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DavidRM's Forum Posts

Thread Post Date Posted
Error when building Linux Dedicated Server We'll do that now. Thanks a lot! -David... read more 07/26/2002 (3:13 pm)
Error when building Linux Dedicated Server We doing a clean build. That's not the issue. What we're seeing is that the macro "DEDICATED" doe... read more 07/26/2002 (1:56 pm)
types.h compile bug Changed yesterday or the night before. I noticed it, like you, when I did a build. The merge didn... read more 07/11/2002 (7:27 am)
types.h compile bug In VC++, load up the Torque SDK workspace. On the Project menu, choose Settings. Bring up the C/C... read more 07/10/2002 (4:14 pm)
types.h compile bug Just remove the conditional defines from your project settings. That'll clear up the problem. -Da... read more 07/10/2002 (1:48 pm)
All programmers are optimists Did you read the rest of the book? Some parts seem a bit dated, but overall it's a very solid read. ... read more 07/08/2002 (6:45 pm)
Security for shareware A good place to start is the [url=http://www.asp-shareware.com]Association of Shareware Professional... read more 07/08/2002 (4:06 pm)
CVS reporting Look for "cvs2cl.pl"...It's a Perl script that does change logs. I downloaded it and made some minor... read more 07/07/2002 (6:34 pm)
Question about "Skinnable GUI Controls" Tutorial Just to mention it...I got bugged by the window control buttons (minimize, maximize, close) being pl... read more 07/05/2002 (3:07 pm)
Question about "Skinnable GUI Controls" Tutorial Thanks for the responses, Tim, Justin. Justin, there must be some other engine change in play for... read more 07/04/2002 (8:02 am)
Problem with Mission Editor Jeremy, I had just finished stepping through and watching the image loads fail...that's it exactly. ... read more 07/01/2002 (3:14 pm)
Setting Weapon "eyeOffset" Property Ok. So at least I'm not missing anything obvious... ;-) Just 'cause I'm curious: I tweak in 0.1 i... read more 07/01/2002 (1:46 pm)
Problem with Mission Editor Unfortunately, that's the only log message I get on the topic: [code] Loading compiled script co... read more 07/01/2002 (1:44 pm)
Setting Weapon "eyeOffset" Property I guess not, eh? -David... read more 07/01/2002 (11:39 am)
RAD Game Tools Do you mean "Rad Game Tools", i.e., makers of the Miles Sounds System, Granny, Bink, and so on? M... read more 06/15/2002 (12:16 pm)
About due for a new Stable release? I'm waiting for the next stable release too. I would guess it's coming soon...since E3 and GG emp... read more 05/29/2002 (4:42 pm)
Player Mount Points Limit Thanks. That does help clarify things a lot. -David... read more 05/27/2002 (3:18 pm)
Player Mount Points Limit Now I'm a bit confused. How does the player image differ from other object images? -David [ur... read more 05/27/2002 (1:40 pm)
Player Mount Points Limit Thanks, Joel. I think I understand. When mounting an object on the player, for instance, it can g... read more 05/24/2002 (3:50 pm)
Contracting artists Just ask a professional artist what contract they usually use. At worst, they say no. And even if yo... read more 05/14/2002 (10:49 am)
When will be able to search the BODY TEXT of the forums? I'll second this...though I seem to recall a rumor that just such a feature was on the way. -Davi... read more 05/14/2002 (10:43 am)
Capital Entertainment Group I read that article yesterday when someone else pointed it out to me. It's interesting--and encou... read more 05/11/2002 (12:32 pm)
Gaming will never be a "professional" arena I wrote an article about something sorta-similar last summer: [url=http://www.davidrm.com/rpg/rpg... read more 05/07/2002 (2:34 pm)
Torque Dynamic Linking and Threading I agree that a Torque DLL makes perfect sense. Allows for a more modular use of the engine rather th... read more 04/25/2002 (3:44 pm)
Defining data structures in script? The datablockname::functionName does allow you to use the dot-notation: %obj.functionName The nam... read more 04/24/2002 (1:58 pm)
Defining data structures in script? That *is* compiling now, and even looks like it should do what it's supposed to. I'll be testing the... read more 04/24/2002 (12:25 pm)
Defining data structures in script? I've been through several iterations using ScriptObject and DataBlock. This is the current failur... read more 04/24/2002 (11:32 am)
Passion and motvation... Two things in short supply... To add to Matthew's excellant post... I recommend not putting a team together until you know what... read more 04/22/2002 (11:17 am)
The million dollar question [quote]The only concern I have about Torque is what happens if GG goes out of business in a year? Ar... read more 04/19/2002 (1:02 pm)
GUI Multi-Line Edit Control? Harold, Rock on! Thanks! -David [url=http://www.samugames.com]Samu Games[/url]... read more 04/19/2002 (11:26 am)
Next Stable Release Schedule? Thanks, Mark! That's what I needed to know. -David... read more 04/18/2002 (12:33 pm)
Next Stable Release Schedule? Anyone? -David... read more 04/18/2002 (8:34 am)
has anyone here ever used lisp or prolog? I liked Prolog and Lisp both, though I only used them in a single college course. Prolog seems a ... read more 04/10/2002 (2:21 pm)
Splitting Game Development and Game Construction FWIW, Steve Reid is CEO (or whatever title it has there) of Red Storm, and he is an artist by trade.... read more 04/02/2002 (9:46 pm)
April 2002 - Community Discussion On the topic of buying and selling of in-game objects... We experienced that phenomenon in our no... read more 04/02/2002 (12:10 pm)
April 2002 - Community Discussion I've always avoided 1 April releases of anything...just seems like asking for trouble to do one... ;... read more 03/30/2002 (8:37 pm)
Scripting language reference If it'll help any, my first .plan was my notes from examining the "common" scripts in some detail: ... read more 03/30/2002 (11:21 am)
Using the Torque Master Server OK. Thanks for the details. I was hoping to use RegionMask as a further "isolation factor"...but ... read more 03/29/2002 (3:57 pm)
High action games are most desirable Mostly just depends on if you're targeting adolescent males or not. If you are, then you'll probably... read more 03/29/2002 (2:53 pm)
Using the Torque Master Server Thanks! Any word on how to use the Region Mask setting? -David [url=http://www.samugames.com]... read more 03/29/2002 (2:13 pm)
Supporting modders with our Torque games? I get what you're saying, Jim. The way I look at it, Torque-based games *are* mods. And why would... read more 03/26/2002 (3:50 pm)
Scripting Questions Ok. So these aren't evidence of bizarre-but-useful features of the scripting language. That's what I... read more 03/18/2002 (12:38 pm)
How long are your design documents? My design docs have run as high as 50-60 pages. Usually they're 20-30 pages in length. The import... read more 03/05/2002 (8:02 pm)
Stripping down Torque Are you trying to reduce the C++ or the scripting? Or both? I'm beginning a project and looking t... read more 03/05/2002 (2:26 pm)
Web hosting for Garage Game Makers. I have used WebServePro for a couple of years now, for several business ventures, including games: ... read more 03/05/2002 (11:26 am)
Torque 3D Card RAM Requirements? Jeff, Thanks for the details. I can see the sense in that approach. -David... read more 03/04/2002 (12:53 pm)
Further Questions Very cool! Thanks a lot! -David... read more 02/25/2002 (3:13 pm)
Dedicated Server Questions I've been digging a bit more in the mission scripts, armed with Bruce's information, and I think I'm... read more 02/24/2002 (10:34 am)
Dedicated Server Questions A bit more detail about what I'm wanting to do (Questions #1 & #2: I want players on a dedicated ... read more 02/24/2002 (9:58 am)
Torque as Educational/Linguistic Platform? Joseki, I read your post with some interest. I dug up the "Dialogos" thread you mentioned to make... read more 02/17/2002 (11:04 pm)
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