Ian Omroth Hardingham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is Torque at risk for the law suit | I can't believe 1987 was the first time someone rendered a 3D object on a 2D screen. Ian... read more | 11/03/2004 (5:13 am) |
| Shapebase::playAudio | Anyone got any comment on my theory or methods? Ian... read more | 10/31/2004 (12:16 pm) |
| Cancelling schedules | Why is it a misuse? The extra processor time? Ian... read more | 10/29/2004 (3:39 pm) |
| Shapebase::playAudio | Okay, to fix problem number 1 (without getting rid of the hack: not sure what other areas would barf... read more | 10/28/2004 (6:17 am) |
| Shapebase::playAudio | This explains [b]Problem Number 1[/b]: calling playAudio on the client will not play a sound, as st.... read more | 10/28/2004 (5:57 am) |
| When is enough enough | Not only do I disagree with you, I can't see your point at all. Speaking as a coder, content pack... read more | 10/28/2004 (4:35 am) |
| OpenAl problems...what a surprise | Billy, are you suggesting that I can change the max volume setting in Audio.cc? Much appreciated if... read more | 10/26/2004 (6:50 am) |
| Net sounds | I found what I was originally looking for: the function ShapeBase::PlayAudio. This does everything ... read more | 10/26/2004 (5:22 am) |
| Net sounds | Hey Billy. I've just seen it was you who was hugely helpful with my sound falloff problem, so I'm g... read more | 10/25/2004 (5:24 am) |
| Net sounds | Hey Stefan, Billy, thanks for the help. Unfortunately, neither of those are what I'm looking for. ... read more | 10/25/2004 (3:42 am) |
| Mounting problems | Okay, thanks everyone, I got it working: just a case of calling mountImage with a ShapeBaseImageData... read more | 10/24/2004 (1:26 pm) |
| Mounting problems | Okay, a mountable image sounds right then. I've got this: [code]datablock ShapeBaseImageData(Swo... read more | 10/24/2004 (9:47 am) |
| Throwing stuff | [quote]I am making a game where you can pick many things up and throw them at people[/quote] Ace!... read more | 10/24/2004 (8:41 am) |
| Castray problem | That's it, rinfo.point.z worked great! Thank you *very* much Melv. Ian... read more | 10/01/2004 (5:10 am) |
| Castray problem |
Okay, so I've also tried this:
[code]
TerrainBlock *serverTerrBlock = dynamic_cast |
10/01/2004 (4:18 am) |
| Can Torque tell me my local IP address? | On the client side: [code] clientCmdSetIP(%ip) { $myIP = %ip; } [/code] On the server ... read more | 09/29/2004 (7:06 am) |
| Why do indie developers want to do RPG's | I'm with you on this one: you should *not* try and do indie games which have huge amounts of content... read more | 09/28/2004 (9:28 am) |
| $Global, affecting one instance or all? | No problem Stephan :) If you want to understand this a bit better, try doing echo(%client) from a... read more | 09/24/2004 (12:13 pm) |
| $Global, affecting one instance or all? | Mm, I don't understand the problem. When, earlier, the password etc are provided like this: [cod... read more | 09/24/2004 (12:09 pm) |
| Observer cam and pathed cam | [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4720[/url] Should do ... read more | 09/24/2004 (11:53 am) |
| $Global, affecting one instance or all? | Yes, certainly. The server acts as one instance: it makes no implicit seperation between clients in... read more | 09/24/2004 (11:49 am) |
| Mmorpg | Blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah. B... read more | 09/17/2004 (9:03 am) |
| Networking > 128 users? | ...but of course it depends on the game, and more specifically the packUpdate/unpackUpdate functions... read more | 09/17/2004 (4:13 am) |
| Mouse pitch/yaw | Thanks guys, I've got this working quite well atm. Ian Mode 7 Games... read more | 09/15/2004 (4:20 am) |
| 'Far Cry' was it done with Torque?? | Meh, I'm a pretty big fan of Far Cry sp, I think it rocks. Ian... read more | 09/15/2004 (2:07 am) |
| Cancelling schedules | Thanks Gonzo and Chris, those should work. Ian... read more | 09/15/2004 (2:06 am) |
| Mouse pitch/yaw | Hey Ben, thanks for the info. I'm trying to implement mouse "patterns": nothing hugely complex, but... read more | 09/13/2004 (8:27 am) |
| Help with buildwad plz? | I've never been able to get buildwad to work. I advise using Wally (google for it). Ian... read more | 09/12/2004 (4:06 am) |
| Torque Review GDM | I, also, am 100% in agreement with those two critiscisms of Torque. You can go on about documentati... read more | 09/12/2004 (1:45 am) |
| Passing gui clicks through | Thanks Anthony. Ian... read more | 09/04/2004 (1:23 am) |
| Free Gdm | Lol Joshua :)... read more | 08/31/2004 (1:15 pm) |
| The search function in the Forums | The forum search is just ass at the moment. The in-thread search was supposed to be an improvement,... read more | 08/31/2004 (1:14 pm) |
| BUG: Canvas setCursorPos() does not work | Ben, is this in head now? Ian... read more | 08/31/2004 (5:34 am) |
| Mission area collidable in tute base without compiling? | Well, I'd look at Armor::onLeaveMissionArea() which is called (in script) when someone leaves the mi... read more | 08/30/2004 (1:47 am) |
| Any way to get the players current pos? | Mm... you should be looking at the Player class, Player::getPosition especially, works in script as ... read more | 08/29/2004 (11:00 am) |
| Playing a wav from the middle | Hey guys. The reason is this: I'm doing proper dynamic music. When things happen on screen, diff... read more | 08/20/2004 (2:30 am) |
| Accurate time keeping | Oh, okay. getRealMilliseconds and getVirtualMilliseconds are different for each of the platforms, s... read more | 08/17/2004 (6:44 am) |
| Need for a German Torque Forum? | Yeah, I'm with Thijs on this one.... read more | 08/16/2004 (7:11 am) |
| NetString problems | Ah, I see, that does sound much more likely. Hmm, I think I shall try and be case insensitive as mu... read more | 08/13/2004 (9:05 am) |
| NetString problems | Hey Ben. Yeah, I've changed it to a case insensitive comparison, however I don't understand your ... read more | 08/13/2004 (9:00 am) |
| Time to ghost | I now have a similar but different problem involving datablocks. In one of my datablocks, I refer... read more | 08/12/2004 (6:50 am) |
| Time to ghost | Wow, *that's* the use of the return bitmask. Thanks Ben, that's very useful info. Ian... read more | 08/12/2004 (1:53 am) |
| Time to ghost | Thanks for the help guys. Here's the exact problem. I've got one player in the world. When I add... read more | 08/06/2004 (2:54 am) |
| How can I make the model like this? | I've got to be honest: I really [i]really[/i] like the look of that track. It just looks cool. Ver... read more | 08/01/2004 (8:50 am) |
| Question about releasing a game | I presume this function is being called on the server, by the server, with none of it's arguments be... read more | 07/31/2004 (8:52 am) |
| Question about releasing a game | This thread might be of interest: [link]http://www.garagegames.com/mg/forums/result.thread.php?qt=18... read more | 07/30/2004 (1:07 pm) |
| TournamentBlitz: 3D Skill-based Cash Tournament Gaming | [quote]btw, you could really use a flash intro[/quote] Nothing could really use a flash intro. ... read more | 07/26/2004 (12:14 pm) |
| Josh Ritter | Joshua Ritter has been a very helpful person in the GG community, spending massive ammounts of time ... read more | 07/18/2004 (2:49 am) |
| Performance Issues Easily Fixed | Doing any kind of test on an undefined value is a much more serious problem than any of the above. ... read more | 07/12/2004 (9:57 am) |
| Grand Theft Auto games made by Torque? | Pff, IMO that's the wrong attitude for GG. In actual fact you may be right, but the experience he'l... read more | 07/12/2004 (2:08 am) |