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Ian Omroth Hardingham's Forum Posts

Thread Post Date Posted
Generated Collision Poly Thanks Stephen... I managed to work it out in the end. Ian... read more 01/26/2007 (10:31 am)
Echo crashes on large strings I'd still be pretty surprised if you actually needed to print 8000 characters. Instead of wasting t... read more 01/19/2007 (9:25 am)
Journaling mismatches So rand is not Deterministic? Thanks hPlus. Ian... read more 10/23/2006 (9:47 pm)
Legions Game Google cache has two broken pictures, a "copyright garagegames 06" sign, and some vaguely medival lo... read more 09/21/2006 (9:46 am)
Legions Game Cialis?... read more 09/21/2006 (9:31 am)
Datablock transmission problems Hi Cliff. Yes, the firewall has been disabled :) Thanks for the input though. Ian... read more 08/18/2006 (12:16 pm)
Recommend a good network library? Well fair enough, if you do want to go down that route TGE networking will do fine. Get the server ... read more 07/02/2006 (11:12 am)
Recommend a good network library? [quote]The only way i can do it is to create my own net code and go from there.[/quote] Um, no yo... read more 07/02/2006 (8:44 am)
Recommend a good network library? Paul, I'm going to throw out some advice here. I can't explain very easily, but I'm pretty experien... read more 07/02/2006 (3:15 am)
Name that game Warheads, got it. Cheers Doppler :) Ian... read more 07/02/2006 (3:11 am)
Exposing C++ code to Torque Script... 1. Add it to the T2D project in a new file. 2. Easiest to do in c++. Ian... read more 06/27/2006 (3:48 am)
Exposing C++ code to Torque Script... You want to add c++ classes to something but you don't want to recompile, but you also don't want to... read more 06/26/2006 (2:17 pm)
Exposing C++ code to Torque Script... Blimey, where to start? Do you own the source to either TGB or TGE? If so, search for each of thes... read more 06/26/2006 (11:54 am)
How to read the dynamic field into the engine Well, the whole point of dynamic fields is really that you don't read them from the engine. But I g... read more 05/24/2006 (4:13 am)
IndieGamesCon '06 -- Ride Sharing I'll be travelling to Eugene from San Jose, CA. Anyone going from that area? Ian... read more 05/23/2006 (2:55 pm)
Milkshape??? Oh great, I can just [i]hear[/i] the "Hammer isn't legal for TGE use" fanboys getting ready to compl... read more 05/21/2006 (5:38 am)
Cant get console method to set variable right Also, if you want to pass in something that isn't a char, use the functions: [code]dAtob(argv[2])... read more 05/17/2006 (2:33 pm)
Cant get console method to set variable right Try [code]object->myvar = StringTable->insert(argv[2]);[/code] Ian... read more 05/17/2006 (2:32 pm)
Pussycat Dolls Online Lounge Yeah, liked the implementation. TGE's a great platform for stuff like that. Ian... read more 05/10/2006 (5:30 am)
Best Hand to Hand Combat you've seen in a game [url=http://www.mode7games.com]Determinance[/url]. OH NO I DIDN'T Ian... read more 05/09/2006 (10:21 am)
Underwater camera bug For the record, making your water block start waaaaay below the terrain, as Dreamer says, works fine... read more 05/08/2006 (7:31 am)
Server/Client Functions FYI, a string enclosed by single quotes: [code]'text'[/code] is called a tag and is handled mo... read more 05/07/2006 (5:22 pm)
Con::printf( "..." ) It's the tag, and it's used for message pre-processing. Search for script calls to addMessageCallba... read more 05/02/2006 (12:34 pm)
Con::printf( "..." ) MessageAll('', "my echo");... read more 05/02/2006 (12:32 pm)
Con::printf( "..." ) What's wrong with you? In the function put echo("sdsd"); if it's in script, and Con::printf("gggg")... read more 05/02/2006 (12:29 pm)
Con::printf( "..." ) Echo("BOO!");... read more 05/02/2006 (12:26 pm)
Con::printf( "..." ) Errorf prints in the "error" colour, which by default is red. You can Con::warnf as well. Ian... read more 05/02/2006 (11:48 am)
Con::printf( "..." ) Yes. I mean.... er... wait. I'm not sure. I can't remember. Maybe you should test it. Ian... read more 05/02/2006 (11:47 am)
Does Steam get on your nerves? I have never had a problem with Steam, and think it's a very good thing for indies that many more pe... read more 04/13/2006 (9:06 am)
Dedicated server performance Yes, but even if I told you that, you'd have no idea, because a human can't quantify that accurately... read more 04/13/2006 (7:06 am)
C programmers: beware "$var++" in torquescript Nowhere does it state that a + b adds two numbers together, but it's nonetheless expected. I think ... read more 04/12/2006 (6:15 pm)
Extracting Textures Yeah, if you google for "free textures" you'll find literally millions. Ian... read more 04/06/2006 (5:30 am)
Size of move transmission Hi Stephen, thanks for the reply. I guess I'm looking at an average server population of about a 1/... read more 03/31/2006 (1:56 pm)
Detail texture rendering Perfect, thanks for coming to the rescue again John. For everyone else, susbstitute the following... read more 03/31/2006 (10:35 am)
Detail texture rendering Arg. I'm in serious need of some quick help. Does anyone know how to simply draw the detail texture... read more 03/30/2006 (6:52 am)
Ball simulation The Item class can also be used for a simple colliding/bouncing ball very easily, I'd start there if... read more 03/22/2006 (9:31 am)
Help on all the gui [quote]I fill it is not fair to pay 100$ for torque[/quote] I agree. Torque is worth thousands. ... read more 03/19/2006 (4:05 am)
Screen Resolution and gui Hi Howard. I routinely test our gui on 1900x1200 and 800x600 among others, and I haven't found an... read more 03/17/2006 (10:15 am)
Question about torque script capabilities Stefan, I believe that stuff is in fact possible with stock Torque. You just have to have the skele... read more 03/17/2006 (9:35 am)
Question about torque script capabilities I can imagine a way of doing that just from script, along the following lines: The "chassis" is a... read more 03/17/2006 (9:33 am)
Question about torque script capabilities Allyn is absolutely right, however I think the animation would also be fine to setup without delving... read more 03/17/2006 (8:17 am)
Ok let me see if I get this right (Creation Tools Question) I know for a fact that the TGE editor and *especially* the TGE gui editor are a huge amount better t... read more 03/17/2006 (5:11 am)
The IGC and Torque boot camp Heh, I think GG will be a bit busy before IGC. Ian... read more 03/17/2006 (4:49 am)