David Wyand's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| next headache : %obj.setImageScriptAnimPrefix | @Grey9999: It looks like the string passed into setImageScriptAnimPrefix() needs to be a network st... read more | 03/12/2013 (8:05 am) |
| Problem getting on with FPS Tutorial | @slowLorris: With regards to RGB and XYZ, that is indeed how Torque 3D's axis gizmo is set up. The... read more | 03/12/2013 (7:51 am) |
| picking up a thrown item with a dynamic field... not retaining the value | @Grey9999: The onPickup() method is called against the datablock, so the [i]%this[/i] parameter in ... read more | 03/11/2013 (8:09 am) |
| Question regarding acceptability of use of MIT/BSD licensed code in contributions | @Peter: Sorry, I actually wanted to know what component code in Torque 3D you were concerned was go... read more | 03/11/2013 (7:59 am) |
| [solved]Using StringTableEntry? (C++) | Greetings! StringTableEntry is defined as a [i]const char*[/i] (in platform/types.h) so you shoul... read more | 03/11/2013 (7:54 am) |
| Are Imposters added in Shape Editor() broke? | So you did. I added a comment to your issue to point back here to provide some context for when som... read more | 03/06/2013 (12:57 pm) |
| Forest Editor - error: Brushes.cs | I created a bug report here: [url]https://github.com/GarageGames/Torque3D/issues/245[/url]. It woul... read more | 03/06/2013 (12:50 pm) |
| missing php_mbstring.dll && error LNK1281: Unable to generate SAFESEH image | @Frank: Thanks for that. It looks like a php.ini file is being loaded from your php install locati... read more | 03/06/2013 (12:46 pm) |
| Are Imposters added in Shape Editor() broke? | I've added a bug report here: [url]https://github.com/GarageGames/Torque3D/issues/244[/url]. It w... read more | 03/06/2013 (12:37 pm) |
| Question regarding acceptability of use of MIT/BSD licensed code in contributions | @Peter: What code specifically are you concerned about? - Dave ... read more | 03/06/2013 (12:22 pm) |
| easy to move the render part from to client to server for Torque 3D? | @lys: To copy how Onlive works you would just have both the server and client exist on your service... read more | 03/06/2013 (12:11 pm) |
| Committee Meeting Notes: 02/21/2013 | Hey Frank. Turning that into a resource sounds like a great idea. - Dave ... read more | 03/05/2013 (9:28 am) |
| missing php_mbstring.dll && error LNK1281: Unable to generate SAFESEH image | @Osama or Frank: Could you please do something for me? I'm wondering if we are picking up on a php... read more | 02/27/2013 (3:59 pm) |
| Crash bug on a warning print in explosion.cpp | This has been fixed in [i]Pull Request[/i] 184 on the [i]development[/i] branch. Here is the closed... read more | 02/27/2013 (3:33 pm) |
| PS4's to be x86 based. Torque Support? | For any console, the purchase of a development kit is usually a big obstacle for an indie developer.... read more | 02/25/2013 (9:19 am) |
| Committee Meeting Notes: 02/11/2013 | @Daniel: No, not Mich. He has his hands full with T2D. :) @Richard: Ah, oops! Will fix. Than... read more | 02/25/2013 (7:53 am) |
| How likely is Linux and Android would be supported during the next 12 months? | As Steve and Scott already pointed out, we did actually receive a lot of favourable media coverage. ... read more | 02/11/2013 (9:24 am) |
| So what happen to mac osx version | Yes, due to bugs in Apple's OpenGL drivers at the time, the OSX version of Torque 3D could not keep ... read more | 02/11/2013 (8:50 am) |
| Community testing of TorqueScript optimisations | Created a new issue to track the ArrayObject sorting: [url=https://github.com/GarageGames/Torque3D/i... read more | 02/01/2013 (3:12 pm) |
| Community testing of TorqueScript optimisations | @Steve: Ascending should sort the array from the smallest value to the largest, so your example of:... read more | 02/01/2013 (3:09 pm) |
| Torque 3D Game Development Cookbook | Thanks, Richard! - Dave ... read more | 02/01/2013 (2:17 pm) |
| Community testing of TorqueScript optimisations | @Steve: Thanks for testing things out. I'll have to look into your first issue of having to pass i... read more | 01/30/2013 (9:16 am) |
| Community testing of TorqueScript optimisations | Cool beans, Steve. It is great to hear that someone is testing this out, and your game sounds like ... read more | 01/29/2013 (11:00 pm) |
| Torque3D pipeline questions. | We are in a transition with the FPS Tutorial right now. The tutorial on the GarageGames site was up... read more | 01/29/2013 (9:57 am) |
| Torque 3D Game Development Cookbook | Oh, and thanks to everyone that has purchased the book. I appreciate it! :) - Dave ... read more | 01/28/2013 (1:13 pm) |
| Torque 3D Game Development Cookbook | @Xartoons: Good point, it does say in stock. I guess everything is farther along than the publishe... read more | 01/28/2013 (1:12 pm) |
| Torque 3D Game Development Cookbook | The eBook version has just been published on the Packt Publishing site: [url]http://www.packtpub.com... read more | 01/28/2013 (1:08 pm) |
| Physics Simulation / Buoyancy | @Erik: Thank-you for going through T3D's physics simulation. Very few have gone through that code,... read more | 01/28/2013 (8:26 am) |
| 3 step studio, right idea, wrong engine | Richard nailed it. We have found that 2D games are much easier to start with when you have no exper... read more | 01/25/2013 (9:32 am) |
| Torque 3D Game Development Cookbook | [...continued from previous post] [b]Make That Sound Happen[/b] [ol][li]Playing a quick 2D or 3D... read more | 01/22/2013 (12:43 am) |
| Torque 3D Game Development Cookbook | I've just heard that the book is about to be printed, so hopefully it will be relisted on Amazon soo... read more | 01/22/2013 (12:42 am) |
| FBX Importer for T3D ? | Greetings! As Ron pointed out, we have discussed adding FBX support to Torque 3D in our Steering ... read more | 01/21/2013 (9:15 am) |
| no torque3D.exe | Instructions on how to obtain a pre-compiled version of Torque 3D that includes the [i]Project Manag... read more | 01/14/2013 (7:34 am) |
| Community testing of TorqueScript optimisations | @Frank: For this particular test I would like to keep the changes limited to this Pull Request. Ho... read more | 01/09/2013 (9:43 pm) |
| aiTurrets forget who you are | Greetings! Are you going through GameCore::spawnPlayer() or some equivalent to recreate your Play... read more | 01/07/2013 (9:24 am) |
| FOV WTF | Greetings! Does it help at all to know that Torque 3D's FOV is the vertical FOV? The horizontal ... read more | 01/07/2013 (8:52 am) |
| Jointed Physics shapes in World Editor movement | @Ronald: Did you make sure to select [i]Start Simulation[/i] from the [i]Physics[/i] menu? Normall... read more | 01/02/2013 (1:53 pm) |
| Torque 3D Game Development Cookbook | @Andy: It seems I won't be able to provide a list of recipes until just before the book is publishe... read more | 01/02/2013 (12:46 pm) |
| how to get client side id of a databock ? | @ahsan: My apologies. I was eating supper at the same time I was reading through your post and I g... read more | 12/20/2012 (7:35 pm) |
| Client Not Starting | Does Brandon have DirectX 9 installed? He's running Vista and I don't think DirectX 9 is installed ... read more | 12/20/2012 (3:40 pm) |
| Torque3d mit compiling problems | It looks like any error at the bottom has been cut off. All I could see were some warnings. Could ... read more | 12/20/2012 (3:35 pm) |
| how to get client side id of a databock ? | @ahsan: Yes, datablocks and ghosts are two different things. Server side datablocks are always sen... read more | 12/20/2012 (3:25 pm) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | I believe I have a solution for the negative VRAM value you were seeing. I don't know if this will ... read more | 12/13/2012 (10:07 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | Found this at Microsoft: [url=http://support.microsoft.com/kb/2495801]The Microsoft System Informat... read more | 12/13/2012 (8:59 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | @Nils: Interesting find there. I'll poke around and see if anything stands out. - Dave ... read more | 12/13/2012 (8:29 am) |
| Rapid fire weapons uneven fire rate | @Daniel: I agree that it is a little old-school now. Back then, when you saw a player get hit you ... read more | 12/12/2012 (10:08 pm) |
| Committee Meeting Notes: 12/03/2012 | [b]@Vincent:[/b] 2. If you've found errors in the documentation then do please pass along a correct... read more | 12/12/2012 (2:33 pm) |
| Rapid fire weapons uneven fire rate | The way that ShapeBaseImageData weapons fire is as follows: 1. Client trigger move event is sent ... read more | 12/12/2012 (1:32 pm) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | @Nils: From your console log, the IDirect3DDevice9::TestCooperativeLevel() method is failing in GFX... read more | 11/30/2012 (11:45 am) |
| [Solved] GeForce GTX 660 Ti not compatible with T3D 1.2? | Have you tried any other DirectX 9 games or game engines? You'll need to make sure they are indeed ... read more | 11/29/2012 (1:23 pm) |