Morrock's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RPG Starter Kit? | I don't know of any resources for that Alexander, but you could do that with a simple trigger. Yo... read more | 08/05/2008 (5:23 pm) |
| How do I make bullets bounce off walls? | Look at details for RigidShapes (like in TDN), make a ball and give it a certain amount of elasticty... read more | 08/05/2008 (5:12 pm) |
| Middle East Town | Looks pretty cool. Maybe add a few obstacles down that path for AI to ambush from, and to show off t... read more | 08/05/2008 (11:31 am) |
| Particle Editor | The [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=15204]resource[/url]... read more | 08/04/2008 (2:30 pm) |
| How to find a developer for your idea while protecting yourself? | Like the others have said, yes, the ideas are the most important part of a great game, but ideas are... read more | 08/04/2008 (2:27 pm) |
| Wacky default projectile behaviour | ArmingDelay is the number of ticks until that projectile can explode, which is why it isn't explodin... read more | 08/04/2008 (10:42 am) |
| Arteria3d Launch Tropical Theme Pack | Wow that looks good.... read more | 08/03/2008 (1:23 pm) |
| Introduction and future Network Building | Yup, we respond pretty quickly. If we're working it's likely we're also watching to forums like a ha... read more | 08/03/2008 (10:30 am) |
| Particle flames across a line | Coretech is all the code and ability to make things with AFX. I think the Spellpacks are just demo s... read more | 08/03/2008 (10:27 am) |
| Polysoup mystery | There is a glitch with double-sided faces causing players and objects to get stuck. Could this be re... read more | 07/31/2008 (6:51 pm) |
| Bitmap not showing | If both, the bitmap and the .gui file are in the same folder do you need the "./"? How about just b... read more | 07/31/2008 (2:42 pm) |
| Looking for a list of the built in functions-Torque Game Builder | Have you searched or checked TDN? I'm sure this link will be helpful, there are probably more direct... read more | 07/30/2008 (2:02 pm) |
| A newbie question about Torque Game Builder, space game tutorial | Is this what you are looking for? [url]http://tdn.garagegames.com/wiki/TGB/Tutorials/Asteroids[/url]... read more | 07/30/2008 (1:46 pm) |
| Particle Editor | Well, I do enjoy a good tease :D I'm designing it to use a custom map (well it can use any map, as l... read more | 07/30/2008 (1:30 pm) |
| Explosion Node | Turns out you can add explosions easily via script, just create on and add it to the mission. It wil... read more | 07/30/2008 (12:25 pm) |
| Particle Editor | I'm working on a particle editor that should be done this week and I'll be releasing as a resource! ... read more | 07/30/2008 (11:41 am) |
| Running FPS starter? | I use Codeweaver, it's free. You can also find TorqueScript syntax highlighters for certain text edi... read more | 07/29/2008 (8:07 pm) |
| DIF Splitting Brushes? | I find as long as you keep lining up the brushes with the grid, as long as you aren't working on a s... read more | 07/29/2008 (6:53 am) |
| DIF Splitting Brushes? | Detail brushes are exactly the same as normal brushes in every way, except that can't be used to ide... read more | 07/28/2008 (2:51 pm) |
| Players walking on vehicles (a suggestion, not a question) | Ah, well you could use something like an epsilon. Say if the difference between vehicle speed and pl... read more | 07/28/2008 (12:03 pm) |
| Players walking on vehicles (a suggestion, not a question) | Ok, just some thoughts about this: Give the player a sort of interialResistance variable (a mix bet... read more | 07/28/2008 (9:45 am) |
| Planing on Torque Engine Advanced but have a few questions. | Check out the modernization kit resources for TGE to give a great bump in graphics quality. I have n... read more | 07/28/2008 (9:23 am) |
| Writing Process | There area alot of good methods to clear out scrambled thoughts and get rid of writers block, and mo... read more | 07/28/2008 (6:50 am) |
| 1.7.1 compile errors | You didn't install the DirectX SDK and link it to the compiler, did you? There is a getting started ... read more | 07/27/2008 (11:33 am) |
| AI afraid of rain? | Why does everyone keep saying bryce is designing a script only AI? He bought the engine long ago and... read more | 07/27/2008 (11:15 am) |
| Planing on Torque Engine Advanced but have a few questions. | Getting users to submit content will be pretty easy. Just have them send you a zipped folder contain... read more | 07/27/2008 (11:07 am) |
| Datablock fields return incorrectly? | Deden over IRC solved this for me, it's likely because of the rounding to tick-aligned values of 32m... read more | 07/26/2008 (5:58 pm) |
| Datablock fields return incorrectly? | I'm not really sure how Torsion could help with this, it seems more like a Torque issue than a scrip... read more | 07/26/2008 (5:46 pm) |
| GarageGames Group on Vimeo | I like the look of weGame. The site looks very nice, and videos have good quality. I just signed up ... read more | 07/26/2008 (11:41 am) |
| How to change datablock value in game? (newbie) | Or it might be PlayerBody.doubleJumpEnabled = true; I'm not sure which is right here though.... read more | 07/23/2008 (6:29 am) |
| Explosion Node | Thanks for the idea James, I never even thought of it before, but I could just use seperate Particle... read more | 07/23/2008 (6:25 am) |
| Explosion Node | Can you use a particleEmitter for a full explosion, with debris, subExplosion's etc...?... read more | 07/22/2008 (7:01 pm) |
| Quick question from a noob... | That is wierd, the box is clearly hollowed. Are you using the latest version of constructor (1051)? ... read more | 07/22/2008 (5:23 pm) |
| A little help. | Yes, DIF's are used for larger more static objects. Generally for things like buildings; every surfa... read more | 07/22/2008 (9:42 am) |
| Proofreading requested - new TGE tutorial | No idea what the name means...but this is a great tutorial, 5 stars.... read more | 07/22/2008 (9:34 am) |
| Looking for a blog (projectile spread) | Would this be it? [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6237[/... read more | 07/22/2008 (9:32 am) |
| Quick question from a noob... | To solve the big blac box issue, do what the others say, relight. In the mission editor (F11) simply... read more | 07/22/2008 (9:22 am) |
| GameSetCameraFov' in TGE is not in TGEA | I've never heard of GameSetCameraFov, are you sure it isn't setCameraFov()?... read more | 07/20/2008 (6:05 pm) |
| Direction Variable? | The direction the projectile travels in is it's velocity vector. To see a good exmaple of this, take... read more | 07/20/2008 (1:59 pm) |
| How would I make a character face the direction they are moving? | Hmm, I got some ideas... Create a 2d vector (let's call it analogStickDir) which is the direction... read more | 07/19/2008 (7:30 pm) |
| I Want My Money Back | Funny, [code] %h = 10; %h= %h++; echo(%h);[/code] does result in 11 in TorqueScript. Than again, ... read more | 07/14/2008 (4:38 pm) |
| How do you define a game-engine? | I usually go with Mike Rowley's analogy when I have to explain it to anybody, any age unless they ar... read more | 07/14/2008 (12:50 pm) |
| I Want My Money Back | @Steven - You'll never find a standalone application that is a real game engine. I haven't seen any... read more | 07/14/2008 (12:29 pm) |
| To create an executable | There was some program... called Mole, I believe? (Hopefully with the some bump someone who knows it... read more | 07/02/2008 (12:23 pm) |
| Nothing, delete this account. | The demo is pretty much all TGE except for the source code and a license to publish work. Anything y... read more | 07/02/2008 (12:19 pm) |
| Particle Direction | Do you think thetaMin = -85.0; thetaMax = 95.0; would do it?... read more | 07/02/2008 (12:16 pm) |
| Newbie would like some help please | Normally the game.cs file in both server/scripts and client/scripts do the exec()'ing. And Torque wa... read more | 06/30/2008 (7:20 pm) |
| Terrain file question. | You can add multiple terrain instances by editing the .mis files, and then edit them in the world ed... read more | 06/30/2008 (6:33 pm) |
| Creating a new dynamic variable? | Whoops, I misread this, I thought you said global variable. Rene got the real answer :D... read more | 06/26/2008 (3:41 pm) |
| Polysoup trouble | There's an option with polysoup, it's called something like "PlayerStep" and you can check/uncheck i... read more | 06/26/2008 (12:09 pm) |