Morrock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGEA 1.7.x trouble | Strange. I don't think it would have anything to do with your system specs, they look great and the ... read more | 06/24/2008 (5:49 pm) |
| Creating Cave | I tried making a cave with constructor a while ago. It was difficult to do with only convex shapes. ... read more | 06/24/2008 (7:48 am) |
| Render a bump-map in blender | Ah, well I couldn't figure that out...Never used the image functions like that before. Fortunately, ... read more | 06/24/2008 (7:37 am) |
| Render a bump-map in blender | Updating my version of Blender so I can test this, thanks.... read more | 06/24/2008 (5:31 am) |
| Newbie would like some help please | 1. You can easily get a vehicle and code by getting the car.cs and buggy.dts files from the starter.... read more | 06/20/2008 (5:21 pm) |
| Loading new areas | No problem sounding like a noob, these are good starting questions. Yes, an easy way to do that w... read more | 06/20/2008 (12:47 pm) |
| Loading new areas | The whole mission is the area, I'm not sure what you're getting at. The mission file includes terrai... read more | 06/19/2008 (6:44 pm) |
| Point3F::normalize() is too inaccurate | I thought a unit vector's length always has to equal 1. For a vector there is no difference between ... read more | 06/19/2008 (6:35 pm) |
| What do developers look for in game music? | The kind of music you'll be making depends on the type of game it's for, and obviously, what kind of... read more | 06/18/2008 (7:47 pm) |
| Good program for detailed buildings. | My vote goes for constructor.... read more | 06/18/2008 (6:40 pm) |
| Blood Effect | Hmm... How about %obj.BloodSplater[...]?... read more | 06/14/2008 (3:00 pm) |
| New idea for terrain holes in interiors | Bill Vee has written a resource that looks like it would solve you're problem. He used [url=http://w... read more | 06/13/2008 (10:34 am) |
| De-lagging? | Hmm... I don't know about the removal of unseen surfaces, so I'm going to leave that to someone else... read more | 06/13/2008 (10:26 am) |
| What is the possibilty you can rig a certain number in a game? | Brian and Ross have good points. Though that's assuming you're the kind of person who would do thing... read more | 06/13/2008 (10:23 am) |
| Mystery Lights | I had this same problem, and the problem you posted in your other thread. I found the best way to fi... read more | 06/12/2008 (6:09 pm) |
| DIF Performance | It may have a relation to [url=http://tdn.garagegames.com/wiki/DIF/greater_than_256_surfaces_on_an_i... read more | 06/12/2008 (6:05 pm) |
| Constructor 1.0.5.1 for Windows | Just downloaded this, selecting brushes is so much nicer now. And I've started using the plugins, I ... read more | 06/07/2008 (8:08 pm) |
| Improving AI Targeting | Looking nice. Since the code is posted on the forums I'm guessing you won't mind if some of us use t... read more | 06/04/2008 (3:27 pm) |
| What's up with gravity? | You could just double the physics calculations and it get's pretty close. Torque default is 20m/s, a... read more | 06/04/2008 (3:26 pm) |
| Moving a Car | Just AIPlayr and aiWheeledVehicle have a setMoveDestination function, or something similar as far as... read more | 06/04/2008 (3:20 pm) |
| Moving a car forward | I don't think vehicles have a simple moveForward() function in Torquescript. You could get the vehic... read more | 06/04/2008 (3:15 pm) |
| TGEA Demo Crash | That's strange, looks as though your system could run it. Is there any info in the console log you c... read more | 06/01/2008 (11:40 am) |
| CastRay collision question | Will "fartherAhead * = 5;" work just like "fartherAhead *= 5;"? Could that be it?... read more | 05/31/2008 (11:28 am) |
| Export as Legacy Dif | Do you get the detail brush error while exporting or when you attempt to load the exported .DIF into... read more | 05/30/2008 (1:16 pm) |
| Detail Test: Tunnle | Yup, it does look really good. The only thing that bugs me is the misaligned caution marks (or whate... read more | 05/29/2008 (6:08 pm) |
| Allot Of Questions From A n00b. | Welcome to game development Dylan. Are you using the version of Torque that came with the Torque ... read more | 05/28/2008 (5:18 pm) |
| Terrain goes all black? | Have you tried reloading the terrain textures?... read more | 05/26/2008 (6:13 pm) |
| Texturing this roof is giving me fits... | I'm curious to know the problem with this now, if you find it can you post it in here?... read more | 05/26/2008 (4:43 pm) |
| Question about "schedule" command | Hehe, I totally forgot you could use variables like that in a schedule, good catch Phillip.... read more | 05/26/2008 (12:51 pm) |
| Map size? | You can also have multiple terrain objects per mission, can't you? I haven't done it but it seems as... read more | 05/25/2008 (4:04 pm) |
| Question about "schedule" command | Yes it would cause an infinite loop, but only once every second, that first parameter is how many mi... read more | 05/25/2008 (10:19 am) |
| AI afraid of rain? | Bryce, I just checked through the precipitation.cc file and found your problem. Line 117 [code]mTyp... read more | 05/25/2008 (9:02 am) |
| Terrain Lighting Flickers when Shooting | I really have no good idea so I'll throw some things out there. Are all the terrain textures powers ... read more | 05/25/2008 (8:31 am) |
| Nothing, delete this account. | 1) I'm not to sure you're meaning, I'll just leave this to someone else. 2) Yup... read more | 05/25/2008 (8:26 am) |
| How to render unicode text in TGE | It's looks like from this [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more | 05/25/2008 (8:24 am) |
| Terrain Lighting Flickers when Shooting | If it's having this problem on a clean version of TGE, than it may be a problem with your gfx hardwa... read more | 05/24/2008 (7:55 pm) |
| Rts | As for 3d solutions (Rene pretty much covered 2d) have you seen the program milkshape? It's about $2... read more | 05/24/2008 (7:10 pm) |
| Nothing, delete this account. | Are you using level of detail models for your fence? LoD makes the graphics of a shape get lower det... read more | 05/24/2008 (11:07 am) |
| Tactics Style Games on TGE | [url=http://www.garagegames.com/blogs/16829/14754]Warscale[/url] is another of these tactical games ... read more | 05/24/2008 (11:04 am) |
| Texturing this roof is giving me fits... | Ok, try enterting face select mode (on the bottom of the screen, click faces) and select the faces o... read more | 05/23/2008 (3:42 pm) |
| Hello world | Does the book actually tell you to write a script called helloworld.cs, or is this just an example o... read more | 05/23/2008 (1:42 pm) |
| Hello world | Echo/error is mainly used for debugging purposes, which is why it only shows up in the console. You ... read more | 05/21/2008 (2:26 pm) |
| Trigger do not Work with Items | Is it possible to make a model that is just a collision mesh? I've never tried, but if you could, wo... read more | 05/17/2008 (6:32 pm) |
| Torque game creation | Yup. The ThinkTanks.exe (or what they call it, I haven't played it myself) in the folder is just the... read more | 05/17/2008 (10:51 am) |
| Weird Issue (Probably simple) | Are you sure there's nothing wront the the .cs? Not even a missed semicolon, or bracket? Since the e... read more | 05/12/2008 (1:18 pm) |
| Is this possible in script | I'm sure you can make an A* function in C++ without the nodes having to be part of the editor. Besid... read more | 05/12/2008 (12:29 pm) |
| UnPackUpdate | Using that as a reference worked. Thanks.... read more | 05/10/2008 (4:11 pm) |
| Bot Miscalculating path on an incline | You exported your track as a .dts and not a .dif? A DIF file is better to use for objects such as as... read more | 05/06/2008 (12:24 pm) |
| Weapon file not working | Ahh, thankyou. I must have mistaken that for a datablock or something. Even with my new lasers, m... read more | 05/03/2008 (8:01 pm) |
| Games I Made With Torque | Both of those look great. I really like the art style used in Rival Cannons, how long did it take yo... read more | 05/03/2008 (7:08 pm) |