Game Development Community

Thomas -elfprince13- Dickerson's Forum Posts

Thread Post Date Posted
bizarre crashing bug when assigning to StringTableEntry from data structure [quote]HEAP[FreeBuild_DEBUG.exe]: Heap block at 09219318 modified at 092193C4 past requested size of... read more 09/01/2011 (9:53 am)
The site wish list "I wish this was working so I can read it" doesn't really belong here, so I made a new bug... read more 08/26/2011 (6:54 pm)
The site wish list I can't find old resources/blogs I've commented on or watched by going to my profile and looking thr... read more 08/23/2011 (7:14 am)
Lion + Xcode 4 I fixed the bundle loading with a resource: [url]http://www.garagegames.com/community/resources/view... read more 07/22/2011 (10:33 am)
T3D 1.1 Final - Failure to Render everything under Mac OS 10.7 - DUPLICATE Also, let's have one thread: http://www.garagegames.com/community/forums/viewthread/127018/1... read more 07/22/2011 (10:30 am)
T3D 1.1 Final - Failure to Render everything under Mac OS 10.7 - DUPLICATE I got the Bundle loading fixed. ... read more 07/22/2011 (10:28 am)
dMemcpy to vertex buffer in _createVBIB causing crash with addMesh Chris, I'm running 1.0.1, since I've been doing most of my development from the Mac side of things... read more 07/21/2011 (3:21 pm)
Lion + Xcode 4 [code] Index: threads/threadSafeDeque.h ==========================================================... read more 07/21/2011 (10:59 am)
Lion + Xcode 4 [code]Index: core/stringBuffer.h ==================================================================... read more 07/21/2011 (10:58 am)
Lion + Xcode 4 I've made it through application startup, though I just had a crash in the OpenAL routines. [code... read more 07/21/2011 (10:56 am)
Lion + Xcode 4 Changing the compiler in the build settings doesn't seem to have any effect on which compiler is use... read more 07/21/2011 (6:46 am)
dMemcpy to vertex buffer in _createVBIB causing crash with addMesh *Bump* I still haven't made headway on this problem, so if anyone has a hunch, I'm listening.... read more 07/20/2011 (9:17 pm)
GarageGames Forum Left Much Unsolved Threads, lack of info for beginner... It really has nothing to do with race, as Daniel pointed out. I've been a member here for a long tim... read more 06/23/2011 (7:52 pm)
The site wish list Also, fix the escaping of backslashed things. It really breaks code to have character code escape se... read more 06/15/2011 (7:58 am)
Fatal Error during Build You shouldn't need PhysX unless you set up to use it in your project, but it looks like you need the... read more 06/14/2011 (7:39 pm)
T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) You can't really fix these problems by "tuning" - you can just push them out of sight by c... read more 06/14/2011 (1:15 pm)
T3D 1.1 Final Mac OSX 10.6.7 [url]http://www.garagegames.com/community/resources/view/21059[/url] Done with macCarbInput.cpp. ... read more 06/07/2011 (1:52 pm)
T3D 1.1 Final Mac OSX 10.6.7 It seems like this might be an appropriate library for fixing the keyboard layout code, but I'm not ... read more 06/07/2011 (12:29 pm)
T3D 1.1 Final Mac OSX 10.6.7 The fine folks over at Wolfire Games seem to have the ins and outs of advanced GLSL programming for ... read more 06/06/2011 (8:03 pm)
T3D 1.1preview-Bug, Vehicle Collision locks up program. - RESOLVED (THREED-1779) Out of curiosity, how was this fixed? It has been a thorn in my side with every version of Torque I'... read more 06/04/2011 (2:28 pm)
The site wish list Can we have REAL search again? The current search is buggy as all get out, and doesn't show any usef... read more 05/25/2011 (3:21 pm)
T3D 1.1 Preview : portals not working on difs - RESEARCHING Hmm, maybe I'll port it over and see how it goes this weekend.... read more 04/21/2011 (6:22 pm)
T3D 1.1 Preview : portals not working on difs - RESEARCHING @Rene: Oops, I missed the "@Donald" beginning your post! If you're interested I can pull o... read more 04/21/2011 (1:00 pm)
T3D 1.1 Preview : portals not working on difs - RESEARCHING What I had implemented was actually increasing the mesh sizes + decreasing the number of draw calls ... read more 04/21/2011 (9:24 am)
T3D 1.1 Preview : portals not working on difs - RESEARCHING [quote]This looks to be just a bug. I don't think there was any intent to remove portal support from... read more 04/20/2011 (4:59 pm)
Using separate UV coordinates for diffuse and bump map Just to be clear - the problem isn't in having multiple UV channels, it's in specifying which UV cha... read more 04/18/2011 (9:43 am)
Using separate UV coordinates for diffuse and bump map That's actually an interesting idea, and one I've considered, but it's my understanding that having ... read more 04/17/2011 (10:04 pm)
Using separate UV coordinates for diffuse and bump map *bump* Looks like these are hard-coded into the shader-generation code, though the access pattern... read more 04/17/2011 (6:58 pm)
Coloring Syntax for TextWrangler or Komodo? jEDIT has some nice plugins for working with Torque (TIDE), but I find that most editors, Komodo Edi... read more 04/13/2011 (7:59 pm)
T3D 1.0.1 - ChunkedBitmap Controls not tiling when "Tile" checked - LOGGED No problem. I guess not many people other than myself make GUI elements that tile rather than stretc... read more 03/15/2011 (11:53 pm)
Torque3D and Occlusion Culling I know it is being used by Unknown Worlds in their Spark Engine (Natural Selection 2), and I believe... read more 03/11/2011 (7:17 am)
Torque3D and Occlusion Culling Has anyone involved with T3D looked into the CHC++ algorithm? I've been investigating it for a while... read more 03/11/2011 (12:16 am)
A Cross-Platform Build Chain I think we'd need different strategies for each IDE's format, but Python would make it easy to tie e... read more 02/03/2011 (3:19 pm)
A Cross-Platform Build Chain I bet I could write a Python script to read project files and make that a bit easier. pbxproj files ... read more 02/03/2011 (1:37 pm)
A Cross-Platform Build Chain Rodrigo, that's encouraging to hear. How long did it take you to set this up? It's unfortunate that ... read more 02/03/2011 (11:27 am)
A Cross-Platform Build Chain Ironic/depressing that this was the first and only thread I stumbled across while investigating the ... read more 12/21/2010 (2:25 am)
Looking for additional hobbyist/amateur/student C++ developers for a community oriented project I did disclaimer it with not strictly necessary. Obviously my desire would be that people are enthus... read more 11/30/2010 (12:04 am)
Looking for additional hobbyist/amateur/student C++ developers for a community oriented project Just a friendly reminder to any hobbyists or students out there to give me a shout if you are inter... read more 11/29/2010 (4:19 am)
Dif2map / dif to map ? Hey guys, I'm working on implementing a .dif loader for the OpenSceneGraph renderer, because I'm in ... read more 09/28/2010 (7:09 pm)
What tools are compatible with Constructor's .map files It seems you need bother Hammer 3.4/5 (pre-Steam) to get the model into rmf format since the latest ... read more 09/27/2010 (8:14 pm)
What tools are compatible with Constructor's .map files Alright, I figured this out, but I will document it here, since I'm sure other mappers will encounte... read more 09/25/2010 (6:30 am)
Constructor 1.04 Mac test 1.06 doesn't work on Mac, I'm pretty sure you should only be trying up through 1.04.... read more 04/27/2010 (2:19 pm)
Constructor 1.04 Mac test Hmm, that's a bummer. Hopefully someone posts a new one. Or the bug gets fixed.... read more 04/21/2010 (1:13 pm)
Constructor 1.04 Mac test kyle, I had the same problem, but if you look up above there's a link to a pre-patched version.... read more 04/11/2010 (2:58 pm)
guiProfiles.cs not being transfered into build Not a file, but a project management setting. I don't use TGB at all, I use TGE, however the IDEs I ... read more 02/23/2010 (8:46 pm)
guiProfiles.cs not being transfered into build I've never used TorqueDev, but I suggest finding where the list of files to be copied is managed and... read more 02/23/2010 (6:17 pm)
guiProfiles.cs not being transfered into build What platform and IDE are you developing with? We can't help at all if you don't tell us what you're... read more 02/23/2010 (5:34 pm)
CSG Subtract does not seem to work properly in Constructor 1.0.6 I told my artist to construct the room from individual rectangular elements by dragging the vertices... read more 02/18/2010 (12:44 am)
CSG Subtract does not seem to work properly in Constructor 1.0.6 I've done it on objects *way* more complicated than that without problem. I'm not sure why a dodecag... read more 02/17/2010 (11:40 pm)
Vehicle/Rigid Collision Fixes From what i've read they have PLANS for Bullet + T3D, but not in the actual release. I could be wron... read more 02/09/2010 (7:16 pm)