Bloodknight's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D v3.0 work in progress | Ive tracked the spammage down to two functions StdMoveList::clientWriteMovePacket StdMoveList::s... read more | 07/27/2013 (6:02 am) |
| L3dt terrains and TGE 1.4 | I seem to recall some hard limits on terrains in TGE, 256x256 max heightmap size and i believe the m... read more | 07/27/2013 (2:31 am) |
| A git tutorial for Torque users | I must have tried and used every git gui i can lay my hands on, fr those interested in git flow, the... read more | 07/26/2013 (4:55 am) |
| Keeping code private 'until it's ready' | Isnt some of this issue why github is a good choice? a mostly broken WIP that at least compiles and ... read more | 07/26/2013 (4:47 am) |
| Demo Terrain Level | I'm pretty sure the _basetex.dds file gets modified by the engine when you paint your own terrains a... read more | 07/26/2013 (4:40 am) |
| Torque stops working after initializing a git repository | Depending on how you set up git on windows it should by default checkout windows line endings and pu... read more | 07/24/2013 (11:33 am) |
| Things I need for Torque 3D | imo its worth spending the time looking into some of the installer systems and their addons for pack... read more | 07/24/2013 (11:20 am) |
| A slightly unfortunate attitude.... | [quote]The above list is the items I've either bought or gotten as a licensee.. what a waste..[/quot... read more | 07/23/2013 (11:17 am) |
| A slightly unfortunate attitude.... | I think we need to understand that there are many kinds of users here, from pro programmers to pro a... read more | 07/22/2013 (8:49 am) |
| A slightly unfortunate attitude.... | I'm not against some of the sentiment of the message, but i do have some outspoken comments to make,... read more | 07/22/2013 (5:08 am) |
| T3D v3.0 work in progress | Working on this also, ive removed the interior parts that stop the engine compiling. With a semi ... read more | 07/22/2013 (3:38 am) |
| A note on MIT and AFX 2.0 | The idea of the MIT license is that it allows anybody to do anything, there are no lofty ideals that... read more | 07/22/2013 (2:00 am) |
| Just FYI... Even CryTek is Trying to overcome the 'This engine is FPS only' issue | It was said many moons ago that there should be starter kits for many other genres. Also to be sl... read more | 07/05/2013 (9:52 am) |
| New install | I'll admit ive been avoiding the MIT versions of T3D simply because of the work needed to manually m... read more | 07/05/2013 (9:33 am) |
| Milkshape 3D Issues with custom models and Torque dts Plus export | I searched all over for the new(est) Milkshape DTS exporter, the original link site seems to have go... read more | 06/16/2013 (4:49 am) |
| Key no longer valid | i did, last week, thats why i posted here today :)... read more | 04/24/2013 (5:59 pm) |
| Key no longer valid | so can i get a new key? :p... read more | 04/24/2013 (4:47 pm) |
| Key no longer valid | Add me to the long list of users with a broken torsion key that needs fixing. What has broken to ... read more | 04/24/2013 (1:25 pm) |
| RPG Mechanic: perception and eyesight. | The problem here seems to be that you want your cake and eat it, as well as a certain amount of conf... read more | 04/19/2013 (1:13 pm) |
| T3D 1.1 performance / stability | performance hasnt changed much since 1.0 at least as far as i can tell, people who study things a li... read more | 11/06/2012 (11:53 pm) |
| experienced 40+ peoples | Ive seen logans run, and im pretty sure it was fiction... read more | 10/29/2012 (2:19 pm) |
| Help with coding a new max world size. | very few games support even large paging worlds, most simply opt for teleportation or some form. som... read more | 10/25/2012 (7:37 pm) |
| Crowd Funding and Working Capital | The actual source quotes from the CEO of obsidian are less sensationalist, but yes i saw that, tho i... read more | 10/24/2012 (6:21 pm) |
| Crowd Funding and Working Capital | There is a sense that people think that crowdfunding is an unlimited resource, it isnt, it still has... read more | 10/24/2012 (8:01 am) |
| Controls Not Responding ever since compile. | sounds to me like the actionmap is being unloaded somewhere or replaced incorrectly, and that using ... read more | 10/24/2012 (7:36 am) |
| convert string to integer | i'm pretty sure guicontrol.text doesnt work, you need to use guicontrol.getText(). I'm sure this ... read more | 10/24/2012 (7:29 am) |
| Game world disk streaming | it is my understanding that terrain is one of the only 2 reasons why this isnt possible with torque ... read more | 10/24/2012 (7:21 am) |
| Build system poll | Which of those can be used on windows with less than 2 extra applications to install at a total of l... read more | 10/20/2012 (2:46 pm) |
| Committee Topic: 3rd Party Request System / Issue Tracker | To be fair, i do tend to put my points out there, and often in a somewhat blunt/matter of fact fashi... read more | 10/20/2012 (2:40 pm) |
| Torque 3D Terrain System | I think that one of the problems is that the diffuse texture is a single texture, and the fact that ... read more | 10/20/2012 (2:21 pm) |
| Committee Topic: 3rd Party Request System / Issue Tracker | before we start this isnt actually an attack, just a very personal opinion :p 1) If its not actua... read more | 10/19/2012 (6:12 pm) |
| Torque 3D Terrain System | again, this just re-enforces my point, that like anything else in this business the more work you do... read more | 10/19/2012 (5:57 pm) |
| Torque 3D Terrain System | and back to my computer. of course, i look at dans link after i post, and those screens highlight... read more | 10/19/2012 (12:14 pm) |
| Skinning individual faces on a cube - need advice | There must be a way since when you use the material editor with a model selected the dropdown of all... read more | 10/18/2012 (5:08 pm) |
| model snapping | Object snapping is something else that was broken by IAC and ignored by GG. But by all means you ... read more | 10/17/2012 (10:59 am) |
| counting objects of 1 class in a trigger | you could increment a multiplier in the onEnterTrigger and decrement it in the OnExitrigger. ... read more | 10/16/2012 (9:14 am) |
| How about some language specific sections? | I dont think the bad google translations are the issue, much more so is the vague questions which ar... read more | 10/14/2012 (11:58 am) |
| Nintendo: We don't want garage developers | @scott no misunderstanding, just a very heavy dose of cultured cynicism stacked on top of born cynic... read more | 10/12/2012 (2:34 pm) |
| Nintendo: We don't want garage developers | greenlight is a stupid and pointless system, designed by valve so that they can stop wasting valve e... read more | 10/12/2012 (9:52 am) |
| Multiple Collision Meshes On a Single Object in Torque 3d | nope, its just that everyone is making games with illegal non commercial versions of 3ds max... read more | 10/12/2012 (9:20 am) |
| Portaling DTS interiors | somebody will correct me if I'm wrong but I'm also sure you cannot cull parts of an object, so if yo... read more | 10/08/2012 (8:25 am) |
| T3D GPU friendly for mid to low end hardware | I will just add this, in many cases the GPU will use up as much as it possibly can, this isnt just t... read more | 10/08/2012 (8:15 am) |
| Importation issues | well, there are a number of snapping and grid tools available in max, it is not very well documented... read more | 10/08/2012 (8:05 am) |
| Terrain texture creation | here is a tiled image based on your original [url]https://dl.dropbox.com/u/38119855/StoneTexture1... read more | 10/01/2012 (6:56 pm) |
| Ground cover density is low even with multiple instances | ok, i'm half right, if you set your radius and dissolve radios to 100 each you should get much close... read more | 09/29/2012 (6:36 pm) |
| Ground cover density is low even with multiple instances | the radius is the full circle centered around you(camera) unless you lock the frustum, so you see on... read more | 09/29/2012 (5:51 pm) |
| Importation issues | just to add extra comments into this, t3d has the basics of constructor built in so you can create s... read more | 09/29/2012 (5:42 pm) |
| Cannot register Torsion due to internal error | @Lukas It may not be GG product, but the Torsion DRM needs to be registered with GG servers. H... read more | 09/24/2012 (12:58 pm) |
| Licensing Status of Included Assets | Whenever i see a top sellers list, i automatically read highest kickbacks, is the natural born cynic... read more | 09/22/2012 (2:31 pm) |
| Licensing Status of Included Assets | the FPS demo items are purchasable as asset pack from the GG website, it would be fair to assume you... read more | 09/22/2012 (12:49 pm) |