Deozaan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| The Breakout Tutorial - Part Two | I've been going through part two of the tutorial, and here are some things I've found: Two small ... read more | 04/05/2008 (8:25 pm) |
| A New Tutorial Series - The Breakout Tutorial | I just finished part 1 of the tutorial and I also noticed that at the end, in the particle effects, ... read more | 04/05/2008 (12:35 am) |
| A New Tutorial Series - The Breakout Tutorial | I made a tiny edit to the wiki before I saw that you wanted total control over changes. Here's what ... read more | 04/05/2008 (12:09 am) |
| Simple Space Shooter (source included) | All the screenshots and source downloads are working fine for me. I've uploaded the source from p... read more | 03/27/2008 (11:07 pm) |
| Tower Defense game | Just so you know, there are people interested. I haven't been posting here but I have been following... read more | 02/04/2008 (8:17 pm) |
| Checkers Tutorial still broken in TGB 1.70? | Alright, I finally got to the end of the checkers tutorial. I'm having a little bit of a problem, th... read more | 02/02/2008 (4:08 pm) |
| Checkers Tutorial still broken in TGB 1.70? | I did some debugging and found that as I suspected, I had an error in my code. I hadn't completely c... read more | 02/02/2008 (1:14 pm) |
| Checkers Tutorial still broken in TGB 1.70? | That's just the point of this thread. Supposedly all the tutorials were given a version compatibilit... read more | 02/02/2008 (12:44 am) |
| Checkers Tutorial still broken in TGB 1.70? | Whoops! I had accidentally left another copy of the host running on my computer, so the client was t... read more | 02/01/2008 (11:44 pm) |
| Checkers Tutorial still broken in TGB 1.70? | Alright well I got the Checkers Tutorial to 4.3 (Test It!) and things are not working again. I re... read more | 02/01/2008 (11:16 pm) |
| Checkers Tutorial still broken in TGB 1.70? | In case I wasn't clear, I did manage to get connected to the server and connect from another compute... read more | 02/01/2008 (4:01 pm) |
| OffCollision? | Thanks again. Now I've got some more questions about triggers, which might still be related to Colli... read more | 11/28/2007 (6:03 pm) |
| OffCollision? | With that information, I suppose it becomes a question of efficiency. Any ideas on whether it would ... read more | 11/24/2007 (3:55 pm) |
| OffCollision? | Thanks a lot Phillip! Sounds great!... read more | 11/24/2007 (10:05 am) |
| OffCollision? | Okay, so here's what I'm trying to do: I've got towers that can target enemies within a certain r... read more | 11/23/2007 (6:23 pm) |
| OffCollision? | Awesome! I think that's exactly what I need! Thanks Phillip!... read more | 11/19/2007 (9:56 pm) |
| Behaviors that use Collisions | So the callback for collision on the object will also activate all of it's behavior's onCollision fu... read more | 11/19/2007 (9:01 pm) |
| I lost my checkers tutorial | A working networking tutorial is badly needed!... read more | 11/15/2007 (11:17 pm) |
| Dynamic Variables and Eval | Thanks for the suggestions/reminders. Very useful!... read more | 11/05/2007 (12:06 pm) |
| Xeno Versus: Space Melee | The only other place I can think of seeing a similar camera style used with more than 2 players is i... read more | 11/05/2007 (12:05 pm) |
| Mini Behavior Tutorial | Steven, If you can tell me how to get a list of all SimDatablocks I'll see what I can do to get t... read more | 11/04/2007 (11:15 pm) |
| Dynamic Variables and Eval | Heh heh. I could but then I'd have to know about it in the first place. (c: Thanks Andy, that kno... read more | 11/04/2007 (7:47 pm) |
| Dynamic Variables and Eval | Okay I got it working with the following code: [code] for( %i = 0; %i < %count; %i++ ) { ... read more | 11/04/2007 (5:48 pm) |
| Dynamic Variables and Eval | @Aun You're right, they are completely different from each other. [code]if (1578.Team $= "Kill... read more | 11/04/2007 (5:35 pm) |
| Clamp mouse to window? | I don't mind full-screen applications/games as long as they don't change my resolution (1280x1024) a... read more | 11/04/2007 (4:49 pm) |
| Mini Behavior Tutorial | I think the problem is that fieldTypes.ed.cs looks through all the SceneObjects listed in the SceneG... read more | 11/04/2007 (4:25 pm) |
| Xeno Versus: Space Melee | Or another option could be perhaps to remove the screenwrap. If you think about it, in space you can... read more | 11/02/2007 (11:47 am) |
| Resolved: Arrays and Element Count | Chaim, From my understanding, a SimSet will only hold objects. I needed an array of strings, and ... read more | 10/25/2007 (12:48 pm) |
| Resolved: Arrays and Element Count | Oy! Nevermind, I figured it out. I'll store the strings in array[0] = "string", array[1] = "strin... read more | 10/23/2007 (10:15 pm) |
| Resolved: Arrays and Element Count | Isaac or Mike or anyone: What would be a good method of iterating over each entry in these kinds ... read more | 10/23/2007 (9:44 pm) |
| Mini Behavior Tutorial | Thanks Chaim. To be honest I don't understand what you just said, but as you'll see from the rest... read more | 10/22/2007 (11:49 am) |
| Resolved: Behaviors not showing up in Dropdown List | Whoops I found a couple errors in my behavior definition. Fixed them and now it is showing up.... read more | 10/21/2007 (1:54 pm) |
| Resolved: Behaviors not showing up in Dropdown List | By the way, I just noticed that Generic Input Action is now properly showing up in the list. But my ... read more | 10/21/2007 (1:50 pm) |
| Resolved: Strange Behavior Behavior | Aha! Nice find! Thanks Ricardo!... read more | 10/20/2007 (4:20 pm) |
| Some TGB 1.5.1 bugs | Thanks Kenneth. I didn't meant post #3. I meant the third bug report (Clone With Behavior) in Aun's ... read more | 10/20/2007 (12:31 pm) |
| Some TGB 1.5.1 bugs | Hi Aun, thanks for the great info! Could you clarify Topic 3 a little for me please? What do you ... read more | 10/20/2007 (12:25 pm) |
| Resolved: Strange Behavior Behavior | I am also having trouble with GenericInputAction in that I dragged it into my behavior directory but... read more | 10/19/2007 (6:18 pm) |
| RESOLVED: Torsion forgets my registration | If it doesn't set up any registry entries or anything, how does it know that when I double click a .... read more | 10/17/2007 (11:50 pm) |
| RESOLVED: Torsion forgets my registration | Thanks Tom. Torsion is installed on an internal hard drive, but in a custom directory. I have a s... read more | 10/17/2007 (1:36 pm) |
| RESOLVED: Torsion forgets my registration | I have Windows XP firewall and a constant broadband connection. XP never asked me to unblock Torsion... read more | 10/17/2007 (12:36 pm) |
| RESOLVED: Torsion forgets my registration | Okay I just did that and it's still doing the same thing. When I open it via the start menu, it work... read more | 10/16/2007 (4:00 pm) |
| RESOLVED: Torsion forgets my registration | I just installed the beta version and I still get the same behavior, except now it doesn't shut itse... read more | 10/15/2007 (8:48 am) |
| RESOLVED: Torsion forgets my registration | Heh. Nope that didn't fix it. When I reinstalled, I had it launch upon completion. It asked for m... read more | 10/14/2007 (9:01 pm) |
| Thanks Tom For Supporting TGB | Okay, this is weird and off topic. Neo, this morning I woke up with your name in my head. No, I h... read more | 10/14/2007 (5:36 pm) |
| RESOLVED: Torsion forgets my registration | Also, when I enter in the serial, why does it just shut down and not open itself back up (including ... read more | 10/14/2007 (5:25 pm) |
| New TGB Tutorial Pack in Development | In my opinion, art is a non-issue. For starters, classic games had such primitive art that even I... read more | 10/14/2007 (3:54 pm) |
| New TGB Tutorial Pack in Development | I would really, really like to have a working tutorial that described networking in detail. Not just... read more | 10/14/2007 (12:50 pm) |
| I need help with a Tank game? | Thanks Jason. I understand your desire to be cautious about breaking the EULA. My viewpoint is th... read more | 10/14/2007 (12:32 pm) |
| RTS Starter kit question | Seems to me like changing the %spawnPoint would change the position of the unit created. This thr... read more | 10/14/2007 (1:27 am) |
| Behaviors not showing up in the dropdown list | Adding behaviors is really easy. Just drag and drop the behavior files (even if in a zip file) onto ... read more | 10/14/2007 (1:18 am) |