James Greenhalgh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| error : AudioButtonOver is not a member of AudioProfile datablock class | The problem is most likely defaultGameProfiles.cs has a: [code] soundButtonOver = "AudioBut... read more | 02/03/2010 (1:27 am) |
| Procedural road object (help?) | Hey Daniel, This is a great thread you're producing, I'm not sure I'd have the patience to docume... read more | 01/24/2010 (2:21 am) |
| Site Appears Plain, may be CSS-less | Happening to me as well with Firefox 3.5, I get this message if I try to visit the css file directly... read more | 12/02/2009 (10:51 am) |
| level will not load | Yes. As an added note it can be more then one command, hence why they semi-colon is particularly im... read more | 11/27/2009 (11:55 pm) |
| level will not load | Ah, so that's why your parse error happens, your problem is you're missing the semi-colon after the ... read more | 11/27/2009 (11:28 pm) |
| level will not load | The parse error is not necessarily happening on the GuiEditorGui -- you can see it happens after the... read more | 11/27/2009 (8:40 pm) |
| Reading a text file into a guiMLTextCtrl - slow! | Then throttle it I guess, what is the max size limit? Whenever the length of %txt gets to a specifi... read more | 11/25/2009 (11:48 am) |
| Reading a text file into a guiMLTextCtrl - slow! | Just read all the file into one var, then set the text once. [CODE] function readTextFromFileToM... read more | 11/25/2009 (11:43 am) |
| Problem with playThread setActionThread on a player object | Try resetting the anim before you wish to move by firing another animation first? %player.setActi... read more | 11/11/2009 (10:20 pm) |
| Blending mounted shadows with afxModel | [CODE] Index: afx/ea/afxEA_Model.cc ==============================================================... read more | 11/07/2009 (5:32 am) |
| Blending mounted shadows with afxModel | Thanks Jeff, I just wanted to make sure. I managed to implement it for TGE sort of following what... read more | 11/07/2009 (5:30 am) |
| Blending mounted shadows with afxModel | Hi Jeff, Has what's been done in AFX 2.0 provide for an easier implementation of this? I was rev... read more | 11/06/2009 (9:52 pm) |
| Initializing spell with 'new' operator causes the spell to be saved in the mission file | Ah that makes a lot of sense then why this was sporadically happening. Thanks for the info Jeff, ... read more | 10/31/2009 (4:03 pm) |
| Initializing spell with 'new' operator causes the spell to be saved in the mission file | This is on AFX 2.0 for TGE [code] new afxMagicSpell() { canSaveDynamicFields = "1... read more | 10/30/2009 (10:07 pm) |
| Disabling Alt+F4 | And yes, that switch is in case WM_SYSCOMMAND:... read more | 02/01/2009 (7:25 pm) |
| Disabling Alt+F4 | Oops, that code snippet should be: [code] if (!Con::getBoolVariable("Game::HasConfirmedQuit... read more | 02/01/2009 (7:20 pm) |
| Disabling Alt+F4 | Well I did this, but my code has lots of updates to the windowing, so you might run into something t... read more | 02/01/2009 (3:16 pm) |
| Point an object at another object | Thanks for that Charles, it does make things a little cleaner and lets me just set the transform the... read more | 01/21/2009 (12:46 pm) |
| Point an object at another object | No worries Stefan, I seemed to get the exact result I want simply by rotating on the X axis. I'm... read more | 01/19/2009 (7:40 am) |
| Point an object at another object | Hi Stefan, Thanks for the tips, however I guess I wasn't clear, and owe you an apology for your t... read more | 01/19/2009 (5:26 am) |
| Ubuntu 8.10 Sound Problems. | I have to tell openal which sound system to use... The( define devices line is the key... Edi... read more | 01/12/2009 (1:28 pm) |
| Ghosty/Alien Player Model Appearance | Thanks for the tips Jeff, we do have the Modernization Kit implemented, so I'm going to try my hands... read more | 12/21/2008 (4:10 pm) |
| Can't edit terrain when "Tile" is false (BUG!?) | Thank you Michael.... read more | 12/20/2008 (11:48 pm) |
| Can't edit terrain when "Tile" is false (BUG!?) | Well after hours of searching, this thread is the closest I can come to. I am pretty sure I saw a f... read more | 12/20/2008 (8:12 pm) |
| Ask] AFX in linux? | There have been no hurdles with Linux and AFX for me. The AFX system works as intended on both our d... read more | 12/16/2008 (5:08 pm) |
| Implications of raising MAX_ZODIACS value | Thanks for the fix and the info provided Jeff. Can confirm the fix did correct the problem. I bump... read more | 12/04/2008 (1:22 pm) |
| What is COI? | Well from what I see in the code, a total random guess will be Camera Occlusion Intersect :)... read more | 10/09/2008 (2:39 pm) |
| AfxMagicMissile seek to target node | Step 2. Do our seeking properly. (Had to cut up the post because it was too long, hence the 2 steps... read more | 09/17/2008 (6:36 am) |
| AfxMagicMissileData to animate projectile with known outcome | Well it is an arrow with pretty high velocity at a range no greater then 50m so for the most part it... read more | 02/19/2008 (10:07 am) |
| AfxMagicMissileData to animate projectile with known outcome | Hi Jeff, Thanks for the reply. This is an arrow so yep pretty much purely ballistic, though I'v... read more | 02/19/2008 (9:15 am) |
| Service Unavailable - Fail to connect | Not sure if it helps but when www.garagegames.com resolves to 96.6.179.193 I get the problems... for... read more | 01/28/2008 (9:36 pm) |
| AFX/AFXA License Confirmation | AFX combo for TGE... read more | 01/18/2008 (7:20 pm) |
| Scaling mount node constraints | Just an fyi for anyone that might run into this. This little change worked great for afxWeapon on a... read more | 11/30/2007 (3:35 pm) |
| Mount afxWeapon with afxXM_MountedImageNodeData | Thanks Jeff and Michael for your replies, indeed what you stated is what I was looking for Jeff. I ... read more | 10/07/2007 (3:32 pm) |