Game Development Community

Jules's Forum Posts

Thread Post Date Posted
Trying to fetch something via HttpObject updated the reply above to be a bit more detailed.... read more 05/12/2013 (2:18 am)
Trying to fetch something via HttpObject try adding this inside function CharLogin::onLine( %this, %line ) [code] if(StrStr(%line,... read more 05/12/2013 (2:14 am)
How should we promote T3D? Happy to promote via my groups and pages as always, but we're just one resource, you need a collecti... read more 04/28/2013 (4:15 pm)
Setting LOD within ShapeEditor does not save correctly I normally do them via one model, with several LODs, but I wanted to quickly see what they looked li... read more 04/28/2013 (5:46 am)
Setting LOD within ShapeEditor does not save correctly +1 :)... read more 04/28/2013 (3:01 am)
Setting LOD within ShapeEditor does not save correctly As I thought, keeping all the Levels of detail under one model/shape works fine, even if the .cs fil... read more 04/27/2013 (7:39 pm)
Setting LOD within ShapeEditor does not save correctly I guess its more reliable to do LOD in the art program. Using the editors would have saved me about... read more 04/27/2013 (7:25 pm)
[False alarm] Possible bug: createWeldJoint always attaches sceneObjectB at 0,0 local point at least you worked it out in the end :)... read more 04/12/2013 (7:20 am)
Rocket Simulator Feasiblity Discussion If you have AFX you can do this easily by simulating the launch and control the outcome and make it ... read more 03/26/2013 (4:29 am)
Ron Kapauns Tropical Rain Forest Pack - Blocked! Are you in an office? Seems like some download policy (active directory) on a network or something ... read more 03/04/2013 (7:04 am)
Setting focus on input box help! [Resolved] Dang.. found something after posting... now resolved [code]%this-->input_box_name.setFirstResp... read more 02/26/2013 (6:22 am)
GitHub repo missing files? Thanks Michael :) - I've never used the Project Manager, or the toolbox (just to see what it did) - ... read more 02/16/2013 (12:05 pm)
GitHub repo missing files? You have to compile the source, under MyProjects, follow the path directory until you see BuildFiles... read more 02/16/2013 (10:25 am)
HoverVehicle not meant for land? although, having said that you could make some code to have the wheels go up and down based on the t... read more 02/15/2013 (2:06 pm)
HoverVehicle not meant for land? downside to a wheeled vehicle as a hover or boat vehicle is that you would need to make sure that th... read more 02/15/2013 (2:05 pm)
64bit Support keep up the good work James... read more 02/15/2013 (9:42 am)
Forest Performance issues Do you have any Level of Detail on the trees?... read more 02/13/2013 (7:49 am)
Struggling with interface redesign. (Critics needed) Hi Kevin, looks a bit cluttered imo, maybe go for a few buttons with gui's that open up? I went for... read more 02/09/2013 (1:02 pm)
64bit Support Nice work James!... read more 02/08/2013 (2:52 am)
Item datablock info - description [url=http://www.facebook.com/photo.php?fbid=148210872004063&set=a.118596631632154.24603.11856013... read more 02/07/2013 (2:06 pm)
Item datablock info - description yeah, I understand that datablocks are server side, which is why I sent the value of pickupname to ... read more 02/07/2013 (2:03 pm)
Item datablock info - description yeah, in the weapons underneath PickUpName (which I have working) from server to client GUI, there i... read more 02/07/2013 (10:12 am)
scriptTickObject - anybody using this yet? In MIT 2.0 update [url=https://github.com/GarageGames/Torque3D/pull/217]linky[/url]... read more 02/01/2013 (9:16 am)
3 step studio, right idea, wrong engine Its already been done with FPS Creator, and FPS Creator reloaded which has cornered the market in th... read more 01/25/2013 (4:17 am)
State of Garage Games and associated products [url=http://www.garagegames.com/community/blog/view/22092/3#comments]More info here[/url] - going ba... read more 01/24/2013 (1:44 pm)
State of Garage Games and associated products Forum posts by non staff may just be hearsay, best wait for the official announcement. Having sai... read more 01/24/2013 (1:26 pm)
RSS Feed GUI control or function? Are you any good at PHP ? you could probably create one yourself by pulling the RSS feed down into a... read more 01/15/2013 (5:03 pm)
Walkabout Navigation Toolkit help thread Totally agree with you there. Thanks for the info. Keep up the good work, its a great solution tha... read more 01/13/2013 (9:51 am)
Walkabout Navigation Toolkit help thread great! thanks for the quick reply. I could probably have a link between the two navmeshes perhaps, i... read more 01/13/2013 (9:35 am)
Walkabout Navigation Toolkit help thread Perfect! Thanks Daniel. For now I'll keep the nav meshes small in towns, I take it you can have mor... read more 01/13/2013 (9:10 am)
How can I get an object to rotate around and shoot if he's pointed at the player? and a bit about [url=http://www.garagegames.com/community/forums/viewthread/37261]rotations[/url]... read more 01/12/2013 (7:20 pm)
How can I get an object to rotate around and shoot if he's pointed at the player? You could do a raycast ... a thread on it [url=http://www.garagegames.com/community/forums/viewthrea... read more 01/12/2013 (7:16 pm)
Tweeking AFX Glad you got it working... I'm sure you can clean up the errors if they become too much of a proble... read more 01/12/2013 (7:05 pm)
My fire effect Do you need to pass %ourObject, %theirObject in [code] %this.BurnActor(%ourObject, %theirObject... read more 01/12/2013 (5:36 pm)
Walkabout Navigation Toolkit help thread Great product Daniel - have this working with AFX and UAISK combined. I also have the bad_alloc err... read more 01/11/2013 (2:07 pm)
Tweeking AFX You should be able to see how each of the spells are also referenced and how to create a new spell b... read more 01/10/2013 (3:03 pm)
aiTurrets forget who you are Now resolved, thanks all for your input - much appreciated. Under AFX I added the code below with... read more 01/10/2013 (2:45 pm)
Tweeking AFX You can remove the Sci-fi bar from within the afxplaceholders.cs file (found in servers/afx/ folder)... read more 01/10/2013 (2:43 pm)
aiTurrets forget who you are Thanks Richard and David. I'll have a look - may be missing something after combining AFX and T3D... read more 01/10/2013 (4:36 am)
aiTurrets forget who you are Thanks for your input guys... team string would probably be better, considering that I have more tha... read more 01/07/2013 (6:55 am)
Moving AFXModel - Resolved Resolved by using... [code] datablock afxXM_LocalOffsetData(fall_offset1) { localOffset = &q... read more 01/01/2013 (7:23 pm)
What's Everyone Up To? (Dec 2012 Edition) Ironing bugs out of a Weapon System, linked to an online in-game shop and inventory system - pretty ... read more 12/07/2012 (2:30 pm)
Disabling culling of players Not sure its related, but had this issue when exporting to DTS, exporting to collada resolved my iss... read more 12/04/2012 (2:37 pm)
Server reboots check the servers event log during the times of failure and see if the service is shutting down or r... read more 11/19/2012 (8:07 am)
What's Everyone Up To? (Nov 2012 Edition) Working on refining my MMO FPS Inventory System for Weapon selection - not limited by the 1-9 weapon... read more 11/19/2012 (7:53 am)
Urban Art Pack - Buildings question Try going into the material editor, after selecting the building within the World Editor, and change... read more 11/19/2012 (7:42 am)
Customizing characters Hi Matt - I'm not sure that the Mack pack has been brought up to date with Torque 3D 1.2, so not sur... read more 11/12/2012 (1:11 am)
So. Where do you people get your music? Often get music and sound effects from here [url]http://www.soundrangers.com[/url] Have also used... read more 11/11/2012 (10:05 am)
XML paths problem saving out a file changed the code above to reflect your original code variables. I use mine on a web server, should ... read more 11/04/2012 (10:46 am)
XML paths problem saving out a file Hi Andy Untested, Try: [code] $webServerAddress = "localhost"; $xmlFilePath = &quo... read more 11/04/2012 (10:39 am)