Game Development Community

Rodney Rindels - Torqued's Forum Posts

Thread Post Date Posted
Lunar Lander? all the mechanics are definitely in TGB to do this. Your thrust and gravity can easily be set on a... read more 02/11/2011 (11:23 pm)
WTF is going on did IT gimp the server on the way out? Probably moved the site to their official company laptop, and took the server home for a doom tourne... read more 12/08/2010 (4:35 pm)
What would you like to see addressed in Torque 2D? @Michael - I understand not wanting to comment. I just think we all would have been much more unders... read more 11/25/2010 (3:55 pm)
What would you like to see addressed in Torque 2D? I think at this point we would like to know if T2D will ever actually be released.... read more 11/21/2010 (7:26 pm)
Torque 2D Development Series Agreeing with the other posts about lack of communication. Many of us have been with this product li... read more 11/04/2010 (4:45 pm)
VS 2005 Express Solution Problem and Fix (Vista 32 bit) I have full admin rights, there were no errors reported from the batch or php file run? So not sure ... read more 02/07/2010 (8:05 pm)
What would you like to see addressed in Torque 2D? It has been awhile since I have posted. But I spent many months in the early TGB releases working wi... read more 02/06/2010 (7:26 pm)
TGB 1.7.3 Beta aStar discussion Yeah I wasn't implying to bind these two concepts.. I was just thinking out loud how having the one ... read more 05/06/2008 (7:52 pm)
TGB 1.7.3 Beta aStar discussion A couple of things that pop out are the myriad of options one could have for steering control. I... read more 05/06/2008 (10:38 am)
Master Server and Server Ports I'm not saying to not use their master server, I'm not even sure if they care. I just choose to cont... read more 05/06/2008 (1:53 am)
TGB 1.7.3 Beta aStar discussion Having written several A* systems, the ability to affect the weight engine is vital to tune the A* t... read more 05/06/2008 (1:43 am)
Problems with AStar resource As the original author of the badly implemented A* mentioned.. I can give you a few hints as to why ... read more 05/05/2008 (9:49 pm)
Master Server and Server Ports I host my own Master Server on a Linux Server. I have a resource here http://www.garagegames.c... read more 05/05/2008 (9:22 pm)
Running 2 instances of TGB I use vmware personally for testing between linux and windows interoperability as well as running an... read more 06/07/2007 (7:45 pm)
Master Server Host Might be a little late.. But I have my perl version here. [url]http://www.garagegames.com/index.p... read more 06/07/2007 (7:43 pm)
TGB Linux gprof profile data Since oprofiler can do kernel as well as userspace stuff, it might be interesting seeing those resul... read more 10/18/2006 (7:50 pm)
Enjoy the Requested TGB Linux Forum Thank you sir.... read more 10/11/2006 (11:37 am)
Whats required? What is needed is a cvs project like they have for TGE in my opinion. Then one could diff at their ... read more 10/11/2006 (11:35 am)
Whats required? Well I guess technically, but I automate this anyway for build and release managment, even on window... read more 10/11/2006 (10:11 am)
Whats required? Yeah the packaging doesn't work as expected. I just built a quick perl script to do that. Let me cle... read more 10/11/2006 (10:01 am)
Feeling upset over the state of the Linux version of TGB I think one issue has been that the TGE versions have had CVS access for the community members (*I w... read more 10/11/2006 (9:12 am)
Health bar Several thoughts occur to me ,but I'll stick with the easiest. I think the easiest way is to ha... read more 08/01/2006 (7:57 pm)
CAPICU - Multi Rule Dominoes Well underway. Not sure I'm up to writing a full tutorial on someting this large, but I can tell you the basic conc... read more 08/01/2006 (2:09 pm)
What have been your biggest challenges so far? Personally Matthew, My biggest challenge has been in getting some of the physics and collisions work... read more 07/22/2006 (10:18 pm)
CAPICU - Multi Rule Dominoes Well underway. More fluff. Images: [image]http://carapace.servehttp.com/capicu/images/001-00055.png[/image] [i... read more 07/17/2006 (9:45 pm)
Building a Multiplayer Card Game Congrats, I'm glad it worked so seamlessly for you, that was a design goal of that script, to make i... read more 07/17/2006 (8:59 pm)
Building a Multiplayer Card Game No Problem, the stronger the community, the stronger we all are. I'm sure you'll answer a question o... read more 07/17/2006 (7:15 pm)
Building a Multiplayer Card Game Unfortunately, the Master Server is the only piece of code I'm going to release for now on this proj... read more 07/17/2006 (7:06 pm)
Building a Multiplayer Card Game Yeah the plan is to come out periodically with new game versions of it , starting with a basic 6x6 g... read more 07/17/2006 (5:11 pm)
Building a Multiplayer Card Game The difinitive source of the game state and games in play is my backend postgres server. You ca... read more 07/17/2006 (4:44 pm)
Building a Multiplayer Card Game I have all of these elements working in Capicu, my online Dominoes game. So its definitely doable. I... read more 07/17/2006 (12:23 pm)
Deleting tile layers I reported a regarding using SimGroups with TileLayers as a bad idea. But secondarily I mentioned th... read more 07/17/2006 (12:15 pm)
Adding TileLayer References to SimGroups Crashes App I had Coffee and rewrote this response, It didn't make any sense. But for my simulation purposes,... read more 07/16/2006 (8:26 am)
Am I just Dense or what?? Woot! :-) Glad You worked through it. Some things could use a bit better "explanation" but usually... read more 07/15/2006 (11:56 pm)
Am I just Dense or what?? Something isn't working right for you then, set the output directory name like this "myGame" only w... read more 07/15/2006 (11:51 pm)
Am I just Dense or what?? Well the concept is fairly simple for packaging your game. the Game.exe is just TGB.exe renamed ... read more 07/15/2006 (11:45 pm)
RunWithEditors=false and persistant objects = crash No problem .. good job knocking it out guys.... read more 07/15/2006 (10:53 pm)
Server Hosting My $0.02. If your going to write a serious game, and host a serious community, you buy serious hard... read more 07/13/2006 (9:37 pm)
List of TGB developers - Please Add Your Name Rodney Rindels - Torqued Project Lead / Lead Programmer Profile [url]http://www.garagegames.com... read more 07/09/2006 (4:17 pm)
TGB Next version Wishlist There is a pathfinding mod that works really well, its exposed to script and is extremely easy to us... read more 07/07/2006 (8:20 pm)
Possible to Play in Web Browser Well from what I've tested it doesn't "really" play in the browser in the sense that java, activeX, ... read more 07/07/2006 (10:11 am)
MiniTutorials-SimpleBoatPhysics Did you set the boat to the right datablock?... read more 07/06/2006 (11:06 am)
Splash Screen Let me see if I can explain. The level editor has a startGame wrapper of its own. So when you execut... read more 07/05/2006 (10:12 pm)
Alien Eggz: prototyping like mad Nope, wasn't a UNM guy. And Since I dont drink, You can buy a round, and drink mine too..... read more 07/05/2006 (5:11 pm)
GUI Builder loses GUIs If you dont exec it , it wont show up , so each GUI file you create you want to edit again, you'll n... read more 07/05/2006 (2:00 pm)
Alien Eggz: prototyping like mad You know we should! You can be the Charter President , I'll be the Vice President in charge of read... read more 07/05/2006 (12:54 pm)
Alien Eggz: prototyping like mad Hey Alex, Hope your doing well bro. That egg fracture is sweet. So whats going on there? do you ro... read more 07/05/2006 (9:39 am)
Object Creation @Matthew. I tend to use functions to delay addition to my scenegraphs programatically or set an sce... read more 07/05/2006 (9:20 am)
Moving text on screen with mouse input If your going to be doing mounting, and want a clean solution for what your wanting, the t2dtextObje... read more 07/05/2006 (9:15 am)
Environment/workspace setup Personally, I start with nothing, keep each copy of project in cvs, and I have gnuMake scripts + per... read more 07/04/2006 (4:23 pm)
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