David Wyand's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using SimXMLDocument in C++ | Greetings! I wrote this in the ticket on GitHub but I thought I would repeat it here. A SimObj... read more | 11/28/2012 (3:28 pm) |
| Torque3D (client-side) on Linux discussion | @Tim: I checked in your fix into the [i]development[/i] branch as issue [url=https://github.com/Gar... read more | 11/26/2012 (8:17 am) |
| No .sln files and other issues | @Jon: What version of Torque 3D are you using? I see from your mediafire image that you are using ... read more | 11/23/2012 (10:40 am) |
| datablock loading issues | Hey Joshua. I took a look and I believe there was an issue with pull request 112. It appears tha... read more | 11/23/2012 (10:26 am) |
| New Project Manager v1.1 | No, you don't need to regenerate your projects when switching to the new Project Manager. You would... read more | 11/23/2012 (7:36 am) |
| activating "crouch" and "prone"? | @Richard: That shouldn't be the case as it is just a copy operation. If you can find a reproducibl... read more | 11/22/2012 (10:32 am) |
| activating "crouch" and "prone"? | Each of the different poses have different bounding box properties on the [i]PlayerData[/i] databloc... read more | 11/21/2012 (11:35 am) |
| Allow Client to Create Dedicated Server | I'm not quite sure I understand your question. Nothing is written out to the mission file while it ... read more | 11/21/2012 (11:28 am) |
| Allow Client to Create Dedicated Server | You can launch a dedicated T3D server from the command line as follows: [code]MyProject.exe -dedi... read more | 11/21/2012 (8:37 am) |
| Create a surface/window in T3D that has an hwnd assigned to the surface? | Hey Frank. No, the T3D GUI system doesn't support exposing a HWND for a GUI control. The whole G... read more | 11/21/2012 (8:23 am) |
| T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included | I've added this thread as a reference for the following ticket on GitHub: [url=https://github.com/Ga... read more | 11/21/2012 (8:16 am) |
| StaticShape with animation mounted to vehicle issues | Hey All. Object mounting used to be at the ShapeBase level IIRC. At some point in T3D's developm... read more | 11/21/2012 (8:08 am) |
| Trying to build.. fmod errors? | @Andy: What version of Torque 3D are you using? If you're using the retail version of T3D 1.2 th... read more | 11/21/2012 (7:53 am) |
| Mumble Plugin | Mumble looks interesting. I have a question about its positional audio: is this all done client sid... read more | 11/15/2012 (8:25 am) |
| Toolbox and game binaries to be removed from Development branch | The work has been completed and merged with the [i]Development[/i] branch: [url=https://github.co... read more | 11/13/2012 (3:48 pm) |
| Torque 3D Game Development Cookbook | @Richard: Well, I did post about the book in the Associates forum months ago. :) @Scott: I have... read more | 11/08/2012 (4:16 pm) |
| T3D and Kinect | @Rex: Was that with the Xbox version prior to the Kinect for Windows release? I know it was tricky... read more | 11/08/2012 (3:58 pm) |
| Can anyone tell me what really happens when you switch between editors? | Hey Chris. To add a new editor you'll want to create a new directory under tools/ and give it a m... read more | 11/07/2012 (3:46 pm) |
| Torque 3D Game Development Cookbook | Wow, I had no idea the book was even listed. And that's the first time I've seen the cover. I'm ... read more | 11/06/2012 (2:55 pm) |
| Player attack animation overwritten by movement (Solved, thanks David) | @Mack: What about rather than forcing the animation sequence change with setActionThread() you used... read more | 11/05/2012 (7:36 am) |
| FPS Tutorial not showing up? | @Andy: The Toolbox that currently comes with Torque 3D does have an issue when creating a new proje... read more | 11/05/2012 (7:16 am) |
| Build system poll | To be fair, there should probably be another choice in the poll: [i]9 - Keep Torque 3D's current,... read more | 10/23/2012 (11:14 am) |
| Player and Vehicle controls overriding each other | I don't know how extensively the gamepad support has been tested. It is possible that a previous ac... read more | 10/23/2012 (11:02 am) |
| How to end game (Torque3d) in right manner | Calling only disconnect(); should be the way to go. Take a look at the excapeFromGame() function in... read more | 10/17/2012 (7:26 am) |
| T3D as a client only for use in a 3rd party server backend | @pilotcap232: It really depends on what you would like to do with your own server. If you would li... read more | 10/11/2012 (8:40 am) |
| T3D as a client only for use in a 3rd party server backend | Greetings! Yes, even in single player T3D uses a client/server under the hood. In this case ther... read more | 10/10/2012 (10:54 am) |
| Torque 3D Toolkit | If it seems to be PhysX related, have you installed the PhysX SDK? - Dave ... read more | 10/05/2012 (9:25 am) |
| random issues crashing ShapeEditor shape saveShape() - LOGGED (THREED-3147) | A fix for this has been checked into the GitHub [i]development[/i] branch. [url]https://github.com/... read more | 10/03/2012 (3:29 pm) |
| T3D 1.2 - Full PhysX Template Crashes When Host Exits - LOGGED (THREED-3128) | This fix has been checked into the GitHub [i]development[/i] branch. [url]https://github.com/Garage... read more | 10/03/2012 (1:05 pm) |
| Weapon Image | If I understand correctly what you would like to do, then you can use TorqueScript's ability to copy... read more | 10/01/2012 (3:12 pm) |
| problem with DefineEngineFunction() engineAPI.h | Are you trying to compile the engine from the GitHub repo, or have you made changes? What are you u... read more | 10/01/2012 (2:48 pm) |
| Committee Meeting: 9/24/2012 | We now have 3 community Pull Requests merged into the [i]development[/i] branch. And a whole bunch ... read more | 09/27/2012 (12:01 pm) |
| Application Config is incorrect | Glad to hear it. Thanks for coming back and letting us know! - Dave ... read more | 09/27/2012 (10:04 am) |
| calling a .lib function from torque script? | I would recommend you use DefineEngineFunction and DefineEngineMethod whenever you can over the Cons... read more | 09/27/2012 (10:03 am) |
| Confused in forest editor UI, can't get to material editor? | That's not the best work flow. Sounds like a good feature request candidate to me. - Dave ... read more | 09/27/2012 (9:53 am) |
| 3D (MIT version) for Mac | @michael: Going with Qt for the window and platform support has come up a couple of times in the pa... read more | 09/27/2012 (9:47 am) |
| Committee Meeting: 9/24/2012 | @Daniel: I've been spending my time with the Open Source Toolbox lately, but was planning to put th... read more | 09/26/2012 (3:52 pm) |
| Making a multiplayer game | Torque 3D is set up to use the GarageGames master server by default to present a list of games to th... read more | 09/26/2012 (3:08 pm) |
| Complete beginners guide for Torque3D part 3 release! | Thanks a lot for writing these tutorials, Lukas. We were hoping that when we open sourced T3D that ... read more | 09/26/2012 (2:15 pm) |
| 3D (MIT version) for Mac | @Ronny: Yup. Ideally the current Carbon code would be rewritten to use Cocoa. - Dave ... read more | 09/26/2012 (2:07 pm) |
| 3D (MIT version) for Mac | @michael: There is no place to sign up. Just fork the repo and start working on what interests you... read more | 09/26/2012 (2:05 pm) |
| Committee Meeting: 9/24/2012 | Update: New Torque 3D Toolbox.exe has been merged into both the [b]master[/b] and [b]development[/b... read more | 09/26/2012 (9:05 am) |
| 3D (MIT version) for Mac | @michael: No one at GarageGames is working on a Linux version at this time. I'll be looking at Ban... read more | 09/26/2012 (8:53 am) |
| Application Config is incorrect | I've just checked in a new Toolbox into the master branch to fix some bugs. Maybe try downloading a... read more | 09/26/2012 (7:47 am) |
| Committee Meeting: 9/24/2012 | Update: FMOD 4.42.03 Stable support has now been merged into the [b]development[/b] branch. - Da... read more | 09/24/2012 (2:16 pm) |
| C++ Header Guards | Greetings! You've figured out the exact reason. Torque 3D has a very long history, back to Tribe... read more | 09/21/2012 (12:05 pm) |
| Torque 3D Community Edition Discussion Thread | Greetings! One thing to keep in mind is that an IP release form will likely need to be signed by ... read more | 09/10/2012 (12:00 pm) |
| Torque 3D Community Edition Activation | Hey Guys. Please add me to your project: [removed email] Thanks! - Dave ... read more | 08/29/2012 (1:38 pm) |