Jules's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Player Look and Arm animations 3rd person [resolved] | I somehow knew that I asked this a while back. [url=http://www.garagegames.com/community/forums/vie... read more | 11/02/2012 (9:54 am) |
| Making a multiplayer game | Sorry, didn't have time this weekend to test, but if you allow ping on your firewall from outside to... read more | 10/01/2012 (3:40 pm) |
| Making a multiplayer game | I'll take a look at the weekend with that build and see what I can come up with.... read more | 09/27/2012 (6:06 pm) |
| Importation issues | I had some of these issues, but normally save to .map, then import the map into deleD and either exp... read more | 09/27/2012 (3:04 pm) |
| Weapons pack question | np - there should be some examples already in your art/datablocks folder, so it wouldn't be too diff... read more | 09/27/2012 (2:57 pm) |
| Weapons pack question | @Paul - you get the scripts required to make them work, although you may need a initialise them in y... read more | 09/27/2012 (2:28 pm) |
| Making a multiplayer game | Are you using a demo or the MIT licence?... read more | 09/27/2012 (2:19 pm) |
| Making a multiplayer game | Do you have a Query Master button on the Join Server GUI window? You need to click that instead of ... read more | 09/27/2012 (1:47 pm) |
| Making a multiplayer game | If you have connected successfully outside of your network from a different internet provider, then ... read more | 09/27/2012 (1:44 pm) |
| Triggers detecting Items issue | Holy Toledo Batman! Found a work around.. so for anyone looking to detect for an object within a ra... read more | 09/26/2012 (5:15 am) |
| Triggers detecting Items issue | The only other solution I can think of is a containerRayCast and look for an item in front of me. A... read more | 09/26/2012 (4:56 am) |
| Welcome to the MACSK Sales/Support Forum! | Awesome! These features should make things fairly complete especially if flying jets from an aircra... read more | 09/23/2012 (9:54 am) |
| Welcome to the MACSK Sales/Support Forum! | Great pack Adam... bought it recently, but not managed to use it yet - are there any plans to create... read more | 09/22/2012 (10:10 am) |
| Thank you for your patience! | having trouble posting a new forum post in Torque 3D Private - anyone else having this issue? Keeps... read more | 09/18/2012 (3:01 pm) |
| Indie Games Developer Magazine Issue 2 is out now | Issue #3 has been out for a while now, however we're updating the website currently to bring all of ... read more | 09/15/2012 (3:23 am) |
| Can Core Tech make a comeback? | This should be good news for Jeff.. and AFX. Hopefully we'll see more packs being added to the core... read more | 09/12/2012 (9:51 am) |
| PathShape resource jitter problems. | From memory, I believe its down to a camera issue, if you are in 3rd person mode, perhaps inside an ... read more | 09/06/2012 (4:33 am) |
| Massive levels | Doesn't support Streaming out of the box. It can be done, but needs a bit of work to modify the eng... read more | 08/23/2012 (7:34 am) |
| Vehicle stops rendering after entering Zone | thanks Guy - worked like a charm!... read more | 08/21/2012 (5:09 am) |
| Vehicle stops rendering after entering Zone | For now I'll place a portal but defeats the objective of stop rendering whats beyond it... thinking ... read more | 08/21/2012 (3:30 am) |
| Vehicle stops rendering after entering Zone | You then have a floating player until the camera goes through the zone. I'm trying to hide diff... read more | 08/21/2012 (1:46 am) |
| Vehicle stops rendering after entering Zone | yeah I know that bit :) just found it strange when the vehicle goes through the zone, the player is ... read more | 08/21/2012 (1:45 am) |
| Vehicle stops rendering after entering Zone | So my guess is that the vehicle goes inside the zone, but the camera is outside, so you can't see it... read more | 08/20/2012 (8:04 pm) |
| Vehicle stops rendering after entering Zone | Looks like a camera issue, looking at the vehicle from a distance, moving left shows the vehicle, th... read more | 08/20/2012 (7:53 pm) |
| Vehicle stops rendering after entering Zone | Nope, no joy on that one.... read more | 08/20/2012 (7:43 pm) |
| Vehicle stops rendering after entering Zone | Thanks Alfio - I'll give it a go... read more | 08/20/2012 (7:38 pm) |
| any official decision to completely change(not improve) this site? | probably the best solution is use a 3rd party WYSIWYG tool that can integrate into the existing code... read more | 08/20/2012 (7:29 pm) |
| Constructor abandoned | @Weston - take a look at this #6 [url=http://forums.sega.com/showthread.php?385888-Sonic-Generations... read more | 08/20/2012 (7:22 pm) |
| Why is Torque 3D completely ignored? | @Steve - Thanks for the info. I'll look into it some more soon... ... read more | 08/20/2012 (7:03 am) |
| Why is Torque 3D completely ignored? | I agree on the quality thing, but that doesn't mean to say the quality bar should not stop, just mak... read more | 08/19/2012 (2:18 pm) |
| Why is Torque 3D completely ignored? | I don't think Torque 3D is being completely ignored, just misplaced - Just like Lukas it needs a lar... read more | 08/19/2012 (4:41 am) |
| open different art/datablock/player.cs by mission | Are you looking for a player selection before the mission starts? You could load the mission firs... read more | 08/14/2012 (7:16 pm) |
| Torque 3D programmer required - Flying / Hover Vehicles with landing sequence | just emailed you.... read more | 08/14/2012 (4:42 pm) |
| Torque 3D programmer required - Flying / Hover Vehicles with landing sequence | ahh right, no didn't get it.. just checked spam.. [removed email] ... read more | 08/14/2012 (3:59 pm) |
| Torque 3D programmer required - Flying / Hover Vehicles with landing sequence | Hey Ahsan - yeah it is.. I was just starting it myself as no one replied, but feel free to email and... read more | 08/14/2012 (11:33 am) |
| Parachute with Cargo attached - Need your help on this one | Ok, decided on going for a ItemData solution , with mounting point for Parachute, see how this goes.... read more | 07/31/2012 (5:24 pm) |
| First real attempt at Contstructor: An ancient Temple | Welcome back :)... read more | 07/31/2012 (12:38 pm) |
| Hiding TSStatic | Cheers Guy must have been my syntax, it works for me, but using an animated TSStatic DAE object that... read more | 07/31/2012 (11:29 am) |
| Hiding TSStatic | @Guy is there a way to turn collision off for the TSStatic, setCollision ? @Chris - hidden, what ... read more | 07/31/2012 (10:50 am) |
| Hiding TSStatic | @DreamPharaoh - yeah, I know of the toggle in the editor, but it's not exposed to script on TSStatic... read more | 07/31/2012 (9:33 am) |
| TSstatic and hide mesh | Did you find a solution for this Steve? Not sure if its been added into 1.2, or a work around?... read more | 07/30/2012 (6:49 pm) |
| Torque 3D programmer required - Weapons | This job has now been filled.... read more | 07/30/2012 (3:07 am) |
| Torque 3D programmer required - AI | This job has now gone. Thanks to everyone who emailed.... read more | 07/14/2012 (12:17 pm) |
| T3D 1.2 (and earlier) - AIPlayers move without animating **Possible Fix included | There's serious issues with this, time after time I've pulled out my hair (none left now!) in trying... read more | 07/12/2012 (11:43 am) |
| Create a successful bullet hit bleeding. | tried this with 15 vs 15 AI, worked great for a while then killed the game. There must be a ceiling... read more | 06/21/2012 (11:12 am) |
| Two AI systems | Sorry, being a bit dim... I managed to change the Team of the custom AI.. via script using: [c... read more | 06/17/2012 (11:39 am) |
| Two AI systems | Hi Twisted. Thanks for your quick reply... tried it, but in the console it only seems to work for h... read more | 06/17/2012 (11:08 am) |
| Trying to get the random zombie parts spawn working with uask | Just seen your fix Jeff, and with Twisted's non change alternative :) Guess it depends how you are p... read more | 06/16/2012 (2:20 pm) |
| Trying to get the random zombie parts spawn working with uask | one thing I have found with this is that if you are using the zombie.cs file in game/server .. it co... read more | 06/16/2012 (2:11 pm) |
| Verve compatible with T3D 1.2? | It will be great to get Verve up to date with 1.2 - Philip - any plans?... read more | 06/03/2012 (9:30 am) |