Game Development Community

Michael Bacon's Forum Posts

Thread Post Date Posted
Oh dear. It appears as if I broke datablock inheritance. Not sure what your particular problem is but I highly recommend the [url=http://www.garagegames.com/... read more 02/17/2008 (3:45 am)
Custom Camera Help Some of the code is already added to the engine. If it says it is duplicate, take it out. Also, ... read more 02/17/2008 (3:39 am)
About Advanced Camera What do you mean by 'just pressing tab switches it into the right camera view'? Does that mean ev... read more 02/03/2008 (2:20 am)
How can I put debug text directly on game screen? Yes, I copied the metrics system and moved the text display down a line to create an AI specific met... read more 02/03/2008 (2:11 am)
Solving an access violation First off an access violation means your program attempted to access an invalid memory address and h... read more 02/03/2008 (2:09 am)
About Advanced Camera You need to reference a camera object. Your camera object was created in the script and made acti... read more 02/02/2008 (3:51 am)
Advanced Camera I'm not sure what you mean by "inside the head part" but the AFX camera uses a ton of variables... j... read more 01/25/2008 (5:36 am)
About Advanced Camera You can type them into the console ifi you know what you are doing but that section of the tutorial ... read more 01/25/2008 (5:30 am)
Torque Input Constants explanation. SI_MAKE - Key has been pressed SI_BREAK - Key has been released I believe.... read more 01/25/2008 (5:24 am)
A question about "struct Move They correlate to the $mvTriggerCountX variables (where X is 0 through MaxTriggerKeys). MaxTrigge... read more 01/25/2008 (5:21 am)
Should I post my Idea? Pretty much this is how it goes: [i]Ideas are not unique. Somebody will always think of your idea... read more 01/23/2008 (6:26 am)
Advanced Camera Okay, well my desire to be helpful is overcoming myself. What exactly do you want from the advanc... read more 01/23/2008 (6:12 am)
Advanced Camera I am [b]100%[/b] sure they are compatible. I have had them both working. AFX Camera is built from ... read more 01/23/2008 (3:02 am)
Advanced Camera The GameConnection automatically resets the Camera Object whenever you set the control object. To... read more 01/22/2008 (4:13 am)
About Advanced Camera Don't make any changes to the stuff that has already been added in. The [b]Script API[/b] code is... read more 01/22/2008 (4:09 am)
About Advanced Camera Try game/starter.fps/server/scripts Also, have you ever heard of searching for files? Most opera... read more 01/21/2008 (4:18 am)
Creating instantiable objects in script There are some resources for making TorqueScript more object oriented. I don't know how well they w... read more 01/21/2008 (4:16 am)
About Advanced Camera Some of the supporting code HAS already been implemented but not the camera itself. If you find it ... read more 01/20/2008 (6:02 am)
Problem with registering class Please post the script and datablock you are using to create the object as well. I forget why I us... read more 01/20/2008 (5:59 am)
Setting a Shapebase's aim location If you are merging this resource into an existing code base be sure to carefully check places where ... read more 01/19/2008 (8:53 am)
Problem with registering class [quote] I'm assuming there's no problem with my class code, because a) the code compiled without an... read more 01/19/2008 (6:00 am)
Merging TGE 1.5 with TGEA. How? As far as I know... you don't. They are incompatible. What exactly do you want to achieve?... read more 01/19/2008 (5:48 am)
Creating instantiable objects in script First off, to be clear this is probably not going to turn out as pretty as you are expecting. Secon... read more 01/19/2008 (3:29 am)
Setting a Shapebase's aim location Okay, I already answered in the other thread but there is more information here so I'll post more.. ... read more 01/19/2008 (3:18 am)
GameCamera: a third person, aiming camera (that works!) So... when you create the camera, does it give any errors? Are there any complaints when you try ... read more 01/19/2008 (3:14 am)
AFX/AFXA License Confirmation Peep! peep! peep! I feel like a baby chick with my mouth open for food.... read more 01/18/2008 (2:36 am)
Creating instantiable objects in script I fail to see the problem arising from your question so I will be blunt: Yes.... read more 01/18/2008 (2:34 am)
Setting a Shapebase's aim location I implemented the [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=67176]GameCamera[/u... read more 01/17/2008 (7:30 am)
Melee Combat Its hard to visualize where the segment is being drawn within the engine. The offsets you want to u... read more 01/15/2008 (1:22 am)
Inheritance Problems The [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11888]Namespace Upgr... read more 01/15/2008 (1:09 am)
Melee Combat Yes, %startOffet and %endOffset are the values you use for %damageStart and %damageEnd (I still don... read more 01/14/2008 (6:11 am)
Melee Combat @Jacobin: I already mentioned that but he doesn't have an engine license so we can't do all that.... read more 01/13/2008 (4:16 pm)
Melee Combat This is where those advanced trig classes finally come in handy.... Too bad I never took them. Re... read more 01/13/2008 (3:52 am)
Melee Combat I don't understand what you are saying. When you say "damageStart and damageEnd" are you referrin... read more 01/12/2008 (6:53 am)
Melee Combat Ugh... sorry I keep forgetting to be helpful! What you should do is decide where damage should st... read more 01/11/2008 (7:01 am)
Melee Combat ShapeImages have no collision implemented in them. This is the same reason why you can see the su... read more 01/11/2008 (6:54 am)
Slanted Camera It is quite likely that most cameras ignore setTransform calls. They ignore alot of other calls r... read more 01/07/2008 (7:25 am)
Platforms Players can Ride Version 1.1 There were problems with the way transforms were being summed in the original resource (obtainable a... read more 01/06/2008 (1:43 am)
Help! - cant buy RTS Starter Kit Rather than "Support" try "Company->Contact" and choose webmaster.... read more 01/06/2008 (1:29 am)
Platforms Players can Ride Version 1.1 I got all the jitters out for my test case but it was a major overhaul. If I ever get time I'd li... read more 01/05/2008 (6:14 am)
Help! - cant buy RTS Starter Kit [quote]... What's wrong here?[/quote] You haven't emailed the webmaster.... read more 01/05/2008 (6:11 am)
Is torsion still supported and developed? @Marc: Lol, nevermind. I thought this was a private forum, but since this disucssion is taking pla... read more 12/31/2007 (7:05 am)
Is torsion still supported and developed? Yes, Torsion is still being developed however at a slower pace. Tom Spilman (creator of Torsion) no... read more 12/30/2007 (4:25 am)
Making sword weapon swing Yes, your sword will follow any movement of it's mount node.... read more 12/30/2007 (2:22 am)
Making sword weapon swing You need a new player animation, not a sword animation.... read more 12/29/2007 (11:00 pm)
Loading enums in a datablock... Well, from what I can tell from just the code, you seem to have the possibility of reading data that... read more 12/28/2007 (10:18 am)
Eyeoffset to world coordinates Why can't you manipulate the eye node? Just make a node, name it 'eye' and move it. Then reexport ... read more 12/28/2007 (10:13 am)
Using the face normal to place a projectile effect This question is asked so many times in SO many forms... I'm sure there are plenty of ways to do ... read more 12/28/2007 (10:11 am)
Loading enums in a datablock... Well that seems okay to me. Does your object have pack/unpack methods? I'd put break points in y... read more 12/27/2007 (1:07 pm)
Mark Holcomb's AIGuard Questions I don't use AI Guard it was too messy for me. Regardless, if you don't want them to just stand th... read more 12/27/2007 (12:50 pm)
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