Game Development Community

Jim Kaiser's Forum Posts

Thread Post Date Posted
Torque 3D Community Edition Activation I would like access please. jimkaiser32@msn.com... read more 09/07/2012 (6:46 pm)
Create a successful bullet hit bleeding. Thank you for this! Works great.....can't get anything done..too busy with blood splatter.... read more 03/21/2012 (6:39 pm)
Can ScatterSky Z-Offset Hack be added in as a fix for 1.2? @Paul Not really a port...I just tried plugging in same resource that you've referenced into 1.1F,... read more 10/27/2011 (6:05 pm)
Can ScatterSky Z-Offset Hack be added in as a fix for 1.2? -ditto- I tried to port over the old fix to 1.1F, but no go.... Please fix for 1.2 or give solutio... read more 10/26/2011 (6:49 pm)
Glass Steve, Gotta say that I always like your innovations & work-a-rounds! ... read more 02/08/2011 (8:47 pm)
sad news and GMK/guideBot Thanks Yuri, can't wait for this! <rapping my fingers on the desk...waiting>... read more 11/20/2010 (2:46 am)
The UAISK Update 1.6 WIP version for T3D 1.1B3 jimkaiser32 (at) msn (dot)com Thanks ... read more 11/14/2010 (6:28 am)
GuideBot Beta 0.8 Same here.... read more 04/10/2010 (6:06 pm)
we still need atlas terrain in T3D So after reading all this....a thought...yes I dare to think outside the box! If I wanted to make a... read more 01/15/2010 (12:04 am)
3D4FREE - new website full of FREE game-ready assets! I'm not that hard up for 3d material, to put up with this kind of crap. ... read more 01/03/2010 (8:29 pm)
BG Cliff Construction Kit discussion Konrad: Thanks for your help....got this working perfectly now! Such a nice program, really adds a... read more 12/01/2009 (12:30 am)
orcs rule Chris, When I mouse over the "blue key" cursor changes to a hand...then I press the &qu... read more 11/30/2009 (4:56 pm)
BG Cliff Construction Kit discussion Alright will send. Thank you. ... read more 11/29/2009 (1:56 pm)
orcs rule I think you pickup/select the key by pressing "E" key. ... read more 11/29/2009 (12:09 am)
BG Cliff Construction Kit discussion Ok, I went back to T3D v1.0.1. Installed a fresh version & recompiled source code just fine. C... read more 11/28/2009 (11:23 pm)
BG Cliff Construction Kit discussion Ok thanks Konrad. Will stick to v1.0.1 until then.... read more 11/28/2009 (4:24 pm)
BG Cliff Construction Kit discussion Hmmm, I added the BGCliffs to T3D v1.1 Alpha...it compiled alright, but not working. I added the a ... read more 11/28/2009 (3:48 am)
Forest Kit Animated trees with wind force? OK...Thanks! ... read more 11/28/2009 (3:10 am)
BG Cliff Construction Kit discussion Ok Great News! Downloading it now. Thanks Konrad...been anxiously awaiting this one for a long tim... read more 11/28/2009 (2:02 am)
Having a problem with collision I'm also having a problem with collision in T3D 1.1 Alpha. I have a collision mesh around the trunk... read more 11/28/2009 (12:57 am)
Compiling V1.1A in VS2010b or VS2008 Hm-m-m. I recompiled in VS 2008 & had no problems, but I recompiled it straight from the FPS Ex... read more 11/21/2009 (11:15 pm)
Active AI @Randy I was having similar problem with adding AIBots to level in T3D 1.0.1. and GMK 1.2.5 Would... read more 10/28/2009 (11:51 pm)
GMK features suggestion I'm fairly new to this, but what I would like to see are some examples of the scripting in certain a... read more 10/28/2009 (11:41 pm)
T3D Beta 2 Bug: Swiming Animation @Gwang Added your code to Player.cpp as shown above, and now it works! Thank you! ... read more 09/23/2009 (12:02 am)
T3D Beta 2 Bug: Swiming Animation I have the same problem. I have Ava model with the swim_forward & swim_root animations. All the... read more 08/28/2009 (11:43 pm)
how do I merge physX into the "full" template?? Ok...please tell us how you managed to get PhysX into the full template. Was trying to do the same,... read more 05/03/2009 (5:34 pm)
Torque 3D Beta 1 Known Issues Thanks Josh! That saved me a lot of time. *wiping my forehead*... read more 04/30/2009 (10:39 pm)
Torque 3D Beta 1 Known Issues When I compile...FPS Genre Kit...get 2 fatal errors: In stdafx.h => #include <atlbase.h>... read more 04/30/2009 (8:53 pm)
Beta Testing? OK...all set...adopted a Matinee!!! "Hey!, what the...???" *arms frailing about over hea... read more 04/30/2009 (5:48 pm)
What do you want to see in a FPS kit? Please be sure to add the "Climbing"....but more importantly, please add the "Swimmin... read more 04/29/2009 (12:17 pm)
Advances...and the beat goes on! @Steve After seeing the recent T3D demos...I'm just not interested in working with TGEA 1.8.1 an... read more 04/04/2009 (10:21 pm)
First! Ok...all you mature people please "Log In" so we can know how many of you there are! @ ... read more 04/03/2009 (10:04 pm)
Chiang Mai: Torque Motion & TGEA 1.7.1 Hmmmm- Torque 3D will have swimming already set up in it.... I just purchased Torque 3D........so..... read more 04/03/2009 (9:30 pm)
convert1 Ok, here's what you do. when you create the obj make sure you choose "polygon" for the st... read more 04/03/2009 (9:16 pm)
Pre-order Shirts! Ok.....scent! #@@!!& I mean sent! ... read more 04/01/2009 (8:00 pm)
First! Oh yeah....now I remember...that makes me #36....Yippee! No wait!....errr..#37. ... read more 04/01/2009 (7:23 pm)
First! Hey!! I'm number.....oh darn, lost count! ... read more 04/01/2009 (7:21 pm)
X3DAudio1_4.dll - not found - so app failed to launch. Had the same problem. I just did a search for the file on my hard drive....found it...then copied... read more 02/18/2009 (12:50 pm)
Chiang Mai: Torque Motion & TGEA 1.7.1 Ok. Here's an update on my progress: Managed to get everything working in TGEA 1.7.1 with the exc... read more 12/31/2008 (2:49 pm)
Chiang Mai: Torque Motion & TGEA 1.7.1 Found part of my problem! I used WinMerge to merge in the provided code changes that was provided... read more 12/17/2008 (8:22 am)
Chiang Mai: Torque Motion & TGEA 1.7.1 @Adam - Just got home and tried the above fix...that seemed to compile just fine, but now I get 3 ne... read more 12/15/2008 (7:01 pm)
Chiang Mai: Torque Motion & TGEA 1.7.1 Adam...Thanks for the quick reply. Will give that a go & let you know how it went. Thanks again!... read more 12/15/2008 (8:09 am)