Game Development Community

Michael Cozzolino's Forum Posts

Thread Post Date Posted
Content Packs - What Would You Like To See ? I thought of a content pack. How about explosion models with IFL's for animations for all of the pe... read more 10/16/2003 (5:14 am)
LightWave to DTS Problems Here in the post is fine Images example: [ image]www.mysite.com/images/wow.jpg[/image ] wit... read more 10/14/2003 (5:37 am)
LightWave to DTS Problems Could you post a screenshot of your model in Torque?... read more 10/13/2003 (6:52 pm)
Limb Dismemberment If you are trying to do this with Torque. This Resource may help [url]http://www.garagegames.com... read more 10/09/2003 (6:54 pm)
How about an expansion pack? I know the developers are real busy at the moment tyring to organize a conference for all the develo... read more 10/09/2003 (8:11 am)
What about the Mac community?? [url]http://www.garagegames.com/index.php?sec=mg&mod=project&page=submit.job[/url]... read more 10/09/2003 (8:05 am)
Halflife2 sourcecode leak... ack! All that work and that happens. That sucks!!! Oh and that guy on the forums of the link. I guess... read more 10/03/2003 (4:54 am)
Depression Badguy you need a vacation. I know because I do to. I'm off next week. My job sucks. It is the same ... read more 10/02/2003 (5:20 am)
What triggers the sounds for player movements etc.? Dave does Lightwave support the Triggers? If so how do you implement it? I don't really care about n... read more 09/25/2003 (8:46 am)
Refund for somebody who this goes way over there head My advice would be to start with learning the scripting code. You can do some neat stuff just by usi... read more 09/25/2003 (5:28 am)
Lightwave dts exporter and transparency problem No problem I'm glad I could help.... read more 09/23/2003 (12:18 pm)
Lightwave dts exporter and transparency problem You should be able to see the forum. It is Public.... read more 09/23/2003 (4:41 am)
Lightwave dts exporter and transparency problem @ Teri I don't know if this is the sort of problem you mean but here [url]http://www.garagegames.com... read more 09/22/2003 (7:31 pm)
TT taking over forums That is great to hear Rick.... read more 09/22/2003 (12:31 pm)
Query Master Server from Europe/Germany? We have all been there.... read more 09/17/2003 (1:20 pm)
Attaching to the default animations...and death seq's. You could also go further into this by assigning a death animation to a damage type position on the ... read more 09/12/2003 (12:57 pm)
Lightning Beam Weapons As of right now I don't believe their is a resource for that. I know that Legends has their repair p... read more 09/12/2003 (12:54 pm)
Lightwave to DTS -- a bust :( Thanks for the info David. That may explain things seeing that the LW Exporter is based on the Milks... read more 09/08/2003 (12:57 pm)
Lightwave to DTS -- a bust :( David I have done some investigating of the cause of the crash. I wrote about it in a previous post.... read more 09/07/2003 (5:37 am)
Lightwave to DTS -- a bust :( David by any chance have you gotten death animations to work without it crashing Torque? If so co... read more 09/05/2003 (8:45 am)
Death animation crash revisited I tried adding all of the death animations and still get the same result. I must be missing some... read more 08/27/2003 (8:15 am)
.lwo To .ms3d You need to hit the Triple button in Lightwave then export. It is in the LWDTSExporter Docs but is e... read more 08/27/2003 (3:40 am)
Death animation crash revisited Almost spoke too soon thought I figured it out. Thanks for the reply Badguy. I'll look into that ... read more 08/26/2003 (7:35 pm)
Other game engines by gg? You can buy the engine though for I think $50 US.... read more 08/22/2003 (7:23 am)
Other game engines by gg? There is the Reaction Engine if you didn't realize it already. The engine used for "Chain Reaction".... read more 08/21/2003 (8:15 pm)
Using unmount as autoeject I think I know what you are asking. I would say yes. I did this this morning to make sure I could do... read more 08/21/2003 (7:27 pm)
Umount converted to autoeject and manual eject I think the easiest thing to do is to add an impulse to the explosion of the vehicle to propel the p... read more 08/21/2003 (4:56 am)
IGC scary prospect ;-) I know what you mean Keith. I really feel very awkward around new people. It took me 2 years of high... read more 08/21/2003 (4:30 am)
Virus I have been getting the emails as well. Just not as many about 5 a day.... read more 08/20/2003 (7:25 am)
LW player animation ? I think I may have found the issue. I have to go to work now so I won't get to play around with it u... read more 08/18/2003 (1:29 pm)
Anyone have an educational license? Do you mean an educational licensed Torque? If so I don't believe their is one. We are talking $... read more 08/17/2003 (9:48 am)
LW player animation ? Bump :( Sorry for the bump. This is driving me crazy.... read more 08/15/2003 (10:11 am)
Macintosh Powerbook touch pad problem I know nothing about mac and i'm not one of the developers of Marble Blast(just giving a suggestion)... read more 08/07/2003 (5:03 am)
Where can I find the details for publishing with GG? I'm 99.9% sure that I read that GG does [b]NOT[/b] take the rights of your ip when publishing your g... read more 08/06/2003 (7:39 pm)
New to Garage Games The best way to recruit people is to post an ad in the help wanted forum [url]http://www.garagegames... read more 08/01/2003 (7:11 pm)
The last update from GG was 6/13. @ Tim Smith do you want GG to make your game for you!? I'm sorry, but you complain alot. Maybe yo... read more 07/24/2003 (7:31 am)
Vehicle question. I haven't done this but I believe you need to add code to the vehicles on collision function in your... read more 07/16/2003 (10:18 am)
Try out my game 'MonkeyRally' Good job Nick. The only issue I had was I thought the suspension was a little soft. The car controll... read more 07/15/2003 (8:10 am)
DOP : What's the status? Good to here it isn't dead. Don't give up. As long as you move forward you are still alive no matter... read more 07/03/2003 (6:27 am)
In Game sounds while loading Dop has the feature you are looking for. I don't believe that there is any C++ changes to do this. D... read more 07/03/2003 (4:31 am)
Java game developer community First Impression : Yuk !!! Thanks Steven I'll take a look at your tutorial when I get a chance. As far as the members of Sun... read more 07/03/2003 (3:59 am)
Terrain bump mapping updated Nevermind I found it :)... read more 07/02/2003 (12:20 pm)
Trees? And of course, water... I bought the pack and i'm pleased, You can get a good vareity of trees by adding different textures.... read more 06/29/2003 (11:51 am)
LOD Question Bump Basically I guess on average what is a good LOD count for a model 3 levels 4, or more ?... read more 06/27/2003 (12:42 pm)
Thinking of buying Torque, Has Questions Until you guys are ready right Jeff? :) GG rocks and keeps getting better. Torque is t... read more 06/26/2003 (1:05 pm)
environment maps dont work on animated models? That is the drawback to forums, you can easily misinterpret something.... read more 06/18/2003 (12:56 pm)
Getting weapon inventory count Ok I think I figured it out. Seems to work. if(%%shape.weaponSlotCount < %MaxWeapons) { Pick ... read more 06/11/2003 (5:17 am)
Vehicle cameras @ imagination I think your problem is your collision box. Most likely what is happening is that you... read more 06/09/2003 (7:14 pm)
Get weapon mounted ? Oh I see what you are doing. I think I may have figured out another way. I new I did this before it... read more 06/06/2003 (9:43 am)
Healthbar disappears Yep I just tried it and I'm getting the same result. As soon as you take damage it appears that you ... read more 06/03/2003 (4:08 am)