Ricky Hopper's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Continue developing a 1.2 project in 1.4? | I did this and got an error while compiling Torque Game Builder: In gTexManager, line 754: 'GL_C... read more | 09/30/2010 (1:28 am) |
| Continue developing a 1.2 project in 1.4? | No, how would I go about rebuilding it? I'm still not good with the technical aspects of the engine ... read more | 09/24/2010 (2:12 am) |
| Continue developing a 1.2 project in 1.4? | it's been a while since I replied, but I've been trying 1.2 and it hasn't been working. I deleted th... read more | 09/20/2010 (10:38 pm) |
| Audio is a loud static noise | What I did for this was just accepted that sound was screwed up on the computer. For audio testing, ... read more | 05/04/2010 (2:01 pm) |
| iPhone OS 4 license changes - How does it affect iTorque? | Scott: If nothing else, that's a good sign.... read more | 04/25/2010 (2:03 pm) |
| iPhone OS 4 license changes - How does it affect iTorque? | Scott, from a worst-case scenario point of view, I'd like to see a game get approved that was [i]sub... read more | 04/23/2010 (2:06 pm) |
| iPhone OS 4 license changes - How does it affect iTorque? | Still no reply to the email I sent. My best guess is that they're flooded with people asking the exa... read more | 04/20/2010 (12:56 pm) |
| iPhone OS 4 license changes - How does it affect iTorque? | I've shot an email over their way, and will probably call them soon. Hopefully, I get a little more ... read more | 04/11/2010 (4:17 pm) |
| A certain kind of camera mounting... | The "updates its position continuously" is the problem, though. Every non-behavior way I'v... read more | 04/10/2010 (12:27 pm) |
| iPhone OS 4 license changes - How does it affect iTorque? | Only if you enter the beta? Upon logging into iTunes Connect: "An updated version of the iPh... read more | 04/08/2010 (7:13 pm) |
| iPhone OS 4 license changes - How does it affect iTorque? | Are there any more sources on this/any word from GG? And even if you do get the beta, it's likely th... read more | 04/08/2010 (5:44 pm) |
| Strange problem when deploying to simulator or device.... | But then wouldn't it also not work when I build on the computer?... read more | 04/02/2010 (2:39 pm) |
| Needed: Definitive direction for handling mouse events | I don't use multitouch, so I just use onMouseDown(%this, %modifier, %worldPosition, %mouseClicks). T... read more | 04/01/2010 (6:24 am) |
| Strange problem when deploying to simulator or device.... | Now I have it successfully displaying normally, thanks! Now, for some reason, none of the objects mo... read more | 03/31/2010 (5:40 pm) |
| Strange problem when deploying to simulator or device.... | This project was created in 1.3.1 though. I've also noticed that there is no movement at all in the ... read more | 03/28/2010 (2:22 pm) |
| 1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. | that's entirely possible, I do have both 1.2 and 1.3.1 on my computer. Either way, thanks for the he... read more | 03/16/2010 (6:52 pm) |
| 1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. | With, and they're .pngs, which are still a valid format. And I just discovered that if I open the... read more | 03/16/2010 (5:42 pm) |
| 1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. | Also, it opens projects with the 1.2 folder structure just fine. It's the new folder structure it wo... read more | 03/16/2010 (5:00 pm) |
| 1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. | yes, the editor added those in there on its own. The path it uses is "~/data/images/<filenam... read more | 03/16/2010 (2:38 am) |
| 1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. | I have checked, though, and they are most definitely there. And the datablock references the correct... read more | 03/15/2010 (7:46 pm) |
| Open Feint Tutorial | ...Anyone?... read more | 03/14/2010 (7:14 pm) |
| Open Feint Tutorial | Ok, I just started trying to add OpenFeint to -Broken-, but my xCode project doesn't seem to have iT... read more | 03/07/2010 (2:37 pm) |
| App Store Sales Tips and Tricks | Just thought I'd add a few things to the thread to help everyone out a little more: 1) As many of... read more | 02/28/2010 (3:06 pm) |
| Check to see if a game has been run before? | Wait, Joe, do you mean the save information in a file inside the application? Looking back over t... read more | 02/25/2010 (1:18 pm) |
| Success stories | -Broken- now has a free version, [b]-Broken- Lite[/b]: [url]http://itunes.apple.com/us/app/broken... read more | 02/24/2010 (2:38 am) |
| Check to see if a game has been run before? | @Joe: Yes, that's right. @Sven: I use saveGameDataToDevice(string)... is that what you're referri... read more | 02/23/2010 (5:23 pm) |
| Check to see if a game has been run before? | Well yes, technically that would work, but then the game would overwrite its save data every time it... read more | 02/22/2010 (5:36 pm) |
| Broken - first game finished and on sale! | Screenshots posted :) Thanks!... read more | 02/17/2010 (6:35 am) |
| Success stories | My game Broken has just been released on the store as well! For anyone who wants to check it out, he... read more | 02/16/2010 (9:42 pm) |
| Broken - first game finished and on sale! | Thanks, guys! As for the score thing, the way it's intended to work is that you tilt the phone aw... read more | 02/16/2010 (9:40 pm) |
| T2Di Splash Screens | There is a new Torque 2D for the iPhone splash screen now. I emailed licensing a little while back a... read more | 02/09/2010 (7:27 pm) |
| Issues some behaviors with version 1.3.1 iPhone | Do you know of a way to add behaviors in script? I'm not aware of how to do this, but if there is a ... read more | 02/06/2010 (6:05 pm) |
| Started using 1.3.1, weird things started happening | Third reply in a row, but oh well. I think I have a better understanding now of what's happening.... read more | 02/03/2010 (11:20 am) |
| Started using 1.3.1, weird things started happening | Are there any ideas for how to fix this? Development being at a standstill isn't a good thing in mos... read more | 02/02/2010 (7:37 pm) |
| Started using 1.3.1, weird things started happening | I found $Game::DefaultScene, which should fix that, thanks. And also, this is probably very impor... read more | 01/31/2010 (1:08 pm) |
| Started using 1.3.1, weird things started happening | Yes I am, sorry about that. This is what happens when I'm barely awake, apparently :/... read more | 01/31/2010 (11:36 am) |
| Memory management | Yes. Thank you.... read more | 01/23/2010 (2:32 pm) |
| Memory management | ...I did now. Can't believe I didn't think of that. Thanks!... read more | 01/22/2010 (9:46 pm) |
| Memory management | By the way, this is the code I'm using to load the level. [code]function loadUp(%level) { alxSt... read more | 01/22/2010 (9:08 pm) |
| Memory management | Also, I've determined that the text file is not the problem. I copied level 1 and pasted it into lev... read more | 01/21/2010 (10:42 pm) |
| Memory management | Any information I could get that would help? If that were the case, I would assume that none of the ... read more | 01/21/2010 (10:05 pm) |
| Memory management | No I am not using behaviors. I have been advised against that, as it takes a massive portion of the ... read more | 01/21/2010 (5:11 pm) |
| Memory management | I'm not sure memory usage is the problem either, it was just a guess. Here's the situation: I have a... read more | 01/21/2010 (4:39 pm) |
| Looping mp3 | Are there any possible workarounds for this? Like coding it manually to play the sound again wheneve... read more | 01/20/2010 (8:19 pm) |
| Looping mp3 | I also have this problem with a wav file and would like to know if there's a fix. I set maxLoopGap a... read more | 01/18/2010 (8:20 pm) |
| Audio is a loud static noise | Actually, yes, that's the same thing that's happening with me now. Music works fine on the device, d... read more | 01/18/2010 (3:49 pm) |
| Audio is a loud static noise | ...Apparently it does not. However, I just looked at common/gameScripts/audio.cs and found some audi... read more | 01/18/2010 (9:34 am) |
| Find an object in script based on its position | ...and here I was trying to name the powerup based on its coordinates and do other complex, unnecess... read more | 01/17/2010 (7:40 pm) |
| Game receiving signal: "EXC_BAD_ACCESS" | Awesome! The console complains about -1 not being an object, but that doesn't seem like a problem si... read more | 01/12/2010 (6:02 pm) |
| Game receiving signal: "EXC_BAD_ACCESS" | Ok, I've tried implementing this code, and I noticed that it would only delete certain objects (text... read more | 01/12/2010 (5:40 pm) |