Ian Omroth Hardingham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Generated Collision Poly | Thanks Stephen... I managed to work it out in the end. Ian... read more | 01/26/2007 (10:31 am) |
| Echo crashes on large strings | I'd still be pretty surprised if you actually needed to print 8000 characters. Instead of wasting t... read more | 01/19/2007 (9:25 am) |
| Journaling mismatches | So rand is not Deterministic? Thanks hPlus. Ian... read more | 10/23/2006 (9:47 pm) |
| Legions Game | Google cache has two broken pictures, a "copyright garagegames 06" sign, and some vaguely medival lo... read more | 09/21/2006 (9:46 am) |
| Legions Game | Cialis?... read more | 09/21/2006 (9:31 am) |
| Datablock transmission problems | Hi Cliff. Yes, the firewall has been disabled :) Thanks for the input though. Ian... read more | 08/18/2006 (12:16 pm) |
| Recommend a good network library? | Well fair enough, if you do want to go down that route TGE networking will do fine. Get the server ... read more | 07/02/2006 (11:12 am) |
| Recommend a good network library? | [quote]The only way i can do it is to create my own net code and go from there.[/quote] Um, no yo... read more | 07/02/2006 (8:44 am) |
| Recommend a good network library? | Paul, I'm going to throw out some advice here. I can't explain very easily, but I'm pretty experien... read more | 07/02/2006 (3:15 am) |
| Name that game | Warheads, got it. Cheers Doppler :) Ian... read more | 07/02/2006 (3:11 am) |
| Exposing C++ code to Torque Script... | 1. Add it to the T2D project in a new file. 2. Easiest to do in c++. Ian... read more | 06/27/2006 (3:48 am) |
| Exposing C++ code to Torque Script... | You want to add c++ classes to something but you don't want to recompile, but you also don't want to... read more | 06/26/2006 (2:17 pm) |
| Exposing C++ code to Torque Script... | Blimey, where to start? Do you own the source to either TGB or TGE? If so, search for each of thes... read more | 06/26/2006 (11:54 am) |
| How to read the dynamic field into the engine | Well, the whole point of dynamic fields is really that you don't read them from the engine. But I g... read more | 05/24/2006 (4:13 am) |
| IndieGamesCon '06 -- Ride Sharing | I'll be travelling to Eugene from San Jose, CA. Anyone going from that area? Ian... read more | 05/23/2006 (2:55 pm) |
| Milkshape??? | Oh great, I can just [i]hear[/i] the "Hammer isn't legal for TGE use" fanboys getting ready to compl... read more | 05/21/2006 (5:38 am) |
| Cant get console method to set variable right | Also, if you want to pass in something that isn't a char, use the functions: [code]dAtob(argv[2])... read more | 05/17/2006 (2:33 pm) |
| Cant get console method to set variable right | Try [code]object->myvar = StringTable->insert(argv[2]);[/code] Ian... read more | 05/17/2006 (2:32 pm) |
| Pussycat Dolls Online Lounge | Yeah, liked the implementation. TGE's a great platform for stuff like that. Ian... read more | 05/10/2006 (5:30 am) |
| Best Hand to Hand Combat you've seen in a game | [url=http://www.mode7games.com]Determinance[/url]. OH NO I DIDN'T Ian... read more | 05/09/2006 (10:21 am) |
| Underwater camera bug | For the record, making your water block start waaaaay below the terrain, as Dreamer says, works fine... read more | 05/08/2006 (7:31 am) |
| Server/Client Functions | FYI, a string enclosed by single quotes: [code]'text'[/code] is called a tag and is handled mo... read more | 05/07/2006 (5:22 pm) |
| Con::printf( "..." ) | It's the tag, and it's used for message pre-processing. Search for script calls to addMessageCallba... read more | 05/02/2006 (12:34 pm) |
| Con::printf( "..." ) | MessageAll('', "my echo");... read more | 05/02/2006 (12:32 pm) |
| Con::printf( "..." ) | What's wrong with you? In the function put echo("sdsd"); if it's in script, and Con::printf("gggg")... read more | 05/02/2006 (12:29 pm) |
| Con::printf( "..." ) | Echo("BOO!");... read more | 05/02/2006 (12:26 pm) |
| Con::printf( "..." ) | Errorf prints in the "error" colour, which by default is red. You can Con::warnf as well. Ian... read more | 05/02/2006 (11:48 am) |
| Con::printf( "..." ) | Yes. I mean.... er... wait. I'm not sure. I can't remember. Maybe you should test it. Ian... read more | 05/02/2006 (11:47 am) |
| Does Steam get on your nerves? | I have never had a problem with Steam, and think it's a very good thing for indies that many more pe... read more | 04/13/2006 (9:06 am) |
| Dedicated server performance | Yes, but even if I told you that, you'd have no idea, because a human can't quantify that accurately... read more | 04/13/2006 (7:06 am) |
| C programmers: beware "$var++" in torquescript | Nowhere does it state that a + b adds two numbers together, but it's nonetheless expected. I think ... read more | 04/12/2006 (6:15 pm) |
| Extracting Textures | Yeah, if you google for "free textures" you'll find literally millions. Ian... read more | 04/06/2006 (5:30 am) |
| Size of move transmission | Hi Stephen, thanks for the reply. I guess I'm looking at an average server population of about a 1/... read more | 03/31/2006 (1:56 pm) |
| Detail texture rendering | Perfect, thanks for coming to the rescue again John. For everyone else, susbstitute the following... read more | 03/31/2006 (10:35 am) |
| Detail texture rendering | Arg. I'm in serious need of some quick help. Does anyone know how to simply draw the detail texture... read more | 03/30/2006 (6:52 am) |
| Ball simulation | The Item class can also be used for a simple colliding/bouncing ball very easily, I'd start there if... read more | 03/22/2006 (9:31 am) |
| Help on all the gui | [quote]I fill it is not fair to pay 100$ for torque[/quote] I agree. Torque is worth thousands. ... read more | 03/19/2006 (4:05 am) |
| Screen Resolution and gui | Hi Howard. I routinely test our gui on 1900x1200 and 800x600 among others, and I haven't found an... read more | 03/17/2006 (10:15 am) |
| Question about torque script capabilities | Stefan, I believe that stuff is in fact possible with stock Torque. You just have to have the skele... read more | 03/17/2006 (9:35 am) |
| Question about torque script capabilities | I can imagine a way of doing that just from script, along the following lines: The "chassis" is a... read more | 03/17/2006 (9:33 am) |
| Question about torque script capabilities | Allyn is absolutely right, however I think the animation would also be fine to setup without delving... read more | 03/17/2006 (8:17 am) |
| Ok let me see if I get this right (Creation Tools Question) | I know for a fact that the TGE editor and *especially* the TGE gui editor are a huge amount better t... read more | 03/17/2006 (5:11 am) |
| The IGC and Torque boot camp | Heh, I think GG will be a bit busy before IGC. Ian... read more | 03/17/2006 (4:49 am) |