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Morrock's Forum Posts

Thread Post Date Posted
TGEA 1.7.x trouble Strange. I don't think it would have anything to do with your system specs, they look great and the ... read more 06/24/2008 (5:49 pm)
Creating Cave I tried making a cave with constructor a while ago. It was difficult to do with only convex shapes. ... read more 06/24/2008 (7:48 am)
Render a bump-map in blender Ah, well I couldn't figure that out...Never used the image functions like that before. Fortunately, ... read more 06/24/2008 (7:37 am)
Render a bump-map in blender Updating my version of Blender so I can test this, thanks.... read more 06/24/2008 (5:31 am)
Newbie would like some help please 1. You can easily get a vehicle and code by getting the car.cs and buggy.dts files from the starter.... read more 06/20/2008 (5:21 pm)
Loading new areas No problem sounding like a noob, these are good starting questions. Yes, an easy way to do that w... read more 06/20/2008 (12:47 pm)
Loading new areas The whole mission is the area, I'm not sure what you're getting at. The mission file includes terrai... read more 06/19/2008 (6:44 pm)
Point3F::normalize() is too inaccurate I thought a unit vector's length always has to equal 1. For a vector there is no difference between ... read more 06/19/2008 (6:35 pm)
What do developers look for in game music? The kind of music you'll be making depends on the type of game it's for, and obviously, what kind of... read more 06/18/2008 (7:47 pm)
Good program for detailed buildings. My vote goes for constructor.... read more 06/18/2008 (6:40 pm)
Blood Effect Hmm... How about %obj.BloodSplater[...]?... read more 06/14/2008 (3:00 pm)
New idea for terrain holes in interiors Bill Vee has written a resource that looks like it would solve you're problem. He used [url=http://w... read more 06/13/2008 (10:34 am)
De-lagging? Hmm... I don't know about the removal of unseen surfaces, so I'm going to leave that to someone else... read more 06/13/2008 (10:26 am)
What is the possibilty you can rig a certain number in a game? Brian and Ross have good points. Though that's assuming you're the kind of person who would do thing... read more 06/13/2008 (10:23 am)
Mystery Lights I had this same problem, and the problem you posted in your other thread. I found the best way to fi... read more 06/12/2008 (6:09 pm)
DIF Performance It may have a relation to [url=http://tdn.garagegames.com/wiki/DIF/greater_than_256_surfaces_on_an_i... read more 06/12/2008 (6:05 pm)
Constructor 1.0.5.1 for Windows Just downloaded this, selecting brushes is so much nicer now. And I've started using the plugins, I ... read more 06/07/2008 (8:08 pm)
Improving AI Targeting Looking nice. Since the code is posted on the forums I'm guessing you won't mind if some of us use t... read more 06/04/2008 (3:27 pm)
What's up with gravity? You could just double the physics calculations and it get's pretty close. Torque default is 20m/s, a... read more 06/04/2008 (3:26 pm)
Moving a Car Just AIPlayr and aiWheeledVehicle have a setMoveDestination function, or something similar as far as... read more 06/04/2008 (3:20 pm)
Moving a car forward I don't think vehicles have a simple moveForward() function in Torquescript. You could get the vehic... read more 06/04/2008 (3:15 pm)
TGEA Demo Crash That's strange, looks as though your system could run it. Is there any info in the console log you c... read more 06/01/2008 (11:40 am)
CastRay collision question Will "fartherAhead * = 5;" work just like "fartherAhead *= 5;"? Could that be it?... read more 05/31/2008 (11:28 am)
Export as Legacy Dif Do you get the detail brush error while exporting or when you attempt to load the exported .DIF into... read more 05/30/2008 (1:16 pm)
Detail Test: Tunnle Yup, it does look really good. The only thing that bugs me is the misaligned caution marks (or whate... read more 05/29/2008 (6:08 pm)
Allot Of Questions From A n00b. Welcome to game development Dylan. Are you using the version of Torque that came with the Torque ... read more 05/28/2008 (5:18 pm)
Terrain goes all black? Have you tried reloading the terrain textures?... read more 05/26/2008 (6:13 pm)
Texturing this roof is giving me fits... I'm curious to know the problem with this now, if you find it can you post it in here?... read more 05/26/2008 (4:43 pm)
Question about "schedule" command Hehe, I totally forgot you could use variables like that in a schedule, good catch Phillip.... read more 05/26/2008 (12:51 pm)
Map size? You can also have multiple terrain objects per mission, can't you? I haven't done it but it seems as... read more 05/25/2008 (4:04 pm)
Question about "schedule" command Yes it would cause an infinite loop, but only once every second, that first parameter is how many mi... read more 05/25/2008 (10:19 am)
AI afraid of rain? Bryce, I just checked through the precipitation.cc file and found your problem. Line 117 [code]mTyp... read more 05/25/2008 (9:02 am)
Terrain Lighting Flickers when Shooting I really have no good idea so I'll throw some things out there. Are all the terrain textures powers ... read more 05/25/2008 (8:31 am)
Nothing, delete this account. 1) I'm not to sure you're meaning, I'll just leave this to someone else. 2) Yup... read more 05/25/2008 (8:26 am)
How to render unicode text in TGE It's looks like from this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 05/25/2008 (8:24 am)
Terrain Lighting Flickers when Shooting If it's having this problem on a clean version of TGE, than it may be a problem with your gfx hardwa... read more 05/24/2008 (7:55 pm)
Rts As for 3d solutions (Rene pretty much covered 2d) have you seen the program milkshape? It's about $2... read more 05/24/2008 (7:10 pm)
Nothing, delete this account. Are you using level of detail models for your fence? LoD makes the graphics of a shape get lower det... read more 05/24/2008 (11:07 am)
Tactics Style Games on TGE [url=http://www.garagegames.com/blogs/16829/14754]Warscale[/url] is another of these tactical games ... read more 05/24/2008 (11:04 am)
Texturing this roof is giving me fits... Ok, try enterting face select mode (on the bottom of the screen, click faces) and select the faces o... read more 05/23/2008 (3:42 pm)
Hello world Does the book actually tell you to write a script called helloworld.cs, or is this just an example o... read more 05/23/2008 (1:42 pm)
Hello world Echo/error is mainly used for debugging purposes, which is why it only shows up in the console. You ... read more 05/21/2008 (2:26 pm)
Trigger do not Work with Items Is it possible to make a model that is just a collision mesh? I've never tried, but if you could, wo... read more 05/17/2008 (6:32 pm)
Torque game creation Yup. The ThinkTanks.exe (or what they call it, I haven't played it myself) in the folder is just the... read more 05/17/2008 (10:51 am)
Weird Issue (Probably simple) Are you sure there's nothing wront the the .cs? Not even a missed semicolon, or bracket? Since the e... read more 05/12/2008 (1:18 pm)
Is this possible in script I'm sure you can make an A* function in C++ without the nodes having to be part of the editor. Besid... read more 05/12/2008 (12:29 pm)
UnPackUpdate Using that as a reference worked. Thanks.... read more 05/10/2008 (4:11 pm)
Bot Miscalculating path on an incline You exported your track as a .dts and not a .dif? A DIF file is better to use for objects such as as... read more 05/06/2008 (12:24 pm)
Weapon file not working Ahh, thankyou. I must have mistaken that for a datablock or something. Even with my new lasers, m... read more 05/03/2008 (8:01 pm)
Games I Made With Torque Both of those look great. I really like the art style used in Rival Cannons, how long did it take yo... read more 05/03/2008 (7:08 pm)