums! Please post in the Torque specific forums. A lot of people who do TGE work don't read ... read more 07/24/2004 (11:51 am)
Multiple 3d views / animated verts There aren't really any commands. This is not an API, this is a game engine. :) Look at the TSMe... read more 07/24/2004 (11:50 am)
Real-Time Strategy Games Whoops, check the [url=http://www.garagegames.com/mg/snapshot/view.php?qid=822]IOTD![/url]... read more 07/24/2004 (11:46 am)
More Multiple Monitors... The problem with one computer is bandwidth of the busses. Just because you can put 6 graphics cards ... read more 07/24/2004 (11:40 am)
More Multiple Monitors... The limitation would definitely be with the hardware you're running on, not Torque. Very few systems... read more 07/22/2004 (9:23 am)
Memory Access error on latest head in RELEASE build I will look at this - I've just been loaded down with work lately, so it's been hard to make time fo... read more 07/22/2004 (9:22 am)
TGE 1.2.2 + nVidia 61.76 xp/2k That looks like memory corruption (!) more than anything else. If you look carefully, the artifacts ... read more 07/22/2004 (9:21 am)
Waypoints I'd suggest implementing your own waypoint class/code rather than trying to rely on some other piece... read more 07/22/2004 (9:20 am)
A question about calling the script Glad you got it working!... read more 07/22/2004 (9:18 am)
Script to allow the player to build buildings? @Jon: I would suggest having an animation thread that transitions the shape from healthy to damaged,... read more 07/22/2004 (9:16 am)
Multiple 3d views / animated verts 1) Sure. Have multiple GuiTSCtrls. You may have to tweak them to get them to talk to different camer... read more 07/22/2004 (9:14 am)
Real-Time Strategy Games Incidentally, some of us at GG have been working on an RTS content pack. You should be seeing more i... read more 07/22/2004 (9:13 am)
IGC Questions [url]www.indiegamescon.com[/url]!... read more 07/22/2004 (9:11 am)
Indie Games Con '04 -- Ride Sharing [url]www.indiegamescon.com[/url] is up.... read more 07/22/2004 (9:10 am)
Rts code exaples and resources We are putting together an IOTD about the pack... Hopefully it will answer all your questions!... read more 07/22/2004 (9:01 am)
Rts code exaples and resources We are in the process of finishing up a code pack for RTSes in Torque. It will be for sale on the si... read more 07/21/2004 (8:23 pm)
What Happened to the 10K License? Have you looked at the pricing in our store? A commercial seat is all you have to pay for. We don't ... read more 07/21/2004 (12:17 pm)
Gui Layers Why can't you just build everything in the same gui layer, instead of multiple ones?... read more 07/21/2004 (7:56 am)
.DTS model shadow problem How are you loading them into TGE? Are you using them in a StaticShape, a TSShape, a Player, a Vehic... read more 07/21/2004 (7:52 am)
A question about calling the script You have to pass strings to executef - "1" or "1" might work a bit better.... read more 07/21/2004 (7:50 am)