Game Development Community

Ian Omroth Hardingham's Forum Posts

Thread Post Date Posted
Help with servers If this is new behavour, might try going back to a previous version which works and doing a dif.... read more 04/22/2008 (11:57 am)
Help with servers It's probably not the DB issue then... does the console show any useful output?... read more 04/22/2008 (6:48 am)
Alpha transparency for DIF's? I've got transparent difs working in TGEA - I don't know if that's an option for you Michael.... read more 04/22/2008 (3:34 am)
Help with servers Robbie - you don't have any really masssive datablocks do you? If you do, then there's a maximum p... read more 04/22/2008 (3:24 am)
Any Update for TGE? It seems to me that TGEA is now the primary line of engines, and that you'll probably want to port o... read more 04/22/2008 (3:20 am)
Trying to get transparent DIFs It appears that turning translucentzwrite [i]off[/i] fixes it... no idea why, but it appears to work... read more 04/19/2008 (10:09 am)
Trying to get transparent DIFs Those images are kind of bad, but I think you can see what I'm talking about. In the top one you ca... read more 04/19/2008 (9:35 am)
Bug in winNet.cc (DNS lookup failures...) Ok, got it working. I was implementing the binary-over-tcp resource here: [url]http://www.gara... read more 04/10/2008 (6:42 am)
Bug in winNet.cc (DNS lookup failures...) Hey guys, I'm here to resurrect this six year old thread. I want to add a word of caution to Josh... read more 04/10/2008 (6:18 am)
Deleting a datablock How interesting! Thanks Stephen, I've learnt something new today.... read more 03/30/2008 (2:04 pm)
Executing torque by double clicking an associated filetype? Yeah... does TGE give you the option of loading rather than starting a new instance when you double-... read more 03/25/2008 (9:23 am)
Executing torque by double clicking an associated filetype? In the entire realm of game development that you can do with Torque loading a .mis file was the only... read more 03/25/2008 (8:26 am)
Executing torque by double clicking an associated filetype? Thanks Joseph, perfect. Ian... read more 03/25/2008 (4:27 am)
Objects disapearing when actually running game Ok, I've fixed it. I was using an older version of TGB (1.1.1) so that may have been part of the pr... read more 01/29/2008 (12:40 pm)
Objects disapearing when actually running game If the object is changed to a t2dStaticSprite the problem remains, and even more bizzarely if the ob... read more 01/29/2008 (8:44 am)
Objects disapearing when actually running game Ah ok, thanks Stephen. I'm currently prototyping with some new things, and wanted one pixel to equa... read more 01/28/2008 (3:21 pm)
Objects disapearing when actually running game The world limits are pretty large, but is the actual size that surprising? I'm not using a lot of T... read more 01/28/2008 (2:58 pm)
Objects disapearing when actually running game Hey Stephen. Wall is a new class extended straight from t2dStaticSprite: [code]class Wall : pu... read more 01/28/2008 (2:50 pm)
Objects disapearing when actually running game Hi Patrick. That's not the problem - I haven't changed the "world limits mode". The objects a... read more 01/28/2008 (2:29 pm)
Simulating collision "outside" of the sim Ok, I found it. Need to call t2dSceneObject::updateSpatialConfig(). Ian... read more 12/28/2007 (11:29 am)
Simulating collision "outside" of the sim Bump!... read more 12/26/2007 (8:52 am)
Simulating collision "outside" of the sim Oh wait, I bet this is something to do with collision lists for the bullet not getting updated as it... read more 12/22/2007 (8:20 am)
MWaterCoverage bug Hi Kent, thanks for the three-year-late help ;)... read more 12/18/2007 (8:19 am)
Unicode Bug in GuiTextListCtrl Oh yeah, you also have to de-const some stuff, specifically [code]char *text = mList[cell.y].text... read more 11/22/2007 (8:01 am)
Script Vs Engine Code Wow, Jesus Dan, innocent until proven guilty and so on/ Ted, to be honest I wouldn't worry about ... read more 08/26/2007 (11:52 am)
Pressing "Enter" in TextBox Yeah, actionMaps are not active while the cursor is on. You'll need to look at the InputManager to ... read more 08/15/2007 (5:31 am)
Quake Wars Hey guys. My problem with that line is that [i]everything[/i] in a networked game is what he's re... read more 08/14/2007 (10:53 am)
Determinance lighting problem Hi Ross, I guess you're a relation to John! Thanks for the reply. I just informed my guy and he ... read more 08/07/2007 (3:03 am)
Lifetime of SimObjects in the engine Igor, the SimSet should be persisted until you either delete it or Torque exits. Maybe your globa... read more 07/25/2007 (12:05 pm)
Quotation Mark Formatting Fair enough. Have you tried putting a breakpoint in the c++ code for getWordCount? The problem i... read more 07/25/2007 (8:51 am)
Quotation Mark Formatting There's no datatype I know of in TorqueScript which behaved like you say. Could you just do the f... read more 07/25/2007 (8:42 am)
Simultaneous Turn Baced Game For TGB Ginger, it sounds like you have exactly the right attitude, and good luck! My first advice would be... read more 07/25/2007 (8:17 am)
Simultaneous Turn Baced Game For TGB Hi Ginger. First, thanks for bringing my attention to Faselei - I just played it on a Neo Geo Poc... read more 07/25/2007 (7:22 am)
Juddering Camera Hey Scott. Basically, the way around this I took was to make the camera positioning client side o... read more 07/16/2007 (1:40 pm)
Problem using a shapebase inherited class as player Have you IMPLEMENT_CONOBJECT-ed it?... read more 07/16/2007 (8:51 am)
How do I find all the SceneObjects in the current view frustum? Chicken and Egg Orion?... read more 07/12/2007 (3:38 pm)
Sword movements mapped to mouse David, the Determinance technology is a large part of the value of our company right now. Possibly ... read more 07/12/2007 (5:01 am)
Sword movements mapped to mouse Hi Joel, I'm the designer and coder on Determinance. You can find the information on the mouse mo... read more 07/07/2007 (3:01 am)
1.5.1 Move struct crash I fixed this by doing a rebuild all by the way everyone.... read more 06/28/2007 (7:10 am)
Gears Clone in TGEA? [quote]Honestly, I don't know how people like Ben Garney are still working for GG when they'd be wor... read more 06/26/2007 (11:13 am)
Arrays in Datablocks? Wow, what an example of people not reading the question properly. Matt is asking about exposing a... read more 06/05/2007 (8:47 am)
Launching a wired projectile Lawrence, can we see a screenshot? Ian... read more 05/21/2007 (3:06 am)
Mix clients TGE and TGEA with one server Javier, it is absolutely possible, I would imagine it would take a coder experienced in TGE a couple... read more 05/04/2007 (5:41 am)
Torque engine as a multiplayer simulation platform Thousands of players will require modification to the net code for sure, but the way that TGE is set... read more 02/11/2007 (11:03 am)
Torque engine as a multiplayer simulation platform Thanks for the clarification Stefan. Ian... read more 02/11/2007 (3:41 am)
Torque engine as a multiplayer simulation platform Sounds like TGE is perfect for your project. I'd recomend TGE as TGEA is less stable and more CPU i... read more 02/10/2007 (3:34 pm)
Determinance looking for US server Shawn, cheers! Drop me an email at ian at mode7games dot com And I'll give you the details. ... read more 02/10/2007 (12:52 pm)
Reducing level load time I've got a Latvian tester whose connection to my server goes through an 800 MTU exchange. Ian... read more 02/09/2007 (10:44 am)