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Bruno Campolo's Forum Posts

Thread Post Date Posted
Torque 2D Future Plans @Richard - that's an even better idea. I'd love to have a whole project converter but in order to w... read more 07/07/2014 (6:15 pm)
Torque 2D Future Plans @Mike - thank you for the high-level overview. I agree with Peter. I think taking the pieces of kn... read more 07/04/2014 (4:52 pm)
Torque 2D Future Plans I've written a basic updater (using AutoIt) and it really just consists of a few basic things: - ... read more 06/18/2014 (12:39 pm)
What's wrong with T2D's GUI? @Richard, so just to be clear T2D MIT supports the same GUIs (give or take), but doesn't have an edi... read more 06/19/2013 (5:46 pm)
What's wrong with T2D's GUI? Charlie pointed me to this thread from another thread for me to provide feedback on the current GUI ... read more 06/19/2013 (2:04 pm)
Multiplayer - How strong is Torque2D?? I've been working on a MMO using TGB for almost 2 years (extremely part time at ~5 hours a week) and... read more 05/31/2011 (7:16 pm)
Torque and Widescreens - What's the Best Approach? Don't know if you guys are still around, but did anyone find an elegant solution to this? I'm tryin... read more 05/21/2011 (6:58 pm)
Torque Talk Live - The Torque Podcast Discussion Thread I haven't checked these out yet... is T2D talked about at all during these talks? If not, I must wa... read more 10/25/2010 (5:35 pm)
GuiMLTextEditCtrl cursor bugged in 1.5.2 Fix posted in this thread: [url]http://www.torquepowered.com/community/forums/viewthread/75476/1#co... read more 10/22/2010 (8:15 pm)
GuiMLTextEditCtrl cursor weirdness Fix posted in this thread: [url]http://www.torquepowered.com/community/forums/viewthread/75476/1#co... read more 10/22/2010 (8:14 pm)
Cursor Position in guiMLTextEditCtrl I've been annoyed by this for a while and finally had the day off so I decided to fix it. I thought... read more 10/22/2010 (8:12 pm)
Torque 2D Development Series I agree with Giuseppe... I've been with TGB for the last few years so I'm sticking with it for now, ... read more 10/11/2010 (4:36 pm)
Add a delay into my behavior AFAIK there isn't a sleep or anything like that, but schedule should work. Can you post your code a... read more 10/07/2010 (1:25 pm)
Looking for feedback for "Labyrinth" I haven't tried out the game yet, but the video looks really cool! Nice work William!... read more 10/07/2010 (1:21 pm)
TGB onMouseEnter onMouseLeave problem Thanks William. I was thinking something like that, but didn't know if someone had already come acr... read more 09/02/2010 (8:47 pm)
Multiplayer - How strong is Torque2D?? I'm writing a 2D MMO now using TGB and while I can't quite attest to having a lot of players as I've... read more 09/02/2010 (8:44 pm)
"Lag" issues Like Scott said, not a whole lot to go on, but assuming that there will be some lag, could you do so... read more 08/10/2010 (1:41 pm)
TGB 1.7.5 torsion problem (binary fix available) - RESOLVED Nice catch Patrick! Worked like a charm... read more 05/11/2010 (3:09 pm)
TGB 1.7.5 torsion problem (binary fix available) - RESOLVED I'm having the same issue. It works when launching without debug on, but not with.... read more 05/04/2010 (2:46 pm)
Torque Game Builder 1.7.5 Released! @Matt - thanks for the clarification. One more question, what does the last bullet in the known iss... read more 05/04/2010 (5:54 am)
Torque Game Builder 1.7.5 Released! I didn't see anything specific to Windows 7 but I thought that was one of the up-coming enhancements... read more 05/03/2010 (2:17 pm)
Alt+Tab and Alt+Enter don't work when GuiTextCtrl present That makes sense, but then is there a way to react to the Alt+Tab, Alt+Enter from within one of the ... read more 05/02/2010 (6:20 am)
Alt+Tab and Alt+Enter don't work when GuiTextCtrl present I'm not sure how setting focus could solve this problem... could you be more specific?... read more 05/01/2010 (5:35 am)
Switching t2dSceneObject to a new t2dSceneGraph I'm having this problem as well. Chad did you ever find a solution?... read more 04/28/2010 (12:46 pm)
networking questions TGB ships with a Checkers game example. This example shows you the minimum parts you need to get a ... read more 01/20/2010 (8:29 am)
commandToClient networking questions Hey, you answered my question and another question I haven't even asked with that example! You rock... read more 01/20/2010 (8:23 am)
commandToClient networking questions Thanks for the info! You are helping me alot on these forums! :) Can you give me an example of... read more 01/19/2010 (11:47 pm)
commandToClient networking questions Anyone?... read more 01/19/2010 (1:15 pm)
I'm back! And with questions about next TGB version @David/Matt, thanks for the clarification. I'm hoping for the best and looking forward to T2D eithe... read more 01/14/2010 (7:57 pm)
Windows 7 compliance @Melv, I completely understand what you are saying as I've been in similar situations in my non-game... read more 01/14/2010 (5:07 pm)
I'm back! And with questions about next TGB version @Deborah, is this still true?... I recall reading recently that TGB will not be possible or at least... read more 01/14/2010 (4:48 pm)
Windows 7 compliance @World-Loom - I completely agree... if TGB had one more release that made it Windows 7 compatible, ... read more 01/14/2010 (3:22 pm)
What would you like to see addressed in Torque 2D? @Michael/Melv, I might have missed this, but will the language still be TorqueScript? I'm assuming ... read more 01/07/2010 (2:45 pm)
List of TGB developers - Please Add Your Name Bruno Campolo Bantam City Games, a one man show [url]http://www.bantamcity.com[/url]... read more 01/07/2010 (2:21 pm)
What would you like to see addressed in Torque 2D? I've ranted about this a few times before, but I think the GUI Editor could use some work. Besides ... read more 11/19/2009 (2:41 pm)
The 24 Hour Game Experiment Great to see all of the replies and I'm glad that it was at least somewhat entertaining to follow al... read more 11/04/2009 (4:49 pm)
The 24 Hour Game Experiment I just posted the final update. For those that thought I couldn't do it... you were right ;) and fo... read more 11/03/2009 (6:18 pm)
The 24 Hour Game Experiment First update posted to the blog...... read more 10/23/2009 (4:28 pm)
The 24 Hour Game Experiment @Vern - Thanks, I think you're probably right, but that's why its an experiment :) @Scott - Thank... read more 10/22/2009 (10:18 am)
The 24 Hour Game Experiment Thanks, I'm kinda worried, but excited at the same time.... read more 10/21/2009 (9:30 pm)
TGB EULA and Publishers EDIT: I'll reply in the indiegamer forums and clarify with what you have stated above.... read more 10/15/2009 (5:11 pm)
TGB EULA and Publishers @Davey - After reading the current EULA, I apologize for my previous posts which may have come off a... read more 10/15/2009 (5:08 pm)
TGB EULA and Publishers @Davey, I can see your point of view, and I understand how each deal with a portal/publisher is diff... read more 10/15/2009 (9:14 am)
TGB EULA and Publishers I did ask my question in email form as well (directed to licensing@garagegames.com as suggested by t... read more 10/13/2009 (10:30 am)
Centering a GUI on the screen What you described should work as long as the Camera resolution in the level builder is set to the s... read more 09/18/2009 (12:50 pm)
ITGB specs Can someone at GG please update the iTGB requirements to make it clear that it NEEDS a Mac for deplo... read more 07/16/2009 (4:14 pm)
Is there a maximum number of concurrent network connections? Thanks for the detailed replies. I understand that there will be hardware issues, but this is somet... read more 07/10/2009 (4:22 am)
Is there a maximum number of concurrent network connections? So, just to be clear... there's no limit imposed by TGB at all? For instance, if I had the most powe... read more 07/09/2009 (12:48 pm)
Official iT2D Documentation Feedback I think the sales page needs to be updated to be more clear about the system requirements. It has re... read more 06/26/2009 (8:13 am)
Collision to collect objects Thanks Nic, but to me that falls more into the work-around category, but maybe it is the best work-a... read more 12/10/2008 (4:55 am)
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