Mike Rowley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Porting tge game and question | In the release blog for the artists verion, Brett and others talk about this same thought at length.... read more | 12/05/2009 (11:06 am) |
| Porting tge game and question | Alexander, in order to use the torque 3d exe, you would have to own torque 3d. (eather artist or pro... read more | 12/04/2009 (10:09 pm) |
| 1.0.1 Binary - Missing Files? | [quote]Currently the T3D non-pro download does not come with the cs script files or gui files for th... read more | 12/04/2009 (10:04 pm) |
| Free Entertainment Room Art Pack | Awesome. Thankyou. :-) Your link has a typo. ... read more | 12/04/2009 (5:16 pm) |
| Allow use of textures in published game? | Yes and Yes. ... read more | 12/02/2009 (8:41 pm) |
| Does my image look professional and could it be used in commercial games? | It looks ok. The problem is stretching when it's resized. Make it big, then it can be scaled down ... read more | 12/01/2009 (7:58 pm) |
| Billboard + IFL DTS object not displaying | Try reversing the face. You may be looking at it's backside. ( I seem to recall fixing a problem I h... read more | 11/30/2009 (6:15 pm) |
| I feel clever but someone probably already thought of this.... | Nice pic. You can also build a town with it. :-D Now that's fun. ... read more | 11/29/2009 (10:22 pm) |
| Face is not being shown in .dif | Sometimes the vertices get reversed. That causes a part to render inside out, which means it doesn't... read more | 11/29/2009 (10:19 pm) |
| Face is not being shown in .dif | Tyler, what you are seeing is due (normally) to bad geometry. If you compare both images, you shoul... read more | 11/29/2009 (8:15 pm) |
| Forest Kit doesnt apply textures to the tree's - RESOLVED | alphaRef = 120; seems to fix the black leaves problem. (at least it did for me) ... read more | 11/25/2009 (3:52 pm) |
| Forest Kit doesnt apply textures to the tree's - RESOLVED | Here's what you need: (from the default tree included) [code]//--- oak1.dae MATERIALS BEGIN --- s... read more | 11/25/2009 (1:40 pm) |
| missing ddraw.dll | That's an odd error. I've never seen it. ... read more | 11/22/2009 (6:03 pm) |
| missing ddraw.dll | Install it in it's default destination. (C:\Program Files\) You can place the download whereever yo... read more | 11/22/2009 (2:25 pm) |
| Underwater grasses, seaweed | LOL. Vacations are always nice. Glad you got it working. ... read more | 11/17/2009 (9:00 pm) |
| What is the best way to add a non-animated player? | Thanks guys. Both things are good to know. Torque 3d, as awesome as it is, is different from the oth... read more | 11/15/2009 (11:08 pm) |
| What is the best way to add a non-animated player? | heh. I totally forgot about the datablocks folder. I think I'm just going to pull the orc into del... read more | 11/15/2009 (8:04 pm) |
| What is the best way to add a non-animated player? | Yes. Sorry about that. Also, after adding more orcs, they have lost their textures and are all y... read more | 11/15/2009 (6:23 pm) |
| Fish in Water | You are correct. There used to be a kit sold here that included examples of fish and birds. It's be... read more | 11/12/2009 (11:55 pm) |
| Official Torque 3D Documentation Feedback | The dts docs request should have stayed in it's own thread. This is making a duel topic and it's goi... read more | 11/12/2009 (12:08 am) |
| Fish in Water | There is a problem with making fish swim and birds fly in torque. What you'll need to do is to make... read more | 11/11/2009 (11:53 pm) |
| Torque 3D-question | [quote]I would like to know how to bring animated figures to run[/quote] You'll need a script. (jus... read more | 11/09/2009 (7:59 pm) |
| fxShapeReplicator question | Not with the replicators. You can however, add a dts object (rock) and check the box to not allow on... read more | 11/09/2009 (2:55 pm) |
| Lightning | There is a much easier way to get lightning if you own tge 1.5.2 Look in "example/demo/serve... read more | 11/09/2009 (8:57 am) |
| Particle Question | I haven't tried it, but have tried putting extra textures to make it multi colored. (fireworks) Just... read more | 11/08/2009 (10:50 am) |
| GarageGames rss | I don't know what the rss link is now. The one I posted was before the new site was released. ... read more | 11/04/2009 (11:48 pm) |
| How to go from a level to another level | There is a much easier way to change missions than to click an object. You can make a trigger. When ... read more | 11/04/2009 (8:50 pm) |
| [Help] - Glowing objects | The forge example has examples of glowing objects. ... read more | 11/03/2009 (11:58 pm) |
| Anyone else use Deled? | I've never had a problem navagating in it, and all my models are made using deled. No nightmare at a... read more | 11/02/2009 (9:33 pm) |
| How can I make a cars game from the FPS Demo | 3ds max?? Too expensive for my budget. I haven't made any vehicles. (tis why my starter kit uses the... read more | 11/02/2009 (9:31 pm) |
| Anyone else use Deled? | I use DeleD. It's collada exporter makes working with Torque 3D a dream. (I've been promoting deled ... read more | 11/01/2009 (11:34 pm) |
| Purchasing TGEA In the Future | Brett has already stated that teams who own tge/tgea may have the opertunity in the future to buy ex... read more | 10/31/2009 (4:37 pm) |
| 1.8.1 web deployment? | [url=http://www.garagegames.com/community/forums/viewthread/61495]Tge web pluggin discussion[/url] ... read more | 10/28/2009 (11:21 pm) |
| TGEA on Web | [url]http://www.garagegames.com/community/forums/viewthread/61495[/url] ... read more | 10/28/2009 (11:20 pm) |
| How can I make a cars game from the FPS Demo | default.bind.cs is definately the place to change keybindings. As for the mouse, in default.bind... read more | 10/27/2009 (6:52 pm) |
| Underwater grasses, seaweed | I haven't tried the foliage replicator in tge/tgea/t3d for underwater. Most everything I do is above... read more | 10/27/2009 (6:46 pm) |
| Porting TGEA terrains to T3D (materials) | You're welcome. ... read more | 10/26/2009 (11:06 pm) |
| Underwater grasses, seaweed | It has to be your additions interfering with it. I have it working fine in tge 1.5 and tgea. [code]... read more | 10/26/2009 (10:59 pm) |
| Porting TGEA terrains to T3D (materials) | You do it the same way you do when moving terrains thru different versions of tgea. Just place the t... read more | 10/25/2009 (9:42 pm) |
| Html embedded web Browser TGE- free Resource | Jaview, do you mind if I mirror these files? ... read more | 10/25/2009 (3:20 pm) |
| Uptake of T3D | [quote]then it would be a perfect world. [/quote] It isn't?? Darn. hahaha. The artist version i... read more | 10/25/2009 (2:12 pm) |
| Groundcover shadow issues | The shape replicators are setup for better performance. For non animated trees/bushes I'd suggest th... read more | 10/24/2009 (10:37 pm) |
| Move from Version 1.0 to 1.01... | Another thing you should do. (or at least it's what I do.) I make a new folder called (hehe) "... read more | 10/24/2009 (10:34 pm) |
| 4 wheel car problem!! | Are you using the existing car.cs? I haven't had any problems getting all 4 wheels to mount. (they ... read more | 10/22/2009 (9:24 pm) |
| How can I make a cars game from the FPS Demo | Yes. That's normal. I think...think...it got fixed in 1.8.2 but I'm not sure. Thanks Foodstamp. Hop... read more | 10/22/2009 (9:18 pm) |
| Underwater grasses, seaweed | Foliage or shape replicator. Make sure to check the boxes for it to conform to the terrain, and make... read more | 10/22/2009 (9:16 pm) |
| Pacific Demo included? | No. The pacific demo is a seperate addon. (I think. I do know it isn't included) ... read more | 10/21/2009 (9:47 pm) |
| How can I make a cars game from the FPS Demo | Sorry about that. It was a goof with the permissions. [url=http://www.3dcentral.net/modules/PDdow... read more | 10/21/2009 (9:33 pm) |
| How can I make a cars game from the FPS Demo | It's all done the same way. (only some things have moved.) If you dif the scripts in the tgea versi... read more | 10/20/2009 (8:34 pm) |
| How can I make a cars game from the FPS Demo | That depends on the engine you are using. I have 2 made. 1 with tge and the other with tgea. You c... read more | 10/19/2009 (11:57 pm) |