Game Development Community

Nick "Steve" DeChiara's Forum Posts

Thread Post Date Posted
Has Schedule Syntax Changed? I do believe it's always been as such [code] %this.schedule(%time,%function[,args]); [/code] S... read more 08/14/2009 (5:12 pm)
Weapon fire change Update: I made it so that when a player takes damage, they also take a minor recoil effect. in... read more 05/04/2009 (7:08 pm)
Weapon fire change If you move it into C++, add a script-sided way to add new recoil types.... read more 05/02/2009 (7:40 pm)
Weapon fire change Hm, I'm working with the recoil now. Here's what I have so far [code] function clientCmdDoRecoi... read more 05/02/2009 (4:07 pm)
Weapon fire change I'd love to see it incorporated, but you'd probably need a better jump-spread check as mine is unrel... read more 05/02/2009 (3:14 pm)
Weapon fire change Well, I work with what I'm given. I would like to see more projectile types, however, or at least... read more 05/02/2009 (12:33 pm)
Shadows Question - Fuzziness around edges I've noticed this as well. Its... very odd in some places.... read more 05/02/2009 (12:18 am)
What do you want to see in a FPS kit? I would like to see dynamic run-force changing, it's been implemented as a resource previously, but ... read more 04/29/2009 (3:18 pm)
T3D's AI System Something would be nice at least. If not out-of-the-box functionality, a kit or some good resourc... read more 04/28/2009 (4:35 pm)
private torque 3d resources forum? I like Michael's attitude-- otherwise GG might be pulling an 'EA' on us and making things worse for ... read more 04/18/2009 (10:53 pm)
Advances...and the beat goes on! I agree on the artist and modeling skills, I really need to work on mine. I can script my way out... read more 04/04/2009 (10:33 pm)
Advances...and the beat goes on! I started with TGE 1.5.2 and kept with it, so everything in T3D is going to be fairly new to me, but... read more 04/04/2009 (3:33 pm)
First! #32 Can't wait to see what T3D has in store for us.... read more 03/29/2009 (7:20 pm)
What would you like to see addressed in Torque 3D? An option to upgrade from TGE 1.5.2 to T3D... read more 02/21/2009 (12:35 pm)
Making a TBS Board? Well, it could be done. Mainly a lot of changes to movement, have to add a check to see if the unit... read more 02/08/2009 (10:48 am)
Who's alive in this part of the world? Been taking a break to work on another project. I've been playing some Fallout 3 and the Enclave ... read more 02/06/2009 (7:05 am)
Who's alive in this part of the world? I've been around with TGE for bit and haven't done too much, but I'm trying to get something done at... read more 01/30/2009 (6:24 pm)
GetTerrainHeight on Client You might be able to set up a servercmd and communicate client->server->client like that. S... read more 01/30/2009 (8:24 am)
RTS Building Escape Bug It appears to be working for me. Make sure you've put in everything. Originally it wasn't working... read more 01/24/2009 (5:09 pm)
Adding "simple" collision for trigger and onCollision callback Thankee, I've been able to do some cool stuff with this so far. (i.e getting units to push other uni... read more 01/24/2009 (4:07 pm)
Terrain Lighting Flickers when Shooting All terrain textures are powers of 2. What do you mean by "is the bumpmapping wierd?" It works wi... read more 05/25/2008 (4:32 pm)
Terrain Lighting Flickers when Shooting I reloaded all of the terrain textures, but to no avail.... read more 05/24/2008 (10:15 pm)
Terrain Lighting Flickers when Shooting Nope, and I can go to other maps and it wont do this, by the way. I am fairly certain that it is ... read more 05/24/2008 (8:10 pm)
Access different parts of a DIF I don't believe you can modify specific parts of the DIF programmatically, and DIF objects shouldn't... read more 05/24/2008 (7:25 pm)
Persitent Health So you want it to save health when it switches missions? when it switches maps(before) $P_heal... read more 05/14/2008 (7:48 pm)
Scripting moving objects I think the problem is that when he adds more, they start moving further than he wants them to.... read more 05/14/2008 (7:38 pm)
Vista and ATI -> Some polygons are stretch to infinite This happened to me on my XP after I updated my graphic drivers... Any idea how I should(or could) f... read more 12/26/2007 (3:12 pm)
The right 'Torque' for the job TGE is for 3d developement, I would suggest TGB if you plan on making it in 2d.... read more 12/26/2007 (2:59 pm)