Thomas Huehn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Configuring For Android | Hi all, found the bug, took me some time to nail it down ;) The bug is in AndroidFileio.cpp Fi... read more | 01/23/2015 (12:07 pm) |
| Torque3D OpenGL Status | I tried the Conifer Forest Pack Demo with the OpenGL Build. HDR_RGB10_MAX is disable in shaders/... read more | 02/25/2014 (12:13 am) |
| Torque3D OpenGL Status | Hello Luis amazing work :) I tried to get it compiled and run on FreeBSD as an dedicated sever. W... read more | 12/17/2013 (2:50 am) |
| TGE AIFlyingVehicle Code | I guess it's included in Martins FGE: http://www.decane.net/products/game-engine-addons/flight-ga... read more | 11/14/2013 (5:37 am) |
| Torque 3D is Open Source? | That would be good, I also didn't update to T3D 1.2. ... read more | 09/24/2012 (2:12 pm) |
| Sword Trails Not working 1.5.2 | did you add the motionTrail stuff to shapebase and shapeimage ? ... read more | 01/13/2011 (6:10 pm) |
| New to TGB | > 1st i want to know what is the difference between the TGB and the TGE TGE is 3D and TGB (Tor... read more | 12/23/2010 (7:36 pm) |
| startFade not working - LOGGED | The fizzle is quite funny.. again I thought my hardware is broken ;) Until I found the fizzle func... read more | 12/15/2010 (12:29 pm) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | I finally found the solution for the T3D particle/Nvidia problem. Henry's fix solved the problem... read more | 12/14/2010 (7:32 pm) |
| T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED | Henry's fix did it! I had big problems, when I start using AFX and played with the spells. The scree... read more | 12/14/2010 (7:31 pm) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | Underclocking is indeed a bit odd ;) If it's only me it would be ok, but developing a game is a bit ... read more | 11/27/2010 (5:58 pm) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | A GeForce GTX 260 with 896 MB Ram on a Intel DualCore E8300 with 2 GB Ram on Windows XP. With DX SDK... read more | 11/26/2010 (8:24 am) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | I tried downgrading nvidia drivers. But same effect after casting some spells. It's maybe the new di... read more | 11/25/2010 (10:51 am) |
| AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) | Hello, I bought afx 2.0 T3D yesterday, amazing effects :) When testing the spells with T3D B3 the... read more | 11/18/2010 (8:53 am) |
| Beta 2 Dedicated server for Linux | Finally. Yes the client must be also patched. I removed the Assert AssertFatal(len<=dStrle... read more | 11/17/2010 (11:40 am) |
| Beta 2 Dedicated server for Linux | About the CHR_GAME error: Change the TORQUE_APP_NAME to #define TORQUE_APP_NAME &q... read more | 11/17/2010 (11:00 am) |
| Beta 2 Dedicated server for Linux | Note: when i wrote debug/release in prior post i only meant the client, server was running as releas... read more | 11/17/2010 (9:46 am) |
| Beta 2 Dedicated server for Linux | I tested on fresh installed Beta 3 without any modification. Edit: I used the simple "Empty... read more | 11/17/2010 (9:01 am) |
| Beta 2 Dedicated server for Linux | I made some success connecting to the server. What I found out: In Debug: 1.) assert in String... read more | 11/16/2010 (10:20 am) |
| Beta 2 Dedicated server for Linux | Success compile, link and run :) I had some link problems and added "-logg -lvorbis -ltheora... read more | 11/15/2010 (3:11 pm) |
| Beta 2 Dedicated server for Linux | Finally with the unpatched files :) tom@tigerclaw:/opt/torque/t3d11b3$ git apply T3D11_B3_linux_d... read more | 11/15/2010 (11:33 am) |
| Beta 2 Dedicated server for Linux | thanks again :D but: error: patch failed: Templates/Full/buildFiles/config/project.linux_ded.con... read more | 11/15/2010 (11:25 am) |
| Beta 2 Dedicated server for Linux | Thanks for replay, since 1.1 the project.conf file looks like this: [code] <?php // Set th... read more | 11/15/2010 (11:06 am) |
| Beta 2 Dedicated server for Linux | At the moment I'am fighting the undocumented project generator to get the missing files: error: T... read more | 11/15/2010 (10:27 am) |
| Beta 2 Dedicated server for Linux | Great! Thank you :) Will try it tomorrow. ... read more | 11/14/2010 (3:47 pm) |
| AFX Survey (Please Respond) | @1. Yes @2. Yes, Auteria http://www.auteria.com @3. I tried unity some time ago. Editors are q... read more | 11/14/2010 (1:13 am) |
| Beta 2 Dedicated server for Linux | Hello bank, any news about dedicated linux server ? ... read more | 11/13/2010 (12:52 pm) |
| what exactly is needed for online character storage? | We not just saving the userdata in a flat text file using fileobject ? The file could look like F... read more | 11/04/2010 (12:06 am) |
| Who has been successful with the modernization kit in TGE 1.5.2 | Last time I'd play around with TGE and glsl shaders and vbo, did not use the whole MK only used the ... read more | 10/24/2010 (8:57 pm) |
| T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED | I guess it's the same problem as here: http://www.torquepowered.com/community/forums/viewthread/1162... read more | 09/30/2010 (6:25 pm) |
| can i send client information to server ? | You could place the code in: Client: GameConnection::writePacket Server: GameConnection::readPacke... read more | 07/09/2010 (2:11 am) |
| can i send client information to server ? | Look at gameconnection, there is the code where the client send the move informations. I don't know ... read more | 07/08/2010 (2:18 pm) |
| With the impending end of cpu speed increase, is there any plans for a threaded T3D? | T3D already use multi core cpu's. I'm not sure how it is balanced but when I did try to get it run o... read more | 07/08/2010 (2:08 pm) |
| ScatterSky with Day Cubemap ? | Thanks for the replies ;) I guess I have to hack it in. ... read more | 06/30/2010 (12:53 am) |
| isObject --> isString? --- plus: Bizarre Console Errors | nvm, i did misread the post ;)... read more | 06/26/2010 (6:55 am) |
| dns lookup failed: localhost | Something is wrong with your url parser. [quote]DNS lookup failed: localhost/evatool[/quote] ... read more | 06/18/2010 (4:06 am) |
| T3D on Mac Mini | i finally got the time to try it out. #define C4L_MAX_LIGHTS 1 make it look much better :) I al... read more | 06/12/2010 (7:16 am) |
| [Bug - 1.1 Beta 1 ?] How to setup groundcover material ? | thanks steve, transparency off and alpha threshold to 40 solved the problem. ... read more | 06/08/2010 (3:22 pm) |
| Where is Langc for localization? | @elvince In T3D the LangFile::~LangFile() bug is already fixed ;) When you get the license for ... read more | 06/08/2010 (3:04 pm) |
| Interested in a Multilanguage Toolkit for Torque? | ..... continuation ...... [b]4.) Usage:[/b] After you exported with LSE and included the previ... read more | 05/13/2010 (12:18 pm) |
| Interested in a Multilanguage Toolkit for Torque? | ..... continuation ...... [b]3. Script functions[/b] Create a file, lets say langtool.cs and ... read more | 05/13/2010 (12:16 pm) |
| Interested in a Multilanguage Toolkit for Torque? | Sorry I prepared everything in january and while I was busy I forgot to post it. I hope I did not fo... read more | 05/13/2010 (12:13 pm) |
| Dedicated server getting slower over time | I also noticed the server getting slower after some time, never found out why. I restart every month... read more | 03/21/2010 (1:00 pm) |
| Path Node: Keep running and not do a stop & run | You can tell setMoveDestination to not slowdown when reach a destination and add a ConsoleMethod for... read more | 03/17/2010 (8:52 am) |
| [fixed] trick to using schedule command | There is a typo in your schedule. You set %builtTime and use %buildTime. ... read more | 03/12/2010 (2:09 am) |
| scaling units in RTS Kit | Is not really related to big selection ring on big bounding box but at the place where I fixed the s... read more | 02/12/2010 (4:19 pm) |
| Memory leak in streaming audio | Great fix, works perfect on TGE :) ... read more | 02/10/2010 (12:52 pm) |
| Interested in a Multilanguage Toolkit for Torque? | Thanks for replies. I've changed the database from paradox to sqlite. It's written in delphi and... read more | 01/28/2010 (6:42 am) |
| TGEA 1.8 Beta: Terrain texture paths saving incorrectly | I still had the problem in stock 1.81, because ETerrainEditor::changeMaterial used the absolute path... read more | 01/24/2010 (8:26 am) |
| RigidShape collision issues | Maybe it's the same issue with the scaled items: [url]http://www.torquepowered.com/community/foru... read more | 01/11/2010 (5:48 am) |