Michael K.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Success Stories and Show-Off | Defend and Defeat: Kingdoms [youtube=i86vlq3hXVc width=425 height=344] Trial Download: [ur... read more | 12/08/2009 (2:03 pm) |
| What would you like to see addressed in Torque 2D? | Well, i think this video demonstrates some nice features that i would love to see in Torque 2D: ... read more | 11/08/2009 (10:21 am) |
| Building multimedia apps in Torque for iPhone | Torque 2D for the iPhone would be an overkill for that type of project (since you won't be needing a... read more | 11/01/2009 (10:32 am) |
| TGB 1.7.x: Camera jitters about every second | Thank you Patrick. I played around with the parameters, but anything above an elasticity value of 0 ... read more | 10/26/2009 (1:01 pm) |
| TGB 1.7.x: Camera jitters about every second | I'm actually just calling SceneWindow2D.mount(%TheObjectItIsMountedTo);... read more | 10/26/2009 (12:28 pm) |
| iTGB 1.3 Planning | Does anyone have a fix for "onMouseDragged" using the current itgb version?... read more | 10/12/2009 (12:03 pm) |
| TGE -> TGEA 1.8.1: Merge Questions | So far i could find references for the following: TextureHandle => GFXTexHandle dglSetBitmapM... read more | 03/16/2009 (12:56 am) |
| TGE -> TGEA 1.8.1: Merge Questions | Thanks Mike!... read more | 03/16/2009 (12:24 am) |
| iTGE needs its own forum | [quote]Especially as Kaboom for example is not exactly stunning. It looks more like good work of h... read more | 02/13/2009 (12:45 am) |
| Music support? | .... read more | 02/11/2009 (11:18 pm) |
| iTGB game license | email sent :)... read more | 02/11/2009 (10:31 am) |
| iPhone premiere game area $19.99 | sounds interesting - i just didn't like this part "... but would only be open to the main publi... read more | 02/06/2009 (8:18 am) |
| Announcement -- iTGE Beta 2 download now available | i'm very interested in this when it hits 1.0 and has a good performance.... read more | 02/03/2009 (8:14 am) |
| Larger clickable area on an object | is there also a way of doing this by - for example - adjusting the "hotspot" radius of the... read more | 02/03/2009 (12:46 am) |
| Running iPhone app | @Wenceslao: run the game using "tgbgame" that comes with itgb - that should get rid of you... read more | 02/02/2009 (3:15 am) |
| iTGB: no more fee per game? | Thanks for the answer Michael! That's great news :)... read more | 01/30/2009 (1:27 pm) |
| iTGB: no more fee per game? | thanks david.... read more | 01/26/2009 (7:04 am) |
| iTGB: no more fee per game? | [h1]GG, please answer.[/h1] [b]I'm on a new itgb project and i would like to know what to do.[/b] ... read more | 01/25/2009 (1:57 pm) |
| submitting to the appStore | Yuhuu - It works now! The big problem was the images. I converted my images to 256 colors and saved ... read more | 01/25/2009 (1:32 pm) |
| submitting to the appStore | thanks for the tips paul. ... so i converted all my images to 256 colors and my audio to 8bit / ... read more | 01/24/2009 (11:58 am) |
| onscreen keyboard? | this could be done quite easily though. I'd just create gfx buttons for the alphabet (A-Z, 0-9) and ... read more | 01/23/2009 (1:05 pm) |
| submitting to the appStore | it always took about 3 days. I tried opening 8 safari instances and played music... it crashed on... read more | 01/23/2009 (12:53 pm) |
| submitting to the appStore | Eyal, somewhere i read that the iphone sdk 2.2 has memory leaks that cause games to crash... now i d... read more | 01/23/2009 (11:57 am) |
| submitting to the appStore | thats a good idea - but, some people have successfully submitted itgb games to the appstore. I just ... read more | 01/23/2009 (11:53 am) |
| submitting to the appStore | yeah... that sounds like the emails i am getting... on the last email they wrote something like: &qu... read more | 01/23/2009 (11:29 am) |
| submitting to the appStore | Hi Eyal, yes... i got the rejections via email. I already got rejected 3 times! Usually they write ... read more | 01/23/2009 (11:07 am) |
| iTGB: no more fee per game? | Does anyone from GG have an answer?... read more | 01/22/2009 (9:52 am) |
| Running iPhone app | -... read more | 01/20/2009 (11:47 pm) |
| submitting to the appStore | 1.8Mb for sfx isn't much at all... so it's probably your images.... read more | 01/20/2009 (12:54 pm) |
| submitting to the appStore | Well, i think itgb loads generally quite slow (at least on game startup). If you have alot of sounds... read more | 01/20/2009 (12:42 pm) |
| Running iPhone app | try using the "common" folder from the "tgb->gameData->T2DProject" directo... read more | 01/20/2009 (12:02 pm) |
| submitting to the appStore | @eyal: come to think of it... in the beginning i also had a problem of the game crashing consistenll... read more | 01/20/2009 (11:55 am) |
| Running iPhone app | try running "tgbgame" before deploying to the device.... read more | 01/20/2009 (11:47 am) |
| submitting to the appStore | Unfortunatly I don't know how to check how much ram the game is using. My game runs without crashing... read more | 01/20/2009 (9:40 am) |
| iTGB: no more fee per game? | @Wencaslao: True the EULA has this new line, but if you try to add the product to your cart (if you ... read more | 01/20/2009 (8:37 am) |
| submitting to the appStore | yeah, it sure is a pain getting to the point of successfully submitting the zip file to the appstore... read more | 01/20/2009 (8:04 am) |
| Crash on levelload? | Wow... i finally found the problem! It seems that when using behaviors with itgb 1.1 that changes o... read more | 01/13/2009 (5:04 am) |
| Crash on levelload? | Thanks eyal. My main menu is a level (.t2d), actually everything (highscore, credits, ect) are seper... read more | 01/12/2009 (12:46 pm) |
| Crash on levelload? | Does anyone have anymore suggestions? My game is finished... this is the only problem that i haven't... read more | 01/12/2009 (12:19 pm) |
| OniPhoneTouch commands not working | Can't say anything about the oniPhoneTouch commands, but i'm using onMouseDown on 1.1 and it's worki... read more | 01/12/2009 (9:41 am) |
| Crash on levelload? | Thank you eyal. i already tried endLevel(), but unfortunatly it didn't help. What i don't understan... read more | 01/11/2009 (10:04 am) |
| A little help Deploying to a device | @marc shaerer: where can you see how much ram is currently being used?... read more | 01/10/2009 (1:41 pm) |
| Updated to itgb 1.1 - now i get warnings | Ah.. okay. i was just wondering. Thanks!... read more | 01/10/2009 (11:25 am) |
| What would you like to see addressed in Torque 3D? | I'd like to see an editor as in tgb 1.7.1 with a behavior system (of course in a 3d environment). Y... read more | 01/10/2009 (12:24 am) |
| Sound problems in Windows | Has the sound popping problem been solved? i am experiencing the same thing. Thanks, Michael... read more | 01/07/2009 (6:30 pm) |
| Music stopping and restarting | I am experiencing the same thing... it seams that it happens when 3-4 sounds are playing at once. Di... read more | 01/07/2009 (2:37 am) |
| What resources are good with TGB? | Hi James, well if your going for a platformer, then i'd check out the platformer starter kit (htt... read more | 12/18/2008 (5:56 am) |
| Code Signing | Thanks marc... i haven't had any sound issues in the simulator.... read more | 12/17/2008 (11:53 pm) |
| I start itgb and tgb starts? | ... it was starting the correct program... i found the iphone tab :-)... read more | 12/17/2008 (1:38 pm) |
| Itorque question | Thanks Michael.... read more | 12/17/2008 (1:32 pm) |