Game Development Community

Rick Church's Forum Posts

Thread Post Date Posted
The UAISK Update 1.6 WIP version for T3D 1.1B3 bone(at)boneblade(dot)com RC... read more 11/14/2010 (3:12 pm)
integrate Shader You should re-post your question in the T3D public discussion forum. Nobody will see it here in the ... read more 06/06/2010 (11:43 am)
Help with shaders Have you looked at these two threads? [url]http://www.torquepowered.com/community/forums/viewthre... read more 06/06/2010 (11:39 am)
Why WAS Torque3D documentation so poor? @ Scott: Actually it's Jon D's thread ;) @Torque Staff: Perhaps regular (weekly) updates would ca... read more 05/17/2010 (7:40 pm)
Editor hangs at Connecting dialog Neva mind, Agnitum Firewall hates torque. Turned it off and everything works fine. ... read more 10/14/2009 (7:06 pm)
[T3D 1.0] - zealous attempts to connect to port 53535 Matt, it's still a problem in T3D 1.0... read more 10/02/2009 (11:04 pm)
exporting from maya collision problems What version of Maya? Have you tried the Collada export? I've had better - consistent - resu... read more 09/30/2009 (12:16 pm)
exporting from maya collision problems Just to avoid overlooking the obvious, what did you set the objects collision to in the Torque Edito... read more 09/28/2009 (2:43 pm)
Is there any tutorials to make model with physical property in Maya? Ah, your looking for tutorials on building models in Maya with [i]physics[/i] properties. That ... read more 09/12/2009 (1:37 pm)
Is there any tutorials to make model with physical property in Maya? Are you asking for tutorials to make 3d models in Maya? If so, there are many tutorial sites for ... read more 09/11/2009 (1:23 pm)
Howto use PhysX without 3DMax or Maya @Roland: You might check out the Game Mech Kit. Yuri posted that the kit integrates either Bullet or... read more 09/09/2009 (1:10 am)
Megatextures Thanks Tom, I'm afraid I was also confused about the terminology. I see that you and Pat were talki... read more 08/23/2009 (12:50 am)
Megatextures @Pat & Manoel - Actually the above images are taken with various png textures and all with the s... read more 08/21/2009 (3:45 pm)
Megatextures @Manoel - I don't think that's the only problem Manoel. I did use a contrasting 2nd material on purp... read more 08/21/2009 (12:22 pm)
Megatextures @Michael - I'm not sure I'm following (and it's probably me, not your explanation) how what your des... read more 08/21/2009 (11:32 am)
Megatextures Tom, Would it be possible to cause the detail texture to fade out per a distance set in the edit... read more 08/21/2009 (12:45 am)
Megatextures @ Deepscratch - yes of course, and this will require some hand detailing after the structures are ad... read more 08/20/2009 (5:42 pm)
Megatextures LOL. Sorry guys I decided they didn't relate to the discussion, which is about mega sized terrains. ... read more 08/20/2009 (5:39 pm)
Megatextures deleted. ... read more 08/20/2009 (2:13 pm)
[Bug] guiBitmapBorderCtrl DOH. Thanks deepscratch, I see that now. Still crashes when selected; or is it just me? ... read more 06/04/2009 (12:33 pm)
[BUG] GuiChunkedBitmapCtrl Might be a similar issue with [b]GuiBitmapBorderCtrl[/b]. Drag to palette causes: "New Proje... read more 05/31/2009 (8:53 am)
Is there a get rotation function? downloading....... thanks Michael just glanced at library.cs.....sweet!... read more 05/21/2009 (9:10 am)
Is there a get rotation function? I ran into the same problem in T3D. When rotating an object somewhere around 245 degrees the z rota... read more 05/21/2009 (7:44 am)
Transform gizmo question I'm positive it has nothing to do with the gizmo. It's a math issue. ... read more 05/18/2009 (9:14 pm)
Transform gizmo question [quote]Also the gizmo has two alignment modes, object and world. If in world alignment it will still... read more 05/18/2009 (1:15 pm)
Transform gizmo question I think its causing 2 problems. First, when the editor is fired up and the AIplayers are spawned th... read more 05/18/2009 (12:46 pm)
Beta Documentation Feedback @Michael - Under the description of the World Editor / Scene Tree; it would be helpful if there was ... read more 05/17/2009 (7:48 am)
Torque 3D Beta 1 Bug - Binding controls in options broken Same thing with changing graphic resolution in the options pane. GUI becomes unresponsive. ... read more 05/01/2009 (12:46 pm)