Game Development Community

Thomas Huehn's Forum Posts

Thread Post Date Posted
Configuring For Android Hi all, found the bug, took me some time to nail it down ;) The bug is in AndroidFileio.cpp Fi... read more 01/23/2015 (12:07 pm)
Torque3D OpenGL Status I tried the Conifer Forest Pack Demo with the OpenGL Build. HDR_RGB10_MAX is disable in shaders/... read more 02/25/2014 (12:13 am)
Torque3D OpenGL Status Hello Luis amazing work :) I tried to get it compiled and run on FreeBSD as an dedicated sever. W... read more 12/17/2013 (2:50 am)
TGE AIFlyingVehicle Code I guess it's included in Martins FGE: http://www.decane.net/products/game-engine-addons/flight-ga... read more 11/14/2013 (5:37 am)
Torque 3D is Open Source? That would be good, I also didn't update to T3D 1.2. ... read more 09/24/2012 (2:12 pm)
Sword Trails Not working 1.5.2 did you add the motionTrail stuff to shapebase and shapeimage ? ... read more 01/13/2011 (6:10 pm)
New to TGB > 1st i want to know what is the difference between the TGB and the TGE TGE is 3D and TGB (Tor... read more 12/23/2010 (7:36 pm)
startFade not working - LOGGED The fizzle is quite funny.. again I thought my hardware is broken ;) Until I found the fizzle func... read more 12/15/2010 (12:29 pm)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) I finally found the solution for the T3D particle/Nvidia problem. Henry's fix solved the problem... read more 12/14/2010 (7:32 pm)
T3D 1.1BETA 1, 2 and 3 BLUE SCREEN OF DOOM! Possibly reflections - RESOLVED Henry's fix did it! I had big problems, when I start using AFX and played with the spells. The scree... read more 12/14/2010 (7:31 pm)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) Underclocking is indeed a bit odd ;) If it's only me it would be ok, but developing a game is a bit ... read more 11/27/2010 (5:58 pm)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) A GeForce GTX 260 with 896 MB Ram on a Intel DualCore E8300 with 2 GB Ram on Windows XP. With DX SDK... read more 11/26/2010 (8:24 am)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) I tried downgrading nvidia drivers. But same effect after casting some spells. It's maybe the new di... read more 11/25/2010 (10:51 am)
AFX2 for T3D 1.1 Beta 3 -- Update Available (Windows only) Hello, I bought afx 2.0 T3D yesterday, amazing effects :) When testing the spells with T3D B3 the... read more 11/18/2010 (8:53 am)
Beta 2 Dedicated server for Linux Finally. Yes the client must be also patched. I removed the Assert AssertFatal(len<=dStrle... read more 11/17/2010 (11:40 am)
Beta 2 Dedicated server for Linux About the CHR_GAME error: Change the TORQUE_APP_NAME to #define TORQUE_APP_NAME &q... read more 11/17/2010 (11:00 am)
Beta 2 Dedicated server for Linux Note: when i wrote debug/release in prior post i only meant the client, server was running as releas... read more 11/17/2010 (9:46 am)
Beta 2 Dedicated server for Linux I tested on fresh installed Beta 3 without any modification. Edit: I used the simple "Empty... read more 11/17/2010 (9:01 am)
Beta 2 Dedicated server for Linux I made some success connecting to the server. What I found out: In Debug: 1.) assert in String... read more 11/16/2010 (10:20 am)
Beta 2 Dedicated server for Linux Success compile, link and run :) I had some link problems and added "-logg -lvorbis -ltheora... read more 11/15/2010 (3:11 pm)
Beta 2 Dedicated server for Linux Finally with the unpatched files :) tom@tigerclaw:/opt/torque/t3d11b3$ git apply T3D11_B3_linux_d... read more 11/15/2010 (11:33 am)
Beta 2 Dedicated server for Linux thanks again :D but: error: patch failed: Templates/Full/buildFiles/config/project.linux_ded.con... read more 11/15/2010 (11:25 am)
Beta 2 Dedicated server for Linux Thanks for replay, since 1.1 the project.conf file looks like this: [code] <?php // Set th... read more 11/15/2010 (11:06 am)
Beta 2 Dedicated server for Linux At the moment I'am fighting the undocumented project generator to get the missing files: error: T... read more 11/15/2010 (10:27 am)
Beta 2 Dedicated server for Linux Great! Thank you :) Will try it tomorrow. ... read more 11/14/2010 (3:47 pm)
AFX Survey (Please Respond) @1. Yes @2. Yes, Auteria http://www.auteria.com @3. I tried unity some time ago. Editors are q... read more 11/14/2010 (1:13 am)
Beta 2 Dedicated server for Linux Hello bank, any news about dedicated linux server ? ... read more 11/13/2010 (12:52 pm)
what exactly is needed for online character storage? We not just saving the userdata in a flat text file using fileobject ? The file could look like F... read more 11/04/2010 (12:06 am)
Who has been successful with the modernization kit in TGE 1.5.2 Last time I'd play around with TGE and glsl shaders and vbo, did not use the whole MK only used the ... read more 10/24/2010 (8:57 pm)
T3D 1.1 Beta 3 - Ground cover shows transparent when looking at water - RESOLVED I guess it's the same problem as here: http://www.torquepowered.com/community/forums/viewthread/1162... read more 09/30/2010 (6:25 pm)
can i send client information to server ? You could place the code in: Client: GameConnection::writePacket Server: GameConnection::readPacke... read more 07/09/2010 (2:11 am)
can i send client information to server ? Look at gameconnection, there is the code where the client send the move informations. I don't know ... read more 07/08/2010 (2:18 pm)
With the impending end of cpu speed increase, is there any plans for a threaded T3D? T3D already use multi core cpu's. I'm not sure how it is balanced but when I did try to get it run o... read more 07/08/2010 (2:08 pm)
ScatterSky with Day Cubemap ? Thanks for the replies ;) I guess I have to hack it in. ... read more 06/30/2010 (12:53 am)
isObject --> isString? --- plus: Bizarre Console Errors nvm, i did misread the post ;)... read more 06/26/2010 (6:55 am)
dns lookup failed: localhost Something is wrong with your url parser. [quote]DNS lookup failed: localhost/evatool[/quote] ... read more 06/18/2010 (4:06 am)
T3D on Mac Mini i finally got the time to try it out. #define C4L_MAX_LIGHTS 1 make it look much better :) I al... read more 06/12/2010 (7:16 am)
[Bug - 1.1 Beta 1 ?] How to setup groundcover material ? thanks steve, transparency off and alpha threshold to 40 solved the problem. ... read more 06/08/2010 (3:22 pm)
Where is Langc for localization? @elvince In T3D the LangFile::~LangFile() bug is already fixed ;) When you get the license for ... read more 06/08/2010 (3:04 pm)
Interested in a Multilanguage Toolkit for Torque? ..... continuation ...... [b]4.) Usage:[/b] After you exported with LSE and included the previ... read more 05/13/2010 (12:18 pm)
Interested in a Multilanguage Toolkit for Torque? ..... continuation ...... [b]3. Script functions[/b] Create a file, lets say langtool.cs and ... read more 05/13/2010 (12:16 pm)
Interested in a Multilanguage Toolkit for Torque? Sorry I prepared everything in january and while I was busy I forgot to post it. I hope I did not fo... read more 05/13/2010 (12:13 pm)
Dedicated server getting slower over time I also noticed the server getting slower after some time, never found out why. I restart every month... read more 03/21/2010 (1:00 pm)
Path Node: Keep running and not do a stop & run You can tell setMoveDestination to not slowdown when reach a destination and add a ConsoleMethod for... read more 03/17/2010 (8:52 am)
[fixed] trick to using schedule command There is a typo in your schedule. You set %builtTime and use %buildTime. ... read more 03/12/2010 (2:09 am)
scaling units in RTS Kit Is not really related to big selection ring on big bounding box but at the place where I fixed the s... read more 02/12/2010 (4:19 pm)
Memory leak in streaming audio Great fix, works perfect on TGE :) ... read more 02/10/2010 (12:52 pm)
Interested in a Multilanguage Toolkit for Torque? Thanks for replies. I've changed the database from paradox to sqlite. It's written in delphi and... read more 01/28/2010 (6:42 am)
TGEA 1.8 Beta: Terrain texture paths saving incorrectly I still had the problem in stock 1.81, because ETerrainEditor::changeMaterial used the absolute path... read more 01/24/2010 (8:26 am)
RigidShape collision issues Maybe it's the same issue with the scaled items: [url]http://www.torquepowered.com/community/foru... read more 01/11/2010 (5:48 am)
Page «Previous 1 2 3 4 5 Last »