Game Development Community

Mike Rowley's Forum Posts

Thread Post Date Posted
NPC help [url=http://www.3dcentral.net/modules/PDdownloads/viewcat.php?cid=1]Download Orctown[/url]. I use AI... read more 12/24/2010 (9:03 pm)
Raise A Glass @ Steve, Thankyou. I needed that laugh after a bad day at work. Deb's laugh is so infectious. @ Mi... read more 12/04/2010 (1:45 am)
Item floating Which version of tge are you using? Looking at the health.cs, you need this datablock: [code] dat... read more 11/25/2010 (1:16 am)
Norton This has been a problem with Norton since the beginning of time. (torque time that is) All you can d... read more 11/24/2010 (10:52 pm)
Animation Question TGEA Glad you got it working. It's all a learning process. (not to mention a lot of head banging) :-) ... read more 11/23/2010 (8:56 pm)
Animation Question TGEA My example is setup for using an animation that's inside your mesh. It may not work for a dsq animat... read more 11/18/2010 (10:09 pm)
Animation Question TGEA Your animation is named inside your dts? and matches the dsq? ... read more 11/16/2010 (10:36 pm)
Animation Question TGEA You are naming things wrong. Try this: [code] 01.datablock StaticShapeData(windmillBladesDts... read more 11/16/2010 (8:18 pm)
Animation Question TGEA Make sure you aren't getting any errors in your code. (console or console.log) Also, make sure the ... read more 11/16/2010 (9:16 am)
Animation Question TGEA You don't have the complete code needed. This may help: [code] datablock StaticShapeData(Americ... read more 11/16/2010 (2:11 am)
New Star Trek Game I never got it to work. It's probably something to due with my out dated video card. ... read more 11/13/2010 (4:17 am)
Torque Crashing The easiest way to make collisions for your objects is with eather a sphere or box. Name the object ... read more 11/10/2010 (9:17 pm)
AI question for Starter.FPS The AI that comes with torque is super basic. (that's an understatement) there are some really good ... read more 11/10/2010 (9:14 pm)
[Free] Villages Hight, looking for workers. Much better. Now, to continue, are you going to play a movie for the beginning? or will there be tex... read more 11/04/2010 (2:00 am)
[Free] Villages Hight, looking for workers. [quote]Wait, where do screen shots go? How do I find them! [/quote] They go into the clipboard. (it... read more 11/03/2010 (11:45 am)
looking for an old resources files, please help Of all the resources I have, This is one I sadly, don't have. ... read more 10/29/2010 (10:29 pm)
Artist needed? You have another problem. [url=http://3dcentral.net/downloads/images/sceneTree.png]Notice the dif... read more 10/22/2010 (2:41 am)
Artist needed? Now I know what your problem was. Disreguard my post on the deled forum. This is most likely what yo... read more 10/19/2010 (10:54 pm)
New Star Trek Game Sorry it took so long. I'be been gone. Ok, downloaded the new demo, installed it, Shouldn't the ins... read more 10/06/2010 (10:05 pm)
Is the Aste Combo Pack 2 Torque 3D compatable ? The problem with using the old difs is that once converted to collada, you are left with unuseable g... read more 10/04/2010 (9:52 pm)
Saving Particle effects in Torque If you are copying to a new file, you have to exec that file before it will work. If you are using t... read more 09/23/2010 (9:10 pm)
Particle effects for fire (i.e., stuff burning)? The fps examples all have examples of particle effects as does Tim Aste's environment pack. ... read more 09/11/2010 (5:52 pm)
Chainlink fence - the best way? You are better off making a solid object with a semi transperant texture applied. ... read more 09/07/2010 (12:59 am)
Torque really need some kind of basic "steb by step tutorials" [quote]Thanks Mike however this is for Torque2D, i'm more of a T3D person, i have "the game pro... read more 09/04/2010 (5:38 pm)
Torque really need some kind of basic "steb by step tutorials" [url]http://www.torquepowered.com/documentation/tgb[/url] Several great tuts on that page. ... read more 09/02/2010 (7:59 pm)
New Star Trek Game Yes. When I test somehing, I always just let the installer install it whereever it wants. I haven'... read more 09/02/2010 (2:33 am)
New Star Trek Game Yes. I have the most up to date video and sound drivers. I don't know why it's breaking during load... read more 08/31/2010 (2:54 am)
New Star Trek Game Hi Brian, I did try resetting the screensize to no avail. I'm using windows xp service pack 3. I... read more 08/30/2010 (8:59 pm)
New Star Trek Game [code] GFXD3D9Shader::_compileShader - no compiled code produced; possibly missing file 'shadergen:... read more 08/30/2010 (12:30 am)
New Star Trek Game should be last time: [code] Failed to initialize material 'humanRedShirthumanRedShirtMaterial' GF... read more 08/30/2010 (12:29 am)
New Star Trek Game continued again: [code] -------------- GFXPCD3D9Device::reset - depthstencil 1902c0 has 2 ref's ... read more 08/30/2010 (12:27 am)
New Star Trek Game Continued: [code] -------------- Attempting to set resolution to "1152 864 false 32 60 0&q... read more 08/30/2010 (12:25 am)
New Star Trek Game Your intro video is great. After updating to a newer version of DX, I was able to get into the spl... read more 08/30/2010 (12:24 am)
Is it possible to add a video to a 3d surface? Use an IFL (Image File List) for simple animation on a surface. No code changes needed.[url=http://w... read more 08/27/2010 (3:05 am)
Boats I made a boat in a test game once. In order to do it, I had to make my boat like a vehicle. (IE: Eye... read more 08/17/2010 (1:29 am)
MilkShape Tutorials (Video) Those are some nice tutorials. Thankyou. ... read more 07/27/2010 (12:04 am)
gotta be missing something with AI [code]if ( %this.canSee(%target) )[/code] What's missing on the end? (hint.. ; ) ... read more 07/11/2010 (6:46 am)
Particles Emitters [code] // effects by Minesh // tornado datablock ParticleData(StormParticle) { dragCoefficient... read more 06/10/2010 (7:56 pm)
R.M.S. Olympic (1911) bugged as hell The problem is, you are trying to use constructor for something it was never intended to be used for... read more 06/05/2010 (1:30 pm)
Convert the BSP(DIF) file back to a MAP file The "convert dif to collada" in T3D works well. ... read more 05/20/2010 (4:45 pm)
Where in the world is Tim Gift? Haha, no. I used to own my own truck, but got tired of working 24/7, so sold it. I drive someone els... read more 05/05/2010 (11:02 am)
Where in the world is Tim Gift? Last I heard, Tim lost it in tribes. He's never been the same.... Meds should help. Hi Jim. In... read more 04/27/2010 (2:31 pm)
GUI Splash Before Mission This is a simple one. Looking in "client/ui/startupGui.gui" and you'll see how to make yo... read more 04/24/2010 (6:24 am)
Questions: Meshes and Materials, Modelling tgea has polysoup built in. Look in the scene inspector for your object and you will find a checkbox... read more 04/21/2010 (6:43 pm)
Books on Torque? The books are great for learning torque script. If you look under "add ons/books" (at the ... read more 04/10/2010 (7:47 pm)
HELP...!!! Torque crashes even BEFORE splash screen for customer The console log doesn't show all the info it should be showing. It's missing: [code] //----------... read more 04/08/2010 (5:13 pm)
What Happened To Deb and Lara? Hehe. Hey, you look 17..... ... read more 04/02/2010 (6:54 pm)
What Happened To Deb and Lara? [quote]I'm living a dream I've had literally since I was 16,[/quote] Congrats and 1 year isn't th... read more 04/02/2010 (1:49 pm)
torque script language No. The books, and the scripts themselves are the best way to learn. ... read more 04/02/2010 (2:35 am)
Need info on creating windows Windows are as simple as making a semi transperant image and saving as a png or tga and applying it ... read more 04/02/2010 (2:33 am)