Jules's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Trying to fetch something via HttpObject | updated the reply above to be a bit more detailed.... read more | 05/12/2013 (2:18 am) |
| Trying to fetch something via HttpObject | try adding this inside function CharLogin::onLine( %this, %line ) [code] if(StrStr(%line,... read more | 05/12/2013 (2:14 am) |
| How should we promote T3D? | Happy to promote via my groups and pages as always, but we're just one resource, you need a collecti... read more | 04/28/2013 (4:15 pm) |
| Setting LOD within ShapeEditor does not save correctly | I normally do them via one model, with several LODs, but I wanted to quickly see what they looked li... read more | 04/28/2013 (5:46 am) |
| Setting LOD within ShapeEditor does not save correctly | +1 :)... read more | 04/28/2013 (3:01 am) |
| Setting LOD within ShapeEditor does not save correctly | As I thought, keeping all the Levels of detail under one model/shape works fine, even if the .cs fil... read more | 04/27/2013 (7:39 pm) |
| Setting LOD within ShapeEditor does not save correctly | I guess its more reliable to do LOD in the art program. Using the editors would have saved me about... read more | 04/27/2013 (7:25 pm) |
| [False alarm] Possible bug: createWeldJoint always attaches sceneObjectB at 0,0 local point | at least you worked it out in the end :)... read more | 04/12/2013 (7:20 am) |
| Rocket Simulator Feasiblity Discussion | If you have AFX you can do this easily by simulating the launch and control the outcome and make it ... read more | 03/26/2013 (4:29 am) |
| Ron Kapauns Tropical Rain Forest Pack - Blocked! | Are you in an office? Seems like some download policy (active directory) on a network or something ... read more | 03/04/2013 (7:04 am) |
| Setting focus on input box help! [Resolved] | Dang.. found something after posting... now resolved [code]%this-->input_box_name.setFirstResp... read more | 02/26/2013 (6:22 am) |
| GitHub repo missing files? | Thanks Michael :) - I've never used the Project Manager, or the toolbox (just to see what it did) - ... read more | 02/16/2013 (12:05 pm) |
| GitHub repo missing files? | You have to compile the source, under MyProjects, follow the path directory until you see BuildFiles... read more | 02/16/2013 (10:25 am) |
| HoverVehicle not meant for land? | although, having said that you could make some code to have the wheels go up and down based on the t... read more | 02/15/2013 (2:06 pm) |
| HoverVehicle not meant for land? | downside to a wheeled vehicle as a hover or boat vehicle is that you would need to make sure that th... read more | 02/15/2013 (2:05 pm) |
| 64bit Support | keep up the good work James... read more | 02/15/2013 (9:42 am) |
| Forest Performance issues | Do you have any Level of Detail on the trees?... read more | 02/13/2013 (7:49 am) |
| Struggling with interface redesign. (Critics needed) | Hi Kevin, looks a bit cluttered imo, maybe go for a few buttons with gui's that open up? I went for... read more | 02/09/2013 (1:02 pm) |
| 64bit Support | Nice work James!... read more | 02/08/2013 (2:52 am) |
| Item datablock info - description | [url=http://www.facebook.com/photo.php?fbid=148210872004063&set=a.118596631632154.24603.11856013... read more | 02/07/2013 (2:06 pm) |
| Item datablock info - description | yeah, I understand that datablocks are server side, which is why I sent the value of pickupname to ... read more | 02/07/2013 (2:03 pm) |
| Item datablock info - description | yeah, in the weapons underneath PickUpName (which I have working) from server to client GUI, there i... read more | 02/07/2013 (10:12 am) |
| scriptTickObject - anybody using this yet? | In MIT 2.0 update [url=https://github.com/GarageGames/Torque3D/pull/217]linky[/url]... read more | 02/01/2013 (9:16 am) |
| 3 step studio, right idea, wrong engine | Its already been done with FPS Creator, and FPS Creator reloaded which has cornered the market in th... read more | 01/25/2013 (4:17 am) |
| State of Garage Games and associated products | [url=http://www.garagegames.com/community/blog/view/22092/3#comments]More info here[/url] - going ba... read more | 01/24/2013 (1:44 pm) |
| State of Garage Games and associated products | Forum posts by non staff may just be hearsay, best wait for the official announcement. Having sai... read more | 01/24/2013 (1:26 pm) |
| RSS Feed GUI control or function? | Are you any good at PHP ? you could probably create one yourself by pulling the RSS feed down into a... read more | 01/15/2013 (5:03 pm) |
| Walkabout Navigation Toolkit help thread | Totally agree with you there. Thanks for the info. Keep up the good work, its a great solution tha... read more | 01/13/2013 (9:51 am) |
| Walkabout Navigation Toolkit help thread | great! thanks for the quick reply. I could probably have a link between the two navmeshes perhaps, i... read more | 01/13/2013 (9:35 am) |
| Walkabout Navigation Toolkit help thread | Perfect! Thanks Daniel. For now I'll keep the nav meshes small in towns, I take it you can have mor... read more | 01/13/2013 (9:10 am) |
| How can I get an object to rotate around and shoot if he's pointed at the player? | and a bit about [url=http://www.garagegames.com/community/forums/viewthread/37261]rotations[/url]... read more | 01/12/2013 (7:20 pm) |
| How can I get an object to rotate around and shoot if he's pointed at the player? | You could do a raycast ... a thread on it [url=http://www.garagegames.com/community/forums/viewthrea... read more | 01/12/2013 (7:16 pm) |
| Tweeking AFX | Glad you got it working... I'm sure you can clean up the errors if they become too much of a proble... read more | 01/12/2013 (7:05 pm) |
| My fire effect | Do you need to pass %ourObject, %theirObject in [code] %this.BurnActor(%ourObject, %theirObject... read more | 01/12/2013 (5:36 pm) |
| Walkabout Navigation Toolkit help thread | Great product Daniel - have this working with AFX and UAISK combined. I also have the bad_alloc err... read more | 01/11/2013 (2:07 pm) |
| Tweeking AFX | You should be able to see how each of the spells are also referenced and how to create a new spell b... read more | 01/10/2013 (3:03 pm) |
| aiTurrets forget who you are | Now resolved, thanks all for your input - much appreciated. Under AFX I added the code below with... read more | 01/10/2013 (2:45 pm) |
| Tweeking AFX | You can remove the Sci-fi bar from within the afxplaceholders.cs file (found in servers/afx/ folder)... read more | 01/10/2013 (2:43 pm) |
| aiTurrets forget who you are | Thanks Richard and David. I'll have a look - may be missing something after combining AFX and T3D... read more | 01/10/2013 (4:36 am) |
| aiTurrets forget who you are | Thanks for your input guys... team string would probably be better, considering that I have more tha... read more | 01/07/2013 (6:55 am) |
| Moving AFXModel - Resolved | Resolved by using... [code] datablock afxXM_LocalOffsetData(fall_offset1) { localOffset = &q... read more | 01/01/2013 (7:23 pm) |
| What's Everyone Up To? (Dec 2012 Edition) | Ironing bugs out of a Weapon System, linked to an online in-game shop and inventory system - pretty ... read more | 12/07/2012 (2:30 pm) |
| Disabling culling of players | Not sure its related, but had this issue when exporting to DTS, exporting to collada resolved my iss... read more | 12/04/2012 (2:37 pm) |
| Server reboots | check the servers event log during the times of failure and see if the service is shutting down or r... read more | 11/19/2012 (8:07 am) |
| What's Everyone Up To? (Nov 2012 Edition) | Working on refining my MMO FPS Inventory System for Weapon selection - not limited by the 1-9 weapon... read more | 11/19/2012 (7:53 am) |
| Urban Art Pack - Buildings question | Try going into the material editor, after selecting the building within the World Editor, and change... read more | 11/19/2012 (7:42 am) |
| Customizing characters | Hi Matt - I'm not sure that the Mack pack has been brought up to date with Torque 3D 1.2, so not sur... read more | 11/12/2012 (1:11 am) |
| So. Where do you people get your music? | Often get music and sound effects from here [url]http://www.soundrangers.com[/url] Have also used... read more | 11/11/2012 (10:05 am) |
| XML paths problem saving out a file | changed the code above to reflect your original code variables. I use mine on a web server, should ... read more | 11/04/2012 (10:46 am) |
| XML paths problem saving out a file | Hi Andy Untested, Try: [code] $webServerAddress = "localhost"; $xmlFilePath = &quo... read more | 11/04/2012 (10:39 am) |