Game Development Community

Deozaan's Forum Posts

Thread Post Date Posted
The Breakout Tutorial - Part Two I've been going through part two of the tutorial, and here are some things I've found: Two small ... read more 04/05/2008 (8:25 pm)
A New Tutorial Series - The Breakout Tutorial I just finished part 1 of the tutorial and I also noticed that at the end, in the particle effects, ... read more 04/05/2008 (12:35 am)
A New Tutorial Series - The Breakout Tutorial I made a tiny edit to the wiki before I saw that you wanted total control over changes. Here's what ... read more 04/05/2008 (12:09 am)
Simple Space Shooter (source included) All the screenshots and source downloads are working fine for me. I've uploaded the source from p... read more 03/27/2008 (11:07 pm)
Tower Defense game Just so you know, there are people interested. I haven't been posting here but I have been following... read more 02/04/2008 (8:17 pm)
Checkers Tutorial still broken in TGB 1.70? Alright, I finally got to the end of the checkers tutorial. I'm having a little bit of a problem, th... read more 02/02/2008 (4:08 pm)
Checkers Tutorial still broken in TGB 1.70? I did some debugging and found that as I suspected, I had an error in my code. I hadn't completely c... read more 02/02/2008 (1:14 pm)
Checkers Tutorial still broken in TGB 1.70? That's just the point of this thread. Supposedly all the tutorials were given a version compatibilit... read more 02/02/2008 (12:44 am)
Checkers Tutorial still broken in TGB 1.70? Whoops! I had accidentally left another copy of the host running on my computer, so the client was t... read more 02/01/2008 (11:44 pm)
Checkers Tutorial still broken in TGB 1.70? Alright well I got the Checkers Tutorial to 4.3 (Test It!) and things are not working again. I re... read more 02/01/2008 (11:16 pm)
Checkers Tutorial still broken in TGB 1.70? In case I wasn't clear, I did manage to get connected to the server and connect from another compute... read more 02/01/2008 (4:01 pm)
OffCollision? Thanks again. Now I've got some more questions about triggers, which might still be related to Colli... read more 11/28/2007 (6:03 pm)
OffCollision? With that information, I suppose it becomes a question of efficiency. Any ideas on whether it would ... read more 11/24/2007 (3:55 pm)
OffCollision? Thanks a lot Phillip! Sounds great!... read more 11/24/2007 (10:05 am)
OffCollision? Okay, so here's what I'm trying to do: I've got towers that can target enemies within a certain r... read more 11/23/2007 (6:23 pm)
OffCollision? Awesome! I think that's exactly what I need! Thanks Phillip!... read more 11/19/2007 (9:56 pm)
Behaviors that use Collisions So the callback for collision on the object will also activate all of it's behavior's onCollision fu... read more 11/19/2007 (9:01 pm)
I lost my checkers tutorial A working networking tutorial is badly needed!... read more 11/15/2007 (11:17 pm)
Dynamic Variables and Eval Thanks for the suggestions/reminders. Very useful!... read more 11/05/2007 (12:06 pm)
Xeno Versus: Space Melee The only other place I can think of seeing a similar camera style used with more than 2 players is i... read more 11/05/2007 (12:05 pm)
Mini Behavior Tutorial Steven, If you can tell me how to get a list of all SimDatablocks I'll see what I can do to get t... read more 11/04/2007 (11:15 pm)
Dynamic Variables and Eval Heh heh. I could but then I'd have to know about it in the first place. (c: Thanks Andy, that kno... read more 11/04/2007 (7:47 pm)
Dynamic Variables and Eval Okay I got it working with the following code: [code] for( %i = 0; %i < %count; %i++ ) { ... read more 11/04/2007 (5:48 pm)
Dynamic Variables and Eval @Aun You're right, they are completely different from each other. [code]if (1578.Team $= "Kill... read more 11/04/2007 (5:35 pm)
Clamp mouse to window? I don't mind full-screen applications/games as long as they don't change my resolution (1280x1024) a... read more 11/04/2007 (4:49 pm)
Mini Behavior Tutorial I think the problem is that fieldTypes.ed.cs looks through all the SceneObjects listed in the SceneG... read more 11/04/2007 (4:25 pm)
Xeno Versus: Space Melee Or another option could be perhaps to remove the screenwrap. If you think about it, in space you can... read more 11/02/2007 (11:47 am)
Resolved: Arrays and Element Count Chaim, From my understanding, a SimSet will only hold objects. I needed an array of strings, and ... read more 10/25/2007 (12:48 pm)
Resolved: Arrays and Element Count Oy! Nevermind, I figured it out. I'll store the strings in array[0] = "string", array[1] = "strin... read more 10/23/2007 (10:15 pm)
Resolved: Arrays and Element Count Isaac or Mike or anyone: What would be a good method of iterating over each entry in these kinds ... read more 10/23/2007 (9:44 pm)
Mini Behavior Tutorial Thanks Chaim. To be honest I don't understand what you just said, but as you'll see from the rest... read more 10/22/2007 (11:49 am)
Resolved: Behaviors not showing up in Dropdown List Whoops I found a couple errors in my behavior definition. Fixed them and now it is showing up.... read more 10/21/2007 (1:54 pm)
Resolved: Behaviors not showing up in Dropdown List By the way, I just noticed that Generic Input Action is now properly showing up in the list. But my ... read more 10/21/2007 (1:50 pm)
Resolved: Strange Behavior Behavior Aha! Nice find! Thanks Ricardo!... read more 10/20/2007 (4:20 pm)
Some TGB 1.5.1 bugs Thanks Kenneth. I didn't meant post #3. I meant the third bug report (Clone With Behavior) in Aun's ... read more 10/20/2007 (12:31 pm)
Some TGB 1.5.1 bugs Hi Aun, thanks for the great info! Could you clarify Topic 3 a little for me please? What do you ... read more 10/20/2007 (12:25 pm)
Resolved: Strange Behavior Behavior I am also having trouble with GenericInputAction in that I dragged it into my behavior directory but... read more 10/19/2007 (6:18 pm)
RESOLVED: Torsion forgets my registration If it doesn't set up any registry entries or anything, how does it know that when I double click a .... read more 10/17/2007 (11:50 pm)
RESOLVED: Torsion forgets my registration Thanks Tom. Torsion is installed on an internal hard drive, but in a custom directory. I have a s... read more 10/17/2007 (1:36 pm)
RESOLVED: Torsion forgets my registration I have Windows XP firewall and a constant broadband connection. XP never asked me to unblock Torsion... read more 10/17/2007 (12:36 pm)
RESOLVED: Torsion forgets my registration Okay I just did that and it's still doing the same thing. When I open it via the start menu, it work... read more 10/16/2007 (4:00 pm)
RESOLVED: Torsion forgets my registration I just installed the beta version and I still get the same behavior, except now it doesn't shut itse... read more 10/15/2007 (8:48 am)
RESOLVED: Torsion forgets my registration Heh. Nope that didn't fix it. When I reinstalled, I had it launch upon completion. It asked for m... read more 10/14/2007 (9:01 pm)
Thanks Tom For Supporting TGB Okay, this is weird and off topic. Neo, this morning I woke up with your name in my head. No, I h... read more 10/14/2007 (5:36 pm)
RESOLVED: Torsion forgets my registration Also, when I enter in the serial, why does it just shut down and not open itself back up (including ... read more 10/14/2007 (5:25 pm)
New TGB Tutorial Pack in Development In my opinion, art is a non-issue. For starters, classic games had such primitive art that even I... read more 10/14/2007 (3:54 pm)
New TGB Tutorial Pack in Development I would really, really like to have a working tutorial that described networking in detail. Not just... read more 10/14/2007 (12:50 pm)
I need help with a Tank game? Thanks Jason. I understand your desire to be cautious about breaking the EULA. My viewpoint is th... read more 10/14/2007 (12:32 pm)
RTS Starter kit question Seems to me like changing the %spawnPoint would change the position of the unit created. This thr... read more 10/14/2007 (1:27 am)
Behaviors not showing up in the dropdown list Adding behaviors is really easy. Just drag and drop the behavior files (even if in a zip file) onto ... read more 10/14/2007 (1:18 am)