Ian Omroth Hardingham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Midlands, uk? | Also South Oxfordshire, 15 minutes from Wallingford! Adrian, we should meet up. Ian... read more | 06/01/2005 (2:45 pm) |
| How do I block comment? | Exscuse me. if (0) { } Ian... read more | 05/31/2005 (12:42 pm) |
| "loading" levels | On further examination, it looks like it's the first sight of a water block which causes the pause. ... read more | 05/14/2005 (12:24 pm) |
| Track deletions | Alright. Find In Files in the example directory for .delete() and put an echo with the function nam... read more | 05/13/2005 (4:01 am) |
| Track deletions | Run under a debugger and put a breakpoint in SimObject::delete? Ian... read more | 05/12/2005 (3:32 pm) |
| Moving a variable outside the datablock? | Right, gotcha. Looking at MaxEnergy etc the player class does call the datablock directly, so I'm w... read more | 05/01/2005 (1:36 pm) |
| Moving a variable outside the datablock? | No, don't agree. Sure, if you change a datablock value when the game isn't running it will affect a... read more | 05/01/2005 (1:11 pm) |
| Moving a variable outside the datablock? | I think the most pertinent question is why on earth you would want to do this. Granted, your new ga... read more | 05/01/2005 (11:53 am) |
| Single collision mesh | Yeah, use the dif format for buildings. Vehicles support 9 collision meshes, but only in Max I be... read more | 04/29/2005 (4:27 am) |
| Adding a Vector to itself? | I don't believe there is a function to do this already. However, I don't think it's that hard to cr... read more | 04/25/2005 (9:25 am) |
| Which function is called before onCollision()? | Um, couldn't it be done in the collision code, after collisions are [i]detected[/i] but before they ... read more | 04/12/2005 (4:51 am) |
| Sinus / Randomize positions | Ooh, getTerrainHeight. Nice, thankyou Derk. Ian... read more | 04/11/2005 (12:23 pm) |
| Logo Requirement Now On Product Page | Jesus this pisses me off. How the *hell* can people complain about the logo thing? GG offers the b... read more | 04/05/2005 (3:00 pm) |
| SimGroups not recognizing object IDs | Sure, sure, wasn't implying any stupidity anywhere. It took me ages to get to grips with this kind ... read more | 03/30/2005 (1:32 pm) |
| SimGroups not recognizing object IDs | GetObject doesn't take an ID. You *do not need to pull 1395 from anywhere*. 1395 *is* the pointe... read more | 03/30/2005 (1:04 pm) |
| Repeating MouseButton ticks | [code] function bone(%val) { if (%val) $boneSchedule = schedule(50, 0, 'myRepeatingFunc... read more | 03/22/2005 (6:06 am) |
| Underwater camera bug | Hi Stephan. I haven't resized the terrain. I'm really drawing a blank on this one, I can't even ... read more | 03/14/2005 (5:38 am) |
| Underwater camera bug | Bump: surely someone has looked into this, or have no Torque games been released where you can go un... read more | 03/14/2005 (4:26 am) |
| Some questions about Torque 2d | [quote]how can that be fast enough to compete with non-script based 2d engines/libs[/quote] Um...... read more | 03/06/2005 (2:37 pm) |
| PackUpdate not called for client controlled object | No, pack/unpackUpdate doesn't crc. You are calling setMaskBits with an argument right? Like setMas... read more | 03/05/2005 (5:33 am) |
| PackUpdate not called for client controlled object | [quote]Control objects use writePacketData and readPacketData instead of packUpdate and unpackUpdate... read more | 03/04/2005 (11:50 am) |
| Difficulties with console functions... | Yes, like the man says you need to put an if (list) around your return. Ian... read more | 03/04/2005 (8:23 am) |
| Garage Games Publishing | Your license permits you to release games for free, you have no obligation to pay GarageGames unless... read more | 03/02/2005 (9:44 am) |
| Access Violation | Hey Melv. That has fixed the problem, thank you very much for your time. I'll declare my datablo... read more | 02/27/2005 (7:12 am) |
| Access Violation | Hey guys. www.omroth.com/playermissile.png However, this is just the default player missile pi... read more | 02/27/2005 (4:46 am) |
| Access Violation | Hey Harold, thanks for the reply. No, that isn't the problem. I've tried the images directory i... read more | 02/26/2005 (4:29 pm) |
| Confused with Net Code | Ben! I definitly wasn't implying that you didn't know the answer to this question ;) Ian... read more | 01/18/2005 (3:59 am) |
| 800x600 gui problem | Hey Ben, thanks for the reply. [quote]The canvas starts out at the res you saved it at, then is r... read more | 01/17/2005 (7:59 am) |
| 800x600 gui problem | Um, okay I'll try that... but I have no idea why that would fix this one specific problem, any chanc... read more | 01/13/2005 (5:26 am) |
| 800x600 gui problem | By "align" do you mean the horizSizing and vertSizing properties? I believe they are correct: sinc... read more | 01/13/2005 (5:17 am) |
| Gui shennanigans | Oh, I had completely forgotten about this thread! Thanks for the suggestion Ben, I eventually fixed... read more | 01/11/2005 (8:53 am) |
| Player question, again | Ari, a couple of weeks seems like a long time. Why don't you come on IRC (link to the right under t... read more | 01/10/2005 (12:19 pm) |
| SP2 firewall messing with TCPObject? | Hey Ed. No, the server is a linux machine running "proper" firewall software. I guess it could w... read more | 12/20/2004 (4:39 am) |
| SP2 firewall messing with TCPObject? | Hey Ed. The Torque clien't won't send to the server when the client has the firewall. Ian... read more | 12/20/2004 (2:55 am) |
| SP2 firewall messing with TCPObject? | I'm not planning on distributing the [i]server[/i], but I'm sure planning on releasing a Torque game... read more | 12/19/2004 (3:15 am) |
| Adding a decal manager | Okay, I've found the problem. I've got a pointer to the server-side terrain block (remember this is... read more | 12/14/2004 (8:27 am) |
| Adding a decal manager | So the terrainBlock's scene manager will be the same as all the other's, including the player? Okay... read more | 12/10/2004 (9:15 am) |
| Half Life 2 Rant | Just for the record, I bought HL2 from Steam and have been nothing but happy with the game and the s... read more | 12/07/2004 (8:26 am) |
| Filling a GUI list box from C++ source question | [code] GuiTextListCtrl* pListCtrl; if (Sim::findObject(listCtrlID, pListCtrl) { // stuff } [/c... read more | 12/03/2004 (12:50 pm) |
| Type Casting maybe? | Because someone could maliciously change one of the values to execute any code on the server. Tribe... read more | 12/03/2004 (9:10 am) |
| Type Casting maybe? | This in script right? If you feel like creating a massive security hole, try this: [code] eval(... read more | 12/03/2004 (8:07 am) |
| PopUpMenuCtrl | Brilliant, thank you, that's saved me a lot of programming. I have to say I'm still slightly sup... read more | 12/03/2004 (6:59 am) |
| Darkhorizons Lore, GuiEditor and WorldEditor MOD | Yeah, what a load of complete crap. Funny how a community made up of people who cut their teeth mod... read more | 11/23/2004 (7:48 am) |
| Using Torque Script at run-time by avoiding compiling? | Jeff, that's (a) Not what he wants to do and (b) wrong. Tahitian, yes you can do that. It's ... read more | 11/19/2004 (4:03 am) |
| Using Torque Script at run-time by avoiding compiling? | You can access any part of script using the console (hit ' at any time during the game). There you ... read more | 11/19/2004 (3:00 am) |
| CD Key Auth/Master Server | Hi Jeff. Determinance has been in development for over a year and is about to enter the beta stag... read more | 11/14/2004 (12:36 am) |
| CD Key Auth/Master Server | Thanks MOI. Yes, that part is pretty simple. But in what way is it very difficult to secure? Can'... read more | 11/13/2004 (5:00 am) |
| Loading textures twice | Cheers Dylan, and thanks for the qualification Ben. Ian... read more | 11/05/2004 (12:07 pm) |
| Text colors in source files no longer work | So, I've tried deleting the relevant keys and rerunning the old reg file. I've tried changing the k... read more | 11/04/2004 (11:58 am) |
| Text colors in source files no longer work | I've had this exact same problem with VC6 after I installed the 1.3 installer. I'm currently trying... read more | 11/04/2004 (7:23 am) |