Nathan Bowhay - ESAL's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Full-screen/border-less over multiple monitors | Awesome thanks for the help. I tried your changes Francisco, but for some reason in the latest Torqu... read more | 01/07/2015 (10:49 am) |
| UUID Error in Beta 2 | I can't remember exactly as it was a bit ago and I'm upgraded to the current dev on Github so stuff ... read more | 04/15/2013 (1:27 am) |
| TSShape instance cast ray | This is just inherited from guiShapeEdPreview (Shape Editor) and from what it looks like in render w... read more | 03/25/2013 (1:21 pm) |
| Give us an update.... please? | Hey Tom? Are you still making updates to Torsion? Any chance you guys would think about open sourci... read more | 10/15/2012 (11:31 am) |
| Torque3D MIT Torsion Script Reload | That is similar and helpful but I am referring to the prompt that pops up and I have never seemed to... read more | 09/27/2012 (10:51 am) |
| PhysX cloth demo / weapon projectile collisions, wind | Anyone get projectiles like the grenade in the Pacific demo or bullets to interact with the cloth? ... read more | 09/24/2012 (3:10 pm) |
| I know its there but where? PhysX installation | I found the download and got the demo working, I guess I just overlooked the link. You go to http... read more | 09/24/2012 (3:08 pm) |
| I know its there but where? PhysX installation | Not sure if anyone is still following this thread, but I am trying to get physx to work with T3D 1.1... read more | 09/18/2012 (10:41 am) |
| Move Bone/Node transforms | Ok I threw it up real quick. like I stated in there I am doing much more with this and it is client ... read more | 08/16/2012 (3:43 pm) |
| Move Bone/Node transforms | Kevin, Yeah pretty much basically I am attacking a bunch of vehicles to a beam and I am making it wa... read more | 08/16/2012 (11:41 am) |
| Procedural bone animation | Hey not sure if anyone else is still around that was messing with this, but this seems to be the bes... read more | 08/15/2012 (3:41 pm) |
| Windows Denied sound on alt keybinds | I went ahead and tagged this with the bug tag as I feel it is a bug, just not a super important one.... read more | 08/08/2012 (3:16 pm) |
| Windows Denied sound on alt keybinds | Yeah in full screen mode it doesn't do it. I actually sort of found out where it is being done I thi... read more | 08/03/2012 (10:46 am) |
| Windows Denied sound on alt keybinds | Well and then I noticed in code there are two types of accelerator and menu bar code going on. One i... read more | 08/02/2012 (12:47 pm) |
| Windows Denied sound on alt keybinds | There is nothing loaded on my computer doing it. I am running windows 7, but pretty sure it will be ... read more | 08/02/2012 (10:31 am) |
| World Editor SFX & Light visualization | Never mind, go figure I would look for a while and then post here and the moment I do, figure it out... read more | 07/20/2012 (11:31 am) |
| Path & Marker calculate speed | Ok so I made two function that loop through the entire timemap created for a cameraspline and get th... read more | 01/03/2012 (2:25 pm) |
| Path & Marker calculate speed | I noticed this a while back, but figured I would mention it as well. simPath uses markers which have... read more | 12/20/2011 (1:11 pm) |
| CameraSpline vs. SimPath | Hey Dusty or elvince. Did you ever figure out a proper way to use MSToNext or some way of setting th... read more | 12/20/2011 (1:02 pm) |
| Atlas in Torque3D | Just encase anyone at GG or otherwise is following this we recently started trying to work with larg... read more | 11/29/2011 (5:07 pm) |
| toggle shadow viz? | I selected a light in T3D 1.1 and clicked toggle ShadowViz and it still is just red with no dimensio... read more | 11/14/2011 (1:57 pm) |
| Roll, Pitch, and Yaw of a camera | Ok I think I got the function converted correctly and it works, not sure how much different it is th... read more | 11/08/2011 (11:20 am) |
| Disable Baked Lighting for a class | I know this is a long time from when you replied, but haven't looked into the code much from then an... read more | 11/03/2011 (10:44 am) |
| Fighter Jet HUD | Cool thanks for the information! I know how it is when your at work and want to help, I have been in... read more | 09/27/2011 (3:56 pm) |
| Roll, Pitch, and Yaw of a camera | I also posted on gamedev with some more info: [url]http://www.gamedev.net/topic/609224-roll-pitch-ya... read more | 09/27/2011 (3:54 pm) |
| Roll, Pitch, and Yaw of a camera | Yeah that doesn't get the correct roll either, hmm. If anyone knows how to get the local roll rotati... read more | 08/25/2011 (11:53 am) |
| Render to Image | Ok so I fixed the alpha saving thing, sort off. I need to make sure all the new GBitmap calls passed... read more | 08/10/2011 (12:13 pm) |
| T3D 1.1 Final - GuiObjectView Camera Rotation/pivot off - DUPLICATE (THREED-1986) | Thanks Mquaker, sorry for posting a duplicate bug. I just searched everyplace for a good while and c... read more | 08/09/2011 (11:02 am) |
| GuiObjectView Camera Bug | I posted it as a bug [url=http://www.garagegames.com/community/forums/viewthread/127288]here[/url], ... read more | 08/08/2011 (4:22 pm) |
| GuiObjectView Camera Bug | Ok so I can get it to work fine in T3D 1.1 Beta 3 and everything looks perfect, but not in T3D 1.1. ... read more | 08/08/2011 (4:08 pm) |
| C# 3D model viewer | If it's Collada there are probably more viewers than you can think of as well as libraries to use. F... read more | 08/08/2011 (2:16 pm) |
| Fog of War Ideas | Then in your code for the class that will be affecting the fog (unit that moves around exposing thin... read more | 08/04/2011 (4:03 pm) |
| Fog of War Ideas | Now on to the terrain. We created a TerrainFeatHLSL in terrFeatureHLSL. In the processvert you will ... read more | 08/04/2011 (4:02 pm) |
| Fog of War Ideas | We wanted the ability to turn it on and off on individual objects so in sceneData, MeshRenderInst, T... read more | 08/04/2011 (4:01 pm) |
| Fog of War Ideas | Just as a fair warning we didn't write it to take advantage of multi-platform support so there may b... read more | 08/04/2011 (3:55 pm) |
| Render to Image | Ok so I got all the code done, but the background is a pink color (not transparent). That color is p... read more | 07/26/2011 (3:14 pm) |
| T3D 1.1 Final - zoneRemove Crash | Ok that fixed it. As always, thanks for the help! Also good to know why it didn't cause any issue... read more | 07/12/2011 (12:10 pm) |
| T3D 1.1 Final - zoneRemove Crash | yeah should have thought about my delete. Stupid mistake :) So if I remove the objects in the beg... read more | 07/11/2011 (4:10 pm) |
| Error: String stack not popped enough in script exec - DUPLICATE | I ran into the same error under with some different code and at least mine has been logged: [url]htt... read more | 07/01/2011 (11:27 am) |
| T3D 1.1 Final - zoneRemove Crash | It is removed onExit() in gamescriptsmain.cs before the destroyServer and disconnect call is made. A... read more | 06/28/2011 (11:54 am) |
| Fog of War Ideas | If I get a chance to post video I will, it will probably also be on our site: [url]http://www.esalst... read more | 06/27/2011 (3:25 pm) |
| Fog of War Ideas | @Steve Not sure if I can do that cause all the stuff we work on is for Boeing so there is a lot of t... read more | 06/27/2011 (3:12 pm) |
| Fog of War Ideas | Yeah we have done it as well, although I am not sure if I could publicly release any of the code. I ... read more | 06/27/2011 (11:11 am) |
| getSetModificationSignal - what is it? | Awesome explanation. As always, thanks Rene!... read more | 06/10/2011 (1:50 pm) |
| Touchscreen/Multi-touch support | This is a big help: [url]http://msdn.microsoft.com/en-us/gg464979[/url]... read more | 05/10/2011 (3:03 pm) |
| T3D 1.1 Beta 3 - Gui Editor Saving for GuiCheckBoxCtrl Text | Didn't think of the white space. That works. I have actually just been using the re-size trick, it i... read more | 05/05/2011 (4:18 pm) |
| Script Classes/ Gui Classes | After changing some stuff around I think I figured it out a bit. If you have 3 objects: 1, 2 and 3 ... read more | 04/25/2011 (3:37 pm) |
| No to Mission modified prompt still saves - FIXED | :)... read more | 04/20/2011 (10:52 am) |
| Supporting Degrees Symbol in text fields | Interesting. That seemed to work: Open mainMenuGui.gui in notepad copy and paste degree symbol fro... read more | 04/18/2011 (11:06 am) |
| Supporting Degrees Symbol in text fields | stupid A grr :) Looks like the same issue though happens in my build I edited. I am really unable... read more | 04/15/2011 (2:37 pm) |