Steve D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque replacement? | With all due respect to Torque, I decided to switch to Blitzmax. It's not an engine but a complete l... read more | 12/07/2010 (11:28 am) |
| Setting the SceneWindow2D to relative size | Hello everyone, I thought I would share this since it might be of use to some people. It kept bother... read more | 09/24/2010 (5:09 pm) |
| Button highlighting question | Works great, thank you very much!... read more | 09/20/2010 (2:11 am) |
| Button highlighting question | Hi Rene, thanks for the reply. I can't find any guibitmapbuttonTextCtrl, there is only a guibitmapbu... read more | 09/19/2010 (7:02 pm) |
| Setting the SceneWindow2D to relative size | Thanks for the reply Will, I looked over your function and I can safely assume that the remarks I'm ... read more | 09/14/2010 (11:43 pm) |
| Error - The specified mode is not supported by this device | Thanks Ron, I've re-coded the startup resolution to go to 1024x600 which is the minimum I designed t... read more | 08/19/2010 (2:41 pm) |
| Implementing Mac based DRM for TGB | Sorry thought it was in my profile, please email me steve@blackwatergames.com... read more | 08/17/2010 (4:43 pm) |
| List of TGB developers - Please Add Your Name | Steve Dempsey Scripter www.blackwatergames.com www.roadgangs.com ... read more | 08/17/2010 (2:26 am) |
| TGB Success Stories and Show-Off | I just finished my first TGB game, Road Gangs, and I'm in the process of marketing it. Road Gangs is... read more | 08/17/2010 (2:24 am) |
| TGB startup resolution | I tried what you posted, just the file name and it still doesn't work grrr Here is my SetCompany ... read more | 08/11/2010 (1:35 pm) |
| TGB startup resolution | Hi Tim, that's good to know, what path are you using for the OpenForRead? I have this - %fo = new... read more | 08/10/2010 (9:55 pm) |
| TGB startup resolution | Hi everyone, I know I didn't get any answers on this but I explored a little more. TGB starts a wind... read more | 08/10/2010 (3:31 am) |
| TGB Executable and DRM | Tim, I totally hear ya but to be honest I would feel quite dumb for purchasing DRM software only to ... read more | 08/10/2010 (2:20 am) |
| Break points don't work anymore | Nevermind, I found this thread and it worked. http://www.torquepowered.com/community/forums/viewt... read more | 08/10/2010 (2:04 am) |
| TGB Executable and DRM | Thanks William, I will take a look and try those things. And yes I totally hear you on the "it ... read more | 08/09/2010 (7:14 pm) |
| Launching an outside executable | ShellExecute has real potential. Thanks!... read more | 08/09/2010 (5:05 pm) |
| DRM - Software Protection | http://www.siliconrealms.com/index.php that's Windows only.... read more | 08/09/2010 (3:45 pm) |
| Launching an outside executable | @ Mike, is RunBatchFile a script function or is it a c++ level function in the TGB source code? Is t... read more | 07/27/2010 (8:32 pm) |
| Launching an outside executable | @ Patrick, that would work as well too! But any ideas on what the function name is?... read more | 07/27/2010 (6:11 pm) |
| Launching an outside executable | Hello, it says it can't find the command RunBatchFile ?... read more | 07/27/2010 (4:39 pm) |
| Launching an outside executable | Hi Mike, thanks for the reply! At the risk of sounding really lazy, how does Torque launch a batch f... read more | 07/27/2010 (3:36 pm) |
| Anyone interested in beta testing my game? | Hello! Please email me steve@blackwatergames.com and I will add you to the mailing list, the next pa... read more | 05/09/2010 (9:50 am) |
| All builds broken with 1.75? | Sorry, I should have said it was from the TGB editor - I am having this problem without changing ... read more | 05/05/2010 (1:06 pm) |
| All builds broken with 1.75? | Hi everyone, I installed a virtual box, installed Windows 7 32 bit, downloaded a fresh copy of TGB 1... read more | 05/05/2010 (6:16 am) |
| All builds broken with 1.75? | Actually what I just got done doing for shits and giggles is format my laptop, yes I wiped out the e... read more | 05/04/2010 (8:48 pm) |
| All builds broken with 1.75? | And one more note, I am using 64 bit Windows 7 (was using 64 bit Vista before).... read more | 05/04/2010 (5:14 pm) |
| All builds broken with 1.75? | Hello, for unrelated reasons I upgraded to Windows 7 today on my laptop in question. I did a clean i... read more | 05/04/2010 (4:26 pm) |
| All builds broken with 1.75? | Hi there, where is the AppData folder located exactly? I just did that and the build still isn't wor... read more | 05/04/2010 (6:11 am) |
| TGB 1.7.5 | They did say their target date was at the end of April so with any luck it will happen in the next f... read more | 04/22/2010 (8:15 am) |
| Anyone interested in beta testing my game? | I still could use some more testers, if anyone wants to help out you will receive a free copy of the... read more | 04/11/2010 (10:06 am) |
| Anyone interested in beta testing my game? | For some reason I'm not getting your email and I don't see anything in outlook spam filters, weird! ... read more | 04/09/2010 (1:03 pm) |
| Anyone interested in beta testing my game? | Hi Patrick, I didn't receive an email from you, can you please send me another email? Then I can sen... read more | 04/08/2010 (4:09 pm) |
| More moving sprites means sluggish performance? | Also! I just reduced the size of those mounted triggers and sure enough the PotCol number has been r... read more | 02/26/2010 (1:46 pm) |
| More moving sprites means sluggish performance? | Thanks, I actually turned off those sprites and the results are in the screenshot. But all of thi... read more | 02/26/2010 (1:31 pm) |
| More moving sprites means sluggish performance? | Thanks for the insight Melv, I will do that and I will read that document. As I mentioned, I have ab... read more | 02/26/2010 (1:22 pm) |
| More moving sprites means sluggish performance? | Hi guys, thanks for the various responses, it's appreciated! Melv, I didn't word the tile map des... read more | 02/26/2010 (1:03 pm) |
| any difference, ways to call a variable. | Because you're first statement has brackets but the line preceding it isn't a valid command for brac... read more | 02/17/2010 (4:41 pm) |
| How to save and load that level | My suggestion is to use the scripted fileIO system to write and read text files. Save all of your ga... read more | 02/17/2010 (2:30 pm) |
| any difference, ways to call a variable. | The first one won't work and will produce an error. The second one is ok.... read more | 02/17/2010 (2:28 pm) |
| Mounting one gui object to another | No problem :)... read more | 01/19/2010 (11:27 am) |
| Mounting one gui object to another | What you might want to try is making one of the controls a container, look at the properties and che... read more | 01/19/2010 (10:05 am) |
| sceneObject problems | Yes that's true as far as I know, I believe TGB will pick up the font if it's simply installed on th... read more | 01/14/2010 (11:05 pm) |
| sceneObject problems | I think I might see the problem - $player2 doesn't have a value yet when you create the first player... read more | 01/14/2010 (10:59 pm) |
| mouseDown, worldPosition | I don't use behaviors at all, I use the callback, like this - function SceneWindow2D::OnMouseDown... read more | 12/15/2009 (6:07 pm) |
| Using fileIO for RPG character data | Ok, I save my game data in different text files to organize them better, here is a single function t... read more | 12/15/2009 (6:04 pm) |
| Using fileIO for RPG character data | When I get home later today I will post a sample of my save game and load game process to give you a... read more | 12/15/2009 (2:00 pm) |
| Questions - Please Advise | If you want to spawn them half a second apart you need a FOR loop or you could even use a WHILE loop... read more | 12/14/2009 (1:52 pm) |
| mouseDown, worldPosition | Yes that's correct. If you need to know where the mouse is at any given time look at the OnMouseMove... read more | 12/14/2009 (1:49 pm) |
| Using fileIO for RPG character data | I used file IO to do just that - keep track of all kinds of stuff for an RPG game including save gam... read more | 12/14/2009 (1:46 pm) |
| What would you like to see addressed in Torque 2D? | The two things I would really like to see is - Better support for Isometric games - A better way... read more | 11/10/2009 (9:42 am) |