Ian Omroth Hardingham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Referencing to client / shapebase | The shapebase is stored as %client.player, where %client is your ServerConnection id (what you refer... read more | 03/11/2006 (10:09 am) |
| Detail texture rendering | Thanks John. In the end, I made the detail texture look good by simply scaling it up to be 1024x1... read more | 03/09/2006 (3:49 pm) |
| Hashmap equivalent in TorqueScript? | You can use the cheatey torque script "arrays": [code]$hash["key"] = new ScriptObject() {}; func... read more | 03/09/2006 (3:47 pm) |
| Detail texture rendering | Hey John, cheers for the reply. I was looking for the terrain detail texture in fact. Ian... read more | 03/09/2006 (6:36 am) |
| Detail texture rendering | Oh sorry, I mean start rendering it at like 20 metres out instead of at 50. Ian... read more | 03/08/2006 (12:13 pm) |
| Variable Tick Count Produces Scene Jerk | As a PS, you can make a block of code only execute on the server by putting an [code]if (isServer... read more | 03/07/2006 (1:46 pm) |
| Variable Tick Count Produces Scene Jerk | First, try increasing the net stats to max: $pref::Net::PacketRateToClient = "32"; $pref::Net::P... read more | 03/07/2006 (1:42 pm) |
| Variable Tick Count Produces Scene Jerk | This isn't a problem. RenderImage is being called every client *frame*, not tick. A clients framer... read more | 03/07/2006 (10:49 am) |
| How does one record an in-game "video-preview" with TGE? | Hi Raven. I've used Fraps with Torque and had no problems, and it's certainly the standard around... read more | 03/06/2006 (1:51 pm) |
| How does one record an in-game "video-preview" with TGE? | Fraps. Ian... read more | 03/06/2006 (8:35 am) |
| Need Help With War Sparrow Content Pack | Amazing.... read more | 03/01/2006 (5:26 pm) |
| Global variable declaration | Yep. Remember that a script global variable does not need "declaring". For instance, say you wan... read more | 03/01/2006 (4:50 pm) |
| Global variable declaration | Server/scripts/game.cs is as good a place as any, it's called on a new game. Have a function [co... read more | 03/01/2006 (4:02 pm) |
| Controlling object translucency | Server object.... read more | 02/24/2006 (7:23 am) |
| Lightmap from one dif to another | Hey John, thanks for the reply. Luckily, I think I've found a way around my problem that doesn't ... read more | 02/17/2006 (3:38 am) |
| Overexposure problem | Spot on again John, many thanks. Ian... read more | 01/26/2006 (2:44 pm) |
| Overexposure problem | Thanks John, I'm looking into it. Ian... read more | 01/26/2006 (10:30 am) |
| Special Lighting Question | Spot on, works perfectly, thanks John. Ian... read more | 01/26/2006 (10:30 am) |
| Faster DTS rendering | Thanks Jason, however we would really like not to have to export. We don't have the same rigging co... read more | 01/17/2006 (8:49 am) |
| Setting a variable with a schedule? | $leveldata better be an object for that to ever work Phillip. Ian... read more | 01/07/2006 (4:21 pm) |
| Particles and TLK | Still trying to get hold of you on email John, any chance of seeing you on IRC if you get a chance? ... read more | 01/05/2006 (4:25 am) |
| Particles and TLK | Hey John. Fixed this problem, it turns out it was a problem with the merge and I'd broken our var... read more | 12/06/2005 (6:24 am) |
| Fast Lane Carnage IRC | Yeah, I'd personally suggest using a channel on Quakenet if you can't host your own. Ian... read more | 11/28/2005 (2:59 pm) |
| Some "Official Clarification" on 1.4 info... | I'd just like to say that I, for one, am completely happy with all of this. Sounds great to me. ... read more | 11/23/2005 (4:47 pm) |
| Simple texture filter | Hey Ben, thanks for the reply. No, I haven't thought of that... will that only affect the model I... read more | 11/21/2005 (7:49 pm) |
| How do I protect my idea? | Chance of you making the game you dream of making: 0.01%. Chance of someone making a game they do... read more | 11/08/2005 (9:09 pm) |
| RagDoll Kung Fu | Philip, you at no stage state what your problem with Steam is. "a PITA"? Do you mean you don't wan... read more | 10/27/2005 (11:35 am) |
| RagDoll Kung Fu | Interesting how a community of indie developers reject Steam, the greatest attempt yet to make onlin... read more | 10/26/2005 (5:54 pm) |
| TGE problem... | What version of VC are you running? Ian... read more | 10/22/2005 (6:08 pm) |
| Script concurrent execution | Schedule isn't going to start two functions running concurrently. That isn't possible, unless you m... read more | 10/17/2005 (12:06 am) |
| Scolling Platform Games | Um...... read more | 10/03/2005 (12:54 pm) |
| Scaling a shapebaseimage | Ah, I didn't realise it would be as easy as adding a scale member to shapeBaseImageData and: [cod... read more | 09/01/2005 (6:26 am) |
| Dif lighting bug | For anyone reading this thread, this problem was caused by $pref::Interior::VertexLighting being set... read more | 08/30/2005 (7:29 am) |
| Dynamic particle density | I've just found [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3920]thi... read more | 08/16/2005 (1:02 pm) |
| 2-D Tool for adding objects to map? | This sounds like an extremely useful idea to me. I can imagine being able to click on a piece of te... read more | 08/10/2005 (2:24 pm) |
| Static lighting on the terrain | I'm bumping this... anyone? Ian... read more | 07/31/2005 (7:53 am) |
| Datablock transmission problems | I'll take that back, it could be a source (rather than game dir) problem. Thanks everyone, I'll che... read more | 07/24/2005 (11:48 am) |
| Datablock transmission problems | Hey Bzzt. It's definitly not a source control problem because the two machines work if they're bo... read more | 07/24/2005 (11:41 am) |
| Datablock transmission problems | Yes, it did work at some point. However, it's definitly an issue with the difference in the output ... read more | 07/24/2005 (9:39 am) |
| Ogg problems | Thanks Billy. Wonder what's wrong with it... oh well, I'll just convert it. Ian... read more | 07/24/2005 (9:09 am) |
| Ogg problems | Just for people's interest, here's the offending ogg file: www.omroth.com/pain5.ogg Ian... read more | 07/24/2005 (8:18 am) |
| Grand Theft Auto games made by Torque? | This thread is old! And encouraging people to make GTA indie games is a faux pas! To be slightly... read more | 07/19/2005 (9:35 am) |
| Music cannot play back sometime | Hmm. Um, first make sure your music is using an AudioDescription whew is3D = false. Apart from t... read more | 07/17/2005 (10:10 am) |
| Dynamically changing the volume of a sound effect | Thanks again for the info Scott. Unfortunately, the set gain function appears to not work properly,... read more | 07/14/2005 (11:33 am) |
| Dynamically changing the volume of a sound effect | Thankyou hugely Scott, that's exactly what I needed. On a side question, do you know if it's poss... read more | 07/14/2005 (5:40 am) |
| How can I dynamic add sub gui window? | Canvas.pushDialog(guiname); Ian... read more | 07/05/2005 (1:43 am) |
| Getting a mission in the main menu GUI | It has the disadvantage of being bad quality and not being interactive though. Ian... read more | 06/15/2005 (4:16 pm) |
| Getting a mission in the main menu GUI | I've done this, and it works well. The GUI is pretty easy to use actually. Put a TSCtrl like there... read more | 06/15/2005 (2:16 pm) |
| UseInvAlpha particle problems | Scott, you are an absolute legend, that works perfectly. This really needs to be added to head. ... read more | 06/14/2005 (6:21 am) |
| TGE and Norton Internet Security | I wasn't under the impression NIS was being dumb: of course it should re-scan an exe if it's checksu... read more | 06/07/2005 (8:49 am) |