Game Development Community

James Greenhalgh's Forum Posts

Thread Post Date Posted
error : AudioButtonOver is not a member of AudioProfile datablock class The problem is most likely defaultGameProfiles.cs has a: [code] soundButtonOver = "AudioBut... read more 02/03/2010 (1:27 am)
Procedural road object (help?) Hey Daniel, This is a great thread you're producing, I'm not sure I'd have the patience to docume... read more 01/24/2010 (2:21 am)
Site Appears Plain, may be CSS-less Happening to me as well with Firefox 3.5, I get this message if I try to visit the css file directly... read more 12/02/2009 (10:51 am)
level will not load Yes. As an added note it can be more then one command, hence why they semi-colon is particularly im... read more 11/27/2009 (11:55 pm)
level will not load Ah, so that's why your parse error happens, your problem is you're missing the semi-colon after the ... read more 11/27/2009 (11:28 pm)
level will not load The parse error is not necessarily happening on the GuiEditorGui -- you can see it happens after the... read more 11/27/2009 (8:40 pm)
Reading a text file into a guiMLTextCtrl - slow! Then throttle it I guess, what is the max size limit? Whenever the length of %txt gets to a specifi... read more 11/25/2009 (11:48 am)
Reading a text file into a guiMLTextCtrl - slow! Just read all the file into one var, then set the text once. [CODE] function readTextFromFileToM... read more 11/25/2009 (11:43 am)
Problem with playThread setActionThread on a player object Try resetting the anim before you wish to move by firing another animation first? %player.setActi... read more 11/11/2009 (10:20 pm)
Blending mounted shadows with afxModel [CODE] Index: afx/ea/afxEA_Model.cc ==============================================================... read more 11/07/2009 (5:32 am)
Blending mounted shadows with afxModel Thanks Jeff, I just wanted to make sure. I managed to implement it for TGE sort of following what... read more 11/07/2009 (5:30 am)
Blending mounted shadows with afxModel Hi Jeff, Has what's been done in AFX 2.0 provide for an easier implementation of this? I was rev... read more 11/06/2009 (9:52 pm)
Initializing spell with 'new' operator causes the spell to be saved in the mission file Ah that makes a lot of sense then why this was sporadically happening. Thanks for the info Jeff, ... read more 10/31/2009 (4:03 pm)
Initializing spell with 'new' operator causes the spell to be saved in the mission file This is on AFX 2.0 for TGE [code] new afxMagicSpell() { canSaveDynamicFields = "1... read more 10/30/2009 (10:07 pm)
Disabling Alt+F4 And yes, that switch is in case WM_SYSCOMMAND:... read more 02/01/2009 (7:25 pm)
Disabling Alt+F4 Oops, that code snippet should be: [code] if (!Con::getBoolVariable("Game::HasConfirmedQuit... read more 02/01/2009 (7:20 pm)
Disabling Alt+F4 Well I did this, but my code has lots of updates to the windowing, so you might run into something t... read more 02/01/2009 (3:16 pm)
Point an object at another object Thanks for that Charles, it does make things a little cleaner and lets me just set the transform the... read more 01/21/2009 (12:46 pm)
Point an object at another object No worries Stefan, I seemed to get the exact result I want simply by rotating on the X axis. I'm... read more 01/19/2009 (7:40 am)
Point an object at another object Hi Stefan, Thanks for the tips, however I guess I wasn't clear, and owe you an apology for your t... read more 01/19/2009 (5:26 am)
Ubuntu 8.10 Sound Problems. I have to tell openal which sound system to use... The( define devices line is the key... Edi... read more 01/12/2009 (1:28 pm)
Ghosty/Alien Player Model Appearance Thanks for the tips Jeff, we do have the Modernization Kit implemented, so I'm going to try my hands... read more 12/21/2008 (4:10 pm)
Can't edit terrain when "Tile" is false (BUG!?) Thank you Michael.... read more 12/20/2008 (11:48 pm)
Can't edit terrain when "Tile" is false (BUG!?) Well after hours of searching, this thread is the closest I can come to. I am pretty sure I saw a f... read more 12/20/2008 (8:12 pm)
Ask] AFX in linux? There have been no hurdles with Linux and AFX for me. The AFX system works as intended on both our d... read more 12/16/2008 (5:08 pm)
Implications of raising MAX_ZODIACS value Thanks for the fix and the info provided Jeff. Can confirm the fix did correct the problem. I bump... read more 12/04/2008 (1:22 pm)
What is COI? Well from what I see in the code, a total random guess will be Camera Occlusion Intersect :)... read more 10/09/2008 (2:39 pm)
AfxMagicMissile seek to target node Step 2. Do our seeking properly. (Had to cut up the post because it was too long, hence the 2 steps... read more 09/17/2008 (6:36 am)
AfxMagicMissileData to animate projectile with known outcome Well it is an arrow with pretty high velocity at a range no greater then 50m so for the most part it... read more 02/19/2008 (10:07 am)
AfxMagicMissileData to animate projectile with known outcome Hi Jeff, Thanks for the reply. This is an arrow so yep pretty much purely ballistic, though I'v... read more 02/19/2008 (9:15 am)
Service Unavailable - Fail to connect Not sure if it helps but when www.garagegames.com resolves to 96.6.179.193 I get the problems... for... read more 01/28/2008 (9:36 pm)
AFX/AFXA License Confirmation AFX combo for TGE... read more 01/18/2008 (7:20 pm)
Scaling mount node constraints Just an fyi for anyone that might run into this. This little change worked great for afxWeapon on a... read more 11/30/2007 (3:35 pm)
Mount afxWeapon with afxXM_MountedImageNodeData Thanks Jeff and Michael for your replies, indeed what you stated is what I was looking for Jeff. I ... read more 10/07/2007 (3:32 pm)