Deozaan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Parse help | Anthony, don't edit main.cs or game.cs except when specifically told to (usually to exec another scr... read more | 10/14/2007 (12:51 am) |
| I need help with a Tank game? | Aiming the turret with the mouse and moving the tank with the keyboard isn't really that bad of a co... read more | 10/14/2007 (12:42 am) |
| Adding behaviors from code | Okay so I figured it out. It worked when I removed the %this.owner.addBehavior and just did %this.ad... read more | 10/13/2007 (9:30 pm) |
| Adding behaviors from code | I'm having trouble getting this to work properly. Here's my code: [code]function Turret::targetBe... read more | 10/13/2007 (9:10 pm) |
| Resolved: Arrays and Element Count | Yay! SimSet is what I needed to know. Thanks!... read more | 10/13/2007 (6:57 pm) |
| Resolved: Strange Behavior Behavior | Nope that doesn't help. I removed them and added them in one at a time, reloading the project after ... read more | 10/13/2007 (5:45 pm) |
| Mini Behavior Tutorial | Awesome it works! In case anyone else wants to do something similar, they'll need to be sure to c... read more | 10/13/2007 (4:36 pm) |
| Mini Behavior Tutorial | Thanks again Phillip! Would you recommend making my own field type right there in fieldTypes.ed.c... read more | 10/13/2007 (3:19 pm) |
| Mini Behavior Tutorial | Okay I've got another question: [quote]With regards to the Object field type, basically, it will ... read more | 10/13/2007 (2:54 pm) |
| Mini Behavior Tutorial | Thanks Phillip, That really clears things up. I guess I didn't understand what you meant by userD... read more | 10/12/2007 (11:15 pm) |
| Mini Behavior Tutorial | Couple of questions: First of all, your [b]Object[/b] example: [code]%template.addBehaviorFiel... read more | 10/12/2007 (6:53 pm) |
| Udate, Released! - Patch 2nd revision and Console Functions List | Thanks Novack and James!... read more | 10/08/2007 (7:58 pm) |
| Fixed! - CommandState not properly updated | I'm not sure where to place these fixes. You say right above [b]case "None":[/b] (for instance) but ... read more | 10/02/2007 (12:41 pm) |
| Fixed! - Un-selection does not work properly | Although I did notice a problem: If you select some units and have them attack an object, then cl... read more | 10/01/2007 (3:19 pm) |
| Fixed! - Un-selection does not work properly | Thanks Novack! I thought it seemed a little strange that the only way I could un-select was to click... read more | 10/01/2007 (3:06 pm) |
| Load sharing between client and server? | I recently read some interesting and (I think) effective ideas on handling cheating: [url=http:... read more | 09/25/2007 (2:35 pm) |
| Vista/RTSKit graphics problem | I had a few problems with 3D in Vista (probably attributed to video drivers) so I came back to XP fo... read more | 09/24/2007 (10:49 pm) |
| Differences in Source Code | James, I'm not actually comparing just one file, I have two entire sources that I'm using Beyond ... read more | 09/22/2007 (5:34 pm) |
| Differences in Source Code | Here's another difference between the two sources I have. In [b]engine\game\RTS\RTSProjectile.h[/b] ... read more | 09/22/2007 (4:52 pm) |
| Differences in Source Code | Okay well as I was typing that up I thought about a possible reason why that wouldn't work, so I jus... read more | 09/22/2007 (4:34 pm) |
| Differences in Source Code | EDIT: Turns out this isn't a perfect solution. In fact it doesn't work if there are more than 2 play... read more | 09/22/2007 (4:06 pm) |
| Differences in Source Code | Good news everyone! I fixed the visManager problems. It still has a couple of funky things about ... read more | 09/22/2007 (2:20 pm) |
| Differences in Source Code | 1) Those threads indicate that putting in the [b]![/b] will solve the client disconnect crash, but i... read more | 09/22/2007 (1:38 am) |
| Differences in Source Code | In response to your 3 points: 1) I have no new news about it. I'll just reiterate that adding it ... read more | 09/21/2007 (11:13 pm) |
| Differences in Source Code | Derry: The crashing during multiplayer might be unique to me (and my two PCs) since I don't know if ... read more | 09/21/2007 (9:42 pm) |
| Differences in Source Code | Another update: Just for fun I tried out a fresh install of the RTS Kit (with it's TGE 1.3 codebase)... read more | 09/21/2007 (9:26 pm) |
| Differences in Source Code | Well after changing my own code to have the ! and rebuilding, it still crashes the server when a cli... read more | 09/21/2007 (8:18 pm) |
| Differences in Source Code | EDIT: Read more posts below as my findings here are not conclusive. I've done some testing. Wi... read more | 09/21/2007 (7:27 pm) |
| Differences in Source Code | I connected to myself via my home network (2 PCs) and then joined my own lobby and disconnected from... read more | 09/21/2007 (6:18 pm) |
| Differences in Source Code | I just ran this through a debugger with the breakpoint at the code inside the loop. I joined my own ... read more | 09/21/2007 (1:40 pm) |
| New, clean port to TGE 1.5.2 How-to on TDN | Great! Once again I found this out on my own and came back to post about it and you've already to... read more | 09/20/2007 (10:55 pm) |
| New, clean port to TGE 1.5.2 How-to on TDN | Thanks Novack, I just noticed that pattern myself, came back to post about it, and here you are t... read more | 09/20/2007 (10:24 pm) |
| New, clean port to TGE 1.5.2 How-to on TDN | Thanks James and Novack. Just so we're clear, I'm on PC (Windows XP), not Mac.... read more | 09/20/2007 (9:57 pm) |
| New, clean port to TGE 1.5.2 How-to on TDN | Awesome, only problem is that I just used those very instructions and my merge isn't working. Well, ... read more | 09/20/2007 (9:42 pm) |
| RTSKit and TGE1.5 how-to | The TDN instructions seem to be a slightly modified version of Brian's file (which I also tried toni... read more | 09/20/2007 (9:25 pm) |
| RTSKit and TGE1.5 how-to | Thanks for the response, Derry. I found that following the [url=http://tdn.garagegames.com/wiki/R... read more | 09/20/2007 (8:47 pm) |
| RTSKit and TGE1.5 how-to | After following the instructions to Step 8 and the patcher not working properly (for TGE 1.5.2 on Wi... read more | 09/20/2007 (7:04 pm) |
| Odd question about net/2D/TGE | Kain, TGB is turn-based, but couldn't the turns could be automatically submitted every second if ... read more | 09/18/2007 (5:04 pm) |
| Load sharing between client and server? | Interesting thing, I had this very same networking idea pop into my head one night and thought about... read more | 09/18/2007 (5:01 pm) |
| Behavior Bugs: Spawn Area, Random Velocity etc. | I'm not sure what the problem is Michael. All three of the spawned fragments in the Asteroids dem... read more | 08/26/2007 (8:05 pm) |
| RTS Starter Kit and TGE 1.5.2? | Derry, I suspect that if you go to the support section of the website and select TGE 1.5 you can tel... read more | 08/11/2007 (11:50 pm) |
| Licenses... | Well, no, I wouldn't just sell the editors and call them my own. There would be a game to make the ... read more | 08/04/2007 (9:05 pm) |
| Licenses... | So if I understand this correctly, I can include the world editor(s) with my game to allow users who... read more | 08/04/2007 (12:51 pm) |
| Alpha transparency | I don't know how to solve your transparency problem, but linking images is done by surrounding the u... read more | 08/04/2007 (12:20 am) |
| Behavior Bugs: Spawn Area, Random Velocity etc. | It was the same problem! It was just from a different behavior. At the bottom of the for loop in ... read more | 08/03/2007 (5:46 pm) |
| Behavior Bugs: Spawn Area, Random Velocity etc. | Spider, Thanks for the tip! I wondered why GG would release a new version demonstrating the new b... read more | 08/03/2007 (1:06 pm) |
| 1 * 1 = 4.29497e+009 | Tom, Being locked out of forums/TDN can be quite aggravating at times, especially since TGE and T... read more | 08/03/2007 (12:51 pm) |
| MMOcean - the networked fish screensaver | I'd be happy to see the code! You could replace the fish with all kinds of things and just use the n... read more | 07/05/2007 (10:48 pm) |
| T2D in TGE; works for me | So after a lot of tweaking I finally got TGB 1.1.3 merged into TGE 1.5 and compiling successfully, b... read more | 07/05/2007 (10:43 pm) |
| Datablocks, Classes, and OOP | Thank you Stephen. And thanks again David. Your insight on how modify parent functions within the... read more | 07/04/2007 (7:00 pm) |