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Jules's Forum Posts

Thread Post Date Posted
Paid programmer required to work on Torque 3D project(s) This position has been filled. Thanks... read more 03/19/2012 (7:21 am)
Shop System Issue I'll have my dev environment setup again next week, so I'll take a look then. Unless someone else c... read more 03/18/2012 (12:58 pm)
Shop System Issue Also with setValue() - (int value, int index) Set the value of the array element at the submitted... read more 03/17/2012 (5:09 pm)
Shop System Issue after: [code] buyAmount.setValue("10"); [/code] add: [code] buyAmount.echo(); ... read more 03/17/2012 (5:06 pm)
Shop System Issue cut it down in to chunks outside of your functions, and see if its doing what it's meant to.. [co... read more 03/17/2012 (11:11 am)
Shop System Issue have you declared the itemlist array?... read more 03/17/2012 (10:50 am)
Remove Annoying" PhysX+CPU" Logo From Screen - RESOLVED Tetley atm, one cup wasnt cutting it so when for the fuller option.... read more 03/09/2012 (10:43 am)
Remove Annoying" PhysX+CPU" Logo From Screen - RESOLVED nothing like a good cuppa :) ... read more 03/08/2012 (8:44 am)
AFX for T3D 1.1 and 1.2 Thanks Jeff. Appreciate the fast turn-around on this.... read more 12/03/2011 (9:39 am)
AFX for T3D 1.1 and 1.2 Thanks Jeff, looking forward to it.... read more 12/02/2011 (2:21 pm)
AFX2.0 port to T3D 1.2 thanks for your prompt reply Jeff, I'll hang fire until you give us the go ahead.... read more 11/17/2011 (7:45 am)
So, Garage games is now switching to a "pay per update" system? I don't think a pay per update model is a bad idea, especially when there is large salary overheads ... read more 11/17/2011 (4:12 am)
Upgrade to T3D 1.2 Hey Wayne. You need to add your user to the studio licence, then it will add it to your account.... read more 11/16/2011 (9:44 am)
1.2 purchase bug had the same issue.. could you add it to my a/c please :) ... read more 11/16/2011 (2:24 am)
Web Deployment...is it working yet? I'm sure, given the resources, time and a good plan, Eric will exceed the expectations of the past. ... read more 10/20/2011 (2:27 pm)
Web Deployment...is it working yet? Just add, "This is not a streaming solution".... read more 10/20/2011 (12:31 pm)
Web Deployment...is it working yet? Thanks for the reply Eric. I'm in no hurry, but it's good to know that it will happen at some stage... read more 10/18/2011 (6:54 am)
Web Deployment...is it working yet? There are benefits over having a solution like this. Multiple servers for one, many more connection... read more 10/18/2011 (1:38 am)
Torque 2D Local Multiplayer - Possible? Although I think you are posting your question in the wrong forum (should be in Torque 2D, not Torqu... read more 10/09/2011 (9:38 am)
Session data with Torque3D So you're basically looking for streaming the web plug-in with Torque. This may help... a litle ... read more 09/22/2011 (3:19 pm)
AI kits and game performance... My guess is that the fps would be much higher, but then you'd not have the benefits that come with a... read more 09/21/2011 (7:13 am)
AI kits and game performance... Good break down and testing there, out of interest what's the performance like when switching to bas... read more 09/21/2011 (7:00 am)
Compiler errors after installing Verve Thanks for the update.... read more 09/15/2011 (11:35 am)
AI kits and game performance... Another thought, is that if this is a single player game, maybe you don't need to spawn additional A... read more 09/15/2011 (11:09 am)
AI kits and game performance... TJ would have a better insight into how UAISK works, so may be able to pin-point a few things for yo... read more 09/15/2011 (11:07 am)
AI kits and game performance... Hi Paul. I've used about 30 zombies clustered together, each with 4-5 sets of animations for weapon... read more 09/15/2011 (8:46 am)
Time Management Questions Alkor - it's worth setting yourself some realistically achievable goals each week and it depends how... read more 09/15/2011 (1:36 am)
Compiler errors after installing Verve Hey Phillip. Is this up on the GG site yet?... read more 09/10/2011 (3:28 am)
Auth Key System sorry, double post on edit.. added above. ... read more 08/29/2011 (12:47 pm)
Auth Key System This is a bit of an old post, but just in case anyone else is interested in this sort of thing.. GMM... read more 08/29/2011 (10:20 am)
Email notifications yeah, works great now Scott. Kudos to Matt.... read more 08/22/2011 (9:36 am)
Email notifications Not a major issue. I tend to login to the site to read it anyway, when I get a message notification... read more 08/22/2011 (3:19 am)
T3D Compatibility Issue I had this problem with one of my players using direct X11, it wouldn't run, until they installed di... read more 08/21/2011 (3:56 am)
Adding FXAA to T3D - Live Blog! looks great Tom.... read more 08/20/2011 (1:02 am)
T3D Editor Multi-Monitor Experimentation Nice work Rene. Thumbs up! ... read more 08/19/2011 (3:21 am)
Multiplayer games and ensuring player numbers Hey Edward. GMMS may be useful for you, for game memberships / subscriptions and a new feature is b... read more 08/15/2011 (11:30 pm)
Should Mich Blog? yep, sign me up :)... read more 08/14/2011 (6:23 pm)
Indie Game Developers Resource Thanks. Good site.... read more 08/13/2011 (1:26 am)
Multiplayer games and ensuring player numbers @Edward - I wouldn't do cash prizes straight away, you need to see what your margins are first. But... read more 08/11/2011 (3:09 am)
more than 1 GameTSCtrl - odd behavior Maybe create GUIs for each GameTSCtrl, then call up the GUIs into your players GUI? ... read more 08/10/2011 (11:04 am)
Multiplayer games and ensuring player numbers A while back now, I did some marketing for my game, just to see what the conversion rates were, I sp... read more 08/10/2011 (9:15 am)
Multiplayer games and ensuring player numbers @Edward - micro transactions tend to annoy people when they spend hundreds of dollars a year (hardco... read more 08/10/2011 (8:57 am)
Multiplayer games and ensuring player numbers In addition to the micro-payments, you could offer a monthly fee for a set number of credits, or jus... read more 08/08/2011 (6:46 pm)
Multiplayer games and ensuring player numbers Hey Edward. Micro-transactions is a good idea, making the game free up to a certain level (capped... read more 08/08/2011 (6:43 pm)
Website down every morning (UK Time) No worries Matthew, good to get these things out of the way for long term gain.... read more 08/02/2011 (10:29 am)
Website down every morning (UK Time) Thanks for the update David.... read more 08/02/2011 (7:32 am)
Website down every morning (UK Time) does seem like the database goes down at some point still during the early hours, for a couple of ho... read more 08/02/2011 (6:19 am)
v1.5 Preview 2 Available I was pretty impressed by how iTorque has been progressing lately, which is one of the main reasons ... read more 07/29/2011 (6:40 am)
Arteria3d launch THE WIZARD Andy - darken out his face a bit with some demonic red glowing eyes and you have yourself a commande... read more 07/29/2011 (3:19 am)
Arteria3d launch THE WIZARD @Nostre - No scam. Steve is always on the ball if he's not busy working on packs and always emails ... read more 07/28/2011 (4:51 am)