David Wyand's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [SOLVED] Another Transparency issue thread! | @Ken: You should be able to use the same texture image file (PNG/DDS) for both the transparent bits... read more | 12/04/2009 (3:19 pm) |
| Music Note Wav File High Quality | Greetings! I'm in the same boat as you. For my game, I want the player to be able to play a coup... read more | 11/17/2009 (10:51 am) |
| security model for T3D games online... | Greetings! You're correct. There is nothing stopping you from distributing a plug-in that has fu... read more | 10/07/2009 (12:19 pm) |
| Bug: ShapeBaseImage Mounted to 0 causing crashes | @JesseL: Is this still happening with your object? If so, it would be great if you could email me ... read more | 09/22/2009 (12:43 pm) |
| Removing of COLLADA files for publishing possible? | Hmm. I would have thought we would treat shape files just like we do textures. With a texture I ca... read more | 07/29/2009 (10:22 am) |
| Voice Chat in 3D Space | Well, that's a shame. I was counting on 3D spatial voice chat to be in place for my project when it... read more | 07/13/2009 (7:49 am) |
| Just joined the Green Ear team. Here to help | Just signed up at the web site. I'm looking forward to see what direction you've taken with it. ... read more | 07/09/2009 (12:23 pm) |
| Scripted changes to TimeOfDay object not applying | Greetings! The issue is that your changes are not being sent across the network (even in single p... read more | 06/16/2009 (8:36 pm) |
| Bug: Glow material property not working | Actually, there is one more thing you could do. If this happens again to you (or anyone else), plea... read more | 05/14/2009 (2:50 pm) |
| Bug: Glow material property not working | Cool. Thanks for getting back to me so quickly. I'm glad to hear it is working out for you. - D... read more | 05/14/2009 (2:44 pm) |
| Bug: Glow material property not working | @Matt and Henry: I've tried adding a glow to both the BoomBot player materials as well as the stati... read more | 05/14/2009 (2:28 pm) |
| Bug: BillBoards LOD cause CRASH | @Steve: Tom passed along your sample model to me and I was able to reproduce your crash. This issu... read more | 05/14/2009 (12:15 pm) |
| Beta1 Bug - Dragging object moves position/bounds, leaves mesh behind. | Thanks for the reproducable steps, Caylo. That helped out a lot. The same issue happens with the... read more | 05/14/2009 (12:10 pm) |
| Beta1 Bug - Dragging object moves position/bounds, leaves mesh behind. | Greetings! Any more information on how to reproduce this? I've tried a number of combinations of... read more | 05/11/2009 (3:49 pm) |
| Performance Question: What FPS Should I be Seeing? | Hey Guys. Optimization will be on-going throughout the beta period. We're all aware of the low f... read more | 05/01/2009 (10:34 am) |
| Online Game Hosting Solutions | Please note that Green-Ear is a voice chat solution and not a general dedicated server solution. If... read more | 02/17/2009 (7:54 am) |
| Green-Ear forums | With today's changes to the site, check out the [i]Ayalogic: Green-Ear SDK (Private)[/i] forum liste... read more | 01/16/2009 (8:51 pm) |
| Green-Ear forums | Greetings! I believe that Deborah has outlined that the Green-Ear forum will return in one of the... read more | 01/16/2009 (8:03 am) |
| Some last minute questions | What you could do is issue a [i]RequestUniqueChannel[/i] [rquc] command on the server for each team.... read more | 12/23/2008 (11:10 pm) |
| General Networking Discussion--Game Genres | Maybe we could move the [i]what is an indie?[/i], [i]indies must innovate[/i], and [i]innovation != ... read more | 12/19/2008 (9:39 pm) |
| MMOG development team guidlines | James, Another book that may help is [i][url=http://www.amazon.com/Business-Legal-Primer-Game-Dev... read more | 12/12/2008 (10:03 am) |
| MMOG development team guidlines | Greetings! My favorite book on the subject is [i][url=http://www.amazon.com/Developing-Online-Gam... read more | 12/09/2008 (8:53 pm) |
| Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib | OK, here are my results: Creating a debug version of TGEA 1.7.1 with the release version of the G... read more | 11/21/2008 (11:12 pm) |
| Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib | Hey Misha. I'm just starting to look at the R2 SDK and will let you know if I run into any proble... read more | 11/21/2008 (9:48 pm) |
| Sending Password as Clear Text? | Hey Misha. A password hash would certainly help. And be sure to not store the clear text passwor... read more | 11/21/2008 (9:46 pm) |
| Request: Hear Yourself Speak | Hey Mike. I just starting to go through the R2 SDK and didn't see any reference to being able to ... read more | 11/21/2008 (9:39 pm) |
| Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib | Hey Frank. I've tried out your suggestion and it does solve the linking issue. But unfortunately... read more | 11/18/2008 (7:54 am) |
| Help required on ttco (crazy sound) | Hey Frank. I can confirm that when you connect to a voice channel in listen only mode that you ca... read more | 11/17/2008 (11:25 pm) |
| Group Channel How? | Hey Frank. I too am interested in finding out more about voice channel groups. It appears to be ... read more | 11/17/2008 (3:16 pm) |
| Only One Voice Channel at a Time? | Hey Mike. Actually I was just writing up a big request for 3D positional sound using the existing... read more | 11/08/2008 (11:39 pm) |
| Only One Voice Channel at a Time? | Hey Mike: The methodology you've outlined for multi-channel chat sounds like it will work for me.... read more | 11/08/2008 (10:17 pm) |
| Request: Hear Yourself Speak | Hey Mike. I tried your suggestion out with the current SDK and it didn't appear to have an affect... read more | 11/07/2008 (11:47 pm) |
| Voice Chat and Codecs | Thanks Mike. Your descriptions helped a lot. I also did some hunting around after reading your p... read more | 11/07/2008 (11:48 am) |
| Installer] Set-up target folder | On my WinXP machines it installs to: [code]C:\Program Files\Green-Ear SDK\[/code] Are you perh... read more | 11/07/2008 (5:56 am) |
| File GipsVoiceEngineLib.h missing | Hey Frank. I had a similar question about compiling the SDK from the included source. Here is th... read more | 11/07/2008 (5:53 am) |
| Only One Voice Channel at a Time? | And while I think of it, I'll another item to the list: 4. Be able to set the volume of each voic... read more | 11/06/2008 (12:04 pm) |
| Getting Stronghold Demo to Work | Hi Mike. Thanks for dropping by the forum. Unfortunately, I didn't keep a copy of the console.... read more | 11/06/2008 (10:53 am) |
| Getting Stronghold Demo to Work | Greetings! I went back to try again hoping to see if text-to-speech was functioning, and it appea... read more | 11/05/2008 (11:34 am) |
| Object Selection in TGE/A 1.7 trying to kill me slowly | Greetings! If I recall correctly, the [i]z[/i] component of the screen point is used to determine... read more | 05/29/2008 (9:13 pm) |
| Physics out of the box - Does Torque have it? | And don't forget that [i]networked[/i] physics is a lot more challenging than for a single player ga... read more | 05/29/2008 (11:20 am) |
| Torque Gui over Remote Desktop | Greetings! I know that most of DirectShow doesn't operate over a remote desktop and I've read the... read more | 05/06/2008 (12:15 pm) |
| TGEA 1.7.0 Beta 2 Bug - Sound popping in 3rd person | Greetings! I thought I should close this bug off by saying all appears to be well with the 1.7 Re... read more | 04/24/2008 (8:14 pm) |
| TGEA 1.7.0 Beta 2 Bug - Sound popping in 3rd person | @Tom: Should it be enough to have the [i]Use Hardware[/i] option under the [i]Audio[/i] tab unche... read more | 04/01/2008 (1:20 pm) |
| TGEA 1.7.0 Beta 2 Bug - Sound popping in 3rd person | @Ken: I'm running WinXP Media Center Edition SP2 on my laptop. I'm also going through the internal... read more | 04/01/2008 (12:55 pm) |
| TGEA 1.7.0 Beta 2 Bug - Sound popping in 3rd person | An update: I can sometimes cause the popping to happen while firing the rocket launcher in 3rd pe... read more | 03/31/2008 (10:18 pm) |