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Ryan Mounts's Forum Posts

Thread Post Date Posted
Screenspace to Worldspace I had a gut feeling you could get world-space coordinates using the method from my SSAO2, but it jus... read more 07/18/2014 (6:44 pm)
Screenspace to Worldspace Lukas, you can take a look at my old SSAO2 resource ([url]http://www.garagegames.com/community/resou... read more 07/18/2014 (2:13 pm)
RoomBuilder Code @ashan, here's the Triangle project ([url]http://www.mediafire.com/?6ak175o27wwaath[/url]) @Frank... read more 03/04/2013 (6:09 am)
RoomBuilder Code @ahsan, yeah the Triangle++ library was recompiled with VS2010. I didn't use Kerry's link in post #... read more 02/28/2013 (7:24 pm)
RoomBuilder Code Updated to be compatible with Torque 3D Open Source 2.0 (see link to new download at top of page). ... read more 02/28/2013 (5:22 pm)
xbox 360 support? Torque3D does not have Xbox 360 support. The xbox requires an engine that is built on the XNA platf... read more 06/16/2011 (8:37 am)
T3D 1.1 Preview - Strange Material Behavior on Collada Model - LOGGED (THREED-3171) Haha, that's kinda the conclusion I had come to also. Thanks for checking it out.... read more 05/26/2011 (6:42 am)
T3D 1.1 Preview - Strange Material Behavior on Collada Model - LOGGED (THREED-3171) Hey eb, any help would be much appreciated. I can't really devote much time to this at the moment. ... read more 05/25/2011 (12:41 pm)
T3D 1.1 Preview - Strange Material Behavior on Collada Model - LOGGED (THREED-3171) @Christopher Absolutely. The changes seem to work for some materials on the car and not others. ... read more 05/24/2011 (6:45 am)
Glitchy static obj positioning Sounds like grid snapping is on. I've had similar experiences with beta 3, where the object would j... read more 04/06/2011 (5:33 pm)
Get New Position From Rotated Vector ? -- brain is mush [quote]I'll blame it on waking up to find out I was out of tea...[/quote] I figured it was someth... read more 03/11/2011 (12:07 pm)
How to make normal rotate? If you just want to set the orientation to an explicit configuration, for example, right = (1, 0... read more 03/11/2011 (11:56 am)
Get New Position From Rotated Vector ? -- brain is mush Unless I'm really misunderstanding what you're trying to do... [code] function Player::getSpecia... read more 03/11/2011 (10:29 am)
how do I flip the X? watch the vid Looks like the camera position is not being mirrored across the mirror plane properly. [code] . ... read more 12/02/2010 (7:16 pm)
Mouse Move Function in Torque 3d There's nothing wrong with what you're trying to do, but for some reason there is no script callback... read more 06/22/2010 (10:45 am)
Place objects when loading the map I've been researching what you're trying to do, and I'm not sure it can be done with the TSShapeCons... read more 05/03/2010 (12:50 pm)
Place objects when loading the map I'm not familiar with TSShapeConstructor, but it looks like your lights are being created with the c... read more 05/03/2010 (7:57 am)
Changing ambient light level when entering a zone If you are using a ScatterSky, named "scatSky": [code] scatSky.exposure = <value>... read more 05/03/2010 (7:04 am)
Implementing an AI camera in T3D Great, glad that worked for you. I didn't catch this at first, but I would suggest adding the follo... read more 04/29/2010 (10:01 am)
Implementing an AI camera in T3D Try this... Put this script code in a .cs file, e.g. pathcam.cs, and place the file in your ./scr... read more 04/29/2010 (8:55 am)
Rotation issue SetTransform() uses radians. Try adding 3.14159 to the rotation instead of 180.... read more 03/26/2010 (9:14 am)
Rendering a Mesh with a CusomMaterial from a Custom RenderBinMgr Hey Ivan, thanks for the reminder! Just goes to show how inexperienced I am with shaders. I also m... read more 03/19/2010 (11:11 am)
getCursorPos in Window It worked the way you want back in Beta 4. It was changed after that to make getCursorPos() and set... read more 03/19/2010 (10:27 am)
nvidia perfHUD PerfHUD works fine for me with stock 1.1 Beta 1. You might look at this thread (see posts #9 and #1... read more 03/16/2010 (10:55 am)
Missing Posts Surely, [url]http://www.torquepowered.com/community/forums/viewthread/111665[/url]... read more 03/11/2010 (9:26 am)
Custom object added to Group not reflecting that group in C++ Oops, sorry. I had mClientGroup initialized to NULL, but missed it when posting my code (I'll updat... read more 03/10/2010 (10:10 am)
Custom object added to Group not reflecting that group in C++ Add set/get methods for new protected field: [code] bool SceneObject::_setSelectionEnabled( void... read more 03/10/2010 (6:46 am)
Custom object added to Group not reflecting that group in C++ Ok, here's the code (based on 1.1 Beta 1)... In "sceneGraph/sceneObject.h", add a new m... read more 03/10/2010 (6:44 am)
Custom object added to Group not reflecting that group in C++ My ghost creates its SimGroup under the ServerConnection. If the Server object is in TestGroup, the... read more 03/10/2010 (5:19 am)
Custom object added to Group not reflecting that group in C++ Hey Ed, I think I got it working. It was actually a little bit trickier than I thought it would be,... read more 03/09/2010 (8:21 pm)
Custom object added to Group not reflecting that group in C++ Working on it right now, Ed. Gonna see if I can implement it. The basic idea is extending SceneObj... read more 03/09/2010 (3:46 pm)
Custom object added to Group not reflecting that group in C++ In the context of the previous discussion, that would definitely be the easiest way to do it, assumi... read more 03/09/2010 (3:22 pm)
Screen Capture Good catch... I only looked at the moveMap and not the globalActionMap. :)... read more 03/08/2010 (2:52 pm)
Screen Capture If you press 'h' while in-game, a help screen will appear. Toward the bottom you'll see that you ca... read more 03/08/2010 (6:23 am)
Parse error on my very first line of code... go me. I'm not a TGB user, but I'm pretty sure Torquescript is the same between all the engines... with tha... read more 03/06/2010 (8:09 am)
[1.1 Beta 1 Bug] ShapeEditor Node Rotation Causes Strange Results Nevermind. I was messing with something else and tried to rotate a node again, and it worked fine. ... read more 03/05/2010 (10:28 am)
[1.1 Beta 1 Bug] Water with fullreflect does not reflect terrain - RESOLVED That fixed it! Terrain and forest both reflect properly for me... don't know why the forest wouldn'... read more 03/04/2010 (6:46 am)
[1.1 Beta 1 Bug] Water with fullreflect does not reflect terrain - RESOLVED Yeah, that didn't fix it for me either.... read more 03/02/2010 (3:43 pm)
Torque 3D client I'm reading through "Multiplayer Gaming and Engine Coding." It's written for TGE, but sin... read more 03/01/2010 (9:59 am)
[1.1 Beta Bug] Some Materials with Specular Render Wrong - LOGGED Gotcha. I thought that might be the case. All's good then! :)... read more 02/27/2010 (7:37 pm)
[1.1 Beta Bug] Some Materials with Specular Render Wrong - LOGGED Here's a pic to explain a little better. [image]http://i291.photobucket.com/albums/ll284/rmounts/... read more 02/27/2010 (8:43 am)
[1.1 Beta Bug] Terrain Texture Detail Map - LOGGED Looks good for me.... read more 02/27/2010 (8:38 am)
Custom object added to Group not reflecting that group in C++ Well, writing server-client code on a stand-alone machine can get tricky since variables like 'gClie... read more 02/25/2010 (3:57 pm)
Custom object added to Group not reflecting that group in C++ Well, one way to do it but maybe not optimal would be like this: - perform raycast clientside - ... read more 02/25/2010 (10:18 am)
Custom object added to Group not reflecting that group in C++ Hey Ed, the problem is that when your server object gets ghosted, the client object does not get pla... read more 02/24/2010 (6:39 pm)
[1.1 Beta Bug] Some Materials with Specular Render Wrong - LOGGED Works like a charm! Good job, Tom. The only thing I'm wondering about is if I remove the bump map,... read more 02/24/2010 (3:15 pm)
lagging despite FPS always >40 ? I see a slight "popping" effect (like the entire simulation halts for a very brief moment)... read more 02/20/2010 (8:34 pm)
[1.1 Beta Bug] Some Materials with Specular Render Wrong - LOGGED Let me preface this by stating that I'm not very experienced in DiretX programming or shaders, so th... read more 02/18/2010 (1:41 pm)
[1.1 Beta Bug] Some Materials with Specular Render Wrong - LOGGED Hey Tom, No shader errors in the log. I did notice however, that only the Building02Walls materi... read more 02/15/2010 (3:56 pm)
Creating a new object outside the engine source You can't change the source code... so you're trying to load a c++ library through script? I'm not ... read more 02/10/2010 (1:41 pm)
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