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Ian Omroth Hardingham's Forum Posts

Thread Post Date Posted
Rendering T3D in, er,... Parrelel View? Ah, I mean I want it in orthographic mode.... read more 12/14/2009 (12:58 pm)
Rendering T3D in, er,... Parrelel View? ... really? I'm actually pretty sure that isn't what I want.... read more 12/14/2009 (12:53 pm)
The center of this model is off... but why? Many thanks guys - this helped me sort it.... read more 12/14/2009 (7:05 am)
Setting invisibility of an object Thanks guys, but unfortunately neither of these seem to work for TSSTatics...... read more 12/11/2009 (12:43 pm)
Camera Speed is not sticky Can I bump this? I actually would appreciate just being able to hard-code the default to 5, but can'... read more 12/11/2009 (11:11 am)
PhysX PxMultiActor class collisions Got it. You have to have the breakForce non zero.... read more 12/03/2009 (12:16 pm)
"Billboard" class Got it - the state block needs to be initialised with "samplersDefined"... read more 12/01/2009 (11:05 am)
"Billboard" class Hi Steve. The RenderObjectExample doesn't use Materials. Ian... read more 12/01/2009 (10:39 am)
"Billboard" class Hi Ryan. Thanks for that - I reversed the normals, but no change, still rendering solid white.... read more 12/01/2009 (10:30 am)
"Billboard" class Hi Steve. To be honest, I'd quite like to make this class from the fundamentals - I'm probably go... read more 12/01/2009 (10:14 am)
"Billboard" class Well, I'm trying to get it to work with the RenderObjectExample. This is my modified code, can anyo... read more 12/01/2009 (9:43 am)
Reading a text file into a guiMLTextCtrl - slow! I did actually try that too just now, and if anything it made the pause slightly worse. I may need ... read more 11/25/2009 (11:49 am)
Reading a text file into a guiMLTextCtrl - slow! Hi James. I can't do that because the file is too large.... read more 11/25/2009 (11:44 am)
EWCreatorWindow::getCreateObjectPosition() not doing it's job That was it, thanks Steve. A follow up - I'd like copy->paste of an object to place the copy a... read more 11/19/2009 (11:44 am)
One material per imported model...? Thanks Manoel. I've done it, and I think I've done it in a pretty good way. Here's the resource:... read more 11/17/2009 (1:36 pm)
One material per imported model...? Can you go a bit further with your explanation Manoel? I'm looking for the solution which will work... read more 11/17/2009 (10:23 am)
One material per imported model...? Hey guys, thanks for the replies, sorry it's taken me so long to get back here. Basically, I'm no... read more 11/17/2009 (10:03 am)
Getting an IDirect3DSurface9 from a GFXHandle Awesome, thanks Rene. However, getSurface is always returning zero... is there a way of getting a... read more 10/26/2009 (11:59 am)
Post-multiply alpha (directx coders help!) Found the fix - I needed to change the render target format to ARGB (it was XRGB).... read more 10/06/2009 (12:09 pm)
GuiBitmapCtrl setBitmap Issues Anyone? This seems like such a simple problem that either I'm doing something stupid or it's a bug.... read more 09/10/2009 (12:55 pm)
Detecting whether Torque window has focus HWND window = GetForegroundWindow(); if (window && window != winState.appWindow &&am... read more 09/04/2009 (3:39 pm)
DSOs suddenly a problem Hi Ronny. What's a BOM marker?... read more 08/26/2009 (8:24 am)
Torque 3D compatible with these old Matrox cards? Any ideas? Thanks guys. I hadn't actually taken in just how old these chipsets were... yeah I don't expect eve... read more 08/04/2009 (7:43 am)
Passing a float to a shader Ok, figured it out. For future reference: The parameter is passed as at normal parameter to th... read more 07/22/2009 (4:18 am)
Passing a float to a shader Thanks, I'm still struggling as to how these parameters are referenced from within a shader?... read more 07/21/2009 (12:24 pm)
Semaphore never attained during CreateWindow It was just a fix to our code actually, no change to Torque. The change was to move the loadLibrary... read more 07/10/2009 (6:15 am)
Semaphore never attained during CreateWindow I say I managed to fix this issue, but Doug Baker actually fixed this for me - thanks to him.... read more 07/10/2009 (3:46 am)
Semaphore never attained during CreateWindow Thankyou Marc - that was indeed the problem (I think).... read more 07/10/2009 (3:43 am)
Semaphore never attained during CreateWindow Hi Rene, many thanks for the reply. I did manage to fix this issue, but I'm not really totally su... read more 07/10/2009 (1:59 am)
setRotation seriously degrades performance? What's numStarsInSystem * %numOrbits * %numMoons? Because that's how many times that code is runnin... read more 07/08/2009 (2:36 am)
Is it possible to add new methods to raw t2dSceneObject class? Oh this is in script! I'm not familiar with script OOP I'm afraid.... read more 07/03/2009 (8:39 am)
How do I allow the player to type numbers in TGB? $myTextIWishToEvaluate... read more 07/03/2009 (8:23 am)
How do I allow the player to type numbers in TGB? GuiTextEditCtrl... read more 07/03/2009 (8:02 am)
Is it possible to add new methods to raw t2dSceneObject class? Sure you can - just add methods or consoleMethods for t2dSceneObject. What's the actual problem her... read more 07/03/2009 (7:56 am)
Thinking of buying TGE/TGEA + Torque3D If you can afford it, T3D will give you a lot of cool toys to play with. That kind of stuff really ... read more 07/03/2009 (4:20 am)
About to embark on a big T3D non-game project; some questions Hey guys, thanks for the quick replies. Have you got a link to the Brett/non-license thing Steve?... read more 06/26/2009 (8:23 am)
Single full screen shader in TGB Hi David. Not hugely helpful to be honest. I have full source access and I was expecting some gl... read more 08/07/2008 (9:32 am)
Pathfinding with arbitrary boxes Great stuff James, thank you. Do you have any advice on what a good grid resolution is? Well, I gu... read more 08/06/2008 (2:05 pm)
Pathfinding with arbitrary boxes Hi James. Yeah, looking at my post again it's not very clear, sorry about that ;) An "empty" l... read more 08/06/2008 (5:38 am)
Function call when GUI loaded Yep [code]function guiSettings::onWake(%this) { ... } [/code]... read more 07/24/2008 (2:32 am)
Player::initPersistFields not exposed on client Hey Peter. I've checked again, and I think this is a transmission problem, but not the kind I tho... read more 07/17/2008 (4:10 am)
Player::initPersistFields not exposed on client Hey Peter. That's not the problem - the values are fine on the client. But if I reference: %s... read more 07/17/2008 (3:16 am)
Indie Developer considering torque Yeah, you don't exactly have to sync the bullet ever, just the firing.... read more 06/10/2008 (9:41 am)
TGB 1.7.3 Beta1 - Torque Script Bug Hi Michael. I've never heard of/seen that calling convention for consoleMethods, only script defi... read more 05/16/2008 (8:24 am)
TCPObject bug That sounds plausible, thanks Nathan - I guess you could well want to listen on two ports. Disaster... read more 05/11/2008 (12:44 pm)
Prelim Wii Integration Hey guys. I'm trying to add multiple Wiimotes to this resource, do you have any pointers? I'm espe... read more 05/03/2008 (6:20 am)
Serving multiple files with TCPObject Hey Stefan, thanks for the reply. The file transfer in TGE appears to be working now. I am runni... read more 04/30/2008 (5:17 am)
How do you make a profit? [quote]If its FUN, it will sell.[/quote] Haha. Oh so naive... ... read more 04/25/2008 (4:20 am)
Alpha transparency for DIF's? Thanks for linking to that David, I had forgotten I already had it up! It's hardly well tested Mica... read more 04/23/2008 (7:42 am)
Torque Master Server in Python I've never seen that resource, but the Determinance master server is written in Python and works ver... read more 04/22/2008 (11:58 am)