Game Development Community

Deozaan's Forum Posts

Thread Post Date Posted
Parse help Anthony, don't edit main.cs or game.cs except when specifically told to (usually to exec another scr... read more 10/14/2007 (12:51 am)
I need help with a Tank game? Aiming the turret with the mouse and moving the tank with the keyboard isn't really that bad of a co... read more 10/14/2007 (12:42 am)
Adding behaviors from code Okay so I figured it out. It worked when I removed the %this.owner.addBehavior and just did %this.ad... read more 10/13/2007 (9:30 pm)
Adding behaviors from code I'm having trouble getting this to work properly. Here's my code: [code]function Turret::targetBe... read more 10/13/2007 (9:10 pm)
Resolved: Arrays and Element Count Yay! SimSet is what I needed to know. Thanks!... read more 10/13/2007 (6:57 pm)
Resolved: Strange Behavior Behavior Nope that doesn't help. I removed them and added them in one at a time, reloading the project after ... read more 10/13/2007 (5:45 pm)
Mini Behavior Tutorial Awesome it works! In case anyone else wants to do something similar, they'll need to be sure to c... read more 10/13/2007 (4:36 pm)
Mini Behavior Tutorial Thanks again Phillip! Would you recommend making my own field type right there in fieldTypes.ed.c... read more 10/13/2007 (3:19 pm)
Mini Behavior Tutorial Okay I've got another question: [quote]With regards to the Object field type, basically, it will ... read more 10/13/2007 (2:54 pm)
Mini Behavior Tutorial Thanks Phillip, That really clears things up. I guess I didn't understand what you meant by userD... read more 10/12/2007 (11:15 pm)
Mini Behavior Tutorial Couple of questions: First of all, your [b]Object[/b] example: [code]%template.addBehaviorFiel... read more 10/12/2007 (6:53 pm)
Udate, Released! - Patch 2nd revision and Console Functions List Thanks Novack and James!... read more 10/08/2007 (7:58 pm)
Fixed! - CommandState not properly updated I'm not sure where to place these fixes. You say right above [b]case "None":[/b] (for instance) but ... read more 10/02/2007 (12:41 pm)
Fixed! - Un-selection does not work properly Although I did notice a problem: If you select some units and have them attack an object, then cl... read more 10/01/2007 (3:19 pm)
Fixed! - Un-selection does not work properly Thanks Novack! I thought it seemed a little strange that the only way I could un-select was to click... read more 10/01/2007 (3:06 pm)
Load sharing between client and server? I recently read some interesting and (I think) effective ideas on handling cheating: [url=http:... read more 09/25/2007 (2:35 pm)
Vista/RTSKit graphics problem I had a few problems with 3D in Vista (probably attributed to video drivers) so I came back to XP fo... read more 09/24/2007 (10:49 pm)
Differences in Source Code James, I'm not actually comparing just one file, I have two entire sources that I'm using Beyond ... read more 09/22/2007 (5:34 pm)
Differences in Source Code Here's another difference between the two sources I have. In [b]engine\game\RTS\RTSProjectile.h[/b] ... read more 09/22/2007 (4:52 pm)
Differences in Source Code Okay well as I was typing that up I thought about a possible reason why that wouldn't work, so I jus... read more 09/22/2007 (4:34 pm)
Differences in Source Code EDIT: Turns out this isn't a perfect solution. In fact it doesn't work if there are more than 2 play... read more 09/22/2007 (4:06 pm)
Differences in Source Code Good news everyone! I fixed the visManager problems. It still has a couple of funky things about ... read more 09/22/2007 (2:20 pm)
Differences in Source Code 1) Those threads indicate that putting in the [b]![/b] will solve the client disconnect crash, but i... read more 09/22/2007 (1:38 am)
Differences in Source Code In response to your 3 points: 1) I have no new news about it. I'll just reiterate that adding it ... read more 09/21/2007 (11:13 pm)
Differences in Source Code Derry: The crashing during multiplayer might be unique to me (and my two PCs) since I don't know if ... read more 09/21/2007 (9:42 pm)
Differences in Source Code Another update: Just for fun I tried out a fresh install of the RTS Kit (with it's TGE 1.3 codebase)... read more 09/21/2007 (9:26 pm)
Differences in Source Code Well after changing my own code to have the ! and rebuilding, it still crashes the server when a cli... read more 09/21/2007 (8:18 pm)
Differences in Source Code EDIT: Read more posts below as my findings here are not conclusive. I've done some testing. Wi... read more 09/21/2007 (7:27 pm)
Differences in Source Code I connected to myself via my home network (2 PCs) and then joined my own lobby and disconnected from... read more 09/21/2007 (6:18 pm)
Differences in Source Code I just ran this through a debugger with the breakpoint at the code inside the loop. I joined my own ... read more 09/21/2007 (1:40 pm)
New, clean port to TGE 1.5.2 How-to on TDN Great! Once again I found this out on my own and came back to post about it and you've already to... read more 09/20/2007 (10:55 pm)
New, clean port to TGE 1.5.2 How-to on TDN Thanks Novack, I just noticed that pattern myself, came back to post about it, and here you are t... read more 09/20/2007 (10:24 pm)
New, clean port to TGE 1.5.2 How-to on TDN Thanks James and Novack. Just so we're clear, I'm on PC (Windows XP), not Mac.... read more 09/20/2007 (9:57 pm)
New, clean port to TGE 1.5.2 How-to on TDN Awesome, only problem is that I just used those very instructions and my merge isn't working. Well, ... read more 09/20/2007 (9:42 pm)
RTSKit and TGE1.5 how-to The TDN instructions seem to be a slightly modified version of Brian's file (which I also tried toni... read more 09/20/2007 (9:25 pm)
RTSKit and TGE1.5 how-to Thanks for the response, Derry. I found that following the [url=http://tdn.garagegames.com/wiki/R... read more 09/20/2007 (8:47 pm)
RTSKit and TGE1.5 how-to After following the instructions to Step 8 and the patcher not working properly (for TGE 1.5.2 on Wi... read more 09/20/2007 (7:04 pm)
Odd question about net/2D/TGE Kain, TGB is turn-based, but couldn't the turns could be automatically submitted every second if ... read more 09/18/2007 (5:04 pm)
Load sharing between client and server? Interesting thing, I had this very same networking idea pop into my head one night and thought about... read more 09/18/2007 (5:01 pm)
Behavior Bugs: Spawn Area, Random Velocity etc. I'm not sure what the problem is Michael. All three of the spawned fragments in the Asteroids dem... read more 08/26/2007 (8:05 pm)
RTS Starter Kit and TGE 1.5.2? Derry, I suspect that if you go to the support section of the website and select TGE 1.5 you can tel... read more 08/11/2007 (11:50 pm)
Licenses... Well, no, I wouldn't just sell the editors and call them my own. There would be a game to make the ... read more 08/04/2007 (9:05 pm)
Licenses... So if I understand this correctly, I can include the world editor(s) with my game to allow users who... read more 08/04/2007 (12:51 pm)
Alpha transparency I don't know how to solve your transparency problem, but linking images is done by surrounding the u... read more 08/04/2007 (12:20 am)
Behavior Bugs: Spawn Area, Random Velocity etc. It was the same problem! It was just from a different behavior. At the bottom of the for loop in ... read more 08/03/2007 (5:46 pm)
Behavior Bugs: Spawn Area, Random Velocity etc. Spider, Thanks for the tip! I wondered why GG would release a new version demonstrating the new b... read more 08/03/2007 (1:06 pm)
1 * 1 = 4.29497e+009 Tom, Being locked out of forums/TDN can be quite aggravating at times, especially since TGE and T... read more 08/03/2007 (12:51 pm)
MMOcean - the networked fish screensaver I'd be happy to see the code! You could replace the fish with all kinds of things and just use the n... read more 07/05/2007 (10:48 pm)
T2D in TGE; works for me So after a lot of tweaking I finally got TGB 1.1.3 merged into TGE 1.5 and compiling successfully, b... read more 07/05/2007 (10:43 pm)
Datablocks, Classes, and OOP Thank you Stephen. And thanks again David. Your insight on how modify parent functions within the... read more 07/04/2007 (7:00 pm)