Thomas -elfprince13- Dickerson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Linux Build seg-faulting | I already spent a long time doing that, and compiling a lot of extra libraries for 32-bits as well. ... read more | 10/10/2009 (9:22 pm) |
| Linux Build seg-faulting | I'm compiling with gcc 4 under 64-bit Ubuntu using /lib32 and -m32 to target 32-bit Linux.... read more | 10/10/2009 (2:53 pm) |
| Linux Build seg-faulting | So....any help on this?... read more | 10/10/2009 (1:47 pm) |
| Writing a script to the first line of a file without overwriting it? | I *think* we got this figured out via AIM though.... read more | 10/06/2009 (10:02 pm) |
| Writing a script to the first line of a file without overwriting it? | Konrad, I'm licensed and working with the engine code. He's helping with scripting for my project an... read more | 10/06/2009 (9:59 pm) |
| Libcurl implementation | Hey guys, any word on what might be going wrong with the placement new being used in SimCurl::write_... read more | 09/09/2009 (10:05 pm) |
| UNICODE define problem | Did anybody figure this out? I'm switching my Windows build to mingw32 instead of vc++ so I don't ha... read more | 09/08/2009 (4:01 pm) |
| Libcurl implementation | Everything seems to build fine under OS X. Windows took a little tweaking (the Windows SDK version i... read more | 06/13/2009 (7:37 pm) |
| crashing and burning (in the code sense, not the graphical sense...) | BAH. you're right. I'm going to go test that now, but I'm guessing that'll do the trick. [edit] ... read more | 06/09/2009 (8:42 am) |
| crashing and burning (in the code sense, not the graphical sense...) | Orion, thanks for the responses, I didn't see your second one, however I do initialize them to NULL ... read more | 06/08/2009 (11:16 pm) |
| Too Bright | Is there an updated version of the DRL2.0 resource that's designed for TGE 1.5 instead of 1.4+TLK? I... read more | 06/03/2009 (9:17 pm) |
| Libcurl implementation | hmmm, I'm getting a couple of errors now (I'm trying to compile this with XCode, for the record). ... read more | 06/03/2009 (3:23 pm) |
| Libcurl implementation | thanks for that update Konrad. This resource is great.... read more | 06/03/2009 (2:15 pm) |
| Two questions regarding TGE 1.8 | hmmm, then we may have to lose the older maps that use those resources anyway.... read more | 02/03/2009 (3:09 pm) |
| Two questions regarding TGE 1.8 | A lot of our interiors were built with QuArK, and some of the original .map's have been lost. Is the... read more | 02/03/2009 (11:04 am) |
| can't download files attached to resources and the author's profiles no longer support messaging | I also tried using Google's cached version of the page, and the download links are broken there too... read more | 01/15/2009 (11:48 am) |
| Help with GuiObjectView | Thanks :) any idea about the weird rotation problems? [edit] Christian: hmm, I take it from th... read more | 11/11/2008 (12:20 pm) |
| Help with GuiObjectView | Anyone, help?... read more | 11/11/2008 (11:53 am) |
| Torque Constructor Crashes on launch | There's a HUGE difference in the computation necessary for editing existing animations, and creating... read more | 04/10/2007 (1:18 pm) |
| Torque Constructor Crashes on launch | Its an old Toshiba Pro 4600 that I've revamped to run better than most of the pentium 4s that my fri... read more | 04/10/2007 (12:24 pm) |
| Torque Constructor is out!! .... go get it | Heh, no worky for me. :( stuck on QuArK or Hammer for a while yet........ read more | 04/09/2007 (10:15 pm) |
| Torque Constructor Crashes on launch | The forum won't let me post the whole text (too long), so here's a pastecode link to it: http://past... read more | 04/09/2007 (7:53 pm) |
| Torque Constructor Crashes on launch | No obvious errors in console.log, and as I said, all my existing Torque based games run fine, as do ... read more | 04/09/2007 (7:23 pm) |
| Swimming AIPlayer | Well, I dont have a torque license (im working on a mod for a preexisting game) so I cant read that ... read more | 07/21/2006 (12:43 pm) |