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Thomas -elfprince13- Dickerson's Forum Posts

Thread Post Date Posted
Linux Build seg-faulting I already spent a long time doing that, and compiling a lot of extra libraries for 32-bits as well. ... read more 10/10/2009 (9:22 pm)
Linux Build seg-faulting I'm compiling with gcc 4 under 64-bit Ubuntu using /lib32 and -m32 to target 32-bit Linux.... read more 10/10/2009 (2:53 pm)
Linux Build seg-faulting So....any help on this?... read more 10/10/2009 (1:47 pm)
Writing a script to the first line of a file without overwriting it? I *think* we got this figured out via AIM though.... read more 10/06/2009 (10:02 pm)
Writing a script to the first line of a file without overwriting it? Konrad, I'm licensed and working with the engine code. He's helping with scripting for my project an... read more 10/06/2009 (9:59 pm)
Libcurl implementation Hey guys, any word on what might be going wrong with the placement new being used in SimCurl::write_... read more 09/09/2009 (10:05 pm)
UNICODE define problem Did anybody figure this out? I'm switching my Windows build to mingw32 instead of vc++ so I don't ha... read more 09/08/2009 (4:01 pm)
Libcurl implementation Everything seems to build fine under OS X. Windows took a little tweaking (the Windows SDK version i... read more 06/13/2009 (7:37 pm)
crashing and burning (in the code sense, not the graphical sense...) BAH. you're right. I'm going to go test that now, but I'm guessing that'll do the trick. [edit] ... read more 06/09/2009 (8:42 am)
crashing and burning (in the code sense, not the graphical sense...) Orion, thanks for the responses, I didn't see your second one, however I do initialize them to NULL ... read more 06/08/2009 (11:16 pm)
Too Bright Is there an updated version of the DRL2.0 resource that's designed for TGE 1.5 instead of 1.4+TLK? I... read more 06/03/2009 (9:17 pm)
Libcurl implementation hmmm, I'm getting a couple of errors now (I'm trying to compile this with XCode, for the record). ... read more 06/03/2009 (3:23 pm)
Libcurl implementation thanks for that update Konrad. This resource is great.... read more 06/03/2009 (2:15 pm)
Two questions regarding TGE 1.8 hmmm, then we may have to lose the older maps that use those resources anyway.... read more 02/03/2009 (3:09 pm)
Two questions regarding TGE 1.8 A lot of our interiors were built with QuArK, and some of the original .map's have been lost. Is the... read more 02/03/2009 (11:04 am)
can't download files attached to resources and the author's profiles no longer support messaging I also tried using Google's cached version of the page, and the download links are broken there too... read more 01/15/2009 (11:48 am)
Help with GuiObjectView Thanks :) any idea about the weird rotation problems? [edit] Christian: hmm, I take it from th... read more 11/11/2008 (12:20 pm)
Help with GuiObjectView Anyone, help?... read more 11/11/2008 (11:53 am)
Torque Constructor Crashes on launch There's a HUGE difference in the computation necessary for editing existing animations, and creating... read more 04/10/2007 (1:18 pm)
Torque Constructor Crashes on launch Its an old Toshiba Pro 4600 that I've revamped to run better than most of the pentium 4s that my fri... read more 04/10/2007 (12:24 pm)
Torque Constructor is out!! .... go get it Heh, no worky for me. :( stuck on QuArK or Hammer for a while yet........ read more 04/09/2007 (10:15 pm)
Torque Constructor Crashes on launch The forum won't let me post the whole text (too long), so here's a pastecode link to it: http://past... read more 04/09/2007 (7:53 pm)
Torque Constructor Crashes on launch No obvious errors in console.log, and as I said, all my existing Torque based games run fine, as do ... read more 04/09/2007 (7:23 pm)
Swimming AIPlayer Well, I dont have a torque license (im working on a mod for a preexisting game) so I cant read that ... read more 07/21/2006 (12:43 pm)
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