Ian Omroth Hardingham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Help with servers | If this is new behavour, might try going back to a previous version which works and doing a dif.... read more | 04/22/2008 (11:57 am) |
| Help with servers | It's probably not the DB issue then... does the console show any useful output?... read more | 04/22/2008 (6:48 am) |
| Alpha transparency for DIF's? | I've got transparent difs working in TGEA - I don't know if that's an option for you Michael.... read more | 04/22/2008 (3:34 am) |
| Help with servers | Robbie - you don't have any really masssive datablocks do you? If you do, then there's a maximum p... read more | 04/22/2008 (3:24 am) |
| Any Update for TGE? | It seems to me that TGEA is now the primary line of engines, and that you'll probably want to port o... read more | 04/22/2008 (3:20 am) |
| Trying to get transparent DIFs | It appears that turning translucentzwrite [i]off[/i] fixes it... no idea why, but it appears to work... read more | 04/19/2008 (10:09 am) |
| Trying to get transparent DIFs | Those images are kind of bad, but I think you can see what I'm talking about. In the top one you ca... read more | 04/19/2008 (9:35 am) |
| Bug in winNet.cc (DNS lookup failures...) | Ok, got it working. I was implementing the binary-over-tcp resource here: [url]http://www.gara... read more | 04/10/2008 (6:42 am) |
| Bug in winNet.cc (DNS lookup failures...) | Hey guys, I'm here to resurrect this six year old thread. I want to add a word of caution to Josh... read more | 04/10/2008 (6:18 am) |
| Deleting a datablock | How interesting! Thanks Stephen, I've learnt something new today.... read more | 03/30/2008 (2:04 pm) |
| Executing torque by double clicking an associated filetype? | Yeah... does TGE give you the option of loading rather than starting a new instance when you double-... read more | 03/25/2008 (9:23 am) |
| Executing torque by double clicking an associated filetype? | In the entire realm of game development that you can do with Torque loading a .mis file was the only... read more | 03/25/2008 (8:26 am) |
| Executing torque by double clicking an associated filetype? | Thanks Joseph, perfect. Ian... read more | 03/25/2008 (4:27 am) |
| Objects disapearing when actually running game | Ok, I've fixed it. I was using an older version of TGB (1.1.1) so that may have been part of the pr... read more | 01/29/2008 (12:40 pm) |
| Objects disapearing when actually running game | If the object is changed to a t2dStaticSprite the problem remains, and even more bizzarely if the ob... read more | 01/29/2008 (8:44 am) |
| Objects disapearing when actually running game | Ah ok, thanks Stephen. I'm currently prototyping with some new things, and wanted one pixel to equa... read more | 01/28/2008 (3:21 pm) |
| Objects disapearing when actually running game | The world limits are pretty large, but is the actual size that surprising? I'm not using a lot of T... read more | 01/28/2008 (2:58 pm) |
| Objects disapearing when actually running game | Hey Stephen. Wall is a new class extended straight from t2dStaticSprite: [code]class Wall : pu... read more | 01/28/2008 (2:50 pm) |
| Objects disapearing when actually running game | Hi Patrick. That's not the problem - I haven't changed the "world limits mode". The objects a... read more | 01/28/2008 (2:29 pm) |
| Simulating collision "outside" of the sim | Ok, I found it. Need to call t2dSceneObject::updateSpatialConfig(). Ian... read more | 12/28/2007 (11:29 am) |
| Simulating collision "outside" of the sim | Bump!... read more | 12/26/2007 (8:52 am) |
| Simulating collision "outside" of the sim | Oh wait, I bet this is something to do with collision lists for the bullet not getting updated as it... read more | 12/22/2007 (8:20 am) |
| MWaterCoverage bug | Hi Kent, thanks for the three-year-late help ;)... read more | 12/18/2007 (8:19 am) |
| Unicode Bug in GuiTextListCtrl | Oh yeah, you also have to de-const some stuff, specifically [code]char *text = mList[cell.y].text... read more | 11/22/2007 (8:01 am) |
| Script Vs Engine Code | Wow, Jesus Dan, innocent until proven guilty and so on/ Ted, to be honest I wouldn't worry about ... read more | 08/26/2007 (11:52 am) |
| Pressing "Enter" in TextBox | Yeah, actionMaps are not active while the cursor is on. You'll need to look at the InputManager to ... read more | 08/15/2007 (5:31 am) |
| Quake Wars | Hey guys. My problem with that line is that [i]everything[/i] in a networked game is what he's re... read more | 08/14/2007 (10:53 am) |
| Determinance lighting problem | Hi Ross, I guess you're a relation to John! Thanks for the reply. I just informed my guy and he ... read more | 08/07/2007 (3:03 am) |
| Lifetime of SimObjects in the engine | Igor, the SimSet should be persisted until you either delete it or Torque exits. Maybe your globa... read more | 07/25/2007 (12:05 pm) |
| Quotation Mark Formatting | Fair enough. Have you tried putting a breakpoint in the c++ code for getWordCount? The problem i... read more | 07/25/2007 (8:51 am) |
| Quotation Mark Formatting | There's no datatype I know of in TorqueScript which behaved like you say. Could you just do the f... read more | 07/25/2007 (8:42 am) |
| Simultaneous Turn Baced Game For TGB | Ginger, it sounds like you have exactly the right attitude, and good luck! My first advice would be... read more | 07/25/2007 (8:17 am) |
| Simultaneous Turn Baced Game For TGB | Hi Ginger. First, thanks for bringing my attention to Faselei - I just played it on a Neo Geo Poc... read more | 07/25/2007 (7:22 am) |
| Juddering Camera | Hey Scott. Basically, the way around this I took was to make the camera positioning client side o... read more | 07/16/2007 (1:40 pm) |
| Problem using a shapebase inherited class as player | Have you IMPLEMENT_CONOBJECT-ed it?... read more | 07/16/2007 (8:51 am) |
| How do I find all the SceneObjects in the current view frustum? | Chicken and Egg Orion?... read more | 07/12/2007 (3:38 pm) |
| Sword movements mapped to mouse | David, the Determinance technology is a large part of the value of our company right now. Possibly ... read more | 07/12/2007 (5:01 am) |
| Sword movements mapped to mouse | Hi Joel, I'm the designer and coder on Determinance. You can find the information on the mouse mo... read more | 07/07/2007 (3:01 am) |
| 1.5.1 Move struct crash | I fixed this by doing a rebuild all by the way everyone.... read more | 06/28/2007 (7:10 am) |
| Gears Clone in TGEA? | [quote]Honestly, I don't know how people like Ben Garney are still working for GG when they'd be wor... read more | 06/26/2007 (11:13 am) |
| Arrays in Datablocks? | Wow, what an example of people not reading the question properly. Matt is asking about exposing a... read more | 06/05/2007 (8:47 am) |
| Launching a wired projectile | Lawrence, can we see a screenshot? Ian... read more | 05/21/2007 (3:06 am) |
| Mix clients TGE and TGEA with one server | Javier, it is absolutely possible, I would imagine it would take a coder experienced in TGE a couple... read more | 05/04/2007 (5:41 am) |
| Torque engine as a multiplayer simulation platform | Thousands of players will require modification to the net code for sure, but the way that TGE is set... read more | 02/11/2007 (11:03 am) |
| Torque engine as a multiplayer simulation platform | Thanks for the clarification Stefan. Ian... read more | 02/11/2007 (3:41 am) |
| Torque engine as a multiplayer simulation platform | Sounds like TGE is perfect for your project. I'd recomend TGE as TGEA is less stable and more CPU i... read more | 02/10/2007 (3:34 pm) |
| Determinance looking for US server | Shawn, cheers! Drop me an email at ian at mode7games dot com And I'll give you the details. ... read more | 02/10/2007 (12:52 pm) |
| Reducing level load time | I've got a Latvian tester whose connection to my server goes through an 800 MTU exchange. Ian... read more | 02/09/2007 (10:44 am) |