Mike Rowley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| NPC help | [url=http://www.3dcentral.net/modules/PDdownloads/viewcat.php?cid=1]Download Orctown[/url]. I use AI... read more | 12/24/2010 (9:03 pm) |
| Raise A Glass | @ Steve, Thankyou. I needed that laugh after a bad day at work. Deb's laugh is so infectious. @ Mi... read more | 12/04/2010 (1:45 am) |
| Item floating | Which version of tge are you using? Looking at the health.cs, you need this datablock: [code] dat... read more | 11/25/2010 (1:16 am) |
| Norton | This has been a problem with Norton since the beginning of time. (torque time that is) All you can d... read more | 11/24/2010 (10:52 pm) |
| Animation Question TGEA | Glad you got it working. It's all a learning process. (not to mention a lot of head banging) :-) ... read more | 11/23/2010 (8:56 pm) |
| Animation Question TGEA | My example is setup for using an animation that's inside your mesh. It may not work for a dsq animat... read more | 11/18/2010 (10:09 pm) |
| Animation Question TGEA | Your animation is named inside your dts? and matches the dsq? ... read more | 11/16/2010 (10:36 pm) |
| Animation Question TGEA | You are naming things wrong. Try this: [code] 01.datablock StaticShapeData(windmillBladesDts... read more | 11/16/2010 (8:18 pm) |
| Animation Question TGEA | Make sure you aren't getting any errors in your code. (console or console.log) Also, make sure the ... read more | 11/16/2010 (9:16 am) |
| Animation Question TGEA | You don't have the complete code needed. This may help: [code] datablock StaticShapeData(Americ... read more | 11/16/2010 (2:11 am) |
| New Star Trek Game | I never got it to work. It's probably something to due with my out dated video card. ... read more | 11/13/2010 (4:17 am) |
| Torque Crashing | The easiest way to make collisions for your objects is with eather a sphere or box. Name the object ... read more | 11/10/2010 (9:17 pm) |
| AI question for Starter.FPS | The AI that comes with torque is super basic. (that's an understatement) there are some really good ... read more | 11/10/2010 (9:14 pm) |
| [Free] Villages Hight, looking for workers. | Much better. Now, to continue, are you going to play a movie for the beginning? or will there be tex... read more | 11/04/2010 (2:00 am) |
| [Free] Villages Hight, looking for workers. | [quote]Wait, where do screen shots go? How do I find them! [/quote] They go into the clipboard. (it... read more | 11/03/2010 (11:45 am) |
| looking for an old resources files, please help | Of all the resources I have, This is one I sadly, don't have. ... read more | 10/29/2010 (10:29 pm) |
| Artist needed? | You have another problem. [url=http://3dcentral.net/downloads/images/sceneTree.png]Notice the dif... read more | 10/22/2010 (2:41 am) |
| Artist needed? | Now I know what your problem was. Disreguard my post on the deled forum. This is most likely what yo... read more | 10/19/2010 (10:54 pm) |
| New Star Trek Game | Sorry it took so long. I'be been gone. Ok, downloaded the new demo, installed it, Shouldn't the ins... read more | 10/06/2010 (10:05 pm) |
| Is the Aste Combo Pack 2 Torque 3D compatable ? | The problem with using the old difs is that once converted to collada, you are left with unuseable g... read more | 10/04/2010 (9:52 pm) |
| Saving Particle effects in Torque | If you are copying to a new file, you have to exec that file before it will work. If you are using t... read more | 09/23/2010 (9:10 pm) |
| Particle effects for fire (i.e., stuff burning)? | The fps examples all have examples of particle effects as does Tim Aste's environment pack. ... read more | 09/11/2010 (5:52 pm) |
| Chainlink fence - the best way? | You are better off making a solid object with a semi transperant texture applied. ... read more | 09/07/2010 (12:59 am) |
| Torque really need some kind of basic "steb by step tutorials" | [quote]Thanks Mike however this is for Torque2D, i'm more of a T3D person, i have "the game pro... read more | 09/04/2010 (5:38 pm) |
| Torque really need some kind of basic "steb by step tutorials" | [url]http://www.torquepowered.com/documentation/tgb[/url] Several great tuts on that page. ... read more | 09/02/2010 (7:59 pm) |
| New Star Trek Game | Yes. When I test somehing, I always just let the installer install it whereever it wants. I haven'... read more | 09/02/2010 (2:33 am) |
| New Star Trek Game | Yes. I have the most up to date video and sound drivers. I don't know why it's breaking during load... read more | 08/31/2010 (2:54 am) |
| New Star Trek Game | Hi Brian, I did try resetting the screensize to no avail. I'm using windows xp service pack 3. I... read more | 08/30/2010 (8:59 pm) |
| New Star Trek Game | [code] GFXD3D9Shader::_compileShader - no compiled code produced; possibly missing file 'shadergen:... read more | 08/30/2010 (12:30 am) |
| New Star Trek Game | should be last time: [code] Failed to initialize material 'humanRedShirthumanRedShirtMaterial' GF... read more | 08/30/2010 (12:29 am) |
| New Star Trek Game | continued again: [code] -------------- GFXPCD3D9Device::reset - depthstencil 1902c0 has 2 ref's ... read more | 08/30/2010 (12:27 am) |
| New Star Trek Game | Continued: [code] -------------- Attempting to set resolution to "1152 864 false 32 60 0&q... read more | 08/30/2010 (12:25 am) |
| New Star Trek Game | Your intro video is great. After updating to a newer version of DX, I was able to get into the spl... read more | 08/30/2010 (12:24 am) |
| Is it possible to add a video to a 3d surface? | Use an IFL (Image File List) for simple animation on a surface. No code changes needed.[url=http://w... read more | 08/27/2010 (3:05 am) |
| Boats | I made a boat in a test game once. In order to do it, I had to make my boat like a vehicle. (IE: Eye... read more | 08/17/2010 (1:29 am) |
| MilkShape Tutorials (Video) | Those are some nice tutorials. Thankyou. ... read more | 07/27/2010 (12:04 am) |
| gotta be missing something with AI | [code]if ( %this.canSee(%target) )[/code] What's missing on the end? (hint.. ; ) ... read more | 07/11/2010 (6:46 am) |
| Particles Emitters | [code] // effects by Minesh // tornado datablock ParticleData(StormParticle) { dragCoefficient... read more | 06/10/2010 (7:56 pm) |
| R.M.S. Olympic (1911) bugged as hell | The problem is, you are trying to use constructor for something it was never intended to be used for... read more | 06/05/2010 (1:30 pm) |
| Convert the BSP(DIF) file back to a MAP file | The "convert dif to collada" in T3D works well. ... read more | 05/20/2010 (4:45 pm) |
| Where in the world is Tim Gift? | Haha, no. I used to own my own truck, but got tired of working 24/7, so sold it. I drive someone els... read more | 05/05/2010 (11:02 am) |
| Where in the world is Tim Gift? | Last I heard, Tim lost it in tribes. He's never been the same.... Meds should help. Hi Jim. In... read more | 04/27/2010 (2:31 pm) |
| GUI Splash Before Mission | This is a simple one. Looking in "client/ui/startupGui.gui" and you'll see how to make yo... read more | 04/24/2010 (6:24 am) |
| Questions: Meshes and Materials, Modelling | tgea has polysoup built in. Look in the scene inspector for your object and you will find a checkbox... read more | 04/21/2010 (6:43 pm) |
| Books on Torque? | The books are great for learning torque script. If you look under "add ons/books" (at the ... read more | 04/10/2010 (7:47 pm) |
| HELP...!!! Torque crashes even BEFORE splash screen for customer | The console log doesn't show all the info it should be showing. It's missing: [code] //----------... read more | 04/08/2010 (5:13 pm) |
| What Happened To Deb and Lara? | Hehe. Hey, you look 17..... ... read more | 04/02/2010 (6:54 pm) |
| What Happened To Deb and Lara? | [quote]I'm living a dream I've had literally since I was 16,[/quote] Congrats and 1 year isn't th... read more | 04/02/2010 (1:49 pm) |
| torque script language | No. The books, and the scripts themselves are the best way to learn. ... read more | 04/02/2010 (2:35 am) |
| Need info on creating windows | Windows are as simple as making a semi transperant image and saving as a png or tga and applying it ... read more | 04/02/2010 (2:33 am) |