Kalle Wik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB 1.7.6 still not working correctly on Lion | Yes, it occurs in both fullscreen and windowed. The game resolution is 1280 x 768, and we tried the... read more | 07/12/2012 (4:50 pm) |
| Error occurs during transition to another resolution in full screen mode | ChangeDisplaySettings is a Windows function. There's more information about it [url=http://msdn.mic... read more | 07/10/2012 (1:29 pm) |
| Key no longer valid | Strange case here - Torsion suddenly began asking for the key on Friday, after it had been installed... read more | 11/14/2011 (3:54 pm) |
| Can't activate Torsion | Strange case here - Torsion suddenly began asking for the key on Friday, after it had been installed... read more | 11/14/2011 (3:03 pm) |
| Torque Game Builder 1.7.5 Released! | Regarding the Mac window size bug, the cause seems to be in the setScreenMode function in macCarbOGL... read more | 06/23/2010 (1:40 pm) |
| Problem Handling HUD mouse events | Not broken, just intercepted. A modal GuiControl, such as a scene window, will "eat" mous... read more | 06/10/2010 (2:26 pm) |
| Windows 7 and Vista PEEK feature - supported at all? | Yes, you're right - Peek works nicely in Windows 7! Saw the game for the first time today on Windows... read more | 05/13/2010 (6:43 pm) |
| 1.7.4 : MountForce can't be zeroed | This works great, thanks for the fixes Melv!... read more | 01/07/2009 (12:58 pm) |
| Rope Swing Issue | Rope/Spring physics aren't built into Torque - you'd have to roll your own, or incorporate a physics... read more | 10/30/2008 (3:39 pm) |
| Scroll wheel | The scroll wheel is already supported, simply bind a command to "zaxis", like so: moveMap.bind(mous... read more | 10/30/2008 (3:31 pm) |
| 1.7.4 : MountForce can't be zeroed | Melv, in terms of the Sep 29 post, the bug is not related to using vsync or anything odd like that. ... read more | 10/28/2008 (9:36 pm) |
| Sprite clipping | Definitely seconded - true masking would be extremely useful.... read more | 10/14/2008 (2:16 pm) |
| 1.7.4 TGB Pro "Error reading PNG file: incorrect data check | This seems similar to a bug I've seen caused by a corrupt image file - try temporarily commenting ou... read more | 10/13/2008 (3:00 pm) |
| Framerate & Memory Usage experiences in 0.8.x | Paul, I fully accept your explanation and thank you for the tips on performance optimizations. I... read more | 10/02/2008 (9:46 pm) |
| Multi-touch input is not implemented!! (iTGB 1.0) | Paul, multi-touch aside something broke my mini-game test between 0.8.5 and 1.0 for both the simulat... read more | 10/02/2008 (11:59 am) |
| Framerate & Memory Usage experiences in 0.8.x | As a comparison I put BehaviorShooter on the iPhone, it also has a pretty low framerate with a lot o... read more | 10/01/2008 (10:55 pm) |
| Framerate & Memory Usage experiences in 0.8.x | Bad news in 1.0 for me, the framerate is actually worse than in 0.8.5. I'm seeing rates of 3 fps and... read more | 10/01/2008 (10:35 pm) |
| 1.7.4 : MountForce can't be zeroed | Melv, Thanks for the path related fix! We will implement this today. It's also great to hear moti... read more | 09/29/2008 (1:30 pm) |
| Process order of mounted objects and all children (+ fix) | Discussion of rigid-mount issue (in 1.7.4 they don't stay rigid) [url=http://www.garagegames.com/mg/... read more | 09/24/2008 (10:21 pm) |
| 1.7.4 : MountForce can't be zeroed | There may be a workaround, like aligning everything manually with an onUpdate event, however not hav... read more | 09/24/2008 (6:08 pm) |
| Torsion debugging on Mac OS X w/ Parallels | Thanks Alex! That's a major writeup, and a majorly cool trick. I appreciate the tip.... read more | 09/19/2008 (7:56 pm) |
| CloneWithBehaviors() issue? | I've run into this as well. Looking into the source code, it appears that cloneWithBehaviors is add... read more | 09/18/2008 (2:16 pm) |
| Window not centered on iphone, whitespace on left and bottom | Are you using your own 'common' folder? If so, try the one from BehaviorShooter.... read more | 09/17/2008 (5:55 pm) |
| Bug: the cursor is way off the mark, clicks register way low | I got in there and put a hack-er-oo in place to make the cursor clicks accurate. If you are wanting ... read more | 09/16/2008 (11:50 pm) |
| De-Lurking | Hey Alex, we're stoked about the iTGB also, and also have been doing work with CocoaTouch and also O... read more | 09/16/2008 (9:27 pm) |
| 1.7.4 : MountForce can't be zeroed | We've run into this too, it seemed that between 1.7.2 and 1.7.4 the ability to rigid mount a sprite ... read more | 09/16/2008 (3:03 pm) |
| No Dso Found | Hmm, I did not have this problem. Pretty much moved my game and common folders from iTGB into a regu... read more | 09/15/2008 (5:27 pm) |
| Bug: the cursor is way off the mark, clicks register way low | Yes, saw the same problem in the behavior shooter (0.8 version), both in simulator and on the phone.... read more | 09/15/2008 (5:22 pm) |
| No Dso Found | Greg, Far as we can tell, yes you do have to compile the dsos elsewhere. We have done so and got ... read more | 09/11/2008 (11:34 am) |
| Calling behavior method on owner in a behavior | Update: Looking through the relevant engine code, I found the cause of this, and a solution. The ... read more | 08/27/2008 (5:04 pm) |
| Calling behavior method on owner in a behavior | Wondering what's the current condition of this bug - calling a behavior function via the owner [I]so... read more | 08/27/2008 (3:01 pm) |
| Mac Leopard's Xcode 3 project settings.....? | We followed these instructions and managed to mostly mess up TGB's compilation, after fixes and hair... read more | 08/02/2008 (4:32 pm) |
| Mac Window | Figured this out with help from this post and Alex directly. Here's what you do, change this line in... read more | 08/02/2008 (4:26 pm) |
| Custom cursor still displays hardware cursor | Found a cursor-related bug only on Mac OS X, and only if TGB is running fullscreen. It's breaking a ... read more | 07/31/2008 (2:07 pm) |
| 1.7.3 displaying state of game on last shutdown | I believe that's the graphics buffer contents being shown. The fix is to make sure you show somethi... read more | 06/04/2008 (2:58 pm) |
| Changing Hue problem... | Have your graphics be white/grayscale, then tint it to blue/pink as needed?... read more | 05/01/2008 (2:12 pm) |
| RETURN console function fails | I can how that would be useful, although I still think it should have different semantics than a nor... read more | 04/16/2008 (2:20 pm) |
| RETURN console function fails | There's two problems with that: 1) If multiple "foo" functions exist, you'd end up trying to return... read more | 04/15/2008 (4:59 pm) |
| RETURN console function fails | I'm not sure that's a bug - those two calls are not equivalent. %this.object.foo(); Calls the "f... read more | 04/14/2008 (2:35 pm) |
| OOP does not work in the TorqueScript | You could just create CLogicBall objects as t2dStaticSprites. Slight amount of wasted memory, but u... read more | 01/11/2008 (1:18 pm) |
| Problems Using Multiple GUIs | SceneWindow2D.loadLevel(%level); // starts on Title Screen Does this line mean that the titleGui ... read more | 01/08/2008 (5:36 pm) |
| File writing updated bug 1.6 | Do you have an old version of the profile in the "MyGames/Mygame/game/data/savedInfo/PlayerOneProfil... read more | 01/08/2008 (1:04 pm) |
| TGB 1.6 Performance | I thought I saw something of this nature also, with rotating sprites. Not sure though. One idea -... read more | 12/20/2007 (6:11 pm) |
| Windows Vista - TGB 1.6 -- crashes in windows mode. | I have reported this bug in older TGBs, and I just verified today in 1.6 TGB. 1. Launch a fullscr... read more | 12/20/2007 (6:04 pm) |
| Namespaces and numbers conversion problem... | In TorqueScript, everything is a string. For instance, "123" - 3 = 120 = "120". Just treat them as... read more | 12/17/2007 (4:17 pm) |
| Pivot point move | Mounting to an invisible object also works, and the mount point can be moved at any time.... read more | 12/13/2007 (2:05 pm) |
| How to show the right font | Changing $Gui::fontCacheDirectory to point to somewhere inside the game's folder, like common/data/f... read more | 12/12/2007 (2:00 pm) |
| Bug: UFTs aren't being loaded. | Are you viewing your game via the Game Builder, or running it directly from its folder? If using th... read more | 12/12/2007 (1:45 pm) |
| Offsets and rotated objects | Not really necessary to mount it. If you know the linkpoint number, you can use getLinkPoint(n), wh... read more | 12/12/2007 (1:23 pm) |
| Automated Build Scripts | [quote]Basically I want to do the functional equivillent to scripting TGBcompile(myFile.cs) and have... read more | 11/19/2007 (2:41 pm) |