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Ben Sparks - Warspawn's Forum Posts

Thread Post Date Posted
Immersive AI Engine by Gavin Bunney discussion wow... been a long time. verily I do have some files originals: [url]http://superiorcode.com/tgeA... read more 01/20/2012 (9:46 am)
Pickup Class Thanks! Great idea. Here is the first behavior: [code] //-----------------------------------------... read more 01/17/2012 (9:01 pm)
3D Art Assets. Want to have them in the Add-ons store? Those do look like nice packs. Do you already have them working in T3D? I think that if you sold the... read more 01/13/2012 (12:34 pm)
zlib and libpng -- too old? sounds like a good question. I'll give it a whirl. I can only imagine it's one of those "if it ... read more 01/11/2012 (5:54 pm)
Looking a Teacher to teach me Torque! To make a MMORPG 2D/2.5D Well I think that for a 2D game I'd initially have said Torque Game Builder (2D). However, I think t... read more 01/07/2012 (8:03 pm)
For those who missed the Arteria3d discount.. here you go! awesome! thanks! I just ordered a bunch of stuff! go christmas money go! :D... read more 12/30/2011 (9:18 pm)
How would you know if someone you were working with was a good software engineer? I think that it depends on a lot of different factors. One might be what role is the Software Engine... read more 12/29/2011 (11:16 am)
Waypoints Oh, yeah looks like they are under the Shapes->Misc sorry... and it doesn't help you anyway. O... read more 03/31/2011 (8:47 pm)
Waypoints I have AFX but I think it's prolly the same: creator.ed.cs: [code]%Mission_Item[6] = "WayPo... read more 03/30/2011 (9:10 pm)
Another Bog standard fantastic idea Check out: [url=http://www.rampantgames.com/frayedknights/]Frayed Knights[/url] made with Torque, hu... read more 08/28/2008 (2:45 pm)
Free ambient animations I am very interested as well, that would be most generous of you.... read more 08/27/2008 (5:46 pm)
Learning Torque & Building AI When I looked at AIManager and found that it has a think function, and a spawn function. I said that... read more 08/27/2008 (1:09 am)
Learning Torque & Building AI Next we see a bunch of AIPlayer:: functions. These are all custom functions that we are defining in ... read more 08/27/2008 (12:15 am)
Learning Torque & Building AI So there are a bunch of callbacks in there, and there are also some other functions that are NOT cal... read more 08/27/2008 (12:15 am)
Learning Torque & Building AI Now, the AiPlayer class (in c++) is simply an extension of the Player class. The Player class is its... read more 08/27/2008 (12:15 am)
Movie: Bron-Y-Orc Stomp from SpellPack2 That is freaking awesome! [i]you wouldn't like Kork when he's mad[/i]... read more 08/21/2008 (12:43 am)
How to add animal mounts There is a horse pack that you can buy from 3d-diggers that would pretty much give you all that. [u... read more 08/05/2008 (6:25 pm)
DSQ animations I think I understand, and I have the same question. I would think that somehow you'd have to be able... read more 08/05/2008 (6:21 pm)
AFX/AFXA License Confirmation AFX Combopack for TGEA & TGE... read more 02/10/2008 (11:21 am)
Skeleton swarm collection Those models are awesome! I think that I'll have to get those as soon as I can scrounge up the loot ... read more 09/25/2007 (4:44 pm)
SplitScreen Multiplayer.. How to? Well, I think that there is more to it than this, but check out this resource [url=http://www.garage... read more 09/25/2007 (4:27 pm)
Immersive AI Engine by Gavin Bunney discussion Awesome! Ok, I've been thinking on how to implement the master control brain and I'm still trying... read more 09/24/2007 (3:12 pm)
Immersive AI Engine by Gavin Bunney discussion @Greg: I've emailed you with details of where you can upload. A thought about the 500 agents, may... read more 09/24/2007 (10:28 am)
Immersive AI Engine by Gavin Bunney discussion Hmm that's interesting that putting all of the scripts into c++ will give that much of a boost. I th... read more 09/19/2007 (4:51 pm)
Immersive AI Engine by Gavin Bunney discussion Anyone made any further progress with this that they want to share?... read more 09/10/2007 (12:06 pm)
Unit Possession Thanks for the ideas, I think I'll start by simply adding back in the FPS controls and see what happ... read more 05/11/2007 (11:08 am)
Who's alive in this part of the world? I just bought the RTS kit on friday. I've been a GG member/TGE owner since 2001 though. Right now I'... read more 05/06/2007 (8:24 am)
Modernization Kit Beta You probably just need to do a manual merge because they changed and updated a bunch of files in 1.5... read more 04/06/2007 (9:23 am)
Immersive AI Engine by Gavin Bunney discussion Well, if you look at the pdf for implementation, you'll see that there are a ton of other changes th... read more 04/06/2007 (12:20 am)
Titas (mmokit For Tse) Licensing Thread Ben Sparks ben.sparks@tristar.com Warspawn (username) Bought the combo...... read more 03/29/2007 (2:34 pm)
MMOKIT Licensing Thread Ben Sparks ben.sparks@tristar.com Warspawn (username) Bought the combo, so I'll double post in ... read more 03/29/2007 (2:32 pm)
Remote camera / render to texture While I'm sure there is a way to do it ( that I don't know) maybe instead if you "zoomed in" and mad... read more 10/13/2006 (8:37 am)
Atlas2 (MS4) Blended Terrain - Black Splotches Well, perhaps I spoke too soon... whatever I tried the first time wouldnt work, however I just tried... read more 10/03/2006 (12:07 pm)
Atlas2 (MS4) Blended Terrain - Black Splotches No, I tried moving the extra ones all to layer 4, and that did end up making it so there was only on... read more 10/03/2006 (8:21 am)
Getting Errors importing a Terrain into Atlas For a 1024 terrain I have been using .5 or 1.0 for error level, and 4 or 5 for tree depth, it always... read more 10/02/2006 (3:21 pm)
Torque AT and TGE 1.5 upgrade? I imagine that the new interiors, models, scripts, and especially show tool will not be included in ... read more 10/02/2006 (12:28 pm)
Atlas2 (MS4) Blended Terrain - Black Splotches Ok, that helps a lot guys, thanks. I had a feeling it was due to my missing 2nd alpha map import. I ... read more 09/30/2006 (8:15 am)
Hiring Torque AI programmer Well, I already live in Phoenix... but I wouldn't classify myself as having strong enough knowledge ... read more 09/21/2006 (4:34 pm)
Combining Teams and Resources Well there was RealmWars (community project) and Game Beavers (community assets) and I think that th... read more 09/13/2006 (10:16 am)
Changing .cs to .ts Torsion is very good, I love it... But I have to say this idea is still good, even if you don't use ... read more 08/28/2006 (3:36 pm)
AI, Players, and Bears Oh My... Thanks for the response... Well, I think I would need to ask the author if this is OK first I wou... read more 08/25/2006 (7:21 pm)
TGB Adventure Kit, somebody use it ? Yeah the docs are good, and they're up on the TDN now... it's an awesome kit IMHO... read more 08/24/2006 (4:27 pm)
Random fxShapeReplicator Thanks a lot for the help, it turns out I needed to set the mShapeFile to NULL instead of using the ... read more 04/14/2006 (7:09 pm)
Random fxShapeReplicator Oddly enough I had already started working on the same resource. I was planning to add 16 shapes to ... read more 04/13/2006 (8:04 pm)
Complete MMORPG Development Guide Hi I just registered and I'm a SDK owner. Account: warspawn Thanks.... read more 03/28/2006 (8:45 pm)
T2D Level Editor Ah... yep, that was the problem. Thanks!... read more 08/01/2005 (10:19 pm)
T2D Level Editor Sounds cool... I downloaded it, and just copied the folder into a clean copy of T2D stock. Copied... read more 08/01/2005 (1:05 pm)
Grand Theft Auto games made by Torque? @Sean: Here's one possibility: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=vi... read more 07/20/2005 (7:20 am)
Torque Trade Wars I used to run a BBS back in the day as well. Tradewars was definitely one of the most popular games.... read more 07/20/2005 (7:01 am)
Anybody know of any cheap or free sprite tools? I often actually use Game Maker ([url]www.gamemaker.nl[/url]) It's another game authoring software t... read more 03/10/2005 (6:55 pm)
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