Game Development Community

Morrock's Forum Posts

Thread Post Date Posted
Torque for Architectural Walk thrus Actually it should be F11 for the editor, but aside from that Mike is right. Just add it into the sh... read more 09/06/2008 (7:48 pm)
M16/blender Not really. Only if you won't be having any other Levels of Detail.... read more 09/05/2008 (4:20 pm)
Some questions on script Yes the difference is a bit like that. GetWorldBoxCenter returns the centroid of the world box (the ... read more 09/05/2008 (12:41 pm)
Official TGE Documentation Feedback I'm suprised no one has mentioned Rigid's in the thread yet. I would be willing to help write some d... read more 09/03/2008 (5:22 pm)
Automatic fire You could set a Schedule() for an explosion effect in 5 seconds once the player pulls the pin, or ho... read more 09/03/2008 (4:58 pm)
Problem creating my own datablock... I hate it when it uses a dso and you don't notice it too James. In fact, I wonder if there is a way ... read more 08/30/2008 (3:07 pm)
Problem creating my own datablock... It might mean you are compiling in Debug mode instead of Release? If you are using VC++, there shoul... read more 08/30/2008 (1:29 pm)
Tutorials. Awesome, gotta read that tutorial when it's out.... read more 08/28/2008 (5:21 pm)
Problem creating my own datablock... Try changing [code]IMPLEMENT_CO_NETOBJECT_V1(InventoryData);[/code] to [code]IMPLEMENT_CO_DATABLO... read more 08/28/2008 (5:20 pm)
A different idea for a space sim Very intersesting article, I like the idea of different levels of scale for Galactic travel.... read more 08/25/2008 (2:44 pm)
Walking on Walls? Hehe, wish we could solve this. I would definately suggest vehicles for a task like this however, as... read more 08/25/2008 (1:09 pm)
Normal Maps? 1. Just save it. 2. It really shouldn't matter as long as materials.cs, each texutre (normal, dif... read more 08/25/2008 (1:00 pm)
Walking on Walls? Try changing the first block of code mentioned in the resource from [code]conformToGround = false; ... read more 08/24/2008 (6:40 pm)
Normal Maps? There is no naming convention for the filename of a normal map, it just has to be linked through the... read more 08/24/2008 (3:50 pm)
A different idea for a space sim [quote]Yeah, this is definitely a design consideration, and one of the reasons I wouldn't base this ... read more 08/24/2008 (12:28 pm)
A different idea for a space sim [quote]And, gameplay aside completely - real life doesn't have speed limits, so why should a game, i... read more 08/23/2008 (3:33 pm)
Walking on Walls? First, the variable name in the resource is actually conformToGround :p If that's what you have been... read more 08/23/2008 (11:05 am)
Walking on Walls? Not sure if there are any problems with VS2008, I use 2005 but I don't think it would cause problems... read more 08/21/2008 (4:02 pm)
RigidShape Mike Rowley just created a demo of rigidShapes a few days ago which included this. Go to the Whats N... read more 08/21/2008 (2:55 pm)
Vertices problem Ross is right, the reason why brushes need to be convex is for proper collision detections, as well ... read more 08/20/2008 (3:29 pm)
RPG Starter Kit? @Christian, a commercial license means no more than your company earns more tham a certain amount of... read more 08/20/2008 (2:59 pm)
Have TGE 1.5.x but can't access a 1.4.x resource? I'm getting this problem too.... read more 08/19/2008 (5:20 pm)
Middle East Town I learned that the hard way working on my particle editor. First time the .cs got corrupted and I ha... read more 08/18/2008 (9:23 am)
Polysoup portalizing. Bit of an old thread, but I'd really like to see some polysoup portaling. What if we handled it b... read more 08/15/2008 (10:42 am)
IPhone Licensing Model Discussion DALO, I wouldn't say the controls are bad for the iPhone. Sure it doesn't have buttons and analog st... read more 08/14/2008 (4:48 pm)
Walking on Walls? That would work, if you look at the starter.racing (if you're using TGE) you can see how the player ... read more 08/14/2008 (4:11 pm)
A different idea for a space sim A massive range like that would definately make sense, but it could take away from some of the excit... read more 08/14/2008 (12:21 pm)
A different idea for a space sim I kept thinking of EVE Online throughout the entire point-n-click and scale rant. The point and clic... read more 08/14/2008 (11:59 am)
Walking on Walls? If you plan on using vehicles for this, vehicles have no problem due to the way their collisions are... read more 08/13/2008 (5:35 pm)
Creating Breakpoints and watch Torsion is an IDE for Torque that supports breakpoints, only one I know of that does. It isn't free ... read more 08/12/2008 (5:15 am)
Two problems I don't believe transparancy works in constructor. And do you think your second problem has anything... read more 08/11/2008 (7:01 pm)
Shaping Water Bill Vee created a type of water-sphere for his space game. Not sure if he'll easily give away the d... read more 08/11/2008 (1:19 pm)
Help: how to use trigger? Have you searched TDN? I find the tutorial on triggers there is fairly simple. [url]http://tdn.garag... read more 08/11/2008 (8:10 am)
How to sink / show up (almost) instantly. There's a great resource for dynamic gravity that adds a setGravity(S32 value) function. Just do a s... read more 08/10/2008 (8:41 pm)
2D objects No, you wouldn't be able to create these in constructor for 2 reasons: 1) constructor makes convex b... read more 08/09/2008 (9:44 pm)
2D objects Those are made simply by using a 3d model which is made up of only 2 textures tri's on the same plan... read more 08/09/2008 (9:22 pm)
General guidance question [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10359]This[/url] seems t... read more 08/09/2008 (6:34 pm)
Problem starting FPS starter kit, HELP So you did rename your game folder (the one originally called starter.fps) to a different name, yes?... read more 08/09/2008 (6:15 pm)
Point Contained by Cone I found this online: Take the vector P2-P1 and the vector P3-P1. Normalize them both to unit length... read more 08/09/2008 (5:07 pm)
Innovative FPS Features The guided rocket was also used in Half-Life 2. Though they were bad at explaining the fact that it ... read more 08/09/2008 (11:27 am)
Sci-fi Fps [quote]First; the aliens planet & the humans planet have a comment correlation, the disruption began... read more 08/08/2008 (7:53 am)
Problem starting FPS starter kit, HELP Did you rename the folder of your game? If so I know the problem, and I hate this problem. Alot. The... read more 08/08/2008 (7:31 am)
Shadow problem If you have it set to be playing as a rigid vehicle and not a player object however, it will generat... read more 08/08/2008 (7:24 am)
Sci-fi Fps [quote]Awesome :D See, that sounds like great fun - but I don't think of this sort of gameplay as re... read more 08/07/2008 (2:00 pm)
Sci-fi Fps Very interesting story, the different physics and universal laws could be amazing for single player ... read more 08/07/2008 (7:26 am)
Normal Mapped Terrains That is amazing! Please confirm this will be in a update :-D... read more 08/06/2008 (7:59 pm)
RPG Starter Kit? I'm glad everyone here understands the complexity of an MMO and why we don't want to do one. @Tony, ... read more 08/06/2008 (7:11 pm)
RPG Starter Kit? How complex should the starter be? I was thinking a simple single player starter, with some document... read more 08/06/2008 (10:18 am)
How do I make bullets bounce off walls? I wasn't sure if you meant as weapons or as actual pinballs :P Kevin got it right then.... read more 08/05/2008 (7:15 pm)
RPG Starter Kit? Sure why not, I've already implemented the RPGDialog resource and am creating the mission file, woul... read more 08/05/2008 (6:39 pm)