Nick "Steve" DeChiara's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Has Schedule Syntax Changed? | I do believe it's always been as such [code] %this.schedule(%time,%function[,args]); [/code] S... read more | 08/14/2009 (5:12 pm) |
| Weapon fire change | Update: I made it so that when a player takes damage, they also take a minor recoil effect. in... read more | 05/04/2009 (7:08 pm) |
| Weapon fire change | If you move it into C++, add a script-sided way to add new recoil types.... read more | 05/02/2009 (7:40 pm) |
| Weapon fire change | Hm, I'm working with the recoil now. Here's what I have so far [code] function clientCmdDoRecoi... read more | 05/02/2009 (4:07 pm) |
| Weapon fire change | I'd love to see it incorporated, but you'd probably need a better jump-spread check as mine is unrel... read more | 05/02/2009 (3:14 pm) |
| Weapon fire change | Well, I work with what I'm given. I would like to see more projectile types, however, or at least... read more | 05/02/2009 (12:33 pm) |
| Shadows Question - Fuzziness around edges | I've noticed this as well. Its... very odd in some places.... read more | 05/02/2009 (12:18 am) |
| What do you want to see in a FPS kit? | I would like to see dynamic run-force changing, it's been implemented as a resource previously, but ... read more | 04/29/2009 (3:18 pm) |
| T3D's AI System | Something would be nice at least. If not out-of-the-box functionality, a kit or some good resourc... read more | 04/28/2009 (4:35 pm) |
| private torque 3d resources forum? | I like Michael's attitude-- otherwise GG might be pulling an 'EA' on us and making things worse for ... read more | 04/18/2009 (10:53 pm) |
| Advances...and the beat goes on! | I agree on the artist and modeling skills, I really need to work on mine. I can script my way out... read more | 04/04/2009 (10:33 pm) |
| Advances...and the beat goes on! | I started with TGE 1.5.2 and kept with it, so everything in T3D is going to be fairly new to me, but... read more | 04/04/2009 (3:33 pm) |
| First! | #32 Can't wait to see what T3D has in store for us.... read more | 03/29/2009 (7:20 pm) |
| What would you like to see addressed in Torque 3D? | An option to upgrade from TGE 1.5.2 to T3D... read more | 02/21/2009 (12:35 pm) |
| Making a TBS Board? | Well, it could be done. Mainly a lot of changes to movement, have to add a check to see if the unit... read more | 02/08/2009 (10:48 am) |
| Who's alive in this part of the world? | Been taking a break to work on another project. I've been playing some Fallout 3 and the Enclave ... read more | 02/06/2009 (7:05 am) |
| Who's alive in this part of the world? | I've been around with TGE for bit and haven't done too much, but I'm trying to get something done at... read more | 01/30/2009 (6:24 pm) |
| GetTerrainHeight on Client | You might be able to set up a servercmd and communicate client->server->client like that. S... read more | 01/30/2009 (8:24 am) |
| RTS Building Escape Bug | It appears to be working for me. Make sure you've put in everything. Originally it wasn't working... read more | 01/24/2009 (5:09 pm) |
| Adding "simple" collision for trigger and onCollision callback | Thankee, I've been able to do some cool stuff with this so far. (i.e getting units to push other uni... read more | 01/24/2009 (4:07 pm) |
| Terrain Lighting Flickers when Shooting | All terrain textures are powers of 2. What do you mean by "is the bumpmapping wierd?" It works wi... read more | 05/25/2008 (4:32 pm) |
| Terrain Lighting Flickers when Shooting | I reloaded all of the terrain textures, but to no avail.... read more | 05/24/2008 (10:15 pm) |
| Terrain Lighting Flickers when Shooting | Nope, and I can go to other maps and it wont do this, by the way. I am fairly certain that it is ... read more | 05/24/2008 (8:10 pm) |
| Access different parts of a DIF | I don't believe you can modify specific parts of the DIF programmatically, and DIF objects shouldn't... read more | 05/24/2008 (7:25 pm) |
| Persitent Health | So you want it to save health when it switches missions? when it switches maps(before) $P_heal... read more | 05/14/2008 (7:48 pm) |
| Scripting moving objects | I think the problem is that when he adds more, they start moving further than he wants them to.... read more | 05/14/2008 (7:38 pm) |
| Vista and ATI -> Some polygons are stretch to infinite | This happened to me on my XP after I updated my graphic drivers... Any idea how I should(or could) f... read more | 12/26/2007 (3:12 pm) |
| The right 'Torque' for the job | TGE is for 3d developement, I would suggest TGB if you plan on making it in 2d.... read more | 12/26/2007 (2:59 pm) |