Game Development Community

Andy Hubbard's Forum Posts

Thread Post Date Posted
Walkabout Navigation Toolkit help thread Brilliant, work perfectly now. Thanks for the fix.... read more 07/09/2013 (12:49 am)
Dungeon art/packs http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=20481519 This is a decent conve... read more 06/28/2013 (12:23 pm)
Walkabout Navigation Toolkit help thread Hi, I have this exact same error on a stock installation of the latest dev branch of T3D MIT. ... read more 06/18/2013 (11:36 pm)
Oculus Rift? Sorry for the thread hijack but using this topic almost makes sense ;) I am compiling with the la... read more 05/27/2013 (12:35 am)
Request... Oculus Rift dev sub-forum Or we try for a subforum over on the Oculus forum. Unity has one :-)... read more 05/25/2013 (1:40 pm)
Cymatic Bruce reviews Torque 3D Oculus Rift demos Ordered my Rift, looks like August or September before it arrives. But plenty to do until then ;)... read more 05/11/2013 (1:15 pm)
AFX 2.0 Question I have AFX fully integrated into T3D MIT development branch. Plenty of PCs and NPCs casting good loo... read more 04/18/2013 (2:12 pm)
Accessing child objects and changing their material properties ? Yes this is possible. You can hide and show individual meshes in a shape with this command %cl... read more 01/29/2013 (11:00 pm)
Pack Interest? Sounds good. I would buy this. ... read more 01/06/2013 (12:10 pm)
Arteria3d release HIgh Mage Class for MedBase Hi, I have started to look at the updated pack. I converted the fbx to dae with Autodesk FBX Conv... read more 07/16/2012 (1:19 pm)
Can't activate Torsion Thanks :)... read more 07/03/2012 (10:46 am)
Can't activate Torsion Same here!... read more 07/03/2012 (12:45 am)
Torque 3D Community Edition Activation This looks great, can I be added? andy.hubbard@ntlworld.com Cheers, Andy... read more 06/09/2012 (12:19 am)
Arteria3d release MAGE character OK, maybe I am being blind. I download the Mage.rar file and cannot find a dae. I found a dts in t... read more 11/10/2011 (12:41 am)
Martial Arts Monk From Arteria3d Hi Steve, Can we have .dae ? Cheers, Andy I am a broken record!... read more 11/07/2011 (10:30 am)
Arteria3d release MAGE character Hi Steve, Can we have .dae ? Cheers, Andy... read more 11/07/2011 (10:28 am)
S K E L E T O N..... Hi Steve, Can we have .dae ? Cheers, Andy... read more 11/07/2011 (10:24 am)
Blender 2.57 and Torque3D -- anyone using it? @Kevin - maybe check your leaf material is double sided in T3Ds material editor.... read more 08/19/2011 (9:12 am)
Medieval4D - Collada Export Just purchased this and it is a great tool. As already mentioned, having the textures put into th... read more 08/07/2011 (4:25 am)
problems installing uaisk onto afx2 No issues for me. Great stuff. ... read more 07/11/2011 (1:30 pm)
Rene deserves a medal for the new Zones and Portals :) For sure the new portals and zones are amazing. And with lighting control as well, awesome work. ... read more 07/08/2011 (3:57 am)
Torque 3D 1.1 Released -- AFX port progressing Great news Jeff :)... read more 06/16/2011 (10:02 am)
Patching [url]http://www.garagegames.com/community/resources/view/10800[/url] Doesn't handle the exe thoug... read more 05/19/2011 (3:35 am)
Listing the AI's inventory Hi Twisted, Thanks for these pointers. I now have an aiNPC selling the players any items they hav... read more 02/21/2011 (5:08 am)
Listing the AI's inventory I have a full inventory system in and working for the players (multi player RPG), and this is also u... read more 02/20/2011 (10:34 am)
Highlightable and selectable Array List (AKA: GuiListBoxCtrl) Questions You could try GuiTextListCtrl instead. This works for me: [code] new GuiTextListCtrl(lst... read more 02/17/2011 (11:54 pm)
AI Shooting AFX2 Spells Brilliant news!... read more 02/03/2011 (11:05 pm)
[bug 1.1a] Zones and Portals bugs - RESOLVED Great news. While you are in this part of the code how about adding a zone parameter to allow us ... read more 02/01/2011 (11:43 pm)
Disable glow and emissive via script? Thanks Alfio. Reload worked a treat :) ... read more 01/21/2011 (8:06 am)
Does my T3D binary now become a Source License? Does my T3D Pro license now become 10 T3D licenses? I think not! And it should not. You just have to... read more 01/20/2011 (9:16 am)
how can I get the same effect I had with DIF portal? I was hoping the zone system we have available now would do this but it does not seem to. Ideally w... read more 01/15/2011 (8:28 am)
Toggling a free floating crosshair for ranged combat You could take a look [url=http://www.torquepowered.com/community/blogs/view/19471]here[/url]... read more 01/15/2011 (8:18 am)
how can i make the water in a circle shape ex a lake Waterblocks are cubes, you set the cube dimensions with the scale property. To get a lake you could ... read more 01/08/2011 (8:22 am)
why is my river green and not blue? Look at the reflect cubemap in the waterblock - try 'BlankSkyCubeMap' ... read more 01/08/2011 (8:08 am)
COLLADA or DTS (T3D) Interesting thread. I have been using DAE (with ~3 LOD levels) routinely for a while but the commen... read more 01/02/2011 (10:25 am)
The UAISK Update 1.6 WIP version for T3D 1.1B3 andy (dot) hubbard (at) ntlworld (dot) com Many thanks. Andy... read more 11/14/2010 (8:03 am)
AFX port to T3D 1.1 Beta 3 is in progress Business must be good - your car is (was) too nice ;) Looking forward to AFX in beta 3.... read more 09/25/2010 (3:03 pm)
M.A.C.K. & F.A.C.K. on T3D... Yep, I'll buy FACK as soon as my MACK is coded for T3D ;)... read more 09/16/2010 (7:15 am)
Who clicked me? I planned to let the usual server side code in inventory.cs and item.cs handle things like stats, ... read more 08/07/2010 (8:40 am)
[SOLVED] Connection error. Please try another server. Error code: (CHR_GAME) Are your server and client executables named the same?... read more 03/29/2010 (10:15 pm)
3d animations in the gui This is truly great news, thanks Rene :)... read more 03/09/2010 (2:42 pm)
Beta2 of AFX2 for T3D 1.0.1 Released (Windows and Mac OS) "Numerous Bugs Fixed A number of bugs in AFX2 for T3D as well as stock T3D were added." ... read more 02/22/2010 (6:15 am)
DEXSOFT Games: Medieval Corridors Construction Kit Hi, Do your models LOD in T3D yet? My workflow at the moment is: import .3ds non-LOD model to... read more 01/06/2010 (5:14 am)
AFX for the new Torque3d? Hi Jeff, For me it is just where I am at the moment with a project. I'm going to work with 1.1 ... read more 11/21/2009 (11:25 am)
AFX for the new Torque3d? For me if the option was AFX for T3D 1.0.1 and not for 1.1 then I will not buy AFX and will carry on... read more 11/21/2009 (12:44 am)
Beta Documentation Feedback Hi, Can "Adding A COLLADA Model" get updated in the 1.0 docs? I need to learn how to u... read more 09/29/2009 (5:47 pm)
Um, shadows in Basic Lighting? Why can't we just have baked shadows in basic lighting (DTS and DIF) for T3D like we had for TGEA? ... read more 08/20/2009 (3:50 am)
collada and LODs Hi all, I am also trying to get LOD working with collada files (T3D beta5). I have tried this,... read more 08/19/2009 (4:44 pm)
[Google Sketchup] .kmz create unique name in .dae, textures and materials Great news Chris :) Could the collada to dts converter automatically create the my_model.cs file?... read more 07/15/2009 (10:49 pm)
Beta Documentation Feedback In the scattersky docs: "This is where the simple rules of colors come into play: white is t... read more 07/09/2009 (1:10 pm)
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