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Bryan Morgan's Forum Posts

Thread Post Date Posted
Hit Spheres @Guy: The player mesh was a TSStatic when I was testing. I wasn't aware that TSStatic wasn't derived... read more 09/28/2011 (4:11 pm)
Hit Spheres Okay, once again I need help getting the scripts or something to do what I expect of them. I've writ... read more 09/27/2011 (7:09 pm)
Hit Spheres It'll be sometime next week before I get it up because I've only got a couple hours a night to work ... read more 09/27/2011 (4:56 pm)
Hit Spheres Thanks for the quick response. That was amazingly helpful. From the looks of it I was really close t... read more 09/24/2011 (12:48 pm)
"you do not have a valid purelight license" ? I'm having the same issue. I gave it a couple days but still no license key e-mail.... read more 07/11/2011 (4:40 pm)
Torque3D rigging and animation If you use Gideon's skeleton then the pre-existing animations should work easy enough, but what I wa... read more 01/31/2011 (11:44 am)
Torque3D rigging and animation Well I've got animations working now. I was trying to get my mesh to work with the pre-existing anim... read more 01/17/2011 (1:57 am)
Torque3D rigging and animation Doesn't seem to be it. Whats strange is that the animation sequence is definitely moving the right j... read more 01/17/2011 (1:12 am)
Torque3D rigging and animation So in order to use the DSQs I need to export the mesh with a key frame? I've just been exporting it ... read more 01/17/2011 (12:16 am)
Torque3D rigging and animation @Scott Blender also exports to COLLADA which T3D directly imports, unfortunately when exporting to ... read more 01/16/2011 (11:01 pm)
Torque3D rigging and animation I own a license for Milkshape3D, so if I must I can use that to export to DTS, but that adds an addi... read more 01/16/2011 (4:16 pm)
[1.1B Bug] Player.cpp - swimming More than likely the person who wrote that was thinking of putting in an if-else block and then deci... read more 02/16/2010 (3:51 pm)
Hide Scattersky edge The water plane does work for hiding the scatter sky edge somewhat, but it's not always practical. I... read more 02/16/2010 (3:21 pm)
[Bug 1.1 Beta] Ground Cover rendering order and static meshes - RESOLVED In addition to the render order issue regarding static meshes there also seems to exist the same iss... read more 02/15/2010 (7:00 pm)
Guide how to use new PhysicsShape class in Beta1.1 I know it's working because I stuck a pallet into my level, fired a missile at it, and watched it fl... read more 02/15/2010 (5:51 pm)
Guide how to use new PhysicsShape class in Beta1.1 If that's the case then my project is indeed using both PhysX and Bullet simultaneously and works ju... read more 02/15/2010 (5:12 pm)
Guide how to use new PhysicsShape class in Beta1.1 This may seem like a stupid question, but how do you actually select the physics library that Torque... read more 02/15/2010 (4:54 pm)
Guide how to use new PhysicsShape class in Beta1.1 Happen to know if the PhysXStream file (Which I'm assuming is the only way to make destructible obje... read more 02/15/2010 (4:30 pm)
[Bug 1.1 Beta] Ground Cover rendering order and static meshes - RESOLVED Eew, stippled transparency. Thanks for the suggestion as the alpha threshold is certainly a method o... read more 02/15/2010 (3:16 pm)
Console in 1.1 Beta Those UTF files aren't actually needed. If replacing them fixed anything then they had somehow becom... read more 02/14/2010 (9:48 pm)
Sudden texture blurriness (L3DT terrain) EDIT: Bah, just ignore this.... read more 02/14/2010 (7:21 pm)
Ground Cover and T3D Binary funkiness - RESOLVED The ground cover has had a lot of work done to it since 1.0.1 from what I can tell(I only just used ... read more 02/14/2010 (7:16 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED I've never used it, but I've heard of it constantly and after looking at it some it appears that Per... read more 02/13/2010 (6:25 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED If the entire PC locks up then there's not a lot you can do other then using a process watcher to ke... read more 02/13/2010 (6:09 pm)
[BUG 1.1Beta1] Bad Terrain Shadowing (too much) - LOGGED That's odd, I've actually found the terrain shadowing to be far more accurate. Mountains produce sha... read more 02/13/2010 (3:12 pm)
RESOLVED Light AnimationPeriod Reversed! @Sean: Ah yes, you are correct. Either way the current implementation of animationPeriod should be l... read more 02/13/2010 (3:07 pm)
RESOLVED Light AnimationPeriod Reversed! Aha, thanks for pointing this out. I was actually rather confused as to why it was behaving like thi... read more 02/12/2010 (8:19 pm)
Seamless texture(Terrain) It's not so much that the textures aren't seamless, but as the tiling increases, the various differe... read more 02/12/2010 (5:47 pm)
A Challenge for GG that would help a lot of us out... @Rense: That's a pretty nice connection. I'm curious as to whether he meant 20MB or 20Mbit as well. ... read more 02/12/2010 (5:25 pm)
A Challenge for GG that would help a lot of us out... How good an upload rate is that? A typical 20MB/s connection only gives you maybe 30-100KB/s upload ... read more 02/12/2010 (5:18 pm)
A Challenge for GG that would help a lot of us out... The servers not usually the issue. Bandwidth can be quite expensive, and just sticking a server on a... read more 02/12/2010 (4:54 pm)
A Challenge for GG that would help a lot of us out... I like the idea, but unless someone at GG happens to have a server and plenty of bandwidth sitting ... read more 02/12/2010 (4:44 pm)
Seperating Client from Server @Daniel: That TGE Documentation is describing the engines capability of either running as client->... read more 02/12/2010 (4:12 pm)
Seperating Client from Server Now I think your just nitpicking terms. In a distributed server design, the master server is THE ded... read more 02/12/2010 (1:04 pm)
Seperating Client from Server @Manoel: I don't actually have time to look through every line of code to ensure that it works the w... read more 02/12/2010 (12:36 pm)
Seperating Client from Server Come to think of it, it's more likely that they've just moved the scripts about, or I could just be ... read more 02/12/2010 (12:26 pm)
Seperating Client from Server @Manoel: Unless things have changed dramatically since TGE, they do. The client talks to it's own se... read more 02/12/2010 (12:20 pm)
Seperating Client from Server Unfortunately I know very little regarding improving security of a game network. I do know though th... read more 02/12/2010 (11:58 am)
Seperating Client from Server With the Torque engines, the networking is done via what could be called a distributed server design... read more 02/12/2010 (11:36 am)
Synapse Gaming Lighting Pack If I remember correctly, all the lighting pack did was improve on the lighting and shadows. There wa... read more 02/12/2010 (11:20 am)
[Bug 1.1 beta] LOD Ordering - LOGGED Yeah, I've not had this problem either, and I've got a map with lots of trees.... read more 02/12/2010 (10:59 am)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED Nice to hear that journals have been improved upon since TGE. This is actually a particularly easy e... read more 02/12/2010 (10:52 am)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED Sorry to say, but I've not got any problems here, and I know I've got driver bugs as my graphics car... read more 02/11/2010 (2:32 pm)
Is the scatter sky thoroughly broken now? - FIXED Yeah, but it was completely stupid on my part that I didn't notice there was a sky box before adding... read more 02/11/2010 (1:56 pm)
Shell eject in T3D? [quote]2. the finite state of "Reload" needs shellecject set to true. eg: stateEjectShell... read more 02/07/2010 (1:23 pm)
T3D Linux Port From what I understand, there is an official dedicated server in the works, but as for getting the w... read more 01/26/2010 (2:47 pm)
Torque engine necessary need it! There's no reason you can't add a voxel terrain system to Torque. As Voxel engines are very memory a... read more 01/06/2010 (1:22 pm)
RPG in early planning stages looking for development team I appreciate the sudden interest from all of you, however due to lack of time and funding (not to me... read more 12/29/2009 (10:55 pm)
T3D Linux Port Well all I really need to hear is that those missing header files aren't needed. I was just being la... read more 12/11/2009 (9:34 pm)
T3D Linux Port Well so far I can say that getting T3D to run in Linux will be easy, but at the moment getting it to... read more 12/11/2009 (12:15 pm)
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