Game Development Community

David Wyand's Forum Posts

Thread Post Date Posted
[SOLVED] Another Transparency issue thread! @Ken: You should be able to use the same texture image file (PNG/DDS) for both the transparent bits... read more 12/04/2009 (3:19 pm)
Music Note Wav File High Quality Greetings! I'm in the same boat as you. For my game, I want the player to be able to play a coup... read more 11/17/2009 (10:51 am)
security model for T3D games online... Greetings! You're correct. There is nothing stopping you from distributing a plug-in that has fu... read more 10/07/2009 (12:19 pm)
Bug: ShapeBaseImage Mounted to 0 causing crashes @JesseL: Is this still happening with your object? If so, it would be great if you could email me ... read more 09/22/2009 (12:43 pm)
Removing of COLLADA files for publishing possible? Hmm. I would have thought we would treat shape files just like we do textures. With a texture I ca... read more 07/29/2009 (10:22 am)
Voice Chat in 3D Space Well, that's a shame. I was counting on 3D spatial voice chat to be in place for my project when it... read more 07/13/2009 (7:49 am)
Just joined the Green Ear team. Here to help Just signed up at the web site. I'm looking forward to see what direction you've taken with it. ... read more 07/09/2009 (12:23 pm)
Scripted changes to TimeOfDay object not applying Greetings! The issue is that your changes are not being sent across the network (even in single p... read more 06/16/2009 (8:36 pm)
Bug: Glow material property not working Actually, there is one more thing you could do. If this happens again to you (or anyone else), plea... read more 05/14/2009 (2:50 pm)
Bug: Glow material property not working Cool. Thanks for getting back to me so quickly. I'm glad to hear it is working out for you. - D... read more 05/14/2009 (2:44 pm)
Bug: Glow material property not working @Matt and Henry: I've tried adding a glow to both the BoomBot player materials as well as the stati... read more 05/14/2009 (2:28 pm)
Bug: BillBoards LOD cause CRASH @Steve: Tom passed along your sample model to me and I was able to reproduce your crash. This issu... read more 05/14/2009 (12:15 pm)
Beta1 Bug - Dragging object moves position/bounds, leaves mesh behind. Thanks for the reproducable steps, Caylo. That helped out a lot. The same issue happens with the... read more 05/14/2009 (12:10 pm)
Beta1 Bug - Dragging object moves position/bounds, leaves mesh behind. Greetings! Any more information on how to reproduce this? I've tried a number of combinations of... read more 05/11/2009 (3:49 pm)
Performance Question: What FPS Should I be Seeing? Hey Guys. Optimization will be on-going throughout the beta period. We're all aware of the low f... read more 05/01/2009 (10:34 am)
Online Game Hosting Solutions Please note that Green-Ear is a voice chat solution and not a general dedicated server solution. If... read more 02/17/2009 (7:54 am)
Green-Ear forums With today's changes to the site, check out the [i]Ayalogic: Green-Ear SDK (Private)[/i] forum liste... read more 01/16/2009 (8:51 pm)
Green-Ear forums Greetings! I believe that Deborah has outlined that the Green-Ear forum will return in one of the... read more 01/16/2009 (8:03 am)
Some last minute questions What you could do is issue a [i]RequestUniqueChannel[/i] [rquc] command on the server for each team.... read more 12/23/2008 (11:10 pm)
General Networking Discussion--Game Genres Maybe we could move the [i]what is an indie?[/i], [i]indies must innovate[/i], and [i]innovation != ... read more 12/19/2008 (9:39 pm)
MMOG development team guidlines James, Another book that may help is [i][url=http://www.amazon.com/Business-Legal-Primer-Game-Dev... read more 12/12/2008 (10:03 am)
MMOG development team guidlines Greetings! My favorite book on the subject is [i][url=http://www.amazon.com/Developing-Online-Gam... read more 12/09/2008 (8:53 pm)
Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib OK, here are my results: Creating a debug version of TGEA 1.7.1 with the release version of the G... read more 11/21/2008 (11:12 pm)
Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib Hey Misha. I'm just starting to look at the R2 SDK and will let you know if I run into any proble... read more 11/21/2008 (9:48 pm)
Sending Password as Clear Text? Hey Misha. A password hash would certainly help. And be sure to not store the clear text passwor... read more 11/21/2008 (9:46 pm)
Request: Hear Yourself Speak Hey Mike. I just starting to go through the R2 SDK and didn't see any reference to being able to ... read more 11/21/2008 (9:39 pm)
Trouble Linking GearPlatformLib_VS2005_DEBUG_MT.lib Hey Frank. I've tried out your suggestion and it does solve the linking issue. But unfortunately... read more 11/18/2008 (7:54 am)
Help required on ttco (crazy sound) Hey Frank. I can confirm that when you connect to a voice channel in listen only mode that you ca... read more 11/17/2008 (11:25 pm)
Group Channel How? Hey Frank. I too am interested in finding out more about voice channel groups. It appears to be ... read more 11/17/2008 (3:16 pm)
Only One Voice Channel at a Time? Hey Mike. Actually I was just writing up a big request for 3D positional sound using the existing... read more 11/08/2008 (11:39 pm)
Only One Voice Channel at a Time? Hey Mike: The methodology you've outlined for multi-channel chat sounds like it will work for me.... read more 11/08/2008 (10:17 pm)
Request: Hear Yourself Speak Hey Mike. I tried your suggestion out with the current SDK and it didn't appear to have an affect... read more 11/07/2008 (11:47 pm)
Voice Chat and Codecs Thanks Mike. Your descriptions helped a lot. I also did some hunting around after reading your p... read more 11/07/2008 (11:48 am)
Installer] Set-up target folder On my WinXP machines it installs to: [code]C:\Program Files\Green-Ear SDK\[/code] Are you perh... read more 11/07/2008 (5:56 am)
File GipsVoiceEngineLib.h missing Hey Frank. I had a similar question about compiling the SDK from the included source. Here is th... read more 11/07/2008 (5:53 am)
Only One Voice Channel at a Time? And while I think of it, I'll another item to the list: 4. Be able to set the volume of each voic... read more 11/06/2008 (12:04 pm)
Getting Stronghold Demo to Work Hi Mike. Thanks for dropping by the forum. Unfortunately, I didn't keep a copy of the console.... read more 11/06/2008 (10:53 am)
Getting Stronghold Demo to Work Greetings! I went back to try again hoping to see if text-to-speech was functioning, and it appea... read more 11/05/2008 (11:34 am)
Object Selection in TGE/A 1.7 trying to kill me slowly Greetings! If I recall correctly, the [i]z[/i] component of the screen point is used to determine... read more 05/29/2008 (9:13 pm)
Physics out of the box - Does Torque have it? And don't forget that [i]networked[/i] physics is a lot more challenging than for a single player ga... read more 05/29/2008 (11:20 am)
Torque Gui over Remote Desktop Greetings! I know that most of DirectShow doesn't operate over a remote desktop and I've read the... read more 05/06/2008 (12:15 pm)
TGEA 1.7.0 Beta 2 Bug - Sound popping in 3rd person Greetings! I thought I should close this bug off by saying all appears to be well with the 1.7 Re... read more 04/24/2008 (8:14 pm)
TGEA 1.7.0 Beta 2 Bug - Sound popping in 3rd person @Tom: Should it be enough to have the [i]Use Hardware[/i] option under the [i]Audio[/i] tab unche... read more 04/01/2008 (1:20 pm)
TGEA 1.7.0 Beta 2 Bug - Sound popping in 3rd person @Ken: I'm running WinXP Media Center Edition SP2 on my laptop. I'm also going through the internal... read more 04/01/2008 (12:55 pm)
TGEA 1.7.0 Beta 2 Bug - Sound popping in 3rd person An update: I can sometimes cause the popping to happen while firing the rocket launcher in 3rd pe... read more 03/31/2008 (10:18 pm)