Ian Omroth Hardingham's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| structures and groups | cheers, it's a bit clearer now.... read more | 03/26/2002 (2:34 am) |
| Blender Gone | Slightly off-topic but: "However, one company is so small that I'm not worried about their burn r... read more | 03/25/2002 (12:13 pm) |
| functions getting called on both keydown and keyup... | bindcmd worked perfectly, cheers. For anyone who needs to know how, the syntax is: someMap.bindC... read more | 03/25/2002 (8:58 am) |
| dodgy tribes 2 code | I know this, thus the :P And I wasn't insulting dynamix, just pointing out a humourous bit of code.... read more | 03/25/2002 (4:40 am) |
| dodgy tribes 2 code | sorry, I just looked at your bio :P... read more | 03/25/2002 (2:30 am) |
| camera mooing | nope, I need to dynamically create these things. Would it be easier to tie the camera to an object ... read more | 03/15/2002 (9:33 am) |
| Black And White Torque | Errm, this post just got slightly philosophical. And I think dogs are the ones that see in black... read more | 01/17/2002 (3:12 am) |
| Black And White Torque | yes, but you would have to change every particle in the game that way. You could change the actual ... read more | 01/16/2002 (8:30 am) |
| How to code... | and read every post in the "getting started" forum. Even the ones whose titles don't look helpful u... read more | 01/16/2002 (8:13 am) |
| Black And White Torque | That's a much better idea. How do you deal with particles though?... read more | 01/16/2002 (8:10 am) |
| Black And White Torque | It's certainly not impossible and it can't be that difficult. If I was doing it I'd find out where ... read more | 01/16/2002 (7:44 am) |
| C++ and Torque | My only advise would be to pick up a book on OOP if you haven't done any before: it's really easy to... read more | 01/16/2002 (7:35 am) |
| iterating over a name-keyed array | what's a simset ? I've done a quick search but nothing came up.... read more | 01/14/2002 (4:51 am) |
| iterating over a name-keyed array | Well I'm going to have a go at implementing arrays you can pass around. If every time you need an a... read more | 01/11/2002 (8:46 am) |
| python to torque, or: help with arrays | thats bad: is it an optimisation issue? GG should look into implementing proper array structures an... read more | 01/10/2002 (1:48 pm) |
| Scripting Documentation | scan.l and gram.y in \engine\console are very useful.... read more | 01/10/2002 (12:21 pm) |
| python to torque, or: help with arrays | and, 3, can i set up an array easily ? Like $foo = { 1,2,3,4,5 };... read more | 01/10/2002 (10:56 am) |
| defining a console function | thankyou everyone. My problem was spelling, not code...;)... read more | 01/10/2002 (10:32 am) |
| iterating over a name-keyed array | cheers, but i was really hoping for a "for each x in xs" function (ala python). Is there a function... read more | 01/10/2002 (8:46 am) |