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Ian Omroth Hardingham's Forum Posts

Thread Post Date Posted
Referencing to client / shapebase The shapebase is stored as %client.player, where %client is your ServerConnection id (what you refer... read more 03/11/2006 (10:09 am)
Detail texture rendering Thanks John. In the end, I made the detail texture look good by simply scaling it up to be 1024x1... read more 03/09/2006 (3:49 pm)
Hashmap equivalent in TorqueScript? You can use the cheatey torque script "arrays": [code]$hash["key"] = new ScriptObject() {}; func... read more 03/09/2006 (3:47 pm)
Detail texture rendering Hey John, cheers for the reply. I was looking for the terrain detail texture in fact. Ian... read more 03/09/2006 (6:36 am)
Detail texture rendering Oh sorry, I mean start rendering it at like 20 metres out instead of at 50. Ian... read more 03/08/2006 (12:13 pm)
Variable Tick Count Produces Scene Jerk As a PS, you can make a block of code only execute on the server by putting an [code]if (isServer... read more 03/07/2006 (1:46 pm)
Variable Tick Count Produces Scene Jerk First, try increasing the net stats to max: $pref::Net::PacketRateToClient = "32"; $pref::Net::P... read more 03/07/2006 (1:42 pm)
Variable Tick Count Produces Scene Jerk This isn't a problem. RenderImage is being called every client *frame*, not tick. A clients framer... read more 03/07/2006 (10:49 am)
How does one record an in-game "video-preview" with TGE? Hi Raven. I've used Fraps with Torque and had no problems, and it's certainly the standard around... read more 03/06/2006 (1:51 pm)
How does one record an in-game "video-preview" with TGE? Fraps. Ian... read more 03/06/2006 (8:35 am)
Need Help With War Sparrow Content Pack Amazing.... read more 03/01/2006 (5:26 pm)
Global variable declaration Yep. Remember that a script global variable does not need "declaring". For instance, say you wan... read more 03/01/2006 (4:50 pm)
Global variable declaration Server/scripts/game.cs is as good a place as any, it's called on a new game. Have a function [co... read more 03/01/2006 (4:02 pm)
Controlling object translucency Server object.... read more 02/24/2006 (7:23 am)
Lightmap from one dif to another Hey John, thanks for the reply. Luckily, I think I've found a way around my problem that doesn't ... read more 02/17/2006 (3:38 am)
Overexposure problem Spot on again John, many thanks. Ian... read more 01/26/2006 (2:44 pm)
Overexposure problem Thanks John, I'm looking into it. Ian... read more 01/26/2006 (10:30 am)
Special Lighting Question Spot on, works perfectly, thanks John. Ian... read more 01/26/2006 (10:30 am)
Faster DTS rendering Thanks Jason, however we would really like not to have to export. We don't have the same rigging co... read more 01/17/2006 (8:49 am)
Setting a variable with a schedule? $leveldata better be an object for that to ever work Phillip. Ian... read more 01/07/2006 (4:21 pm)
Particles and TLK Still trying to get hold of you on email John, any chance of seeing you on IRC if you get a chance? ... read more 01/05/2006 (4:25 am)
Particles and TLK Hey John. Fixed this problem, it turns out it was a problem with the merge and I'd broken our var... read more 12/06/2005 (6:24 am)
Fast Lane Carnage IRC Yeah, I'd personally suggest using a channel on Quakenet if you can't host your own. Ian... read more 11/28/2005 (2:59 pm)
Some "Official Clarification" on 1.4 info... I'd just like to say that I, for one, am completely happy with all of this. Sounds great to me. ... read more 11/23/2005 (4:47 pm)
Simple texture filter Hey Ben, thanks for the reply. No, I haven't thought of that... will that only affect the model I... read more 11/21/2005 (7:49 pm)
How do I protect my idea? Chance of you making the game you dream of making: 0.01%. Chance of someone making a game they do... read more 11/08/2005 (9:09 pm)
RagDoll Kung Fu Philip, you at no stage state what your problem with Steam is. "a PITA"? Do you mean you don't wan... read more 10/27/2005 (11:35 am)
RagDoll Kung Fu Interesting how a community of indie developers reject Steam, the greatest attempt yet to make onlin... read more 10/26/2005 (5:54 pm)
TGE problem... What version of VC are you running? Ian... read more 10/22/2005 (6:08 pm)
Script concurrent execution Schedule isn't going to start two functions running concurrently. That isn't possible, unless you m... read more 10/17/2005 (12:06 am)
Scolling Platform Games Um...... read more 10/03/2005 (12:54 pm)
Scaling a shapebaseimage Ah, I didn't realise it would be as easy as adding a scale member to shapeBaseImageData and: [cod... read more 09/01/2005 (6:26 am)
Dif lighting bug For anyone reading this thread, this problem was caused by $pref::Interior::VertexLighting being set... read more 08/30/2005 (7:29 am)
Dynamic particle density I've just found [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3920]thi... read more 08/16/2005 (1:02 pm)
2-D Tool for adding objects to map? This sounds like an extremely useful idea to me. I can imagine being able to click on a piece of te... read more 08/10/2005 (2:24 pm)
Static lighting on the terrain I'm bumping this... anyone? Ian... read more 07/31/2005 (7:53 am)
Datablock transmission problems I'll take that back, it could be a source (rather than game dir) problem. Thanks everyone, I'll che... read more 07/24/2005 (11:48 am)
Datablock transmission problems Hey Bzzt. It's definitly not a source control problem because the two machines work if they're bo... read more 07/24/2005 (11:41 am)
Datablock transmission problems Yes, it did work at some point. However, it's definitly an issue with the difference in the output ... read more 07/24/2005 (9:39 am)
Ogg problems Thanks Billy. Wonder what's wrong with it... oh well, I'll just convert it. Ian... read more 07/24/2005 (9:09 am)
Ogg problems Just for people's interest, here's the offending ogg file: www.omroth.com/pain5.ogg Ian... read more 07/24/2005 (8:18 am)
Grand Theft Auto games made by Torque? This thread is old! And encouraging people to make GTA indie games is a faux pas! To be slightly... read more 07/19/2005 (9:35 am)
Music cannot play back sometime Hmm. Um, first make sure your music is using an AudioDescription whew is3D = false. Apart from t... read more 07/17/2005 (10:10 am)
Dynamically changing the volume of a sound effect Thanks again for the info Scott. Unfortunately, the set gain function appears to not work properly,... read more 07/14/2005 (11:33 am)
Dynamically changing the volume of a sound effect Thankyou hugely Scott, that's exactly what I needed. On a side question, do you know if it's poss... read more 07/14/2005 (5:40 am)
How can I dynamic add sub gui window? Canvas.pushDialog(guiname); Ian... read more 07/05/2005 (1:43 am)
Getting a mission in the main menu GUI It has the disadvantage of being bad quality and not being interactive though. Ian... read more 06/15/2005 (4:16 pm)
Getting a mission in the main menu GUI I've done this, and it works well. The GUI is pretty easy to use actually. Put a TSCtrl like there... read more 06/15/2005 (2:16 pm)
UseInvAlpha particle problems Scott, you are an absolute legend, that works perfectly. This really needs to be added to head. ... read more 06/14/2005 (6:21 am)
TGE and Norton Internet Security I wasn't under the impression NIS was being dumb: of course it should re-scan an exe if it's checksu... read more 06/07/2005 (8:49 am)