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Ricky Hopper's Forum Posts

Thread Post Date Posted
Continue developing a 1.2 project in 1.4? I did this and got an error while compiling Torque Game Builder: In gTexManager, line 754: 'GL_C... read more 09/30/2010 (1:28 am)
Continue developing a 1.2 project in 1.4? No, how would I go about rebuilding it? I'm still not good with the technical aspects of the engine ... read more 09/24/2010 (2:12 am)
Continue developing a 1.2 project in 1.4? it's been a while since I replied, but I've been trying 1.2 and it hasn't been working. I deleted th... read more 09/20/2010 (10:38 pm)
Audio is a loud static noise What I did for this was just accepted that sound was screwed up on the computer. For audio testing, ... read more 05/04/2010 (2:01 pm)
iPhone OS 4 license changes - How does it affect iTorque? Scott: If nothing else, that's a good sign.... read more 04/25/2010 (2:03 pm)
iPhone OS 4 license changes - How does it affect iTorque? Scott, from a worst-case scenario point of view, I'd like to see a game get approved that was [i]sub... read more 04/23/2010 (2:06 pm)
iPhone OS 4 license changes - How does it affect iTorque? Still no reply to the email I sent. My best guess is that they're flooded with people asking the exa... read more 04/20/2010 (12:56 pm)
iPhone OS 4 license changes - How does it affect iTorque? I've shot an email over their way, and will probably call them soon. Hopefully, I get a little more ... read more 04/11/2010 (4:17 pm)
A certain kind of camera mounting... The "updates its position continuously" is the problem, though. Every non-behavior way I'v... read more 04/10/2010 (12:27 pm)
iPhone OS 4 license changes - How does it affect iTorque? Only if you enter the beta? Upon logging into iTunes Connect: "An updated version of the iPh... read more 04/08/2010 (7:13 pm)
iPhone OS 4 license changes - How does it affect iTorque? Are there any more sources on this/any word from GG? And even if you do get the beta, it's likely th... read more 04/08/2010 (5:44 pm)
Strange problem when deploying to simulator or device.... But then wouldn't it also not work when I build on the computer?... read more 04/02/2010 (2:39 pm)
Needed: Definitive direction for handling mouse events I don't use multitouch, so I just use onMouseDown(%this, %modifier, %worldPosition, %mouseClicks). T... read more 04/01/2010 (6:24 am)
Strange problem when deploying to simulator or device.... Now I have it successfully displaying normally, thanks! Now, for some reason, none of the objects mo... read more 03/31/2010 (5:40 pm)
Strange problem when deploying to simulator or device.... This project was created in 1.3.1 though. I've also noticed that there is no movement at all in the ... read more 03/28/2010 (2:22 pm)
1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. that's entirely possible, I do have both 1.2 and 1.3.1 on my computer. Either way, thanks for the he... read more 03/16/2010 (6:52 pm)
1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. With, and they're .pngs, which are still a valid format. And I just discovered that if I open the... read more 03/16/2010 (5:42 pm)
1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. Also, it opens projects with the 1.2 folder structure just fine. It's the new folder structure it wo... read more 03/16/2010 (5:00 pm)
1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. yes, the editor added those in there on its own. The path it uses is "~/data/images/<filenam... read more 03/16/2010 (2:38 am)
1.3.1 - Invalid datablocks, even though I put them in the level datablocks file. I have checked, though, and they are most definitely there. And the datablock references the correct... read more 03/15/2010 (7:46 pm)
Open Feint Tutorial ...Anyone?... read more 03/14/2010 (7:14 pm)
Open Feint Tutorial Ok, I just started trying to add OpenFeint to -Broken-, but my xCode project doesn't seem to have iT... read more 03/07/2010 (2:37 pm)
App Store Sales Tips and Tricks Just thought I'd add a few things to the thread to help everyone out a little more: 1) As many of... read more 02/28/2010 (3:06 pm)
Check to see if a game has been run before? Wait, Joe, do you mean the save information in a file inside the application? Looking back over t... read more 02/25/2010 (1:18 pm)
Success stories -Broken- now has a free version, [b]-Broken- Lite[/b]: [url]http://itunes.apple.com/us/app/broken... read more 02/24/2010 (2:38 am)
Check to see if a game has been run before? @Joe: Yes, that's right. @Sven: I use saveGameDataToDevice(string)... is that what you're referri... read more 02/23/2010 (5:23 pm)
Check to see if a game has been run before? Well yes, technically that would work, but then the game would overwrite its save data every time it... read more 02/22/2010 (5:36 pm)
Broken - first game finished and on sale! Screenshots posted :) Thanks!... read more 02/17/2010 (6:35 am)
Success stories My game Broken has just been released on the store as well! For anyone who wants to check it out, he... read more 02/16/2010 (9:42 pm)
Broken - first game finished and on sale! Thanks, guys! As for the score thing, the way it's intended to work is that you tilt the phone aw... read more 02/16/2010 (9:40 pm)
T2Di Splash Screens There is a new Torque 2D for the iPhone splash screen now. I emailed licensing a little while back a... read more 02/09/2010 (7:27 pm)
Issues some behaviors with version 1.3.1 iPhone Do you know of a way to add behaviors in script? I'm not aware of how to do this, but if there is a ... read more 02/06/2010 (6:05 pm)
Started using 1.3.1, weird things started happening Third reply in a row, but oh well. I think I have a better understanding now of what's happening.... read more 02/03/2010 (11:20 am)
Started using 1.3.1, weird things started happening Are there any ideas for how to fix this? Development being at a standstill isn't a good thing in mos... read more 02/02/2010 (7:37 pm)
Started using 1.3.1, weird things started happening I found $Game::DefaultScene, which should fix that, thanks. And also, this is probably very impor... read more 01/31/2010 (1:08 pm)
Started using 1.3.1, weird things started happening Yes I am, sorry about that. This is what happens when I'm barely awake, apparently :/... read more 01/31/2010 (11:36 am)
Memory management Yes. Thank you.... read more 01/23/2010 (2:32 pm)
Memory management ...I did now. Can't believe I didn't think of that. Thanks!... read more 01/22/2010 (9:46 pm)
Memory management By the way, this is the code I'm using to load the level. [code]function loadUp(%level) { alxSt... read more 01/22/2010 (9:08 pm)
Memory management Also, I've determined that the text file is not the problem. I copied level 1 and pasted it into lev... read more 01/21/2010 (10:42 pm)
Memory management Any information I could get that would help? If that were the case, I would assume that none of the ... read more 01/21/2010 (10:05 pm)
Memory management No I am not using behaviors. I have been advised against that, as it takes a massive portion of the ... read more 01/21/2010 (5:11 pm)
Memory management I'm not sure memory usage is the problem either, it was just a guess. Here's the situation: I have a... read more 01/21/2010 (4:39 pm)
Looping mp3 Are there any possible workarounds for this? Like coding it manually to play the sound again wheneve... read more 01/20/2010 (8:19 pm)
Looping mp3 I also have this problem with a wav file and would like to know if there's a fix. I set maxLoopGap a... read more 01/18/2010 (8:20 pm)
Audio is a loud static noise Actually, yes, that's the same thing that's happening with me now. Music works fine on the device, d... read more 01/18/2010 (3:49 pm)
Audio is a loud static noise ...Apparently it does not. However, I just looked at common/gameScripts/audio.cs and found some audi... read more 01/18/2010 (9:34 am)
Find an object in script based on its position ...and here I was trying to name the powerup based on its coordinates and do other complex, unnecess... read more 01/17/2010 (7:40 pm)
Game receiving signal: "EXC_BAD_ACCESS" Awesome! The console complains about -1 not being an object, but that doesn't seem like a problem si... read more 01/12/2010 (6:02 pm)
Game receiving signal: "EXC_BAD_ACCESS" Ok, I've tried implementing this code, and I noticed that it would only delete certain objects (text... read more 01/12/2010 (5:40 pm)
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