Game Development Community

Ian Omroth Hardingham's Forum Posts

Thread Post Date Posted
structures and groups cheers, it's a bit clearer now.... read more 03/26/2002 (2:34 am)
Blender Gone Slightly off-topic but: "However, one company is so small that I'm not worried about their burn r... read more 03/25/2002 (12:13 pm)
functions getting called on both keydown and keyup... bindcmd worked perfectly, cheers. For anyone who needs to know how, the syntax is: someMap.bindC... read more 03/25/2002 (8:58 am)
dodgy tribes 2 code I know this, thus the :P And I wasn't insulting dynamix, just pointing out a humourous bit of code.... read more 03/25/2002 (4:40 am)
dodgy tribes 2 code sorry, I just looked at your bio :P... read more 03/25/2002 (2:30 am)
camera mooing nope, I need to dynamically create these things. Would it be easier to tie the camera to an object ... read more 03/15/2002 (9:33 am)
Black And White Torque Errm, this post just got slightly philosophical. And I think dogs are the ones that see in black... read more 01/17/2002 (3:12 am)
Black And White Torque yes, but you would have to change every particle in the game that way. You could change the actual ... read more 01/16/2002 (8:30 am)
How to code... and read every post in the "getting started" forum. Even the ones whose titles don't look helpful u... read more 01/16/2002 (8:13 am)
Black And White Torque That's a much better idea. How do you deal with particles though?... read more 01/16/2002 (8:10 am)
Black And White Torque It's certainly not impossible and it can't be that difficult. If I was doing it I'd find out where ... read more 01/16/2002 (7:44 am)
C++ and Torque My only advise would be to pick up a book on OOP if you haven't done any before: it's really easy to... read more 01/16/2002 (7:35 am)
iterating over a name-keyed array what's a simset ? I've done a quick search but nothing came up.... read more 01/14/2002 (4:51 am)
iterating over a name-keyed array Well I'm going to have a go at implementing arrays you can pass around. If every time you need an a... read more 01/11/2002 (8:46 am)
python to torque, or: help with arrays thats bad: is it an optimisation issue? GG should look into implementing proper array structures an... read more 01/10/2002 (1:48 pm)
Scripting Documentation scan.l and gram.y in \engine\console are very useful.... read more 01/10/2002 (12:21 pm)
python to torque, or: help with arrays and, 3, can i set up an array easily ? Like $foo = { 1,2,3,4,5 };... read more 01/10/2002 (10:56 am)
defining a console function thankyou everyone. My problem was spelling, not code...;)... read more 01/10/2002 (10:32 am)
iterating over a name-keyed array cheers, but i was really hoping for a "for each x in xs" function (ala python). Is there a function... read more 01/10/2002 (8:46 am)
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