Game Development Community

Deozaan's Forum Posts

Thread Post Date Posted
Custom Fonts in TGB Joe, I can't help but feel some of that "no offense and I hate to be harsh, [b]but[/b]--" is dire... read more 08/02/2008 (1:53 am)
Custom Fonts in TGB Joe, Your font tool has some problems in TGB 1.7.4. 1) The "F" doesn't show up on the button i... read more 08/01/2008 (12:05 pm)
Custom Fonts in TGB Well this was kind of messy but the way I got it to create the UTF was to go into the editor and cre... read more 08/01/2008 (12:52 am)
Prefer speed" setting for imageMaps? My guess is that it's a quality vs. speed issue. i.e. Would you rather this image look good or show ... read more 07/31/2008 (7:42 pm)
Racing Perspective Read up on [url=http://en.wikipedia.org/wiki/Mode_7]Mode 7[/url] and see if you can do it. [quote... read more 07/31/2008 (7:27 pm)
Start game in full screen? I've been using Torsion for a year and I never noticed the "Code Browser" tab. Thank you so much for... read more 07/31/2008 (6:36 pm)
Decapitated Interesting advertising model there on the TGE Product page. :-) Grand Theft Cranium!... read more 07/30/2008 (10:01 pm)
Racing Perspective Nintendo did it in 2D on SNES with Mario Kart and F-Zero. You'd just need to figure out how to ac... read more 07/30/2008 (5:46 pm)
Post your Behavior Requests here Here's a behavior I'd love to have: OrbitBehavior. Let me choose what object (or world coordin... read more 07/20/2008 (12:24 am)
RESOLVED: Very Strange WorldLimit Problem Okay, it seems as though my math was wrong. I was sending it to a position that was still triggering... read more 07/18/2008 (9:19 pm)
RESOLVED: Very Strange WorldLimit Problem So does anybody know why it won't wrap when it hits the World Limit? Here's my World Limit Callback ... read more 07/18/2008 (7:19 pm)
Dynamic Variables and Eval Yes that's very helpful! Thank you!... read more 07/13/2008 (7:12 pm)
Dynamic Variables and Eval Sorry for reviving this old thread, but once again I have some questions about how to work with some... read more 07/13/2008 (12:24 am)
Patterns with Random Numbers Thanks Brian. The price is the tough part. :-)... read more 06/05/2008 (7:00 pm)
1.5 1.6 1.7 - Camera Jitter Okay I see it now. The strange thing is that when running the demo from within the Level Builder,... read more 05/25/2008 (6:57 pm)
Know if mouse is going right or left A really basic way to do it is you could just compare it's last location to it's current location. I... read more 05/25/2008 (4:54 pm)
1.5 1.6 1.7 - Camera Jitter Kevin: Yep you're right. In fact, running it from the Level Builder I also didn't even see the TestJ... read more 05/25/2008 (4:24 pm)
1.5 1.6 1.7 - Camera Jitter @Nelson: I don't see any Jittering at all. Runs perfectly at about 500FPS on my system. I even turne... read more 05/25/2008 (2:32 pm)
Necessary includes for custom C++ code? Well I figured it out and got it to compile! TGB now creates a CRC32 hash (using a signed 32bit i... read more 05/24/2008 (3:41 am)
C++ call console functions? James and Phillip: Turns out that I don't need a U32 after all. I was intending to use the hash f... read more 05/24/2008 (2:10 am)
C++ call console functions? [quote]Are you really sure that you're going to use a number larger than 2 billion?[/quote] I'm jus... read more 05/23/2008 (8:30 pm)
C++ call console functions? First of all, let me say thank you very much for all of the help you've provided so far! I just ... read more 05/23/2008 (6:20 pm)
C++ call console functions? Okay I found some information in console.h in the ConsoleConstructor (about line 612) and more speci... read more 05/23/2008 (4:26 pm)
C++ call console functions? I guess what I'm looking for is ConsoleFunctions, not ConsoleMethods. All the examples I see go s... read more 05/23/2008 (4:04 pm)
C++ call console functions? Thanks James, Once again that looks really useful but I'm not sure if that will work for what I'm... read more 05/23/2008 (3:24 pm)
C++ call console functions? Is there some better documentation on how to expose C++ functions/methods to TorqueScript? This thre... read more 05/23/2008 (2:03 pm)
Patterns with Random Numbers Brian, I don't really care about the pattern as long as they're all unique. I guess I just que... read more 05/22/2008 (2:02 am)
Patterns with Random Numbers Thank you both for your willingness to provide suggestions and help. You're right. If I never cal... read more 05/22/2008 (1:07 am)
Patterns with Random Numbers Continued from previous post... Something about these patterns just makes me uncomfortable. The f... read more 05/21/2008 (11:39 pm)
Patterns with Random Numbers I'm still not liking the patterns I'm finding... Here's some example code: First we have a fun... read more 05/21/2008 (11:39 pm)
A New Tutorial Series - The Breakout Tutorial Tallyn, it sounds like you just entered the wrong path in your game.cs when you "exec'ed" the exec.c... read more 05/21/2008 (9:39 pm)
Define World Limits based on moving object? James: Thanks a lot for the information! I read it some time ago but somehow forgot to say thanks... read more 05/21/2008 (6:58 pm)
Suggestion: Tutorial Code Documentation Examples I know this won't be much help, but I always type out the code manually instead of copying and pasti... read more 05/21/2008 (4:10 pm)
Problem in Rendering t2dStaticSprite That's what the engine does anyway. It uses up just as much RAM as the next power of 2. So even if y... read more 05/21/2008 (12:46 am)
Trigger win? I'm not familiar with how triggers work, but I think it involves using triggers and collision callba... read more 05/20/2008 (7:44 pm)
Problem in Rendering t2dStaticSprite Your images need to have resolutions that are powers of two. 256x128 256x256 64x64 etc.... read more 05/20/2008 (7:41 pm)
Problems with AStar resource A* is now in stock TGB 1.7.3!... read more 05/20/2008 (7:36 pm)
SetLinearVelocityY I know this was already answered, but I thought I'd add my two cents. :-) Coordinate systems when... read more 05/20/2008 (7:29 pm)
A New Tutorial Series - The Breakout Tutorial I believe the tutorial was made for version 1.7.2. Also, for me, in the Windows version of TGB, J... read more 05/10/2008 (1:45 pm)
The Breakout Tutorial - Part Five Doc308: I've been doing this tutorial myself and on this part of it I've got the basic menu running ... read more 04/14/2008 (10:09 pm)
A New Tutorial Series - The Breakout Tutorial I think what he means is that the particle effect won't stop when the base isn't moving. I had a ... read more 04/14/2008 (10:02 pm)
The Breakout Tutorial - Part Four [b]Tying it Together[/b] [quote]We are still checking the getCount of the balls SimSet, and now t... read more 04/10/2008 (3:26 pm)
The Breakout Tutorial - Part Four I already sent you an e-mail with the solution I found (user error) but decided to report it here in... read more 04/10/2008 (11:38 am)
The Breakout Tutorial - Part Four Yes I'm using 1.7.2 on Windows XP SP2. [quote]We can narrow down the problem. In the profile chan... read more 04/09/2008 (7:01 pm)
The Breakout Tutorial - Part Four Yep it's in my exec script. One thing I did noticed is that for all the other execs you use the ./ n... read more 04/09/2008 (12:31 pm)
Resolved: Mounting Problems I can't remember what I did but I got objects and the camera to mount (with a force of 0) without ji... read more 04/07/2008 (11:50 pm)
The Breakout Tutorial - Part Four I can't get the ScoreboardGui to show up in the game. I'm not sure what I'm doing wrong, either. I'v... read more 04/07/2008 (4:46 pm)
The Breakout Tutorial - Part Three TDN is back up again, so now I'm going through part three. [b]Tiles that Break and Tiles that Don... read more 04/07/2008 (2:32 pm)
Resolved: Mounting Problems I found out why it looks so choppy but I don't know what to do about it. Basically, the visual repre... read more 04/07/2008 (9:11 am)
TDN is back up Actually it's been more like 30 hours. :(... read more 04/07/2008 (8:00 am)