Michael Bacon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Oh dear. It appears as if I broke datablock inheritance. | Not sure what your particular problem is but I highly recommend the [url=http://www.garagegames.com/... read more | 02/17/2008 (3:45 am) |
| Custom Camera Help | Some of the code is already added to the engine. If it says it is duplicate, take it out. Also, ... read more | 02/17/2008 (3:39 am) |
| About Advanced Camera | What do you mean by 'just pressing tab switches it into the right camera view'? Does that mean ev... read more | 02/03/2008 (2:20 am) |
| How can I put debug text directly on game screen? | Yes, I copied the metrics system and moved the text display down a line to create an AI specific met... read more | 02/03/2008 (2:11 am) |
| Solving an access violation | First off an access violation means your program attempted to access an invalid memory address and h... read more | 02/03/2008 (2:09 am) |
| About Advanced Camera | You need to reference a camera object. Your camera object was created in the script and made acti... read more | 02/02/2008 (3:51 am) |
| Advanced Camera | I'm not sure what you mean by "inside the head part" but the AFX camera uses a ton of variables... j... read more | 01/25/2008 (5:36 am) |
| About Advanced Camera | You can type them into the console ifi you know what you are doing but that section of the tutorial ... read more | 01/25/2008 (5:30 am) |
| Torque Input Constants explanation. | SI_MAKE - Key has been pressed SI_BREAK - Key has been released I believe.... read more | 01/25/2008 (5:24 am) |
| A question about "struct Move | They correlate to the $mvTriggerCountX variables (where X is 0 through MaxTriggerKeys). MaxTrigge... read more | 01/25/2008 (5:21 am) |
| Should I post my Idea? | Pretty much this is how it goes: [i]Ideas are not unique. Somebody will always think of your idea... read more | 01/23/2008 (6:26 am) |
| Advanced Camera | Okay, well my desire to be helpful is overcoming myself. What exactly do you want from the advanc... read more | 01/23/2008 (6:12 am) |
| Advanced Camera | I am [b]100%[/b] sure they are compatible. I have had them both working. AFX Camera is built from ... read more | 01/23/2008 (3:02 am) |
| Advanced Camera | The GameConnection automatically resets the Camera Object whenever you set the control object. To... read more | 01/22/2008 (4:13 am) |
| About Advanced Camera | Don't make any changes to the stuff that has already been added in. The [b]Script API[/b] code is... read more | 01/22/2008 (4:09 am) |
| About Advanced Camera | Try game/starter.fps/server/scripts Also, have you ever heard of searching for files? Most opera... read more | 01/21/2008 (4:18 am) |
| Creating instantiable objects in script | There are some resources for making TorqueScript more object oriented. I don't know how well they w... read more | 01/21/2008 (4:16 am) |
| About Advanced Camera | Some of the supporting code HAS already been implemented but not the camera itself. If you find it ... read more | 01/20/2008 (6:02 am) |
| Problem with registering class | Please post the script and datablock you are using to create the object as well. I forget why I us... read more | 01/20/2008 (5:59 am) |
| Setting a Shapebase's aim location | If you are merging this resource into an existing code base be sure to carefully check places where ... read more | 01/19/2008 (8:53 am) |
| Problem with registering class | [quote] I'm assuming there's no problem with my class code, because a) the code compiled without an... read more | 01/19/2008 (6:00 am) |
| Merging TGE 1.5 with TGEA. How? | As far as I know... you don't. They are incompatible. What exactly do you want to achieve?... read more | 01/19/2008 (5:48 am) |
| Creating instantiable objects in script | First off, to be clear this is probably not going to turn out as pretty as you are expecting. Secon... read more | 01/19/2008 (3:29 am) |
| Setting a Shapebase's aim location | Okay, I already answered in the other thread but there is more information here so I'll post more.. ... read more | 01/19/2008 (3:18 am) |
| GameCamera: a third person, aiming camera (that works!) | So... when you create the camera, does it give any errors? Are there any complaints when you try ... read more | 01/19/2008 (3:14 am) |
| AFX/AFXA License Confirmation | Peep! peep! peep! I feel like a baby chick with my mouth open for food.... read more | 01/18/2008 (2:36 am) |
| Creating instantiable objects in script | I fail to see the problem arising from your question so I will be blunt: Yes.... read more | 01/18/2008 (2:34 am) |
| Setting a Shapebase's aim location | I implemented the [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=67176]GameCamera[/u... read more | 01/17/2008 (7:30 am) |
| Melee Combat | Its hard to visualize where the segment is being drawn within the engine. The offsets you want to u... read more | 01/15/2008 (1:22 am) |
| Inheritance Problems | The [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=11888]Namespace Upgr... read more | 01/15/2008 (1:09 am) |
| Melee Combat | Yes, %startOffet and %endOffset are the values you use for %damageStart and %damageEnd (I still don... read more | 01/14/2008 (6:11 am) |
| Melee Combat | @Jacobin: I already mentioned that but he doesn't have an engine license so we can't do all that.... read more | 01/13/2008 (4:16 pm) |
| Melee Combat | This is where those advanced trig classes finally come in handy.... Too bad I never took them. Re... read more | 01/13/2008 (3:52 am) |
| Melee Combat | I don't understand what you are saying. When you say "damageStart and damageEnd" are you referrin... read more | 01/12/2008 (6:53 am) |
| Melee Combat | Ugh... sorry I keep forgetting to be helpful! What you should do is decide where damage should st... read more | 01/11/2008 (7:01 am) |
| Melee Combat | ShapeImages have no collision implemented in them. This is the same reason why you can see the su... read more | 01/11/2008 (6:54 am) |
| Slanted Camera | It is quite likely that most cameras ignore setTransform calls. They ignore alot of other calls r... read more | 01/07/2008 (7:25 am) |
| Platforms Players can Ride Version 1.1 | There were problems with the way transforms were being summed in the original resource (obtainable a... read more | 01/06/2008 (1:43 am) |
| Help! - cant buy RTS Starter Kit | Rather than "Support" try "Company->Contact" and choose webmaster.... read more | 01/06/2008 (1:29 am) |
| Platforms Players can Ride Version 1.1 | I got all the jitters out for my test case but it was a major overhaul. If I ever get time I'd li... read more | 01/05/2008 (6:14 am) |
| Help! - cant buy RTS Starter Kit | [quote]... What's wrong here?[/quote] You haven't emailed the webmaster.... read more | 01/05/2008 (6:11 am) |
| Is torsion still supported and developed? | @Marc: Lol, nevermind. I thought this was a private forum, but since this disucssion is taking pla... read more | 12/31/2007 (7:05 am) |
| Is torsion still supported and developed? | Yes, Torsion is still being developed however at a slower pace. Tom Spilman (creator of Torsion) no... read more | 12/30/2007 (4:25 am) |
| Making sword weapon swing | Yes, your sword will follow any movement of it's mount node.... read more | 12/30/2007 (2:22 am) |
| Making sword weapon swing | You need a new player animation, not a sword animation.... read more | 12/29/2007 (11:00 pm) |
| Loading enums in a datablock... | Well, from what I can tell from just the code, you seem to have the possibility of reading data that... read more | 12/28/2007 (10:18 am) |
| Eyeoffset to world coordinates | Why can't you manipulate the eye node? Just make a node, name it 'eye' and move it. Then reexport ... read more | 12/28/2007 (10:13 am) |
| Using the face normal to place a projectile effect | This question is asked so many times in SO many forms... I'm sure there are plenty of ways to do ... read more | 12/28/2007 (10:11 am) |
| Loading enums in a datablock... | Well that seems okay to me. Does your object have pack/unpack methods? I'd put break points in y... read more | 12/27/2007 (1:07 pm) |
| Mark Holcomb's AIGuard Questions | I don't use AI Guard it was too messy for me. Regardless, if you don't want them to just stand th... read more | 12/27/2007 (12:50 pm) |