Ian Omroth Hardingham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Rendering T3D in, er,... Parrelel View? | Ah, I mean I want it in orthographic mode.... read more | 12/14/2009 (12:58 pm) |
| Rendering T3D in, er,... Parrelel View? | ... really? I'm actually pretty sure that isn't what I want.... read more | 12/14/2009 (12:53 pm) |
| The center of this model is off... but why? | Many thanks guys - this helped me sort it.... read more | 12/14/2009 (7:05 am) |
| Setting invisibility of an object | Thanks guys, but unfortunately neither of these seem to work for TSSTatics...... read more | 12/11/2009 (12:43 pm) |
| Camera Speed is not sticky | Can I bump this? I actually would appreciate just being able to hard-code the default to 5, but can'... read more | 12/11/2009 (11:11 am) |
| PhysX PxMultiActor class collisions | Got it. You have to have the breakForce non zero.... read more | 12/03/2009 (12:16 pm) |
| "Billboard" class | Got it - the state block needs to be initialised with "samplersDefined"... read more | 12/01/2009 (11:05 am) |
| "Billboard" class | Hi Steve. The RenderObjectExample doesn't use Materials. Ian... read more | 12/01/2009 (10:39 am) |
| "Billboard" class | Hi Ryan. Thanks for that - I reversed the normals, but no change, still rendering solid white.... read more | 12/01/2009 (10:30 am) |
| "Billboard" class | Hi Steve. To be honest, I'd quite like to make this class from the fundamentals - I'm probably go... read more | 12/01/2009 (10:14 am) |
| "Billboard" class | Well, I'm trying to get it to work with the RenderObjectExample. This is my modified code, can anyo... read more | 12/01/2009 (9:43 am) |
| Reading a text file into a guiMLTextCtrl - slow! | I did actually try that too just now, and if anything it made the pause slightly worse. I may need ... read more | 11/25/2009 (11:49 am) |
| Reading a text file into a guiMLTextCtrl - slow! | Hi James. I can't do that because the file is too large.... read more | 11/25/2009 (11:44 am) |
| EWCreatorWindow::getCreateObjectPosition() not doing it's job | That was it, thanks Steve. A follow up - I'd like copy->paste of an object to place the copy a... read more | 11/19/2009 (11:44 am) |
| One material per imported model...? | Thanks Manoel. I've done it, and I think I've done it in a pretty good way. Here's the resource:... read more | 11/17/2009 (1:36 pm) |
| One material per imported model...? | Can you go a bit further with your explanation Manoel? I'm looking for the solution which will work... read more | 11/17/2009 (10:23 am) |
| One material per imported model...? | Hey guys, thanks for the replies, sorry it's taken me so long to get back here. Basically, I'm no... read more | 11/17/2009 (10:03 am) |
| Getting an IDirect3DSurface9 from a GFXHandle | Awesome, thanks Rene. However, getSurface is always returning zero... is there a way of getting a... read more | 10/26/2009 (11:59 am) |
| Post-multiply alpha (directx coders help!) | Found the fix - I needed to change the render target format to ARGB (it was XRGB).... read more | 10/06/2009 (12:09 pm) |
| GuiBitmapCtrl setBitmap Issues | Anyone? This seems like such a simple problem that either I'm doing something stupid or it's a bug.... read more | 09/10/2009 (12:55 pm) |
| Detecting whether Torque window has focus | HWND window = GetForegroundWindow(); if (window && window != winState.appWindow &&am... read more | 09/04/2009 (3:39 pm) |
| DSOs suddenly a problem | Hi Ronny. What's a BOM marker?... read more | 08/26/2009 (8:24 am) |
| Torque 3D compatible with these old Matrox cards? Any ideas? | Thanks guys. I hadn't actually taken in just how old these chipsets were... yeah I don't expect eve... read more | 08/04/2009 (7:43 am) |
| Passing a float to a shader | Ok, figured it out. For future reference: The parameter is passed as at normal parameter to th... read more | 07/22/2009 (4:18 am) |
| Passing a float to a shader | Thanks, I'm still struggling as to how these parameters are referenced from within a shader?... read more | 07/21/2009 (12:24 pm) |
| Semaphore never attained during CreateWindow | It was just a fix to our code actually, no change to Torque. The change was to move the loadLibrary... read more | 07/10/2009 (6:15 am) |
| Semaphore never attained during CreateWindow | I say I managed to fix this issue, but Doug Baker actually fixed this for me - thanks to him.... read more | 07/10/2009 (3:46 am) |
| Semaphore never attained during CreateWindow | Thankyou Marc - that was indeed the problem (I think).... read more | 07/10/2009 (3:43 am) |
| Semaphore never attained during CreateWindow | Hi Rene, many thanks for the reply. I did manage to fix this issue, but I'm not really totally su... read more | 07/10/2009 (1:59 am) |
| setRotation seriously degrades performance? | What's numStarsInSystem * %numOrbits * %numMoons? Because that's how many times that code is runnin... read more | 07/08/2009 (2:36 am) |
| Is it possible to add new methods to raw t2dSceneObject class? | Oh this is in script! I'm not familiar with script OOP I'm afraid.... read more | 07/03/2009 (8:39 am) |
| How do I allow the player to type numbers in TGB? | $myTextIWishToEvaluate... read more | 07/03/2009 (8:23 am) |
| How do I allow the player to type numbers in TGB? | GuiTextEditCtrl... read more | 07/03/2009 (8:02 am) |
| Is it possible to add new methods to raw t2dSceneObject class? | Sure you can - just add methods or consoleMethods for t2dSceneObject. What's the actual problem her... read more | 07/03/2009 (7:56 am) |
| Thinking of buying TGE/TGEA + Torque3D | If you can afford it, T3D will give you a lot of cool toys to play with. That kind of stuff really ... read more | 07/03/2009 (4:20 am) |
| About to embark on a big T3D non-game project; some questions | Hey guys, thanks for the quick replies. Have you got a link to the Brett/non-license thing Steve?... read more | 06/26/2009 (8:23 am) |
| Single full screen shader in TGB | Hi David. Not hugely helpful to be honest. I have full source access and I was expecting some gl... read more | 08/07/2008 (9:32 am) |
| Pathfinding with arbitrary boxes | Great stuff James, thank you. Do you have any advice on what a good grid resolution is? Well, I gu... read more | 08/06/2008 (2:05 pm) |
| Pathfinding with arbitrary boxes | Hi James. Yeah, looking at my post again it's not very clear, sorry about that ;) An "empty" l... read more | 08/06/2008 (5:38 am) |
| Function call when GUI loaded | Yep [code]function guiSettings::onWake(%this) { ... } [/code]... read more | 07/24/2008 (2:32 am) |
| Player::initPersistFields not exposed on client | Hey Peter. I've checked again, and I think this is a transmission problem, but not the kind I tho... read more | 07/17/2008 (4:10 am) |
| Player::initPersistFields not exposed on client | Hey Peter. That's not the problem - the values are fine on the client. But if I reference: %s... read more | 07/17/2008 (3:16 am) |
| Indie Developer considering torque | Yeah, you don't exactly have to sync the bullet ever, just the firing.... read more | 06/10/2008 (9:41 am) |
| TGB 1.7.3 Beta1 - Torque Script Bug | Hi Michael. I've never heard of/seen that calling convention for consoleMethods, only script defi... read more | 05/16/2008 (8:24 am) |
| TCPObject bug | That sounds plausible, thanks Nathan - I guess you could well want to listen on two ports. Disaster... read more | 05/11/2008 (12:44 pm) |
| Prelim Wii Integration | Hey guys. I'm trying to add multiple Wiimotes to this resource, do you have any pointers? I'm espe... read more | 05/03/2008 (6:20 am) |
| Serving multiple files with TCPObject | Hey Stefan, thanks for the reply. The file transfer in TGE appears to be working now. I am runni... read more | 04/30/2008 (5:17 am) |
| How do you make a profit? | [quote]If its FUN, it will sell.[/quote] Haha. Oh so naive... ... read more | 04/25/2008 (4:20 am) |
| Alpha transparency for DIF's? | Thanks for linking to that David, I had forgotten I already had it up! It's hardly well tested Mica... read more | 04/23/2008 (7:42 am) |
| Torque Master Server in Python | I've never seen that resource, but the Determinance master server is written in Python and works ver... read more | 04/22/2008 (11:58 am) |