Game Development Community

Mike Rowley's Forum Posts

Thread Post Date Posted
Porting tge game and question In the release blog for the artists verion, Brett and others talk about this same thought at length.... read more 12/05/2009 (11:06 am)
Porting tge game and question Alexander, in order to use the torque 3d exe, you would have to own torque 3d. (eather artist or pro... read more 12/04/2009 (10:09 pm)
1.0.1 Binary - Missing Files? [quote]Currently the T3D non-pro download does not come with the cs script files or gui files for th... read more 12/04/2009 (10:04 pm)
Free Entertainment Room Art Pack Awesome. Thankyou. :-) Your link has a typo. ... read more 12/04/2009 (5:16 pm)
Allow use of textures in published game? Yes and Yes. ... read more 12/02/2009 (8:41 pm)
Does my image look professional and could it be used in commercial games? It looks ok. The problem is stretching when it's resized. Make it big, then it can be scaled down ... read more 12/01/2009 (7:58 pm)
Billboard + IFL DTS object not displaying Try reversing the face. You may be looking at it's backside. ( I seem to recall fixing a problem I h... read more 11/30/2009 (6:15 pm)
I feel clever but someone probably already thought of this.... Nice pic. You can also build a town with it. :-D Now that's fun. ... read more 11/29/2009 (10:22 pm)
Face is not being shown in .dif Sometimes the vertices get reversed. That causes a part to render inside out, which means it doesn't... read more 11/29/2009 (10:19 pm)
Face is not being shown in .dif Tyler, what you are seeing is due (normally) to bad geometry. If you compare both images, you shoul... read more 11/29/2009 (8:15 pm)
Forest Kit doesnt apply textures to the tree's - RESOLVED alphaRef = 120; seems to fix the black leaves problem. (at least it did for me) ... read more 11/25/2009 (3:52 pm)
Forest Kit doesnt apply textures to the tree's - RESOLVED Here's what you need: (from the default tree included) [code]//--- oak1.dae MATERIALS BEGIN --- s... read more 11/25/2009 (1:40 pm)
missing ddraw.dll That's an odd error. I've never seen it. ... read more 11/22/2009 (6:03 pm)
missing ddraw.dll Install it in it's default destination. (C:\Program Files\) You can place the download whereever yo... read more 11/22/2009 (2:25 pm)
Underwater grasses, seaweed LOL. Vacations are always nice. Glad you got it working. ... read more 11/17/2009 (9:00 pm)
What is the best way to add a non-animated player? Thanks guys. Both things are good to know. Torque 3d, as awesome as it is, is different from the oth... read more 11/15/2009 (11:08 pm)
What is the best way to add a non-animated player? heh. I totally forgot about the datablocks folder. I think I'm just going to pull the orc into del... read more 11/15/2009 (8:04 pm)
What is the best way to add a non-animated player? Yes. Sorry about that. Also, after adding more orcs, they have lost their textures and are all y... read more 11/15/2009 (6:23 pm)
Fish in Water You are correct. There used to be a kit sold here that included examples of fish and birds. It's be... read more 11/12/2009 (11:55 pm)
Official Torque 3D Documentation Feedback The dts docs request should have stayed in it's own thread. This is making a duel topic and it's goi... read more 11/12/2009 (12:08 am)
Fish in Water There is a problem with making fish swim and birds fly in torque. What you'll need to do is to make... read more 11/11/2009 (11:53 pm)
Torque 3D-question [quote]I would like to know how to bring animated figures to run[/quote] You'll need a script. (jus... read more 11/09/2009 (7:59 pm)
fxShapeReplicator question Not with the replicators. You can however, add a dts object (rock) and check the box to not allow on... read more 11/09/2009 (2:55 pm)
Lightning There is a much easier way to get lightning if you own tge 1.5.2 Look in "example/demo/serve... read more 11/09/2009 (8:57 am)
Particle Question I haven't tried it, but have tried putting extra textures to make it multi colored. (fireworks) Just... read more 11/08/2009 (10:50 am)
GarageGames rss I don't know what the rss link is now. The one I posted was before the new site was released. ... read more 11/04/2009 (11:48 pm)
How to go from a level to another level There is a much easier way to change missions than to click an object. You can make a trigger. When ... read more 11/04/2009 (8:50 pm)
[Help] - Glowing objects The forge example has examples of glowing objects. ... read more 11/03/2009 (11:58 pm)
Anyone else use Deled? I've never had a problem navagating in it, and all my models are made using deled. No nightmare at a... read more 11/02/2009 (9:33 pm)
How can I make a cars game from the FPS Demo 3ds max?? Too expensive for my budget. I haven't made any vehicles. (tis why my starter kit uses the... read more 11/02/2009 (9:31 pm)
Anyone else use Deled? I use DeleD. It's collada exporter makes working with Torque 3D a dream. (I've been promoting deled ... read more 11/01/2009 (11:34 pm)
Purchasing TGEA In the Future Brett has already stated that teams who own tge/tgea may have the opertunity in the future to buy ex... read more 10/31/2009 (4:37 pm)
1.8.1 web deployment? [url=http://www.garagegames.com/community/forums/viewthread/61495]Tge web pluggin discussion[/url] ... read more 10/28/2009 (11:21 pm)
TGEA on Web [url]http://www.garagegames.com/community/forums/viewthread/61495[/url] ... read more 10/28/2009 (11:20 pm)
How can I make a cars game from the FPS Demo default.bind.cs is definately the place to change keybindings. As for the mouse, in default.bind... read more 10/27/2009 (6:52 pm)
Underwater grasses, seaweed I haven't tried the foliage replicator in tge/tgea/t3d for underwater. Most everything I do is above... read more 10/27/2009 (6:46 pm)
Porting TGEA terrains to T3D (materials) You're welcome. ... read more 10/26/2009 (11:06 pm)
Underwater grasses, seaweed It has to be your additions interfering with it. I have it working fine in tge 1.5 and tgea. [code]... read more 10/26/2009 (10:59 pm)
Porting TGEA terrains to T3D (materials) You do it the same way you do when moving terrains thru different versions of tgea. Just place the t... read more 10/25/2009 (9:42 pm)
Html embedded web Browser TGE- free Resource Jaview, do you mind if I mirror these files? ... read more 10/25/2009 (3:20 pm)
Uptake of T3D [quote]then it would be a perfect world. [/quote] It isn't?? Darn. hahaha. The artist version i... read more 10/25/2009 (2:12 pm)
Groundcover shadow issues The shape replicators are setup for better performance. For non animated trees/bushes I'd suggest th... read more 10/24/2009 (10:37 pm)
Move from Version 1.0 to 1.01... Another thing you should do. (or at least it's what I do.) I make a new folder called (hehe) "... read more 10/24/2009 (10:34 pm)
4 wheel car problem!! Are you using the existing car.cs? I haven't had any problems getting all 4 wheels to mount. (they ... read more 10/22/2009 (9:24 pm)
How can I make a cars game from the FPS Demo Yes. That's normal. I think...think...it got fixed in 1.8.2 but I'm not sure. Thanks Foodstamp. Hop... read more 10/22/2009 (9:18 pm)
Underwater grasses, seaweed Foliage or shape replicator. Make sure to check the boxes for it to conform to the terrain, and make... read more 10/22/2009 (9:16 pm)
Pacific Demo included? No. The pacific demo is a seperate addon. (I think. I do know it isn't included) ... read more 10/21/2009 (9:47 pm)
How can I make a cars game from the FPS Demo Sorry about that. It was a goof with the permissions. [url=http://www.3dcentral.net/modules/PDdow... read more 10/21/2009 (9:33 pm)
How can I make a cars game from the FPS Demo It's all done the same way. (only some things have moved.) If you dif the scripts in the tgea versi... read more 10/20/2009 (8:34 pm)
How can I make a cars game from the FPS Demo That depends on the engine you are using. I have 2 made. 1 with tge and the other with tgea. You c... read more 10/19/2009 (11:57 pm)