Luke Lamothe's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Requesting high priority bugs here. | Any chance of getting this Resource (or a similar fix) in for networked dynamic skin changing? We pr... read more | 05/27/2010 (12:58 pm) |
| iTorque 2D 1.4 (Release Candidate Now Available!) | We are not planning to ever support OGG as there is no hardware decompression support for that forma... read more | 05/12/2010 (5:08 am) |
| My Experience on optimisation on the iPhone | The bottlenecks in all 3 of our iPhone games have been CPU related. Make sure that you are runnin... read more | 05/09/2010 (4:58 am) |
| GL_DEPTH_TEST causes rendering problems with triangles... | Have you created the DEPTH BUFFER and attached it, etc. Dave? In iPhoneOGLVideo.mm, the depth buffer... read more | 05/02/2010 (3:58 am) |
| [T2D 1.3] Fully Automatic onMouseDown Bug | On the iPhone hardware, every time your touch position changes, a new touch event is generated. That... read more | 04/15/2010 (11:30 pm) |
| Game crashing after switching to PVRs | There may then be a bug if you use PVRs without the Optimized flag set to true? Can anyone else conf... read more | 04/11/2010 (9:23 am) |
| Issues with 1.2 and 1.3.1 | SVN diff or WinMerge and a lot of patience :)... read more | 04/11/2010 (9:03 am) |
| Game crashing after switching to PVRs | Can you post your image map datablock here please?... read more | 04/07/2010 (2:01 am) |
| iTGE Beta 3 (DARK RENDER) | Try either of the following to see how it affects the rendering on your side: 1) We removed the... read more | 04/07/2010 (1:58 am) |
| Networking | We used it for online multiplayer games for Marble Blast Mobile. For it, we had to solve quite a few... read more | 03/24/2010 (1:56 am) |
| Whos converted to PVR? | Use the new PVRTexTool provided with 1.3.1. It is all GUI based, and you have many more options avai... read more | 02/22/2010 (3:17 am) |
| Run on PC, but not on MAC | You're going to need to use the debugger and track the problem.... read more | 02/22/2010 (3:13 am) |
| [BUG 1.1B1] AIplayer's Don't Animate - Moveupdate? Packets? Audio? Confusion! - RESOLVED | Looks like perhaps the ghost gets the message to set the animation later than when it is set on the ... read more | 02/16/2010 (8:54 am) |
| Official iT2D Documentation Feedback | [url=http://www.torquepowered.com/community/forums/viewthread/104513]Video Playback[/url] [url=ht... read more | 02/13/2010 (5:20 am) |
| Recommended sound bitrate for iPhone? | Yes, WAV file playback is a lot cheaper on the CPU than MP3 decoding. I'd say go for the lowest bit ... read more | 02/13/2010 (4:39 am) |
| iTGB 1.3 Windows 7 Crash. | Is that all that your console.log has? Nothing more than the last "Extensions:" line?... read more | 02/09/2010 (4:24 am) |
| Tris count per scene? on stable iTGE | Terrain will be quite slow on iPhones other than the 3GS. It will be more optimal (probably) to just... read more | 02/09/2010 (4:20 am) |
| [SOLVED] t2dSceneContainer::getBinRange() - Bad Range! | nan is usually caused by a division by 0 FYI... read more | 02/09/2010 (4:12 am) |
| [T2Di 1.3] Large Cell Sheet Fails to Load | Please read the docs in regards to Power of 2 images (Best Practices - Torque2D for iPhone.pdf)! ... read more | 02/09/2010 (4:10 am) |
| compilation is possible on windows (Torque 2D for iPhone 1.3.1)?? | You can however compile iT2D and run it on windows, without any of the iPhone specific code. So you ... read more | 02/09/2010 (4:08 am) |
| 1.3.1 Released | Guys, this is not the thread to post questions in, unless it is directly related to this release. ... read more | 02/09/2010 (4:07 am) |
| What does the optimised flag actually do? | [url=http://www.torquepowered.com/community/forums/viewthread/93489/6#comment-674443]Here[/url] a... read more | 02/07/2010 (5:16 am) |
| DSO's are'nt being made | Marc, I'd recommend that you still generate DSOs first at 1) they should lod faster than .CS files a... read more | 02/07/2010 (5:07 am) |
| Decals do not fade out. - RESOLVED | Tom has confirmed to me that it is due to the vertex colors not being used on the shaders, and that ... read more | 02/03/2010 (5:54 am) |
| Building with the new version 1.3 for iPhone | Dave, while we can provide as much help as possible to the people who buy this product, a certain am... read more | 02/01/2010 (8:43 am) |
| Looping mp3 | AFAIK, that is a known issue with OpenAL buffer streaming. It's been happening for us since TGE...... read more | 01/19/2010 (3:24 am) |
| Removing of COLLADA files for publishing possible? | Hey guys, just so you know, make sure that you set "computeCRC" to "false" in an... read more | 01/18/2010 (5:36 am) |
| [T2Di 1.3] Integer Precision on t2dTextObject - Look CRAZY! (Image Inside) | Hi John, Can you post your t2dTextObject here please? If you are scaling the font (ie. "font... read more | 01/18/2010 (5:06 am) |
| Stable 1.0 and iPhone SDK 3.0 | Hi Maximillian, Please refer to my post here as it hopefully will shed some light on things: [... read more | 01/11/2010 (7:41 am) |
| iTGE Beta 3 | Hi everyone, First of all, I want to apologise to everyone here about Luma being so quiet on thes... read more | 01/11/2010 (7:39 am) |
| New Collision Detail | Triple post. Go go gadget Opera for WM!... read more | 12/21/2009 (5:41 am) |
| New Collision Detail | Triple post. Go go gadget Opera for WM!... read more | 12/21/2009 (5:38 am) |
| New Collision Detail | @Tom: You could let the final behaviour (ie. sound, physics props, etc.) be handled at the object... read more | 12/21/2009 (5:37 am) |
| New Collision Detail | I'd vote for a separate collision material table that only has the info related to collision statist... read more | 12/20/2009 (11:57 am) |
| HTTPObject in iTGB? Does it work on iPhone? | @Dave: I'll have to agree with Marc here. If I want 3D stuff in a game, I'll use Torque 3D and t... read more | 12/20/2009 (10:59 am) |
| Deleting GUIs does not always delete them? | Sounds like an image reference issue. In the cases where you don't appear to see the GUI being delet... read more | 12/20/2009 (10:56 am) |
| T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED | Yeah, looks like a blend mode issue to me. Some render state being set or not reset when not running... read more | 12/20/2009 (10:50 am) |
| New Collision Detail | At my previous company we had RenderMaterials and CollisionMaterials for every mesh. It worked great... read more | 12/19/2009 (5:11 am) |
| BUG: Access violation reading location 0xfeeefeee (decals do it!!) | Tom, would these bugs include the fact that decals don't appear to use the vertex alpha when renderi... read more | 12/18/2009 (5:16 am) |
| New Collision Detail | Awesome Travis. We were going to add support for something like this ourselves, so thanks for starti... read more | 12/18/2009 (5:13 am) |
| HTTPObject in iTGB? Does it work on iPhone? | Just FYI guys, we've killed all TS shape support in the updated version of iT2D. They are just not i... read more | 12/18/2009 (5:03 am) |
| Corrupted Text via t2dTextObject | The font isn't bilinearly filtered, so when you scale it down, the NEAREST filtering makes pixels di... read more | 12/18/2009 (5:01 am) |
| Game stuck in fast forward **SOLVED** | Yeah, $timeAdvance = 33; is a killer. It's been taken out of the next release of iT2D by default (yo... read more | 12/17/2009 (6:38 am) |
| [iTGB 1.3 beta] I need clear instructions to create PowerVR correctly | I think that there is pretty clear information on PVR generation on these forums, so perhaps it woul... read more | 12/16/2009 (9:59 am) |
| BUG: Access violation reading location 0xfeeefeee (decals do it!!) | We are also having the decals cause VB crashes here unless we hike up those numbers fairly hefitly (... read more | 11/27/2009 (6:03 am) |
| Problems with TCPObject and iPhone 3g | It could also be that the radio isn't enabled when you try sending. Does it work if you first connec... read more | 11/15/2009 (10:55 am) |
| Data Persistance | Craig, a high score table is hardly complex :)... read more | 11/04/2009 (3:50 am) |
| Data Persistance | Use the functionality added to the 1.3 beta: saveGameDataToDevice() LoadGameDataFromDevice() ... read more | 11/03/2009 (3:09 am) |
| iPhone Landscape | [i]"don't waste time working on an iphone game on windows, because that won't get you more than... read more | 11/03/2009 (2:57 am) |
| Help getting going... | @ Sven: Your image upsizing example is slightly off. Images will resize to be power of 2, not square... read more | 10/23/2009 (3:09 am) |