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Bloodknight's Forum Posts

Thread Post Date Posted
T3D v3.0 work in progress Ive tracked the spammage down to two functions StdMoveList::clientWriteMovePacket StdMoveList::s... read more 07/27/2013 (6:02 am)
L3dt terrains and TGE 1.4 I seem to recall some hard limits on terrains in TGE, 256x256 max heightmap size and i believe the m... read more 07/27/2013 (2:31 am)
A git tutorial for Torque users I must have tried and used every git gui i can lay my hands on, fr those interested in git flow, the... read more 07/26/2013 (4:55 am)
Keeping code private 'until it's ready' Isnt some of this issue why github is a good choice? a mostly broken WIP that at least compiles and ... read more 07/26/2013 (4:47 am)
Demo Terrain Level I'm pretty sure the _basetex.dds file gets modified by the engine when you paint your own terrains a... read more 07/26/2013 (4:40 am)
Torque stops working after initializing a git repository Depending on how you set up git on windows it should by default checkout windows line endings and pu... read more 07/24/2013 (11:33 am)
Things I need for Torque 3D imo its worth spending the time looking into some of the installer systems and their addons for pack... read more 07/24/2013 (11:20 am)
A slightly unfortunate attitude.... [quote]The above list is the items I've either bought or gotten as a licensee.. what a waste..[/quot... read more 07/23/2013 (11:17 am)
A slightly unfortunate attitude.... I think we need to understand that there are many kinds of users here, from pro programmers to pro a... read more 07/22/2013 (8:49 am)
A slightly unfortunate attitude.... I'm not against some of the sentiment of the message, but i do have some outspoken comments to make,... read more 07/22/2013 (5:08 am)
T3D v3.0 work in progress Working on this also, ive removed the interior parts that stop the engine compiling. With a semi ... read more 07/22/2013 (3:38 am)
A note on MIT and AFX 2.0 The idea of the MIT license is that it allows anybody to do anything, there are no lofty ideals that... read more 07/22/2013 (2:00 am)
Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue It was said many moons ago that there should be starter kits for many other genres. Also to be sl... read more 07/05/2013 (9:52 am)
New install I'll admit ive been avoiding the MIT versions of T3D simply because of the work needed to manually m... read more 07/05/2013 (9:33 am)
Milkshape 3D Issues with custom models and Torque dts Plus export I searched all over for the new(est) Milkshape DTS exporter, the original link site seems to have go... read more 06/16/2013 (4:49 am)
Key no longer valid i did, last week, thats why i posted here today :)... read more 04/24/2013 (5:59 pm)
Key no longer valid so can i get a new key? :p... read more 04/24/2013 (4:47 pm)
Key no longer valid Add me to the long list of users with a broken torsion key that needs fixing. What has broken to ... read more 04/24/2013 (1:25 pm)
RPG Mechanic: perception and eyesight. The problem here seems to be that you want your cake and eat it, as well as a certain amount of conf... read more 04/19/2013 (1:13 pm)
T3D 1.1 performance / stability performance hasnt changed much since 1.0 at least as far as i can tell, people who study things a li... read more 11/06/2012 (11:53 pm)
experienced 40+ peoples Ive seen logans run, and im pretty sure it was fiction... read more 10/29/2012 (2:19 pm)
Help with coding a new max world size. very few games support even large paging worlds, most simply opt for teleportation or some form. som... read more 10/25/2012 (7:37 pm)
Crowd Funding and Working Capital The actual source quotes from the CEO of obsidian are less sensationalist, but yes i saw that, tho i... read more 10/24/2012 (6:21 pm)
Crowd Funding and Working Capital There is a sense that people think that crowdfunding is an unlimited resource, it isnt, it still has... read more 10/24/2012 (8:01 am)
Controls Not Responding ever since compile. sounds to me like the actionmap is being unloaded somewhere or replaced incorrectly, and that using ... read more 10/24/2012 (7:36 am)
convert string to integer i'm pretty sure guicontrol.text doesnt work, you need to use guicontrol.getText(). I'm sure this ... read more 10/24/2012 (7:29 am)
Game world disk streaming it is my understanding that terrain is one of the only 2 reasons why this isnt possible with torque ... read more 10/24/2012 (7:21 am)
Build system poll Which of those can be used on windows with less than 2 extra applications to install at a total of l... read more 10/20/2012 (2:46 pm)
Committee Topic: 3rd Party Request System / Issue Tracker To be fair, i do tend to put my points out there, and often in a somewhat blunt/matter of fact fashi... read more 10/20/2012 (2:40 pm)
Torque 3D Terrain System I think that one of the problems is that the diffuse texture is a single texture, and the fact that ... read more 10/20/2012 (2:21 pm)
Committee Topic: 3rd Party Request System / Issue Tracker before we start this isnt actually an attack, just a very personal opinion :p 1) If its not actua... read more 10/19/2012 (6:12 pm)
Torque 3D Terrain System again, this just re-enforces my point, that like anything else in this business the more work you do... read more 10/19/2012 (5:57 pm)
Torque 3D Terrain System and back to my computer. of course, i look at dans link after i post, and those screens highlight... read more 10/19/2012 (12:14 pm)
Skinning individual faces on a cube - need advice There must be a way since when you use the material editor with a model selected the dropdown of all... read more 10/18/2012 (5:08 pm)
model snapping Object snapping is something else that was broken by IAC and ignored by GG. But by all means you ... read more 10/17/2012 (10:59 am)
counting objects of 1 class in a trigger you could increment a multiplier in the onEnterTrigger and decrement it in the OnExitrigger. ... read more 10/16/2012 (9:14 am)
How about some language specific sections? I dont think the bad google translations are the issue, much more so is the vague questions which ar... read more 10/14/2012 (11:58 am)
Nintendo: We don't want garage developers @scott no misunderstanding, just a very heavy dose of cultured cynicism stacked on top of born cynic... read more 10/12/2012 (2:34 pm)
Nintendo: We don't want garage developers greenlight is a stupid and pointless system, designed by valve so that they can stop wasting valve e... read more 10/12/2012 (9:52 am)
Multiple Collision Meshes On a Single Object in Torque 3d nope, its just that everyone is making games with illegal non commercial versions of 3ds max... read more 10/12/2012 (9:20 am)
Portaling DTS interiors somebody will correct me if I'm wrong but I'm also sure you cannot cull parts of an object, so if yo... read more 10/08/2012 (8:25 am)
T3D GPU friendly for mid to low end hardware I will just add this, in many cases the GPU will use up as much as it possibly can, this isnt just t... read more 10/08/2012 (8:15 am)
Importation issues well, there are a number of snapping and grid tools available in max, it is not very well documented... read more 10/08/2012 (8:05 am)
Terrain texture creation here is a tiled image based on your original [url]https://dl.dropbox.com/u/38119855/StoneTexture1... read more 10/01/2012 (6:56 pm)
Ground cover density is low even with multiple instances ok, i'm half right, if you set your radius and dissolve radios to 100 each you should get much close... read more 09/29/2012 (6:36 pm)
Ground cover density is low even with multiple instances the radius is the full circle centered around you(camera) unless you lock the frustum, so you see on... read more 09/29/2012 (5:51 pm)
Importation issues just to add extra comments into this, t3d has the basics of constructor built in so you can create s... read more 09/29/2012 (5:42 pm)
Cannot register Torsion due to internal error @Lukas It may not be GG product, but the Torsion DRM needs to be registered with GG servers. H... read more 09/24/2012 (12:58 pm)
Licensing Status of Included Assets Whenever i see a top sellers list, i automatically read highest kickbacks, is the natural born cynic... read more 09/22/2012 (2:31 pm)
Licensing Status of Included Assets the FPS demo items are purchasable as asset pack from the GG website, it would be fair to assume you... read more 09/22/2012 (12:49 pm)