Bruno Campolo's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 2D Future Plans | @Richard - that's an even better idea. I'd love to have a whole project converter but in order to w... read more | 07/07/2014 (6:15 pm) |
| Torque 2D Future Plans | @Mike - thank you for the high-level overview. I agree with Peter. I think taking the pieces of kn... read more | 07/04/2014 (4:52 pm) |
| Torque 2D Future Plans | I've written a basic updater (using AutoIt) and it really just consists of a few basic things: - ... read more | 06/18/2014 (12:39 pm) |
| What's wrong with T2D's GUI? | @Richard, so just to be clear T2D MIT supports the same GUIs (give or take), but doesn't have an edi... read more | 06/19/2013 (5:46 pm) |
| What's wrong with T2D's GUI? | Charlie pointed me to this thread from another thread for me to provide feedback on the current GUI ... read more | 06/19/2013 (2:04 pm) |
| Multiplayer - How strong is Torque2D?? | I've been working on a MMO using TGB for almost 2 years (extremely part time at ~5 hours a week) and... read more | 05/31/2011 (7:16 pm) |
| Torque and Widescreens - What's the Best Approach? | Don't know if you guys are still around, but did anyone find an elegant solution to this? I'm tryin... read more | 05/21/2011 (6:58 pm) |
| Torque Talk Live - The Torque Podcast Discussion Thread | I haven't checked these out yet... is T2D talked about at all during these talks? If not, I must wa... read more | 10/25/2010 (5:35 pm) |
| GuiMLTextEditCtrl cursor bugged in 1.5.2 | Fix posted in this thread: [url]http://www.torquepowered.com/community/forums/viewthread/75476/1#co... read more | 10/22/2010 (8:15 pm) |
| GuiMLTextEditCtrl cursor weirdness | Fix posted in this thread: [url]http://www.torquepowered.com/community/forums/viewthread/75476/1#co... read more | 10/22/2010 (8:14 pm) |
| Cursor Position in guiMLTextEditCtrl | I've been annoyed by this for a while and finally had the day off so I decided to fix it. I thought... read more | 10/22/2010 (8:12 pm) |
| Torque 2D Development Series | I agree with Giuseppe... I've been with TGB for the last few years so I'm sticking with it for now, ... read more | 10/11/2010 (4:36 pm) |
| Add a delay into my behavior | AFAIK there isn't a sleep or anything like that, but schedule should work. Can you post your code a... read more | 10/07/2010 (1:25 pm) |
| Looking for feedback for "Labyrinth" | I haven't tried out the game yet, but the video looks really cool! Nice work William!... read more | 10/07/2010 (1:21 pm) |
| TGB onMouseEnter onMouseLeave problem | Thanks William. I was thinking something like that, but didn't know if someone had already come acr... read more | 09/02/2010 (8:47 pm) |
| Multiplayer - How strong is Torque2D?? | I'm writing a 2D MMO now using TGB and while I can't quite attest to having a lot of players as I've... read more | 09/02/2010 (8:44 pm) |
| "Lag" issues | Like Scott said, not a whole lot to go on, but assuming that there will be some lag, could you do so... read more | 08/10/2010 (1:41 pm) |
| TGB 1.7.5 torsion problem (binary fix available) - RESOLVED | Nice catch Patrick! Worked like a charm... read more | 05/11/2010 (3:09 pm) |
| TGB 1.7.5 torsion problem (binary fix available) - RESOLVED | I'm having the same issue. It works when launching without debug on, but not with.... read more | 05/04/2010 (2:46 pm) |
| Torque Game Builder 1.7.5 Released! | @Matt - thanks for the clarification. One more question, what does the last bullet in the known iss... read more | 05/04/2010 (5:54 am) |
| Torque Game Builder 1.7.5 Released! | I didn't see anything specific to Windows 7 but I thought that was one of the up-coming enhancements... read more | 05/03/2010 (2:17 pm) |
| Alt+Tab and Alt+Enter don't work when GuiTextCtrl present | That makes sense, but then is there a way to react to the Alt+Tab, Alt+Enter from within one of the ... read more | 05/02/2010 (6:20 am) |
| Alt+Tab and Alt+Enter don't work when GuiTextCtrl present | I'm not sure how setting focus could solve this problem... could you be more specific?... read more | 05/01/2010 (5:35 am) |
| Switching t2dSceneObject to a new t2dSceneGraph | I'm having this problem as well. Chad did you ever find a solution?... read more | 04/28/2010 (12:46 pm) |
| networking questions | TGB ships with a Checkers game example. This example shows you the minimum parts you need to get a ... read more | 01/20/2010 (8:29 am) |
| commandToClient networking questions | Hey, you answered my question and another question I haven't even asked with that example! You rock... read more | 01/20/2010 (8:23 am) |
| commandToClient networking questions | Thanks for the info! You are helping me alot on these forums! :) Can you give me an example of... read more | 01/19/2010 (11:47 pm) |
| commandToClient networking questions | Anyone?... read more | 01/19/2010 (1:15 pm) |
| I'm back! And with questions about next TGB version | @David/Matt, thanks for the clarification. I'm hoping for the best and looking forward to T2D eithe... read more | 01/14/2010 (7:57 pm) |
| Windows 7 compliance | @Melv, I completely understand what you are saying as I've been in similar situations in my non-game... read more | 01/14/2010 (5:07 pm) |
| I'm back! And with questions about next TGB version | @Deborah, is this still true?... I recall reading recently that TGB will not be possible or at least... read more | 01/14/2010 (4:48 pm) |
| Windows 7 compliance | @World-Loom - I completely agree... if TGB had one more release that made it Windows 7 compatible, ... read more | 01/14/2010 (3:22 pm) |
| What would you like to see addressed in Torque 2D? | @Michael/Melv, I might have missed this, but will the language still be TorqueScript? I'm assuming ... read more | 01/07/2010 (2:45 pm) |
| List of TGB developers - Please Add Your Name | Bruno Campolo Bantam City Games, a one man show [url]http://www.bantamcity.com[/url]... read more | 01/07/2010 (2:21 pm) |
| What would you like to see addressed in Torque 2D? | I've ranted about this a few times before, but I think the GUI Editor could use some work. Besides ... read more | 11/19/2009 (2:41 pm) |
| The 24 Hour Game Experiment | Great to see all of the replies and I'm glad that it was at least somewhat entertaining to follow al... read more | 11/04/2009 (4:49 pm) |
| The 24 Hour Game Experiment | I just posted the final update. For those that thought I couldn't do it... you were right ;) and fo... read more | 11/03/2009 (6:18 pm) |
| The 24 Hour Game Experiment | First update posted to the blog...... read more | 10/23/2009 (4:28 pm) |
| The 24 Hour Game Experiment | @Vern - Thanks, I think you're probably right, but that's why its an experiment :) @Scott - Thank... read more | 10/22/2009 (10:18 am) |
| The 24 Hour Game Experiment | Thanks, I'm kinda worried, but excited at the same time.... read more | 10/21/2009 (9:30 pm) |
| TGB EULA and Publishers | EDIT: I'll reply in the indiegamer forums and clarify with what you have stated above.... read more | 10/15/2009 (5:11 pm) |
| TGB EULA and Publishers | @Davey - After reading the current EULA, I apologize for my previous posts which may have come off a... read more | 10/15/2009 (5:08 pm) |
| TGB EULA and Publishers | @Davey, I can see your point of view, and I understand how each deal with a portal/publisher is diff... read more | 10/15/2009 (9:14 am) |
| TGB EULA and Publishers | I did ask my question in email form as well (directed to licensing@garagegames.com as suggested by t... read more | 10/13/2009 (10:30 am) |
| Centering a GUI on the screen | What you described should work as long as the Camera resolution in the level builder is set to the s... read more | 09/18/2009 (12:50 pm) |
| ITGB specs | Can someone at GG please update the iTGB requirements to make it clear that it NEEDS a Mac for deplo... read more | 07/16/2009 (4:14 pm) |
| Is there a maximum number of concurrent network connections? | Thanks for the detailed replies. I understand that there will be hardware issues, but this is somet... read more | 07/10/2009 (4:22 am) |
| Is there a maximum number of concurrent network connections? | So, just to be clear... there's no limit imposed by TGB at all? For instance, if I had the most powe... read more | 07/09/2009 (12:48 pm) |
| Official iT2D Documentation Feedback | I think the sales page needs to be updated to be more clear about the system requirements. It has re... read more | 06/26/2009 (8:13 am) |
| Collision to collect objects | Thanks Nic, but to me that falls more into the work-around category, but maybe it is the best work-a... read more | 12/10/2008 (4:55 am) |