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Luke Lamothe's Forum Posts

Thread Post Date Posted
Requesting high priority bugs here. Any chance of getting this Resource (or a similar fix) in for networked dynamic skin changing? We pr... read more 05/27/2010 (12:58 pm)
iTorque 2D 1.4 (Release Candidate Now Available!) We are not planning to ever support OGG as there is no hardware decompression support for that forma... read more 05/12/2010 (5:08 am)
My Experience on optimisation on the iPhone The bottlenecks in all 3 of our iPhone games have been CPU related. Make sure that you are runnin... read more 05/09/2010 (4:58 am)
GL_DEPTH_TEST causes rendering problems with triangles... Have you created the DEPTH BUFFER and attached it, etc. Dave? In iPhoneOGLVideo.mm, the depth buffer... read more 05/02/2010 (3:58 am)
[T2D 1.3] Fully Automatic onMouseDown Bug On the iPhone hardware, every time your touch position changes, a new touch event is generated. That... read more 04/15/2010 (11:30 pm)
Game crashing after switching to PVRs There may then be a bug if you use PVRs without the Optimized flag set to true? Can anyone else conf... read more 04/11/2010 (9:23 am)
Issues with 1.2 and 1.3.1 SVN diff or WinMerge and a lot of patience :)... read more 04/11/2010 (9:03 am)
Game crashing after switching to PVRs Can you post your image map datablock here please?... read more 04/07/2010 (2:01 am)
iTGE Beta 3 (DARK RENDER) Try either of the following to see how it affects the rendering on your side: 1) We removed the... read more 04/07/2010 (1:58 am)
Networking We used it for online multiplayer games for Marble Blast Mobile. For it, we had to solve quite a few... read more 03/24/2010 (1:56 am)
Whos converted to PVR? Use the new PVRTexTool provided with 1.3.1. It is all GUI based, and you have many more options avai... read more 02/22/2010 (3:17 am)
Run on PC, but not on MAC You're going to need to use the debugger and track the problem.... read more 02/22/2010 (3:13 am)
[BUG 1.1B1] AIplayer's Don't Animate - Moveupdate? Packets? Audio? Confusion! - RESOLVED Looks like perhaps the ghost gets the message to set the animation later than when it is set on the ... read more 02/16/2010 (8:54 am)
Official iT2D Documentation Feedback [url=http://www.torquepowered.com/community/forums/viewthread/104513]Video Playback[/url] [url=ht... read more 02/13/2010 (5:20 am)
Recommended sound bitrate for iPhone? Yes, WAV file playback is a lot cheaper on the CPU than MP3 decoding. I'd say go for the lowest bit ... read more 02/13/2010 (4:39 am)
iTGB 1.3 Windows 7 Crash. Is that all that your console.log has? Nothing more than the last "Extensions:" line?... read more 02/09/2010 (4:24 am)
Tris count per scene? on stable iTGE Terrain will be quite slow on iPhones other than the 3GS. It will be more optimal (probably) to just... read more 02/09/2010 (4:20 am)
[SOLVED] t2dSceneContainer::getBinRange() - Bad Range! nan is usually caused by a division by 0 FYI... read more 02/09/2010 (4:12 am)
[T2Di 1.3] Large Cell Sheet Fails to Load Please read the docs in regards to Power of 2 images (Best Practices - Torque2D for iPhone.pdf)! ... read more 02/09/2010 (4:10 am)
compilation is possible on windows (Torque 2D for iPhone 1.3.1)?? You can however compile iT2D and run it on windows, without any of the iPhone specific code. So you ... read more 02/09/2010 (4:08 am)
1.3.1 Released Guys, this is not the thread to post questions in, unless it is directly related to this release. ... read more 02/09/2010 (4:07 am)
What does the optimised flag actually do? [url=http://www.torquepowered.com/community/forums/viewthread/93489/6#comment-674443]Here[/url] a... read more 02/07/2010 (5:16 am)
DSO's are'nt being made Marc, I'd recommend that you still generate DSOs first at 1) they should lod faster than .CS files a... read more 02/07/2010 (5:07 am)
Decals do not fade out. - RESOLVED Tom has confirmed to me that it is due to the vertex colors not being used on the shaders, and that ... read more 02/03/2010 (5:54 am)
Building with the new version 1.3 for iPhone Dave, while we can provide as much help as possible to the people who buy this product, a certain am... read more 02/01/2010 (8:43 am)
Looping mp3 AFAIK, that is a known issue with OpenAL buffer streaming. It's been happening for us since TGE...... read more 01/19/2010 (3:24 am)
Removing of COLLADA files for publishing possible? Hey guys, just so you know, make sure that you set "computeCRC" to "false" in an... read more 01/18/2010 (5:36 am)
[T2Di 1.3] Integer Precision on t2dTextObject - Look CRAZY! (Image Inside) Hi John, Can you post your t2dTextObject here please? If you are scaling the font (ie. "font... read more 01/18/2010 (5:06 am)
Stable 1.0 and iPhone SDK 3.0 Hi Maximillian, Please refer to my post here as it hopefully will shed some light on things: [... read more 01/11/2010 (7:41 am)
iTGE Beta 3 Hi everyone, First of all, I want to apologise to everyone here about Luma being so quiet on thes... read more 01/11/2010 (7:39 am)
New Collision Detail Triple post. Go go gadget Opera for WM!... read more 12/21/2009 (5:41 am)
New Collision Detail Triple post. Go go gadget Opera for WM!... read more 12/21/2009 (5:38 am)
New Collision Detail @Tom: You could let the final behaviour (ie. sound, physics props, etc.) be handled at the object... read more 12/21/2009 (5:37 am)
New Collision Detail I'd vote for a separate collision material table that only has the info related to collision statist... read more 12/20/2009 (11:57 am)
HTTPObject in iTGB? Does it work on iPhone? @Dave: I'll have to agree with Marc here. If I want 3D stuff in a game, I'll use Torque 3D and t... read more 12/20/2009 (10:59 am)
Deleting GUIs does not always delete them? Sounds like an image reference issue. In the cases where you don't appear to see the GUI being delet... read more 12/20/2009 (10:56 am)
T3D1.01 - explosions render differently when connected to dedicated server - RESOLVED Yeah, looks like a blend mode issue to me. Some render state being set or not reset when not running... read more 12/20/2009 (10:50 am)
New Collision Detail At my previous company we had RenderMaterials and CollisionMaterials for every mesh. It worked great... read more 12/19/2009 (5:11 am)
BUG: Access violation reading location 0xfeeefeee (decals do it!!) Tom, would these bugs include the fact that decals don't appear to use the vertex alpha when renderi... read more 12/18/2009 (5:16 am)
New Collision Detail Awesome Travis. We were going to add support for something like this ourselves, so thanks for starti... read more 12/18/2009 (5:13 am)
HTTPObject in iTGB? Does it work on iPhone? Just FYI guys, we've killed all TS shape support in the updated version of iT2D. They are just not i... read more 12/18/2009 (5:03 am)
Corrupted Text via t2dTextObject The font isn't bilinearly filtered, so when you scale it down, the NEAREST filtering makes pixels di... read more 12/18/2009 (5:01 am)
Game stuck in fast forward **SOLVED** Yeah, $timeAdvance = 33; is a killer. It's been taken out of the next release of iT2D by default (yo... read more 12/17/2009 (6:38 am)
[iTGB 1.3 beta] I need clear instructions to create PowerVR correctly I think that there is pretty clear information on PVR generation on these forums, so perhaps it woul... read more 12/16/2009 (9:59 am)
BUG: Access violation reading location 0xfeeefeee (decals do it!!) We are also having the decals cause VB crashes here unless we hike up those numbers fairly hefitly (... read more 11/27/2009 (6:03 am)
Problems with TCPObject and iPhone 3g It could also be that the radio isn't enabled when you try sending. Does it work if you first connec... read more 11/15/2009 (10:55 am)
Data Persistance Craig, a high score table is hardly complex :)... read more 11/04/2009 (3:50 am)
Data Persistance Use the functionality added to the 1.3 beta: saveGameDataToDevice() LoadGameDataFromDevice() ... read more 11/03/2009 (3:09 am)
iPhone Landscape [i]"don't waste time working on an iphone game on windows, because that won't get you more than... read more 11/03/2009 (2:57 am)
Help getting going... @ Sven: Your image upsizing example is slightly off. Images will resize to be power of 2, not square... read more 10/23/2009 (3:09 am)
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