Afan Olovcic's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mounting Persist objects impossible? Or TGB bug? | I am talking about TGB 1.7.5 not iTGB 1.4 iTGB don't have Behaviors any more I know that. ... read more | 02/18/2011 (3:23 pm) |
| Mounting Persist objects impossible? Or TGB bug? | Persist object is nothing but normal object, like other objects. When you check Persist option in ed... read more | 02/17/2011 (3:49 pm) |
| Mounting Persist objects impossible? Or TGB bug? | it is a bug but what i don't understand why ?... read more | 02/12/2011 (1:29 pm) |
| TGB Audio Bug | Yes they are.I try everything .To build without *.cs , and to build with *.cs. When you build wit... read more | 02/07/2011 (10:31 am) |
| Memory leak in streaming audio | It is not added to TGB 1.7.5... read more | 02/07/2011 (7:18 am) |
| TGB 1.7.5 torsion problem (binary fix available) - RESOLVED | It is not Torsion problem. It works for me ... read more | 02/01/2011 (2:18 pm) |
| T3D MMO KIT - Download and Resources | Thaks man ! Great work.... read more | 07/24/2010 (6:52 am) |
| Torque Game Builder 1.7.5 Released! | Patrick Sherman found solution for "Torsion Error msg : Connection to executable failed." ... read more | 05/12/2010 (11:51 am) |
| TGB 1.7.5 torsion problem (binary fix available) - RESOLVED | lol ;)... read more | 05/12/2010 (6:30 am) |
| TGB 1.7.5 torsion problem (binary fix available) - RESOLVED | Thanks yep it ctrl+F5 works but F5 doesn't. ... read more | 05/05/2010 (3:36 am) |
| Torque Game Builder 1.7.5 Released! | I have problem to start my project from Torsion Error msg : Connection to executable failed. Con... read more | 05/03/2010 (1:00 pm) |
| How to setup ragdoll | Thanks Yuri ... read more | 12/02/2009 (6:15 am) |
| T3D 1.1 Alpha | Any news about 1.2.7 :)... read more | 11/25/2009 (11:22 am) |
| Shape Editor Help | When you export dsq sequence delete mash. You have to make one file with skinned mash and bones... read more | 11/14/2009 (6:51 am) |
| Finally !! EggRunner now in the AppStore | [youtube=ia_QZDjuKkg width=640 height=480] ... read more | 09/04/2009 (4:56 am) |
| Finally !! EggRunner now in the AppStore | Thanks god, we are in top 20 paid apps in Japan !! :) ... read more | 08/23/2009 (6:53 am) |
| Finally !! EggRunner now in the AppStore | I am glad to say EggRunner is on first page of whats hot section in Japan.... read more | 08/20/2009 (3:10 pm) |
| Finally !! EggRunner now in the AppStore | Special promo price for limited time 0.99 $ enjoy ! :):):)... read more | 08/15/2009 (4:46 am) |
| Attack of the Dust Bunnies now in the AppStore | Nice game guys I will buy it !! P.S. Ok i did it :) ... read more | 08/13/2009 (3:19 pm) |
| Finally !! EggRunner now in the AppStore | yep it is cool... read more | 08/13/2009 (10:46 am) |
| Finally !! EggRunner now in the AppStore | thanks guys ... read more | 08/13/2009 (9:57 am) |
| Need to know when iTGB will be released | Back when 1.2 came out I did some intensive tests and 1.2 has some core scripting issues which becam... read more | 07/31/2009 (6:37 pm) |
| BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS | EXC_BAD_ACCESS can also show up if you have installed iphone SDK 3.0 and haven't set the build targe... read more | 07/10/2009 (9:00 am) |
| PyTorque for TGEA 1.7.1 | www.mmoworkshop.com... read more | 07/06/2009 (4:12 pm) |
| Error (0xE8000051) | A very good compilation of things to check if provisioning on dev iphone doesn't go well including t... read more | 06/17/2009 (8:51 pm) |
| BUG: OS 3.0 - When device goes into sleep mode and then is woken up, sound fails to resume. | The problem is that currently iTGB doesn't correctly handle audio sessions. I had to reimplement th... read more | 06/17/2009 (8:44 pm) |
| iPhone Developer program problems | yes it is my real address thanks guys for response .... read more | 06/09/2009 (1:35 pm) |
| iPhone Developer program problems | The first problem is because I have to send signed contract by fax from my country with my paym... read more | 06/09/2009 (3:10 am) |
| iPhone Developer program problems | thanks a lot I will try... read more | 06/08/2009 (5:10 pm) |
| iPhone Developer program problems | Europa ,Bosnia and Hersegovina I try to .. ,I sent several e-mails but still I want to be U... read more | 06/08/2009 (3:53 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | Great resources everyone. That's the best thing about T3D, you don't have to code your own posfx lay... read more | 06/05/2009 (6:00 pm) |
| Torque 3D Beta 2 Bug - Advance Lighting and Terrain issues Ati 3870 | Thanks Tom, I hope so too! I'm just trying everything ,just to be sure to push out all possible bugs... read more | 06/03/2009 (2:45 am) |
| Torque 3D Beta 2 Bug - Advance Lighting and Terrain issues Ati 3870 | But I have new problem terrain painter doesn't work properly in beta 2 on both cards Ati 3870 and nv... read more | 06/02/2009 (4:41 pm) |
| Torque 3D Beta 2 Bug - Advance Lighting and Terrain issues Ati 3870 | @Tom Thanks I will try it :) Ok it works ! Alpha problem is solved ! :):) ... read more | 06/02/2009 (1:18 pm) |
| Torque 3D Beta 2 Bug - Advance Lighting and Terrain issues Ati 3870 | Marc, No I didn't ,and last two bugs are still there in beta 2... read more | 05/28/2009 (1:05 pm) |
| T3d - How to use .fx shaders? | It is kind of a moot point to say that fx is specific to Windows, since DX is also specific to Windo... read more | 05/20/2009 (4:22 pm) |
| iTGB 1.2 Speed increase | Definitely not seeing any performance increase, not even on older devices. On a side note I find it ... read more | 05/16/2009 (5:10 pm) |
| Issue: Net Prefs Packetsize are still for TGE | In that case I think it would best to have a couple of presets ready, which are loaded based on clie... read more | 05/10/2009 (1:40 pm) |
| My return to what I love most: Terrain | @Ross thanks for the info... I guess I didn't check in the most obvious place :)... read more | 05/08/2009 (5:42 pm) |
| Day and Night? Swimming | @Ross I assume ScatterSky will be based on Rayleigh scattering right? If that's the fact, that is ex... read more | 05/08/2009 (5:35 pm) |
| Light Rays | @Bo Actually you can't fake rays when the luminance source (in this case sun :)) is not visible on ... read more | 05/07/2009 (3:45 pm) |
| .DAE Trees Not Rendering Correctly | Bummer... sorry if I wasn't of much help. Actually now when I think about it I think I've seen this ... read more | 05/06/2009 (4:31 pm) |
| .DAE Trees Not Rendering Correctly | I did a quick test just now and it seems you can't convert to collada directly with this tool. There... read more | 05/06/2009 (4:22 pm) |
| .DAE Trees Not Rendering Correctly | I have experimented a lot with converting all of my resources to collada almost without a hitch. Eve... read more | 05/06/2009 (4:07 pm) |
| My return to what I love most: Terrain | I haven't noticed soft particles in any of the demos or the template projects I've cooked so far. Is... read more | 05/06/2009 (3:52 pm) |
| change resolution lost textures | delete the file FPS Genre Kit/game/scripts/client/prefs.cs and it will work again try to "T... read more | 05/02/2009 (2:11 am) |
| Torque 3D Beta 1 BUG: Terrain not rendered with basic lighting | delete your prefs.cs and restart :) it will work again:)... read more | 05/01/2009 (3:40 pm) |
| Torque 3D Beta 2 Bug - Advance Lighting and Terrain issues Ati 3870 | Thanks I didn't have time to search for solution :) Ok on second PC I have Nvidia GeForce 9800 ... read more | 05/01/2009 (3:22 pm) |
| polygons per second | @Michael Great elaboration... you've taken my "stingy" explanation to the next level. As ... read more | 04/29/2009 (4:51 pm) |
| polygons per second | [rant mode on] :) Actually based on a lot of different test I've done with perfHUD, most times bo... read more | 04/28/2009 (2:05 pm) |